Time |
Nick |
Message |
00:08 |
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00:25 |
adfeno |
Hi there, I have a map in my server that is only reaching X +927, how to find what is limiting it? |
00:27 |
adfeno |
and X -912 |
00:30 |
sfan5 |
the map_generation_limit setting? |
00:31 |
adfeno |
currently at 31000 |
00:32 |
adfeno |
I heard that this one is in "nodes" but I don't know what the rest means |
00:32 |
adfeno |
or how to make the calculations |
00:33 |
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00:34 |
specing |
> illumination is the mod that keep creating and deleting blocks so you can wield a torch and the area around you gets lit up |
00:34 |
specing |
> Because there is no other means of lighting up an area around you |
00:34 |
specing |
Minetest, wtf? |
00:42 |
adfeno |
sfan5: is there any way to safely unload and "unregister" the unused and unprotected nodes ? |
00:43 |
sfan5 |
which nodes? |
00:46 |
adfeno |
For example, I have a city which I know that has protected nodes and would like to unload the nodes that are out of the place, so that the server can genarate new ones if a player walks in. |
00:46 |
adfeno |
"walks in the outside of the city", in mean |
00:52 |
adfeno |
OK, I think I found a way, but it seems to cause a bug https://github.com/minetest/minetest/issues/5507 |
00:52 |
adfeno |
I didn't test yet. |
00:59 |
adfeno |
Well, I'll test it tomorrow with a backup as a fallback. |
00:59 |
adfeno |
Thanks for the collaboration sfan5 :D |
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20:50 |
fruitsnack |
Hello, what does "step" represent in minetest.sound_fade()? |
20:51 |
fruitsnack |
I want to fade the sound in and out for specific amount of time |
20:52 |
fruitsnack |
And also the api reference says that it should be negative if I want to lower the gain, so if I want to fade from 1.0 to 0.0, my step should be negative too (as opposed to being positive when fading from 0.0 to 1.0)? |
20:56 |
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21:20 |
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21:20 |
Guest82942 |
Can a raspberry pi host a minetest server well? |
21:21 |
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21:21 |
sfan5 |
yes |
21:22 |
Guest82942 |
What about performance? |
21:23 |
Krock |
needs tweaking and you might want to use an external drive to store the map |
21:24 |
Guest82942 |
How do you mean abut tweaking? |
21:24 |
Krock |
minetest.conf. reduce sent and active mapblocks to reduce CPU load and disk I/O |
21:25 |
Krock |
https://forum.minetest.net/viewtopic.php?f=10&t=1825 |
21:26 |
Krock |
though max_simultaneous_block_sends_server_total no longer exists |
21:26 |
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21:51 |
fruitsnack |
what are general advices to maximize perfomance? When having a lot of mods I'm starting to have massive lags during mapblock generation |
21:51 |
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21:51 |
fruitsnack |
I haven't made detailed profiling yet, but unfortunately I dont think I'll be disabling any mods, I have all the must-haves |
21:52 |
fruitsnack |
I mean, how much of an effect would be enabling asynchronous i/o for sqlite or using postgresql |
21:52 |
fruitsnack |
turning on multithreaded emerge, etc |
21:54 |
fruitsnack |
cpu load and disk i/o is not a concern to me, perfomance is the priority |
21:55 |
sfan5 |
multithread emerge can only help with c++ mapgen, all lua still runs single-threaded |
21:56 |
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23:51 |
tadas |
A |
23:52 |
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