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10:23 |
hisforever |
Hi I have 1 question. can digrton dig up grades? |
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11:22 |
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11:26 |
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11:27 |
fruitsnack |
Hello, is there a way to force-generate a certain area of world, and also run all the abm's for some time, lbm's, etc? |
11:28 |
fruitsnack |
For example, when I want to pre-generate a large area of world on a server, but it should be like the mapblocks were loaded for players, for example like with moretrees and plantlife modpacks, which spawn their stuff later |
11:28 |
sfan5 |
emerge_area and forceload them for a while |
11:29 |
sfan5 |
alternatively patch biome_lib to generate instantly and use only emerge_area |
11:29 |
Krock |
/emerge_area, and a mod that does forceload |
11:29 |
fruitsnack |
Ah, so a mod, I was hoping there's some server command maybe, ok thanks, maybe worldedit has something like that |
11:29 |
Krock |
moretrees might depend on ABMs (for mapgen-placed saplings) |
11:35 |
fruitsnack |
I'm also having some problems with sound_fade. It seems it always fades towards gain 1 with positive step and towards 0 with negative, it doesnt actually reach target gain |
11:35 |
fruitsnack |
so it's either full gain or 0, depending if step is negative |
11:44 |
Krock |
weird. I thought I tested those cases |
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16:00 |
independent56 |
where can i ask questions about modding? after reading the wiki page on irc chat, i doubt that this is the place. |
16:00 |
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16:00 |
rubenwardy |
here's correct |
16:00 |
rubenwardy |
here, the forums, or discord |
16:01 |
independent56 |
ah, ok. what discord server (im more comfortable wit discord, having been on it for a few years). |
16:03 |
independent56 |
is the discord server listed on disboard? what are the names of the offical, or largest servers? |
16:03 |
rubenwardy |
it's not official, it's still unofficial |
16:06 |
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16:06 |
independent56 |
anyways, i have a few questions. first of all, i would like to detect a certain node in a certain radius. i also want to intergrate digilines, so heat detectors notify alarms and extinguishers that a fire as started. |
16:07 |
independent56 |
firesafety is very important. thats wy im making a mod about it |
16:07 |
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16:09 |
independent56 |
ive done countless duckduckgo searches on my two questions |
16:15 |
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16:16 |
independent56 |
since three ne pwople have joined, potentially with answers, i will repeat my question: how can i detect a node in a certian radius, and how can i send and recve digiline messages? thank you for reading. |
16:19 |
specing |
for 1) I don't know, I only know that digistuff has a camera that detects players in a certain area |
16:19 |
specing |
for 2) it depends on the detector you use |
16:20 |
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16:21 |
independent56 |
thank you. i will look through code, especially from the fire_extingusher (im not using in my mod, im amking my own) |
16:27 |
independent56 |
i think i found the correct function.local nn = minetest.get_node(p).name |
16:27 |
independent56 |
if nn == "fire:basic_flame" then |
16:27 |
independent56 |
i will use it |
16:39 |
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16:42 |
calcul0n |
independent56, you might want minetest.find_node_near() and find_node_in_area |
16:43 |
calcul0n |
and if you don't have it already this is a must have for modding: https://rubenwardy.com/minetest_modding_book/en/index.html |
16:44 |
calcul0n |
(must have *and* must read of course :) |
16:45 |
rubenwardy |
!book basic map |
16:45 |
MinetestBot |
rubenwardy: Basic Map Operations - https://rubenwardy.com/minetest_modding_book//en/map/environment.html |
16:45 |
rubenwardy |
is the chapter in question |
16:45 |
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16:46 |
rubenwardy |
(the book is written such that you can read any chapter at anytime, although you may need to read earlier chapters if you don't understand something) |
16:58 |
independent56 |
thank you very much |
16:58 |
independent56 |
a lotof thanks, and genuine too! |
16:59 |
independent56 |
anyways, i want people who will volenteer their time i making textures for my mod. if i cant find anyone, i will likely make them myself |
17:02 |
independent56 |
!help |
17:02 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
17:38 |
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17:39 |
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17:44 |
independent56 |
where can i find out how to use digilines inside my mod, to send and recive messages? |
17:45 |
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17:46 |
specing |
other mods |
17:54 |
cheapie |
independent56: If you want a relatively simple example, take a look at lines 44-71 of this: https://cheapiesystems.com/git/digistuff/tree/timer.lua#n44 |
17:55 |
cheapie |
Line 47 there sends a message, and then 55-69 are a function that receives one. |
17:59 |
independent56 |
the long response times wre realy worth te wait.i give you a great thanks |
18:02 |
independent56 |
i really wish that they ahd commented it. |
18:22 |
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18:29 |
specing |
independent56: all the mesecons/digiline stuff is severely underdocumented |
18:30 |
independent56 |
wow. where should i help? where do i put my documentation? im willing to write, as writing in plain english is slightly easier then writing in code |
18:31 |
independent56 |
specing: there are a lot of outlets. i can write in github wiki, minetest offical wiki, a third part website, or even a book. |
18:36 |
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18:37 |
specing |
independent56: ideally into mods that add the items that you are prepared to document |
18:38 |
specing |
independent56: e.g. https://gitlab.com/VanessaE/pipeworks/-/wikis/home |
18:39 |
specing |
as you can see, the autocrafter section contains no documentation on its use over digilines |
18:41 |
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19:13 |
independent56 |
alrigt |
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19:30 |
independent56 |
specing: ive decided that i wont edit a wiki, il just write a book about mesecons, digilines and pipewroks, and how to use them together |
19:30 |
independent56 |
although, im not actually gonna make it until i run out of motivation for my firesafety mod |
19:36 |
specing |
lol |
19:36 |
specing |
just update the wiki |
19:39 |
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19:45 |
independent56 |
i have a legal query. im using a sound that is licensed under cc4. i ahve attributed it in readme.md and credits.txt. can i still distrobute my software under a open-source license (like mit)? |
20:12 |
specing |
cc4 isnt a license, is it? |
20:14 |
independent56 |
i dunno, but it just says you can use it how you like, BUT only if you attribute. so i guess yes? i was just confirming, so i dont break more laws |
20:14 |
independent56 |
(ive pirated software) |
20:16 |
Krock |
cc-by-sa 4 is a license |
20:16 |
Krock |
but cc4 alone isn't |
20:16 |
Krock |
cc0 is a license |
20:22 |
specing |
independent56: the creative commons has real good (human understandable) guide on what it allows you to do |
20:23 |
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20:24 |
independent56 |
thank you |
20:25 |
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20:29 |
independent56 |
i still cant belive i used to think that digilines was a mesecons clone. |
20:35 |
specing |
hah |
20:36 |
specing |
I have not used mesecons ever since I found digilines |
20:36 |
specing |
(mesecons the lines I mean) |
20:36 |
specing |
*wires |
20:40 |
independent56 |
wow. connecting buttons directly to luacontrollers is crazy. i love using both, and ive come up with an ide for binary computing, using the mesecons wires ON and OFF states, as well as connecting luacontrollers. digilines can have as many points as you want. you can have decimary, with 10 possible states. |
20:41 |
specing |
I use digilines as what they are-packet transport |
20:48 |
independent56 |
it would be cool, to have a exper tlike you making a program to recive and senp packets via mesecon wires. form port a to port a, you could send morse code. |
20:53 |
specing |
I use mesecons as a tool, not as a project in itself |
20:53 |
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20:56 |
independent56 |
oh. minetest is a sandbox, so i like to play around and do crazy stuff, like building a 1000*1000 solar grid to power a single technic furnace, or burning innocent luacontrollers. |
21:11 |
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21:12 |
specing |
yes |
21:12 |
specing |
right now I'm working on a can-make-everything factory using a single furnace+pipeworks autocrafter |
21:23 |
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22:02 |
nicholas |
hello? |
22:03 |
nicholas |
i was just testing |
22:03 |
indpendent56 |
great |
22:05 |
indpendent56 |
can anyone reply to prove ive connected? |
22:05 |
heavygale |
no :D |
22:08 |
indpendent56 |
oh, then there must be something seriously wrong with my client (jk). maybe i will have to change computers |
22:17 |
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22:17 |
independent56 |
had to resatrt my computer |
22:17 |
independent56 |
it froze. 4gb of ram isnt that much, even on linux |
22:19 |
wsor4035 |
does anyone happen to have a copy of advcarts? https://forum.minetest.net/viewtopic.php?f=9&t=18316 |
22:21 |
awell |
Sorry, not I. |
22:23 |
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22:29 |
independent56 |
hello. i would like some general tips on increasing minetest speed |
22:34 |
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22:36 |
Wuzzy |
turn of fancy graphics? |
22:36 |
Wuzzy |
reduce render distance? |
22:36 |
Wuzzy |
sorry i cant really give good tips ? |
22:38 |
Calinou |
set Undersampling to 2/3/4 in the Advanced Settings menu |
22:38 |
Calinou |
(you can also edit minetest.conf and write "undersampling = 2") |
22:42 |
independent56 |
thank you for trying to help. im working on a calculator, and the lag makes it painfully slow. il also disble a few mods i dont currently need |
22:43 |
specing |
independent56 made a calculator out of a thousand mesecons item and wonders about lag. Lol |
22:43 |
independent56 |
no, ive only made the buttons |
22:43 |
specing |
ok |
22:44 |
independent56 |
like, theres a buttons for the numbers and operators. i havent evn started wit scripting. |
22:46 |
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22:53 |
independent56 |
the undersampling is making minetest look like a SAND box |
22:55 |
specing |
haha |
22:56 |
independent56 |
i wish that the luacontroll IDE had at least some colours to show e=wat things do. one of the best things about code is seeing a rainbow come as you type and type. |
22:58 |
independent56 |
does anyone want me to send a photo of how the calculator looks as of now? |
23:02 |
specing |
independent56: I develop code outside minetest and then paste it in |
23:05 |
independent56 |
oh, ok. thanks for the tip |
23:05 |
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23:06 |
independent56 |
goodnight, im shutting down my computer |
23:12 |
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