Time |
Nick |
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00:19 |
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02:04 |
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02:05 |
lsbigworld |
Hello. |
02:22 |
lsbigworld |
I was wondering about possibly setting up a server. |
02:24 |
Emerald2 |
Have you read https://wiki.minetest.net/Setting_up_a_server ? |
02:25 |
lsbigworld |
https://minetest.org/hosting.html |
02:26 |
lsbigworld |
I am not able to get the hardware at the moment, and this seems like a better way to go. |
02:29 |
Emerald2 |
People who don't host at home tend to get a VPS. |
02:33 |
Emerald2 |
And the less experienced ones use something like minecity online. They seem to be pretty good. |
02:35 |
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03:04 |
SoylentCow |
wow, minetest.org, it's like taking a sight-seeing trip in a crazy person's brain |
03:08 |
dennisjenkins |
lol |
03:09 |
dennisjenkins |
wow... most of the links don't work either. |
03:10 |
dennisjenkins |
Was this a fork of minetest.net ? |
03:13 |
SoylentCow |
look at this photo, it's an effing acid trip: https://minetest.org/images/oldcoder.jpg |
03:17 |
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06:56 |
kb1000 |
why do so many people ask about that recently? |
07:14 |
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07:57 |
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08:00 |
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08:04 |
Quiark |
.org is higher up on google ranking |
08:04 |
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08:40 |
rubenwardy |
Only on certain phrasings |
08:45 |
texmex |
That simply cannot be because OC is an SEO expert. Rather .net sucks at it. |
08:47 |
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08:58 |
rubenwardy |
Contributions welcome |
09:04 |
rubenwardy |
https://github.com/minetest/minetest.github.io |
09:17 |
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13:05 |
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13:13 |
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13:42 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix HTTP API not being available in async mainmenu (#10086) 4cb18d4 https://git.io/JfAM8 (2020-06-22T13:40:04Z) |
13:42 |
guzzi |
minetest.org. lol dude forked everything. looks like a classic move of someone trying to steal a project |
13:42 |
guzzi |
aka openvpn. |
13:43 |
guzzi |
openvpn didn't copywrite the name and basically the entire project got stolen |
13:43 |
guzzi |
stayin far away from that |
13:54 |
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14:17 |
SoylentCow |
don't play the page rank game, ferget it |
14:17 |
SoylentCow |
things like better documentation may be more useful, and significant exposure on sites like wikipedia.org |
14:18 |
SoylentCow |
i would volunteer to write a wikipedia article, but someone else has to post it |
14:18 |
rubenwardy |
There's a draft article |
14:18 |
SoylentCow |
where |
14:18 |
rubenwardy |
It keeps getting rejecting though |
14:19 |
SoylentCow |
it just needs to be improved, i saw the deleted versions, i agree with mods |
14:19 |
rubenwardy |
It needs more citations |
14:19 |
rubenwardy |
Despite having some from Google and CERN |
14:19 |
SoylentCow |
yeah i can do research, i doubt it would be hard to make an acceptable article |
14:19 |
rubenwardy |
The draft is at Draft:Minetest |
14:20 |
SoylentCow |
you know what, i don't need to see the draft, i'll just use a good vg article as a template anyway |
14:20 |
SoylentCow |
kk lol i will take a look |
14:56 |
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15:42 |
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16:18 |
MinetestBot |
[git] adrido -> minetest/minetest: Disable pgsql in VS 2019 workflow d7a2113 https://git.io/JfAdL (2020-06-22T16:18:15Z) |
16:54 |
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17:00 |
scr267 |
Does anyone know of a bug or hack where a player can successfully dig a node in a protected area on 5.0.1 ? |
17:00 |
Krock |
usually caused by other mods |
17:01 |
Krock |
also by falling nodes (buildable_to = false) only |
17:01 |
scr267 |
falling nodes? |
17:02 |
Krock |
falling nodes |
17:02 |
scr267 |
Are there falling nodes in minetest? |
17:02 |
Krock |
yes. they're entities rendered as nodes. place sand and remove the bottom node, for example |
17:02 |
scr267 |
ah true |
17:03 |
scr267 |
Are you aware of any specific mod that could cause this? |
17:03 |
scr267 |
I can see players logged as 'tried to dig ... at protected position' in the logs, but then the node goes missing |
17:03 |
scr267 |
not always, just some cases. |
17:04 |
Krock |
No sorry. Check for automatic digging tools, for example drills or lasers |
17:04 |
scr267 |
ok thanks :) |
17:04 |
Krock |
is the node really missing, or is it a visual glitch? confirm this by placing another node on the same spot |
17:04 |
scr267 |
Its missing |
17:05 |
scr267 |
I'll check the inventory of the players to see if they have these tools... I have plenty of technic mods on my server, so there are probably more than a few tools that can do that I suppose. |
17:05 |
scr267 |
thanks for pointing me in a direction. |
17:06 |
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17:06 |
Krock |
also update mods, in case they're a bit old |
17:08 |
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17:38 |
scr267 |
yep thanks |
17:40 |
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18:06 |
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18:13 |
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18:23 |
BuckarooBanzai |
scr267: are you using the "protector" (redo) mod? if so then there is a possibility to remove protected nodes: https://github.com/pandorabox-io/pandorabox.io/issues/503 |
18:24 |
BuckarooBanzai |
its caused by a bit elevated lag and slow map-loading, the result of "minetest.find_nodes_in_area" does not pick up all the surrounding protector nodes and gives a false back to "minetest.is_protected" |
18:25 |
BuckarooBanzai |
this is a pretty ugly workaround but worked for the moment: https://github.com/pandorabox-io/pandorabox_custom/commit/4d0a60b3e8439f742fd30712252aa4c43b9f624c |
18:30 |
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18:31 |
oil_boi |
sfan5 what was that thing you showed me like weeks ago that had mob spawners? |
18:32 |
sfan5 |
huh? |
18:32 |
oil_boi |
It automatically spawned mob spawners into dungeons |
18:32 |
sfan5 |
Minetest Game's dungeon_loot places chests |
18:33 |
sfan5 |
the same code could be reused to place mob spawners |
18:33 |
oil_boi |
Oh ok ty ty |
18:33 |
oil_boi |
How do liquids calculate which direction to set the flow texture? |
18:33 |
oil_boi |
Like, where is the source code? Or is there an api element to get the direction of the flow? |
18:34 |
sfan5 |
my guess would be from the neighbor with the higher level to the one with the lower level |
18:34 |
sfan5 |
code is probably in either content_mapblock.cpp or mapblock_mesh.cpp |
18:36 |
rubenwardy |
!mod [builtin_item] |
18:36 |
MinetestBot |
rubenwardy: Item features [builtin_item] by PilzAdam - https://forum.minetest.net/viewtopic.php?t=3188 - https://github.com/PilzAdam/builtin_item |
18:36 |
rubenwardy |
err - the tenplus1 version |
18:36 |
rubenwardy |
makes dropped item follow liquid flow |
18:36 |
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18:37 |
oil_boi |
rubenwardy, https://notabug.org/TenPlus1/builtin_item? |
18:37 |
rubenwardy |
yeah |
18:40 |
oil_boi |
I thought I'd just slam https://github.com/minetest/minetest/issues/10091 into there |
18:45 |
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18:49 |
SoylentCow |
remember that creepy american army game? i heard raking up stats there would result in an interview with various 3-letter agencies |
18:49 |
SoylentCow |
god..... mt |
18:51 |
SoylentCow |
just so you know, this is #xonotic chat spillover, i am really sorry, i just can't help myself... |
18:55 |
SoylentCow |
real-time gameified environments, with toon-style shaders for walls & jar-jar-binx relatives rendered in place of soft targets, piu piu piu, player doesn't even have to know if it's real or simulated in each instance, that can be kept random to deal with anexiety and tilting |
18:55 |
appguru |
don't believe everything you find on the net |
18:55 |
SoylentCow |
mt gain... |
18:56 |
SoylentCow |
oh no, i played it a bit, my brother did quite a bit |
18:56 |
appguru |
doesn't prove your claim that "raking up stats results in an interview with 3-letter agencies" |
18:57 |
SoylentCow |
this is a pure conjecture, sure, but i doubt anyone can do better, because these intrviews are classified anyway |
18:57 |
appguru |
it's a pointless conjecture if it can't be (dis)proven |
18:58 |
SoylentCow |
i disagree: a more clear example of such a "pointless conjecture" is a chinese national saying that government covers up covid numbers |
18:59 |
SoylentCow |
it has a clear political goal, and is almost certainly correct, but there's no practical way to prove it in a public forum |
19:00 |
SoylentCow |
anyway, all this garbage rumor stuff was intended for #quakenet, i apologise again :D |
19:09 |
oil_boi |
Also minetest.get_liquid_flow_dir(pos) would return nil if not flowing liquid |
19:10 |
oil_boi |
Maybe I'll give it a try on my Linux install |
19:13 |
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19:30 |
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19:33 |
Zughy |
hey there; is there any way to change the button graphical aspect (they're item buttons)? https://i.imgur.com/JRZb908.png |
19:33 |
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19:34 |
sfan5 |
you can disable the button from being rendered I think |
19:35 |
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19:41 |
rubenwardy |
Zughy: style[name;border=false] |
19:41 |
rubenwardy |
(requires 5.1+) |
19:42 |
rubenwardy |
also, that's pretty |
19:44 |
Zughy |
ty rubenwardy |
19:47 |
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19:52 |
Krock |
yay! Pixel art |
19:52 |
Zughy |
uhm, is it normal that it doesn't work? I went for "style_type[image_button,item_image_button;border=false]" and nothing happens. Also, if I declare it before the size, nothing gets rendered |
19:52 |
Zughy |
Better said: only the background |
19:52 |
Zughy |
I'm on 5.2 |
19:52 |
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19:53 |
rubenwardy |
semicolon |
19:53 |
rubenwardy |
oh wait |
19:53 |
rubenwardy |
the comma notation requires 5.3.0 |
19:54 |
rubenwardy |
The header of a formspec must be specified in a certain order, and adding normal elements will cause parse errors |
19:54 |
rubenwardy |
style is a normal element |
19:54 |
rubenwardy |
header = size, position, etc |
19:55 |
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20:03 |
Zughy |
yep, not even "style[*;border=false]" |
20:03 |
rubenwardy |
* is also a 5.3.0 only thing |
20:03 |
Zughy |
AAAAAAAAAA >:[ |
20:03 |
rubenwardy |
style_type[image_button;border=false] style_type[item_image_button;border=false] |
20:04 |
Zughy |
it doesn't work either |
20:04 |
rubenwardy |
also, are you sure item_image_button doesn't inherit from image_button? |
20:04 |
Zughy |
I.. haven't the faintest? |
20:04 |
rubenwardy |
it doesn't |
20:04 |
rubenwardy |
Have you put this before any of the buttons? |
20:04 |
Zughy |
yup |
20:04 |
rubenwardy |
any error messages? |
20:05 |
rubenwardy |
might be useful to see the formspec |
20:05 |
Zughy |
no, that's me being stupid with the index in table.insert |
20:05 |
rubenwardy |
+code |
20:05 |
Zughy |
I probably know how to fix it, pardon |
20:08 |
Zughy |
yes, totally me, it works now. Thanks :) |
20:08 |
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20:08 |
Zughy |
..I didn't want to leave, I genuinely crashed. Idk if the message arrived but I fixed it, thanks :) |
20:10 |
Krock |
!next |
20:10 |
MinetestBot |
Another satisfied customer. Next! |
20:22 |
Zughy |
welllll... I'm kind of afraid to ask, because I fear another 5.3.0 feature, buuut... |
20:23 |
Zughy |
how about changing the background image? Because border=false + bgimg=something seems quite buggy |
20:23 |
Zughy |
of the button ofc |
20:26 |
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20:27 |
rubenwardy |
idk, that may also require 5.3 |
20:27 |
rubenwardy |
good news! It'll be released in a few days |
20:28 |
Zughy |
oh don't worry, I'm heavily lurking on PRs and issues :^] |
20:28 |
Zughy |
even if I don't understand half of them ¯\_(ツ)_/¯ |
20:45 |
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21:00 |
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21:05 |
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21:26 |
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21:56 |
scr267 |
BuckarooBanzai, Hi - thanks a lot for the response! I'll take a look at that!!! :) |
22:10 |
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22:58 |
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23:05 |
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23:09 |
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23:09 |
Extex |
I have a problem |
23:10 |
Extex |
I need to give the position of a node through a minetest.show_form |
23:10 |
Extex |
Oh wait I think I figured it out lol |
23:13 |
Extex |
Nope nvm still stuck lol |
23:13 |
Extex |
I need to pick up the position from the register_on_player_receive_fields |
23:54 |
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23:55 |
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