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specing |
What is input.width in get_craft_result() for? |
01:31 |
specing |
https://minetest.org/modbook/lua_api.html#groups-of-items |
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03:16 |
specing |
Where are the minetest.setting_set /.setting_get settings configured for a singleplayer game? |
03:16 |
specing |
I've also put these settings into settingtypes.txt in the mod root, however the default values do not work |
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07:52 |
independent56 |
good morning |
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10:57 |
specing |
> As of 5.0.0, while option value is not set by player manually, settings interface will show default value from settingtypes.txt but minetest.settings:get will return nil |
10:57 |
specing |
1) Why nil? |
10:57 |
specing |
2) I have a settingtypes.txt but I don't see any interface in 5.2.0 |
11:04 |
rubenwardy |
Settingtypes is only for the main menu |
11:04 |
rubenwardy |
It's not used anywhere else |
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16:31 |
lmat |
I have a bunch of dirt, but no grass is growing on it. |
16:31 |
lmat |
It's in the sun. |
16:31 |
lmat |
Is there anything else I need to do? |
16:33 |
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16:46 |
Peppy |
lmat : grass nearby is required for it to spread |
16:46 |
lmat |
Peppy: Crap! |
16:46 |
lmat |
Peppy: I'm trying to terraform a dessert... |
16:47 |
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16:47 |
lmat |
one HUGE bridge coming right up |
16:48 |
lmat |
Peppy: I don't think I'm allowed to add that to the wiki, can you? |
16:48 |
Peppy |
i can't |
16:48 |
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16:49 |
Peppy |
some servers/mods do provide recipes for "dirt_with_grass", but i'm affraid default Minetest Game doesn't |
16:50 |
lmat |
Peppy: I have something that creates a fake dirt with grass... |
16:50 |
lmat |
I guess I should try that first. |
16:50 |
specing |
lmat: in my tests the grass only spread horizontally, so good luck with any vertical movement |
16:51 |
lmat |
specing: And fake grass? (dirt with leaves on top)? |
16:52 |
lmat |
specing: Oh, that's VERY helpful if I'm going to build a bridge all the way from the grassy land!! |
16:52 |
specing |
fake grass? That exists? just placing leaves on top will probably not work |
16:53 |
specing |
lmat: why not install ethereal mod or something that provides ffertiliser (bonemeal?) / jungle grass |
16:53 |
specing |
lmat: are you on some server? |
16:53 |
specing |
lmat: are you on some server that has few mods*? |
16:54 |
lmat |
https://imgur.com/1KFw948.png |
16:54 |
lmat |
specing: I'm on my server. |
16:54 |
lmat |
VanessaE: Does fake grass spread to nearby dirt? (see image above.) |
16:54 |
jonadab |
Don't install ethereal just to get bonemeal. If you want bonemeal, install bonemeal.l |
16:55 |
specing |
lmat: singleplayer is boring:) |
16:55 |
jonadab |
Install Ethereal if you want bananas that grow individually up in the branches of trees like apples. |
17:01 |
lmat |
specing: I agree, but why do you mention it? |
17:02 |
* lmat |
looking up bonemeal |
17:02 |
lmat |
The wiki doesn't know about it :-( https://wiki.minetest.net/index.php?search=bone+meal&button=&title=Special%3ASearch Oh well, I'm sure google knows. |
17:04 |
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17:06 |
lmat |
jonadab: bonemeal looks too ... effective. Does it make the game less fun because you can create all kinds of stuff so easily? (saplings?) |
17:06 |
specing |
lmat: the best source of information are other players. That is why I (implicitly) suggestedto play multiplayer |
17:07 |
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17:10 |
jonadab |
lmat: If you want really _effective_ fertilizer, you install Technic, and you make cottonseed oil fertilizer. |
17:10 |
jonadab |
But this is not advised unless you intend to automate a bunch of stuff. |
17:10 |
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17:17 |
jonadab |
(And by automate, I mean you go afk and the luacontroller sends a signal to the deployer, causing it to plant a sapling, then sends a signal to the nodebreaker that makes it fertilize the sappling, then sends a signal to the other nodebreaker with the Mk II chainsaw, causing it to cut down the entire tree in one fell swoop, and then it starts over. The vacuum pneumatic tubes pick up all the logs and |
17:17 |
jonadab |
leaves and saplings, and a sorting tube sends the saplings into the row of chests that is used to refill the deployer, and the leaves go into other processing that makes plastic or something, and the logs go into the row of chests that feeds the furnaces; the charcoal from the furnaces goes into the chests that feed the grinders, and the coal dust goes into the chests that feed the compressors, and the |
17:17 |
jonadab |
graphite goes into the chests that feed the furnaces, and the diamond seeds go into the chests that feed the next compressors, and the diamonds go into autocrafters, and their output goes into a row of chests, and you come back the next day and have several stacks of diamond blocks. This is what Technic/Mesecons/Pipeworks is for, and this is the only reason you would ever need 100% effective |
17:17 |
jonadab |
fertilizer, IMO. |
17:17 |
specing |
or you can install TechPack and have the tubelib harvester do all that with no code required |
17:18 |
jonadab |
Ah? Interesting. |
17:19 |
specing |
yes, you can try the BlockySurvival server, it has some unconventional mods (techpack, terumet) |
17:22 |
jonadab |
Ultimately, I kind of want to put together my own pack of mods. I have some rather specific ideas about what I want. Notably, I want to fork Ethereal, get rid of all the non-biome-related stuff, get rid of the three completely ridiculous biomes, make it depend on moretrees, and introduce some new biomes that use the moretrees trees... |
17:22 |
jonadab |
And make bamboo way less common. |
17:23 |
jonadab |
I also want to use lowercrossroads. |
17:23 |
jonadab |
And maybe modify it to place teleporters every few junctions that skip to the next junctions with the next teleporters, for true distance travel. |
17:23 |
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17:45 |
lmat |
specing: My server is multiplayer! |
17:46 |
lmat |
jonadab: dude |
17:49 |
Krock |
which server is singleplayer? |
17:49 |
lmat |
Krock: I don't know. I am not sure why he talked about it like that. |
17:49 |
specing |
jonadab: have you talked to the ethereal developers? |
17:55 |
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18:12 |
jonadab |
specing: Not personally, no. |
18:12 |
jonadab |
The thing is, I want to like Ethereal, because its core idea is great. |
18:13 |
jonadab |
But the more I learn about it (mostly from playing on servers that have it), the more I don't like it, because of the details. |
18:13 |
jonadab |
The choices it makes. |
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19:11 |
fruitsnack |
when creating a custom page in sfinv, with sfin.make_formspec(), is it possible to also specify position of the formspec? When setting a custom size with "size[]", it'll automatically recenter |
19:11 |
fruitsnack |
so the tabbar also jumps down or up if the height of the formspec is different |
19:11 |
fruitsnack |
I want it to stay in the same place, but making the bottom of the formspec shorter |
19:17 |
rubenwardy |
yes, you can prepend size with a position/anchor |
19:17 |
rubenwardy |
like "position[0,0]size[3,5]" |
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21:39 |
MinetestBot |
[git] SeekingMeaning -> minetest/minetest: Fix build for Visual Studio (explicitly cast pointers) (#10256) d22fd6f https://git.io/JJrhY (2020-08-03T21:38:45Z) |
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23:41 |
b3 |
hello everyone |
23:41 |
b3 |
I just start running a minetest server. Any advice ? |
23:41 |
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23:41 |
b3 |
Is there any tool to simplify it? |
23:42 |
b3 |
Is there a too to install mod cleanly (resolving all dependencies at once for instance)? |
23:42 |
b3 |
Is there a non graphical client (to manage stuff in it)? |
23:48 |
SwissalpS |
there are many ways to keep organized |
23:48 |
SwissalpS |
git repositories with submodules can work fine for testing and deployment stages |