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IRC log for #minetest, 2020-06-22

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All times shown according to UTC.

Time Nick Message
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02:05 lsbigworld Hello.
02:22 lsbigworld I was wondering about possibly setting up a server.
02:24 Emerald2 Have you read https://wiki.minetest.net/Setting_up_a_server ?
02:25 lsbigworld https://minetest.org/hosting.html
02:26 lsbigworld I am not able to get the hardware at the moment, and this seems like a better way to go.
02:29 Emerald2 People who don't host at home tend to get a VPS.
02:33 Emerald2 And the less experienced ones use something like minecity online. They seem to be pretty good.
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03:04 SoylentCow wow, minetest.org, it's like taking a sight-seeing trip in a crazy person's brain
03:08 dennisjenkins lol
03:09 dennisjenkins wow... most of the links don't work either.
03:10 dennisjenkins Was this a fork of minetest.net ?
03:13 SoylentCow look at this photo, it's an effing acid trip: https://minetest.org/images/oldcoder.jpg
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06:56 kb1000 why do so many people ask about that recently?
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08:04 Quiark .org is higher up on google ranking
08:04 AndDT joined #minetest
08:40 rubenwardy Only on certain phrasings
08:45 texmex That simply cannot be because OC is an SEO expert. Rather .net sucks at it.
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08:58 rubenwardy Contributions welcome
09:04 rubenwardy https://github.com/minetest/minetest.github.io
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13:42 MinetestBot [git] rubenwardy -> minetest/minetest: Fix HTTP API not being available in async mainmenu (#10086) 4cb18d4 https://git.io/JfAM8 (2020-06-22T13:40:04Z)
13:42 guzzi minetest.org. lol dude forked everything. looks like a classic move of someone trying to steal a project
13:42 guzzi aka openvpn.
13:43 guzzi openvpn didn't copywrite the name and basically the entire project got stolen
13:43 guzzi stayin far away from that
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14:17 SoylentCow don't play the page rank game, ferget it
14:17 SoylentCow things like better documentation may be more useful, and significant exposure on sites like wikipedia.org
14:18 SoylentCow i would volunteer to write a wikipedia article, but someone else has to post it
14:18 rubenwardy There's a draft article
14:18 SoylentCow where
14:18 rubenwardy It keeps getting rejecting though
14:19 SoylentCow it just needs to be improved, i saw the deleted versions, i agree with mods
14:19 rubenwardy It needs more citations
14:19 rubenwardy Despite having some from Google and CERN
14:19 SoylentCow yeah i can do research, i doubt it would be hard to make an acceptable article
14:19 rubenwardy The draft is at Draft:Minetest
14:20 SoylentCow you know what, i don't need to see the draft, i'll just use a good vg article as a template anyway
14:20 SoylentCow kk lol i will take a look
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16:18 MinetestBot [git] adrido -> minetest/minetest: Disable pgsql in VS 2019 workflow d7a2113 https://git.io/JfAdL (2020-06-22T16:18:15Z)
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17:00 scr267 Does anyone know of a bug or hack where a player can successfully dig a node in a protected area on 5.0.1 ?
17:00 Krock usually caused by other mods
17:01 Krock also by falling nodes (buildable_to = false) only
17:01 scr267 falling nodes?
17:02 Krock falling nodes
17:02 scr267 Are there falling nodes in minetest?
17:02 Krock yes. they're entities rendered as nodes. place sand and remove the bottom node, for example
17:02 scr267 ah true
17:03 scr267 Are you aware of any specific mod that could cause this?
17:03 scr267 I can see players logged as 'tried to dig ... at protected position' in the logs, but then the node goes missing
17:03 scr267 not always, just some cases.
17:04 Krock No sorry. Check for automatic digging tools, for example drills or lasers
17:04 scr267 ok thanks :)
17:04 Krock is the node really missing, or is it a visual glitch? confirm this by placing another node on the same spot
17:04 scr267 Its missing
17:05 scr267 I'll check the inventory of the players to see if they have these tools... I have plenty of technic mods on my server, so there are probably more than a few tools that can do that I suppose.
17:05 scr267 thanks for pointing me in a direction.
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17:06 Krock also update mods, in case they're a bit old
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17:38 scr267 yep thanks
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18:23 BuckarooBanzai scr267: are you using the "protector" (redo) mod? if so then there is a possibility to remove protected nodes: https://github.com/pandorabox-io/pandorabox.io/issues/503
18:24 BuckarooBanzai its caused by a bit elevated lag and slow map-loading, the result of "minetest.find_nodes_in_area" does not pick up all the surrounding protector nodes and gives a false back to "minetest.is_protected"
18:25 BuckarooBanzai this is a pretty ugly workaround but worked for the moment: https://github.com/pandorabox-io/pandorabox_custom/commit/4d0a60b3e8439f742fd30712252aa4c43b9f624c
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18:31 oil_boi sfan5 what was that thing you showed me like weeks ago that had mob spawners?
18:32 sfan5 huh?
18:32 oil_boi It automatically spawned mob spawners into dungeons
18:32 sfan5 Minetest Game's dungeon_loot places chests
18:33 sfan5 the same code could be reused to place mob spawners
18:33 oil_boi Oh ok ty ty
18:33 oil_boi How do liquids calculate which direction to set the flow texture?
18:33 oil_boi Like, where is the source code? Or is there an api element to get the direction of the flow?
18:34 sfan5 my guess would be from the neighbor with the higher level to the one with the lower level
18:34 sfan5 code is probably in either content_mapblock.cpp or mapblock_mesh.cpp
18:36 rubenwardy !mod [builtin_item]
18:36 MinetestBot rubenwardy: Item features [builtin_item] by PilzAdam - https://forum.minetest.net/viewtopic.php?t=3188 - https://github.com/PilzAdam/builtin_item
18:36 rubenwardy err - the tenplus1 version
18:36 rubenwardy makes dropped item follow liquid flow
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18:37 oil_boi rubenwardy, https://notabug.org/TenPlus1/builtin_item?
18:37 rubenwardy yeah
18:40 oil_boi I thought I'd just slam https://github.com/minetest/minetest/issues/10091 into there
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18:49 SoylentCow remember that creepy american army game? i heard raking up stats there would result in an interview with various 3-letter agencies
18:49 SoylentCow god..... mt
18:51 SoylentCow just so you know, this is #xonotic chat spillover, i am really sorry, i just can't help myself...
18:55 SoylentCow real-time gameified environments, with toon-style shaders for walls & jar-jar-binx relatives rendered in place of soft targets, piu piu piu, player doesn't even have to know if it's real or simulated in each instance, that can be kept random to deal with anexiety and tilting
18:55 appguru don't believe everything you find on the net
18:55 SoylentCow mt gain...
18:56 SoylentCow oh no, i played it a bit, my brother did quite a bit
18:56 appguru doesn't prove your claim that "raking up stats results in an interview with 3-letter agencies"
18:57 SoylentCow this is a pure conjecture, sure, but i doubt anyone can do better, because these intrviews are classified anyway
18:57 appguru it's a pointless conjecture if it can't be (dis)proven
18:58 SoylentCow i disagree: a more clear example of such a "pointless conjecture" is a chinese national saying that government covers up covid numbers
18:59 SoylentCow it has a clear political goal, and is almost certainly correct, but there's no practical way to prove it in a public forum
19:00 SoylentCow anyway, all this garbage rumor stuff was intended for #quakenet, i apologise again :D
19:09 oil_boi Also minetest.get_liquid_flow_dir(pos) would return nil if not flowing liquid
19:10 oil_boi Maybe I'll give it a try on my Linux install
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19:33 Zughy hey there; is there any way to change the button graphical aspect (they're item buttons)? https://i.imgur.com/JRZb908.png
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19:34 sfan5 you can disable the button from being rendered I think
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19:41 rubenwardy Zughy:  style[name;border=false]
19:41 rubenwardy (requires 5.1+)
19:42 rubenwardy also, that's pretty
19:44 Zughy ty rubenwardy
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19:52 Krock yay! Pixel art
19:52 Zughy uhm, is it normal that it doesn't work? I went for "style_type[image_button,item_image_button;border=false]" and nothing happens. Also, if I declare it before the size, nothing gets rendered
19:52 Zughy Better said: only the background
19:52 Zughy I'm on 5.2
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19:53 rubenwardy semicolon
19:53 rubenwardy oh wait
19:53 rubenwardy the comma notation requires 5.3.0
19:54 rubenwardy The header of a formspec must be specified in a certain order, and adding normal elements will cause parse errors
19:54 rubenwardy style is a normal element
19:54 rubenwardy header = size, position, etc
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20:03 Zughy yep, not even "style[*;border=false]"
20:03 rubenwardy * is also a 5.3.0 only thing
20:03 Zughy AAAAAAAAAA >:[
20:03 rubenwardy style_type[image_button;border=false] style_type[item_image_button;border=false]
20:04 Zughy it doesn't work either
20:04 rubenwardy also, are you sure item_image_button doesn't inherit from image_button?
20:04 Zughy I.. haven't the faintest?
20:04 rubenwardy it doesn't
20:04 rubenwardy Have you put this before any of the buttons?
20:04 Zughy yup
20:04 rubenwardy any error messages?
20:05 rubenwardy might be useful to see the formspec
20:05 Zughy no, that's me being stupid with the index in table.insert
20:05 rubenwardy +code
20:05 Zughy I probably know how to fix it, pardon
20:08 Zughy yes, totally me, it works now. Thanks :)
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20:08 Zughy ..I didn't want to leave, I genuinely crashed. Idk if the message arrived but I fixed it, thanks :)
20:10 Krock !next
20:10 MinetestBot Another satisfied customer. Next!
20:22 Zughy welllll... I'm kind of afraid to ask, because I fear another 5.3.0 feature, buuut...
20:23 Zughy how about changing the background image? Because border=false + bgimg=something seems quite buggy
20:23 Zughy of the button ofc
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20:27 rubenwardy idk, that may also require 5.3
20:27 rubenwardy good news! It'll be released in a few days
20:28 Zughy oh don't worry, I'm heavily lurking on PRs and issues :^]
20:28 Zughy even if I don't understand half of them ¯\_(ツ)_/¯
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21:56 scr267 BuckarooBanzai, Hi - thanks a lot for the response! I'll take a look at that!!! :)
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23:09 Extex I have a problem
23:10 Extex I need to give the position of a node through a minetest.show_form
23:10 Extex Oh wait I think I figured it out lol
23:13 Extex Nope nvm still stuck lol
23:13 Extex I need to pick up the position from the register_on_player_receive_fields
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