Time |
Nick |
Message |
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07:30 |
BuckarooBanzai |
cheapie: your ssl certificates are expired on cheapiesystems.com :) |
07:31 |
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07:37 |
bebebeko |
specing: as i can remember, you need somehow to change focus in mineteset window (it can be done with xdotool too) |
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09:18 |
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09:20 |
balirt |
fruitsnack:if your mob crashes because the player_pos returns nil, checking the player's existence seems a roundabout way to avoid crashes; it makes more sense to me to sanitize the "pos" value and add an exception handler for when the player_pos you got is nil |
09:21 |
balirt |
fruitsnack: instead of checking whether the player reference is nil |
09:26 |
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09:56 |
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10:10 |
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10:44 |
specing |
bebebeko: well, I thought that was already done given that the tool was being animated as being used |
10:45 |
specing |
Is there a way to see the coordinate limits of each chunk? |
11:13 |
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12:11 |
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12:31 |
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12:42 |
BuckarooBanzai |
specing: https://github.com/SwissalpS/postool |
12:43 |
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12:43 |
specing |
BuckarooBanzai: I'm not the server owner |
12:44 |
BuckarooBanzai |
ah, maybe there is a csm for that ;) |
12:45 |
specing |
aren't the chunk coordinates server independent? |
12:45 |
specing |
i.e. given a position I should be able to determine which chunk it falls into and thus its borders |
12:45 |
BuckarooBanzai |
*server specific? |
12:46 |
BuckarooBanzai |
the chunk-size can be set on the server-side, its mostly 5x5x5 mapblocks (i'm not aware of anyone ever changing this) the above tool is for mapblocks, which should be constant anyway |
12:47 |
BuckarooBanzai |
specing: do you want chunks or mapblocks? |
12:47 |
specing |
I want to know where the smallest part that is loaded in ram begins and ends |
12:48 |
specing |
so I can think of and place a solution that will force them to be loaded |
12:48 |
BuckarooBanzai |
that would be on a mapblock basis then |
12:48 |
BuckarooBanzai |
why are you trying to load them? not enough viewing range? |
12:49 |
specing |
to keep my factory in memory when it is running |
12:49 |
BuckarooBanzai |
did you take a look at then forceload functions? |
12:49 |
BuckarooBanzai |
*the |
12:50 |
specing |
There are none on that server |
12:50 |
BuckarooBanzai |
ah, so you want to "afk" forceload the mapblocks? |
12:51 |
BuckarooBanzai |
the calculation from position to mapblock is something like this: math.floor(x / 16) |
12:51 |
specing |
I don't know what that means, but I just want them loaded |
12:51 |
specing |
funny things happen with mesecons being loaded and furnaces not |
12:52 |
specing |
or rather, factory stops producing >_> |
12:52 |
BuckarooBanzai |
it also depends on the active-block range, if this is set to 1 for example you are loading a 3x3x3 mapblock area around you (with you in the center) |
13:21 |
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13:23 |
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13:36 |
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13:52 |
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14:00 |
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14:03 |
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14:09 |
Guest72065 |
Hi |
14:09 |
Guest72065 |
What's the best way of find the best mods? |
14:15 |
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14:16 |
sfan5 |
https://content.minetest.net/packages/?type=mod |
14:18 |
specing |
BuckarooBanzai: minetest does that? Doesen't it load all mapblocks that come into active block range? |
14:31 |
scr267 |
Anyone know what causes this and how to resolve it: 'WARNING[Server]: ServerEnv: Trying to store id = 0 statically but block (-7,2,-73) already contains 28049 objects' |
14:38 |
BuckarooBanzai |
scr267: pipeworks spill |
14:40 |
BuckarooBanzai |
specing: "loading" = loads mapblocks from the database and shows it to the client / "active mapblocks" = loaded and active mapblock, abm's run in there. Mapblocks are "active" only in that range, yes (or if they are forceloaded but thats another story) |
14:41 |
specing |
BuckarooBanzai: ok. so the term is force-activating |
14:43 |
scr267 |
BuckarooBanzai, thanks! any idea how I can delete those 'objects'? can I do a select area then //clearobjects ? |
14:43 |
BuckarooBanzai |
uh, forceloading but sure, yes :) "forceloading" a mapblock can be done from a mod via some lua calls, the are near players is running anyway |
14:43 |
BuckarooBanzai |
*area |
14:43 |
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14:43 |
specing |
BuckarooBanzai: my current plan involves sending cobbles on a pipeworks round trip |
14:43 |
specing |
do you think that'd work? |
14:44 |
BuckarooBanzai |
scr267: the objects have been removed already, there is a setting somewhere for the max limit per mapblock |
14:45 |
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14:47 |
BuckarooBanzai |
specing: hehe, this _might_ work: if i'm remebering correctly there was an old pipeworks version where the destination of teleport tubes was forceloaded briefly but i'm not sure anymore (VanessaE knows more details :) |
14:47 |
specing |
I'm pretty sure it's still forceloaded |
14:48 |
specing |
forceactivated* |
14:48 |
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14:48 |
specing |
when I unload 3 bags of loot through the teleporter tube, it has to distribute to chests or the pipe would break if it did so the next time I visited the receiving end |
14:49 |
BuckarooBanzai |
fyi: pipeworks can distribute items in non-forceloaded areas too |
14:50 |
fruitsnack |
how do I leave a message to a user when he joins the channel? |
14:50 |
specing |
no idea about that, but my factory also includes a normal furnace, and that is probably not loaded in that case |
14:50 |
fruitsnack |
I saw there were some commands for the bot |
14:51 |
BuckarooBanzai |
specing: in which server are you doing that stuff anyway? |
14:51 |
specing |
a 5.3.0 one |
14:52 |
specing |
also, the main goal here is to keep the flower farm loaded, since that thing has low probability of growth each second |
14:52 |
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14:52 |
specing |
*very very low |
14:52 |
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14:53 |
BuckarooBanzai |
specing: if you are using the "stock" technic-mod then the area around the switching station should stay loaded |
14:53 |
scr267 |
BuckarooBanzai, Thanks for your help! :) |
14:56 |
fruitsnack |
MinetestBot commands are available only for ops? |
14:56 |
fruitsnack |
I saw once that it was used to leave a message to me, but I can't find any docs on how to use it |
14:57 |
specing |
BuckarooBanzai: there is no technic |
15:01 |
fruitsnack |
!tell fruitsnack test |
15:01 |
MinetestBot |
You can tell that to yourself |
15:03 |
sfan5 |
!help |
15:03 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
15:03 |
fruitsnack |
yes, I found it already |
15:03 |
fruitsnack |
reading it right now |
15:04 |
scr267 |
sfan5, Thats a nice bot! |
15:05 |
scr267 |
!btc yen |
15:05 |
MinetestBot |
scr267: Unknown currency. Supported currencies: USD, AUD, BRL, CAD, CHF, CLP, CNY, DKK, EUR, GBP, HKD, INR, ISK, JPY, KRW, NZD, PLN, RUB, SEK, SGD, THB, TRY, TWD |
15:05 |
scr267 |
!btc JPY |
15:05 |
MinetestBot |
1 BTC = 1156396.56 ¥ |
15:05 |
scr267 |
hehehe |
15:05 |
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15:06 |
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15:07 |
Zughy |
hey there; is there a way to set a transparent background for a formspec? I was trying with bgcolor but no luck |
15:08 |
fruitsnack |
!tell balirt yes, I know, but the entity is supposed to be destroyed as soon as player reference becomes invalid (i.e. player disconnects), so I want to check for that directly, instead for indirect signs that this is true |
15:08 |
MinetestBot |
fruitsnack: I'll pass that on when balirt is around |
15:08 |
Zughy |
Like, I have an image as a background which is transparent in some areas, but beneath those areas there is the dull default grey |
15:09 |
sfan5 |
use bgcolor to disable the background entirely? |
15:10 |
sfan5 |
just guessing |
15:16 |
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15:31 |
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15:42 |
MinetestBot |
[git] sfan5 -> minetest/minetest: content_cao: Support texture animation for upright_sprite (#10020) 9bba52c https://git.io/JJ2eL (2020-07-30T15:39:57Z) |
15:42 |
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17:19 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Falling: Fix error caused by missing param2 aba8c37 https://git.io/JJ2kG (2020-07-30T17:03:48Z) |
17:29 |
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18:04 |
tf2ftw |
hi |
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20:51 |
Guest21347 |
What is a good game alternative to minetest with fully features? |
20:57 |
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21:01 |
rubenwardy |
Guest21347: Mineclone2, Nodecore, and repixture are all good to look at |
21:01 |
rubenwardy |
also see https://content.minetest.net/packages/?type=game |
21:19 |
Verticen |
<Guest21347> For alternative game engines to minetest, see terasology (#terasology channel) or oil_boi's 'core' |
21:19 |
Verticen |
<Guest21347> But MT is the most developed as of now tbh |
21:43 |
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21:54 |
iamweasel |
i dug up a really good youtube review+commentary by tj free and a real journal article from linux magazine :) the search continues, but it looks like the lack of notability is licked |
21:54 |
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21:56 |
fruitsnack |
There's also a very interesting game called veloren. It's in pre-alpha but it's very impressive, but more importantly their dev team is very active |
22:04 |
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