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03:26 |
lordvlad |
Hii.. somebody can help me a bit? it's about minimap |
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leo_rockway |
I know nothing about minimap, but you should probably state your question and see if anybody knows the answer. |
03:30 |
lordvlad |
lul xd.... I need info about how works minimap underground without radar mode.. example I see many diamonds ... dig but found nothing.. too for lava |
03:30 |
lordvlad |
radar mode is the green and dark mode |
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04:34 |
SoylentCow |
what you see without radar is usually at the edge of a 16x16x16 voxel block about 100 nodes above you |
04:34 |
SoylentCow |
this is because the algorithm shows you the highest non-air voxels within so many 16-voxel blocks above you |
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SoylentCow |
i think it would make more sense to show nothing if the next voxel up is also non-air, but that is not currently implemented |
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SoylentCow |
i should rly check if they are still here lol |
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13:20 |
_Zaizen_ |
Hi everyone, I would like to know if anyone has an example of code with a custom damage type and how to hande it in functions like register_on_player_hpchange. I've been trying to understand how it works but not succeedeed in getting it to work. |
13:21 |
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13:25 |
freelikegnu |
_Zaizen_: seems like something that you could keep track of in player metadata. |
13:28 |
_Zaizen_ |
Not really, I've an entity that deal damage to a player thanks to a function. The entity knows also who is the player that spawned the entity and I need to some things when the entity try to deal damage to the player that created the entity. The problem is that I can't do those things in the function to deal damage, I MUST do everything in minetest.register_on_dieplayer |
13:28 |
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13:30 |
sfan5 |
_Zaizen_: http://sprunge.us/n6ZR48?lua |
13:33 |
_Zaizen_ |
sfan5: thanks |
13:33 |
_Zaizen_ |
Also, how do you tag someone in a message? Is it just like this? username: message |
13:34 |
sfan5 |
yes |
13:35 |
sfan5 |
IRC has no special syntax, if the user has configured their client to notify them when their name is said they will get one |
13:35 |
_Zaizen_ |
Cool. |
13:41 |
freelikegnu |
Sam Eliot's character in The Big Lebowski said something like this: if math.random() < .5 then foo = "bar" else bar = "foo" end |
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15:41 |
Copenhagen_Bram |
hello |
15:42 |
Copenhagen_Bram |
i'm bored, so i just got out my 3d glasses so i can play 3d minetest, does anything want me to do anything special to test the 3d view? |
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Copenhagen_Bram |
the 3d glasses are only for anaglyph though |
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17:46 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: ParticleSpawner: Fix crash when attaching to invisible entity 57df895 https://git.io/Jfbmm (2020-06-19T17:29:47Z) |
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17:49 |
frabbit |
"enable_fire = true" and "disable_fire = false" do both not work on my server |
17:49 |
frabbit |
in singleplayer yes, but not on dedicated server |
17:50 |
frabbit |
why is that? |
17:54 |
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17:55 |
jas_ |
ahh! the duplicate settings in world.mt are so aggrivating! it took me a while to figure out why my test server kept announcing (port 29999) |
17:55 |
jas_ |
!server |
17:55 |
MinetestBot |
jas_: [MineClone2][0.65.2][PVP][Protector Redo] | servidorcasa.myftp.org | Clients: 0/32, 0/1 | Version: 5.2.0 / MineClone2 | Ping: 51ms |
17:56 |
frabbit |
before anyone is charging me: yes i did stop the server, edit minetest.conf and start the server again and yes i tried both settings seperately and together (just to be sure) |
17:57 |
jas_ |
what settings? did you check world.mt? how about minetest.conf inside the GAME directory (lol) |
17:57 |
frabbit |
the setting to enable fire |
17:57 |
jas_ |
oh oh |
17:57 |
frabbit |
read above |
17:57 |
jas_ |
did u look in minetest_game's minetest.conf.example file? |
17:58 |
jas_ |
it lists all applicable settings, and i just joined and hello to you! |
17:58 |
frabbit |
not there i needed to add it |
17:58 |
jas_ |
ye fire and tnt off by default in multiplayer, i guess |
17:58 |
jas_ |
odd |
17:58 |
frabbit |
but i use the full config file as my server sided minetest.conf |
17:58 |
jas_ |
what puzzles me is "singleplayer" mod, which is really just a hardcoded player name as "singleplayer" (smh) |
17:58 |
frabbit |
of course not with everything enabled or everything disabled... |
17:58 |
jas_ |
can you paste the exact setting and value? |
17:59 |
frabbit |
err.. i di |
17:59 |
frabbit |
*did |
17:59 |
frabbit |
19:49 < frabbit> "enable_fire = true" and "disable_fire = false" do both not work on my server |
17:59 |
frabbit |
19:49 < frabbit> in singleplayer yes, but not on dedicated server |
17:59 |
jas_ |
there's no disable_fire in MTG/minetest.conf.example |
17:59 |
frabbit |
jas_: i dodnt said that |
17:59 |
frabbit |
*didnt |
17:59 |
jas_ |
right on |
18:00 |
frabbit |
19:58 < frabbit> not there i needed to add it |
18:00 |
jas_ |
anyway, what's disable_fire from? do u use fire_redo or the fire from MTG? |
18:00 |
frabbit |
from mtg |
18:00 |
jas_ |
ye it's just `enable_fire = true' as you've said |
18:00 |
frabbit |
read it in the wiki |
18:00 |
jas_ |
which wiki? |
18:00 |
frabbit |
nah not working as i said |
18:00 |
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18:00 |
jas_ |
well let me try |
18:00 |
frabbit |
theres only one wiki o_0 |
18:00 |
jas_ |
really |
18:01 |
jas_ |
? |
18:01 |
frabbit |
https://wiki.minetest.net/Main_Page |
18:01 |
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18:01 |
frabbit |
jas_: you using multicraft or some other crap? |
18:01 |
jas_ |
well it works for me i made a video |
18:01 |
sfan5 |
there's dev.minetest.net too, but that's not the wiki you'll want to look into |
18:02 |
Krock |
actually there are two wikis |
18:02 |
jas_ |
you can search "fire" in the settings->all settings menu |
18:02 |
Krock |
these ninjas again... it's insane |
18:02 |
frabbit |
jas_: fine. but that does not solve my problem, that it works not for me. |
18:02 |
jas_ |
so there's something disconnected in between |
18:02 |
jas_ |
if it's working normally, we should find out what is not normal in your configuration |
18:02 |
frabbit |
i have a bare server without gui |
18:03 |
jas_ |
ok, so type /set enable_fire |
18:03 |
jas_ |
and tell me what it says |
18:03 |
frabbit |
and what it is needed for when a ihave a global settings/config file anyway... |
18:03 |
frabbit |
jas_: u mean as admin on that server? |
18:03 |
jas_ |
the fire mod checks minetest.settings for `enable_fire' at loadtime |
18:03 |
jas_ |
sure, what's it say? |
18:04 |
frabbit |
wait i need some minutes, the server isnt running... |
18:04 |
Krock |
/set -n enable_fire true but minetest.conf does the same |
18:04 |
jas_ |
!title https://www.youtube.com/watch?v=3Atk59mQW08 |
18:04 |
MinetestBot |
jas_: fire heh heh - YouTube |
18:05 |
Krock |
yay an xfce user |
18:05 |
jas_ |
well y'all have a nice day, ttfn |
18:05 |
jas_ |
!next |
18:05 |
MinetestBot |
Another satisfied customer. Next! |
18:07 |
frabbit |
ok im on my server as admin, so what now? 20:02 < jas_> ok, so type /set enable_fire - or - 20:04 < Krock> /set -n enable_fire true |
18:07 |
frabbit |
Krock: i know but the config line doesnt work |
18:08 |
Krock |
then add print("here!") into the fire code |
18:08 |
Krock |
is "fire" in /mods ? |
18:08 |
frabbit |
Krock: yes it is |
18:08 |
frabbit |
huh? where that jas_? |
18:08 |
frabbit |
*wheres |
18:08 |
sfan5 |
left |
18:08 |
frabbit |
-.- |
18:09 |
Krock |
*where's |
18:09 |
frabbit |
Krock: lol |
18:09 |
Krock |
https://github.com/minetest/minetest_game/blob/master/mods/fire/init.lua#L19-L20 -> print(dump(fire_enabled)) |
18:09 |
Krock |
same here again: https://github.com/minetest/minetest_game/blob/master/mods/fire/init.lua#L269-L270 |
18:10 |
frabbit |
im on my server and runed "/set enable_fire" and chat print is "enable_fire = true" |
18:10 |
frabbit |
*runned |
18:10 |
Krock |
and if you shut it down, there's enable_fire = true in minetest.conf? |
18:10 |
frabbit |
yes |
18:10 |
Krock |
and disable_fire is set to false? |
18:10 |
Krock |
this is so stupid |
18:11 |
frabbit |
and it works, but only when i use this in minetest.conf on my clinet not when i use it in minitest.conf on my server |
18:11 |
Krock |
https://github.com/minetest/minetest_game/blob/master/mods/fire/init.lua#L16 |
18:11 |
frabbit |
Krock: please read from 19:49 |
18:11 |
Krock |
set disable_fire = false |
18:11 |
frabbit |
i did that too |
18:11 |
frabbit |
please read... |
18:11 |
Krock |
sucks |
18:12 |
Krock |
did you also add the logging lines? |
18:12 |
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18:12 |
frabbit |
wait |
18:13 |
frabbit |
is the fire spreading when using flint and steel normal when fire is disabled?? |
18:13 |
frabbit |
cuase that works but not with torches |
18:13 |
frabbit |
*cause |
18:13 |
sfan5 |
fire shouldn't spread when disabled |
18:13 |
frabbit |
but torches burn things when i enable fire in singleplayer minetest.conf on my client |
18:13 |
sfan5 |
but you can still light things on fire (they will not vanish) |
18:13 |
frabbit |
sfan5: fine. so only torches do not work |
18:14 |
frabbit |
when fire is enabled |
18:14 |
sfan5 |
what do torches have to do with fire? |
18:14 |
frabbit |
but they do in singleplayer... weird its the same mod |
18:14 |
Krock |
torches don't fire at all |
18:14 |
frabbit |
sure not default |
18:14 |
frabbit |
but i added them to group igniter |
18:15 |
Krock |
find . -type f -name minetest.conf -exec grep "fire" {} \; |
18:15 |
frabbit |
on my client and on my server |
18:15 |
Krock |
^ from your home |
18:15 |
frabbit |
Krock: why? |
18:15 |
frabbit |
and wich home? |
18:15 |
frabbit |
on the server? |
18:15 |
frabbit |
or on my laptop here? |
18:16 |
Krock |
nvm. by the time I sent this, it became kinda superfluous |
18:16 |
frabbit |
my server is dedicated, located in a big datacenter |
18:17 |
frabbit |
but i cant reproduce the server issue on my client and thats even they are same (mods, config foobar) |
18:17 |
Krock |
so if it works on your laptop (usually 80°C+ under load) but not in the datacenter (perhaps 50°C avg), maybe you need physical fire to enable fire |
18:17 |
frabbit |
same minetest engine version, same mtg version... |
18:17 |
Krock |
(just kidding, duh!) |
18:17 |
frabbit |
x) |
18:18 |
frabbit |
and my laptop normally doesnt go over 60°C btw ;) |
18:18 |
Krock |
are you editing the correct minetest.conf file? |
18:18 |
frabbit |
yes |
18:18 |
Krock |
that's a cool laptop |
18:18 |
frabbit |
Krock: the otehr things in it work like the passphrase for example |
18:18 |
Krock |
alright |
18:18 |
frabbit |
Krock: thats an innovation cooling pad made of 100% graphite ;) |
18:19 |
frabbit |
between cpu die and heatsink |
18:19 |
frabbit |
reusable and cheap |
18:19 |
* frabbit |
turns commercial mode of |
18:19 |
Krock |
pencils are made of 100% graphite as well |
18:20 |
frabbit |
yes |
18:20 |
frabbit |
https://www.innovationcooling.com/products/ic-graphite-thermal-pad/ |
18:20 |
Krock |
well no. just the inner part. the wood around is obviously not graphite (unless burnt) |
18:20 |
frabbit |
https://invidio.us/watch?v=YpphKzmDiJM |
18:21 |
frabbit |
Krock: there are 100% graphite "pencils" for art |
18:21 |
frabbit |
similiar like the charcoal ones |
18:22 |
SoylentCow |
i don't know him, but he's your brother? |
18:22 |
SoylentCow |
mt |
18:24 |
frabbit |
any further ideas what i could try else? =( |
18:25 |
frabbit |
else i would like to fill a bug report |
18:25 |
Krock |
what if you host a local server? fire works? |
18:26 |
frabbit |
Krock: i didnt try but i had the same ides right away xD |
18:26 |
Krock |
yes sure whatever |
18:28 |
frabbit |
man my mouse breaks o_0 |
18:28 |
frabbit |
but only in x as it seems |
18:29 |
frabbit |
i have to restart x. brb |
18:29 |
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18:30 |
frabbit |
lol minetest client did that o_0 |
18:34 |
frabbit |
Krock: ok when i host a local server on my client it works too, so same as in singleplayer |
18:34 |
frabbit |
flint and steel burn trees down and torches too |
18:35 |
frabbit |
man thats so weird... |
18:36 |
frabbit |
the only difference between this minetest installation and setup here on my local laptop and that one on that dedicated server in that datacenter is, that i didnt installed a client on the last one |
18:37 |
frabbit |
only a bare server, but i dont think that this causes the problem.... it would be an aweful bug... |
18:37 |
frabbit |
can anyone who runs a bare server on a computer somewhere please try to reproduce that issue? |
18:39 |
frabbit |
for that just add an uncommented line in the server side minetest.conf with "enable_fire = true" and add at all group line in /mods/default/torches.lua -> igniter=1 |
18:39 |
frabbit |
with the last one torches can burn down things that are flammable |
18:40 |
Krock |
minetest_game/mods/default - right? |
18:40 |
frabbit |
Krock: yes |
18:40 |
frabbit |
i didnt changed anything else in default btw |
18:42 |
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18:44 |
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18:44 |
frabbit |
oh and its not latest release |
18:44 |
frabbit |
sorry i forgot to write that |
18:44 |
frabbit |
its minetest 5.2.0 engine and game |
18:49 |
frabbit |
https://github.com/minetest/minetest/releases/tag/5.2.0 -- https://github.com/minetest/minetest_game/releases/tag/5.2.0 |
18:50 |
frabbit |
damn! |
18:51 |
frabbit |
problem between chair and screen |
18:51 |
frabbit |
a fu**! |
18:51 |
frabbit |
in server torches.lua i wrote ignite instead of igniter.... |
18:52 |
frabbit |
(i did this very late) |
18:52 |
Krock |
!next |
18:52 |
MinetestBot |
Another satisfied customer. Next! |
18:52 |
frabbit |
im very sorry... =( |
18:53 |
frabbit |
maybe its to much to handle 3 different minetest... |
18:53 |
frabbit |
or i should use some sync when i do similar things with them... |
18:56 |
frabbit |
ok now it works |
18:57 |
frabbit |
these igniters have a big range as it seems... |
18:59 |
Krock |
range is 1, but fire ignites as well |
19:02 |
frabbit |
hm.. a torch burned a wodden ladder that was 2 nodes away also a cobble stone node was between them |
19:02 |
frabbit |
and it was the first thing that were burned by that torch |
19:03 |
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19:11 |
frabbit |
the server texturepack must named to "server"? |
19:13 |
frabbit |
~/minetest/minetest-5.2.0/textures/texture_packs_here.txt -> Put your texture pack folders in this folder. Textures in the "server" pack will be used by the server. |
19:15 |
frabbit |
i putted a texturepack there, not working, i renamed the pack to server, not working. do i have to specify the path in minetest.conf? |
19:18 |
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19:23 |
frabbit |
man why isnt the mod under_sky in the default game? o_0 |
19:24 |
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19:25 |
frabbit |
that little thing adds a lot of immersion in caves |
19:28 |
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19:29 |
frabbit |
hmm.. textures not working on server |
19:30 |
frabbit |
doesnt matter if i call the pack server or not, or add the full path to minetest.conf or not |
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19:39 |
frabbit |
so wiki is wrong again: https://wiki.minetest.net/MinetestEDU/Define_the_Texture_Pack_on_a_server |
19:40 |
frabbit |
(and why the heck is it in french?...o_0) |
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20:26 |
Seirdy |
anybody know good mods for Technic? I know many mods support Technic recipes, but I'm interested in mods that take advantage of its electricity mechanic. I know of powerbanks and the autoseeder mods. |
20:48 |
Krock |
Seirdy: your chance to write a nice extension mod :D |
20:50 |
frabbit |
oh! it seems that the texturepack is the problem here, cause isabellaII works |
20:50 |
frabbit |
ah i see summerfields doesnt have subfolders |
20:51 |
frabbit |
maybe thats the reason why it doesnt work |
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21:15 |
frabbit |
where to find sun.png and moon.png? i searched minetest from the root on... |
21:17 |
sfan5 |
textures/base/pack/ |
21:17 |
sfan5 |
wait in fact |
21:17 |
sfan5 |
sky.cpp draws the sun and moon with colored vertices, no texture |
21:18 |
frabbit |
nah not there |
21:18 |
frabbit |
sfan5: oh! i see |
21:18 |
frabbit |
so.. how to add custom sun and moon the? |
21:19 |
frabbit |
*then |
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21:31 |
sfan5 |
you can add a texture with that name |
21:31 |
frabbit |
so sun.cpp and moon.cpp ? |
21:32 |
sfan5 |
sun.png and moon.png |
21:33 |
frabbit |
ok.. but where to put them? |
21:33 |
frabbit |
base/pack |
21:33 |
frabbit |
default |
21:33 |
frabbit |
just in textures folder |
21:35 |
sfan5 |
you can put it in any place from where minetest loads textures |
21:37 |
frabbit |
sfan5: ok thank u i will try that out =) |
21:40 |
frabbit |
heck! |
21:40 |
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21:40 |
frabbit |
isabella wasnt working it was clientside! |
21:40 |
frabbit |
man.. it lack on docoumentation |
21:40 |
frabbit |
*lacks |
21:41 |
frabbit |
i jsut cant figure out how to force the clients to use the servertextures |
21:41 |
frabbit |
*just |
21:41 |
frabbit |
cant be |
21:42 |
frabbit |
why isnt it at the wiki |
21:42 |
frabbit |
https://wiki.minetest.net/index.php?search=server+texture&button=&title=Special%3ASearch |
21:42 |
frabbit |
nothing |
21:43 |
* frabbit |
rants |
21:43 |
frabbit |
ive spend nearly 2 hours now on that, including sorting summerfields textures into subdirs... |
21:43 |
frabbit |
the game just ignores it |
21:45 |
frabbit |
documentation is essential |
21:46 |
frabbit |
probably i can just replace all texture in the server/mods/foobar/textures folders with the ones i want to use, but thats a mess |
21:46 |
frabbit |
and also wheres the guarantee that this forces the cleints to use this textures? |
21:47 |
frabbit |
again: wheres the documentation for that? |
21:51 |
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21:54 |
sfan5 |
there is no guarantee about anything |
21:54 |
sfan5 |
a client texturepack always takes precedence |
21:55 |
frabbit |
no i have played on servers that force their textures, but anyway, even if i have no texturepack running on my client the server ones isnt used |
21:56 |
frabbit |
forcing textures on servers is a must imho to keep a consistent visual look |
21:57 |
sfan5 |
anyway putting .png files into <whereever path_user is>/texture/server should work |
21:57 |
sfan5 |
although this is undocumented |
21:57 |
frabbit |
sfan5: but it doesnt |
21:58 |
frabbit |
ive treid two different pack isabella2 and sumemrfields, they work fine on singleplayer btw. |
21:58 |
frabbit |
*packs |
21:59 |
sfan5 |
just tested and it does work |
21:59 |
frabbit |
oh great |
21:59 |
frabbit |
but not here |
22:00 |
sfan5 |
check that .../textures/server/default_dirt.png exists (textures may not be in extra folders) and check that you have the correct path_user |
22:01 |
sfan5 |
you can determine where path_user is by running minetestserver --verbose --worldlist "" |
22:02 |
frabbit |
default_dirt.png exists. now it is in "~/minetest/minetest-5.2.0/textures/server/default/default_dirt" before it was in "~/minetest/minetest-5.2.0/textures/server/default_dirt" both doesnt work |
22:02 |
frabbit |
ill run taht command |
22:02 |
sfan5 |
textures/server/default/default_dirt.png is wrong |
22:03 |
frabbit |
sfan5: because? but if so it doesnt matter read my last message |
22:03 |
frabbit |
therte werent any subfolder before and it worked neither |
22:03 |
sfan5 |
because? what kind of reason do you expect? |
22:03 |
sfan5 |
putting it in a "default" folder is wrong because the code doesn't look in there |
22:04 |
frabbit |
because it would be a mess to put textures for all mods in just one folder |
22:04 |
frabbit |
but as i said it doesnt matter |
22:04 |
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22:05 |
frabbit |
it works neither withOUT subfolders |
22:06 |
sfan5 |
so what is the path_user of your installation? |
22:07 |
frabbit |
sfan5: https://paste2.org/PDe6Wes5 |
22:08 |
sfan5 |
your texturepack should be in /home/USER/.minetest/textures/server |
22:08 |
frabbit |
i tried to get it to work by renaming th "-5.2.0" but that works neither |
22:08 |
frabbit |
what? |
22:08 |
frabbit |
theres no texture folder o_0 |
22:08 |
sfan5 |
create one |
22:08 |
frabbit |
remmeber the thing about documentation? |
22:08 |
frabbit |
*sigh* |
22:09 |
sfan5 |
by the way if you didn't want the engine to look into ~/.minetest/ you should have configured it with -DRUN_IN_PLACE=1 |
22:09 |
frabbit |
if that were written anywhere (ive heard theres a wiki) i would already play minetest since 2 hours... |
22:10 |
frabbit |
sfan5: thx i will test that now |
22:10 |
sfan5 |
before you reconfigure the engine ensure the server texture pack works |
22:10 |
sfan5 |
otherwise the location will be different again |
22:10 |
frabbit |
but please just add a textures folder there for the next release with a little note inside... that would help people alot |
22:11 |
frabbit |
nah i wont reconfigure the engine |
22:11 |
frabbit |
its ok that it looks there |
22:14 |
frabbit |
*phew* it finally works |
22:15 |
frabbit |
so next issue |
22:15 |
frabbit |
how to force clients to use the server textures? |
22:16 |
frabbit |
ive selected summerfields for the server (works) adn now isabellaII for the client and the client textures overwriting the server ones... |
22:16 |
frabbit |
thats exactly the behaviour i want to prevent |
22:18 |
sfan5 |
there is a way but you'll not be happy with it: textures are matched by name, so if you rename each to name unique for your server no normal texturepacks will work. |
22:18 |
frabbit |
ah! |
22:18 |
frabbit |
so i have to edit nearly every single lua files in all mods? |
22:19 |
sfan5 |
essentially yes (though there are possible scriptable solutions) |
22:20 |
frabbit |
for example change in torches.lua torch_on_floor.png to my_own_texture_torch_on_floor.png and rename my torch texture that way? |
22:20 |
frabbit |
holy sh** |
22:20 |
frabbit |
thats a mess |
22:20 |
frabbit |
so MustTest did this then... man what an amount of work that have been... |
22:21 |
sfan5 |
maybe they just use a custom game |
22:21 |
sfan5 |
(heavily customized) |
22:21 |
frabbit |
and everytime the mod changes some lua file with texture information in it, u must change it again... |
22:22 |
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22:22 |
frabbit |
hmm.. u mean theres /games/musttest_subgame/default/textures/dirt.png <- but this is replaced with own texture? |
22:23 |
frabbit |
*/default/mods |
22:23 |
sfan5 |
no I mean e.g. the default mod is not called default but "def", then the texture would be called def_dirt.png and no texturepack would work |
22:23 |
frabbit |
ah! |
22:23 |
frabbit |
but thats the thing i talekd about before |
22:24 |
frabbit |
*talked |
22:24 |
frabbit |
oh no wait |
22:24 |
frabbit |
just rename the mod |
22:24 |
frabbit |
yes thats it |
22:24 |
* frabbit |
head is droosy cause of messing arround with textures two hours |
22:25 |
frabbit |
thats pretty easy then |
22:25 |
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22:30 |
frabbit |
sfan5: thank you very much for your help =) |
22:31 |
sfan5 |
sure |
22:32 |
frabbit |
sfan5: hm.. probably MustTest do something other: https://notabug.org/BlueBird51/musttest_game/src/master/mods/default/textures |
22:33 |
frabbit |
all names are the default ones (or he chnaged them only for his server, but would be a mess when he updates the repo on nab...) |
22:34 |
sfan5 |
¯\_(ツ)_/¯ |
22:35 |
frabbit |
maybe i can write a pullrequest for an minetest.conf entry that forces clients to use server textures? |
22:35 |
frabbit |
just make it opt-in and everyone would be happy |
22:36 |
frabbit |
(opt-in choose for the server owner of course) |
22:37 |
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22:42 |
frabbit |
is minetest github mirrowed somewhere? |
22:43 |
frabbit |
i dont want to create an account at a micro$oft service |
22:43 |
frabbit |
ah found it |
22:43 |
frabbit |
Add in client modding menu |
22:43 |
frabbit |
@ Mainmenu Action / change needed Feature |
22:43 |
frabbit |
#10039 opened Jun 16, 2020 by oilboi |
22:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/10039 -- Add in client modding menu by oilboi |
22:43 |
frabbit |
whoops |
22:44 |
frabbit |
https://gitlab.com/minetest/minetest |
22:47 |
frabbit |
=( |
22:48 |
frabbit |
i cant create pr at gitlab? |
22:48 |
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22:49 |
frabbit |
ah here: https://gitlab.com/groups/minetest/-/issues |
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22:59 |
frabbit |
done: https://gitlab.com/minetest/irrlicht/-/issues/1 |
23:01 |
df458 |
Hello, quick question for folks. I'm looking into updating and improving the formspec API docs in the developer wiki, and one of my ideas is to split the documentation of individual elements / similar groups (ie. buttons, containers, etc) into separate pages rather than packing everything into one page. I think this would help provide more detailed documentation and tailored examples, which I believe are becoming more necessary as |
23:01 |
df458 |
new features and improvements to formspecs are being added. It's a major change to that doc, however, so I wanted to get input from other people before doing this. What do you guys think? |
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