Time |
Nick |
Message |
00:09 |
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00:15 |
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00:18 |
DrFrankenstone |
hah, nice! (re cisoun's screenshot) |
00:31 |
appguru |
indeed |
00:50 |
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01:24 |
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01:32 |
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01:47 |
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02:07 |
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02:18 |
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02:21 |
dennisjenkins |
woohoo... |
02:21 |
dennisjenkins |
minetest: /var/tmp/portage/games-action/minetest-5.3.0/work/minetest-5.3.0/src/script/lua_api/l_nodemeta.cpp:103: static int NodeMetaRef::l_mark_as_private(lua_State*): Assertion `meta' failed. |
02:22 |
dennisjenkins |
well, that sucks. |
02:22 |
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03:04 |
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03:08 |
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03:08 |
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03:45 |
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04:14 |
rubenwardy |
dennisjenkins: storing a reference to the meta? |
04:15 |
rubenwardy |
Between callbacks m |
04:15 |
rubenwardy |
Haven't check that assertion code, just a guess |
04:17 |
dennisjenkins |
No. I'm developing a mod that is doing so really hacky shit to find good places to spawn buildings of various sizes. it attempted to access a node at a position for a map chunk that was not generated yet. I think. |
04:17 |
dennisjenkins |
I reverted that code and tried something different, so I lost my repro. |
04:17 |
dennisjenkins |
sorry. :) |
04:18 |
dennisjenkins |
I don't store meta refs though. Have to reload them on entry to every method. its not safe to store them, iiuc. |
04:18 |
dennisjenkins |
I read your book. Many times. its open in a tab on my browser right now :) |
04:18 |
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04:20 |
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04:30 |
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06:38 |
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06:48 |
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06:50 |
fruitsnack |
Hello, I was wondering, what's minetest . com? Stumbled upon it accidentally, but the site looks super-shady, google integration and ads everywhere, custom minetest builds, etc, and claims that it's the site of c55 |
06:59 |
Emerald2 |
minetest.net is the official site |
07:00 |
Emerald2 |
The .com sounds like another fake. |
07:05 |
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07:16 |
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07:30 |
Quiark |
fruitsnack: it is what you described |
07:59 |
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08:00 |
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08:00 |
theolodger |
hi |
08:00 |
theolodger |
lol |
08:00 |
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08:27 |
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08:33 |
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08:43 |
Emerald2 |
Hey theolodger. Need help with something? |
08:43 |
theolodger |
hi |
08:44 |
theolodger |
just waiting for minetest to stop freezing |
08:44 |
theolodger |
on 92% media lol |
08:51 |
Emerald2 |
Joining a server with lots of media to download? |
08:53 |
Emerald2 |
You can try clearing the cache if it keeps happening. |
09:01 |
Emerald2 |
I'm going to go read in bed. Meh to winter. Happy minetesting. :) |
09:59 |
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10:47 |
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11:31 |
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11:32 |
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12:03 |
rubenwardy |
!tell fruitsnack .com is a long dead fan site. Minetest used to be called minetest-c55 |
12:03 |
MinetestBot |
rubenwardy: I'll pass that on when fruitsnack is around |
12:07 |
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12:31 |
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12:40 |
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13:28 |
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13:33 |
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13:49 |
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14:06 |
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14:25 |
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14:57 |
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14:57 |
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14:57 |
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14:57 |
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14:57 |
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15:41 |
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15:44 |
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15:53 |
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16:00 |
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16:12 |
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16:23 |
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16:23 |
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16:33 |
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16:40 |
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16:42 |
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17:12 |
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17:13 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Revert "Auto delete MetaData when = 0 (#8770)" (#10183) 82731d0 https://git.io/JJGx1 (2020-07-16T17:11:24Z) |
17:20 |
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17:53 |
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18:30 |
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18:35 |
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18:37 |
SoylentCow |
dennisjenkins: if you load an area into voxel array, it will be available; you don't have to actually use the array after that, you can just use slow commands like add_node |
18:38 |
Krock |
as long you don't write down the voxel data afterwards |
18:46 |
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18:55 |
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18:56 |
SoylentCow |
yeah lol if you write it back you will overwrite your slow changes |
19:20 |
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19:22 |
specing |
Is there a list of servers by mod? |
19:24 |
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19:34 |
Krock |
specing: /mods |
19:34 |
specing |
Krock: hmm? |
19:34 |
Krock |
https://wiki.minetest.net/Mods#Listing_server_mods |
19:34 |
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19:35 |
specing |
Krock: I want a list of all servers that run mods x,y an z, not a list of mods on a particular server |
19:36 |
Krock |
needs a custom filter script to read in and process the json file |
19:37 |
Krock |
interestingly it's possible to plot the servers to a 3D or 2D grid to find similar servers. https://krock-works.uk.to/u/minetest_server_mods.gif |
19:42 |
specing |
Krock: how does one retrive the json? I can't find it anywhere |
19:42 |
Krock |
specing: servers.minetest.net/list <-- also mentioned in minetest.conf.example |
19:46 |
specing |
Interesting, the blocky survival one is the only one with terumet |
19:50 |
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19:51 |
specing |
Ah no |
19:51 |
specing |
Aurelium has it, but I guess blocky one does not advertise its mods? |
19:51 |
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19:54 |
specing |
Some servers are not even in the list |
19:54 |
specing |
wth |
19:54 |
specing |
and I see them with the ingame server list |
20:07 |
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20:41 |
SoylentCow |
the mysterious mysteries of the server list.... |
20:42 |
SoylentCow |
i suppose, if one puts mods code into game folder, they would become invisible to this query |
20:42 |
SoylentCow |
so there are definitely ways to prevent the reporting of mods |
20:49 |
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21:03 |
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21:13 |
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21:21 |
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21:26 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Add lava environment sound (#2683) e193f9f https://git.io/JJZJP (2020-07-16T21:26:13Z) |
21:47 |
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21:53 |
Extex |
Does anybody know if there is any block that technic Corium can't break |
22:13 |
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22:42 |
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22:46 |
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22:55 |
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22:55 |
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22:58 |
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22:59 |
SoylentCow |
reading the node definition, i am not quite sure how it breaks nodes |
22:59 |
SoylentCow |
via radiation? |
23:01 |
SoylentCow |
i am very interested in this issue, because i have a feeling that strongly radiating nodes can remove nodes in protected areas (can they?) |
23:22 |
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