Time |
Nick |
Message |
00:35 |
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01:53 |
CatoYiu |
I am making a mod that make dropped item *3000 |
01:53 |
CatoYiu |
ohno irc cant send \n! |
01:53 |
CatoYiu |
Can i send \n in IRC? |
02:03 |
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15:53 |
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16:04 |
dennisjenkins |
2020-08-08 08:59:06: WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: illumination:light_full |
16:04 |
dennisjenkins |
Is useless error msg b/c it does not tell me which mod or line# attempted to set the light value too high. |
16:10 |
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16:24 |
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16:29 |
sfan5 |
dennisjenkins: not really, you just have to search for the place where illumination:light_full is registered |
16:30 |
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16:30 |
dennisjenkins |
ok |
16:31 |
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16:31 |
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16:44 |
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16:48 |
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16:53 |
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16:59 |
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17:14 |
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18:18 |
dennisjenkins |
CTF from contentdb crashes on Minetest 5.3.0 when any item is dropped, or a node w/ an attached item is mined and the item drops. |
18:26 |
rubenwardy |
the current version there only supports 5.2 and below |
18:26 |
rubenwardy |
I've just set that now, it won;t appear in 5.3.0 anymore |
18:27 |
dennisjenkins |
:( gentoo removed the ebuild for v5.2.0, so my systems only have 5.3.0 on them now. |
18:27 |
dennisjenkins |
Any plans to make it work on 5.3.0? |
18:27 |
rubenwardy |
you can easily fix it by grabbing item_entity.lua from Minetest Game |
18:27 |
rubenwardy |
A PR would also be appreciated |
18:27 |
rubenwardy |
I don't really maintain CTF anymore |
18:27 |
dennisjenkins |
ok |
18:28 |
rubenwardy |
created an issue for it https://github.com/MT-CTF/capturetheflag/issues/673 |
18:29 |
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18:39 |
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18:56 |
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19:18 |
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19:29 |
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19:34 |
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19:34 |
soeren6 |
Hi all |
19:35 |
antoine62[m]2 |
Hi |
19:52 |
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19:55 |
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20:01 |
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20:03 |
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20:20 |
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20:34 |
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21:09 |
specing |
Why do the mod lists of some servers not appears in the server list? |
21:09 |
specing |
Is this a misconfiguration? |
21:09 |
Krock |
perhaps buggy |
21:10 |
specing |
Or does the server cut modlists that are too long? |
21:12 |
Krock |
I mean dreambuilder servers are displayed correctly, thus I don't know what's the issue |
21:12 |
sfan5 |
it only sends the mod list on the first announce, not subsequent ones |
21:12 |
sfan5 |
and sometimes the list goes missing in the meantime |
21:12 |
specing |
Krock: wget 'https://servers.minetest.net/list' -O minetest-serverlist |
21:12 |
specing |
Krock: python3 -m json.tool minetest-serverlist | less |
21:12 |
specing |
search for "Blocky" no modlist at all! |
21:13 |
rubenwardy |
pretty sure they don't send the mods at all |
21:13 |
rubenwardy |
multicraft, that is |
21:15 |
specing |
that's strange |
21:16 |
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21:17 |
specing |
rubenwardy: I also miss any option of filtering servers by mod |
21:17 |
specing |
well, mod(s) |
21:18 |
specing |
rubenwardy: there are 298 servers of which only 132 show mod lists |
21:18 |
specing |
less than half! |
21:44 |
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21:49 |
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22:12 |
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22:33 |
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22:46 |
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22:51 |
specing |
btw how is the password communicated to servers? In plain or hashed? |
23:12 |
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23:15 |
sfan5 |
SRP |
23:31 |
SX |
basically weakest links with password stuff are not comms with server but either user database on mt server (hacked/misconfigured server) or user itself (keyloggers etc.) |
23:32 |
sfan5 |
yep |
23:33 |
cheapie |
It was nice to see that added (way back when it was) - MT used to just send a hash of the password, which made it trivial to capture that hash and just replay it later. |
23:50 |
est31 |
tbh in retrospect I should probably have added key stretching |
23:50 |
est31 |
back then I had the opinion that key stretching isn't needed if your password is secure enough |
23:51 |
est31 |
which is factually true but besides the point: most passwords aren't |
23:51 |
est31 |
but of course there is the challenge that you want to allow connections from multiple different clients |
23:52 |
est31 |
which means you can't just use the hardest setting possible |
23:52 |
est31 |
some folks want to connect from high powered pc first |
23:52 |
est31 |
then from banana powered phone |