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IRC log for #minetest, 2020-06-19

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03:26 lordvlad Hii.. somebody can help me a bit? it's about minimap
03:28 leo_rockway I know nothing about minimap, but you should probably state your question and see if anybody knows the answer.
03:30 lordvlad lul xd.... I need info about how works  minimap underground without radar mode.. example I see many diamonds ... dig but found nothing.. too for lava
03:30 lordvlad radar mode is the green and dark mode
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04:34 SoylentCow what you see without radar is usually at the edge of a 16x16x16 voxel block about 100 nodes above you
04:34 SoylentCow this is because the algorithm shows you the highest non-air voxels within so many 16-voxel blocks above you
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04:36 SoylentCow i think it would make more sense to show nothing if the next voxel up is also non-air, but that is not currently implemented
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04:38 SoylentCow i should rly check if they are still here lol
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13:20 _Zaizen_ Hi everyone, I would like to know if anyone has an example of code with a custom damage type and how to hande it in functions like register_on_player_hpchange. I've been trying to understand how it works but not succeedeed in getting it to work.
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13:25 freelikegnu _Zaizen_: seems like something that you could keep track of in player metadata.
13:28 _Zaizen_ Not really, I've an entity that deal damage to a player thanks to a function. The entity knows also who is the player that spawned the entity and I need to some things when the entity try to deal damage to the player that created the entity. The problem is that I can't do those things in the function to deal damage, I MUST do everything in minetest.register_on_dieplayer
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13:30 sfan5 _Zaizen_: http://sprunge.us/n6ZR48?lua
13:33 _Zaizen_ sfan5: thanks
13:33 _Zaizen_ Also, how do you tag someone in a message? Is it just like this? username: message
13:34 sfan5 yes
13:35 sfan5 IRC has no special syntax, if the user has configured their client to notify them when their name is said they will get one
13:35 _Zaizen_ Cool.
13:41 freelikegnu Sam Eliot's character in The Big Lebowski said something like this: if math.random() < .5 then foo = "bar" else bar = "foo" end
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15:41 Copenhagen_Bram hello
15:42 Copenhagen_Bram i'm bored, so i just got out my 3d glasses so i can play 3d minetest, does anything want me to do anything special to test the 3d view?
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15:43 Copenhagen_Bram the 3d glasses are only for anaglyph though
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17:46 MinetestBot [git] SmallJoker -> minetest/minetest: ParticleSpawner: Fix crash when attaching to invisible entity 57df895 https://git.io/Jfbmm (2020-06-19T17:29:47Z)
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17:49 frabbit "enable_fire = true" and "disable_fire = false" do both not work on my server
17:49 frabbit in singleplayer yes, but not on dedicated server
17:50 frabbit why is that?
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17:55 jas_ ahh!  the duplicate settings in world.mt are so aggrivating!  it took me a while to figure out why my test server kept announcing (port 29999)
17:55 jas_ !server
17:55 MinetestBot jas_: [MineClone2][0.65.2][PVP][Protector Redo] | servidorcasa.myftp.org | Clients: 0/32, 0/1 | Version: 5.2.0 / MineClone2 | Ping: 51ms
17:56 frabbit before anyone is charging me: yes i did stop the server, edit minetest.conf and start the server again and yes i tried both settings seperately and together (just to be sure)
17:57 jas_ what settings?  did you check world.mt?  how about minetest.conf inside the GAME directory (lol)
17:57 frabbit the setting to enable fire
17:57 jas_ oh oh
17:57 frabbit read above
17:57 jas_ did u look in minetest_game's minetest.conf.example file?
17:58 jas_ it lists all applicable settings, and i just joined and hello to you!
17:58 frabbit not there i needed to add it
17:58 jas_ ye fire and tnt off by default in multiplayer, i guess
17:58 jas_ odd
17:58 frabbit but i use the full config file as my server sided minetest.conf
17:58 jas_ what puzzles me is "singleplayer" mod, which is really just a hardcoded player name as "singleplayer" (smh)
17:58 frabbit of course not with everything enabled or everything disabled...
17:58 jas_ can you paste the exact setting and value?
17:59 frabbit err.. i di
17:59 frabbit *did
17:59 frabbit 19:49 < frabbit> "enable_fire = true" and "disable_fire = false" do both not work on my server
17:59 frabbit 19:49 < frabbit> in singleplayer yes, but not on dedicated server
17:59 jas_ there's no disable_fire in MTG/minetest.conf.example
17:59 frabbit jas_: i dodnt said that
17:59 frabbit *didnt
17:59 jas_ right on
18:00 frabbit 19:58 < frabbit> not there i needed to add it
18:00 jas_ anyway, what's disable_fire from?  do u use fire_redo or the fire from MTG?
18:00 frabbit from mtg
18:00 jas_ ye it's just `enable_fire = true' as you've said
18:00 frabbit read it in the wiki
18:00 jas_ which wiki?
18:00 frabbit nah not working as i said
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18:00 jas_ well let me try
18:00 frabbit theres only one wiki o_0
18:00 jas_ really
18:01 jas_ ?
18:01 frabbit https://wiki.minetest.net/Main_Page
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18:01 frabbit jas_: you using multicraft or some other crap?
18:01 jas_ well it works for me i made a video
18:01 sfan5 there's dev.minetest.net too, but that's not the wiki you'll want to look into
18:02 Krock actually there are two wikis
18:02 jas_ you can search "fire" in the settings->all settings menu
18:02 Krock these ninjas again... it's insane
18:02 frabbit jas_: fine. but that does not solve my problem, that it works not for me.
18:02 jas_ so there's something disconnected in between
18:02 jas_ if it's working normally, we should find out what is not normal in your configuration
18:02 frabbit i have a bare server without gui
18:03 jas_ ok, so type /set enable_fire
18:03 jas_ and tell me what it says
18:03 frabbit and what it is needed for when a ihave a global settings/config file anyway...
18:03 frabbit jas_: u mean as admin on that server?
18:03 jas_ the fire mod checks minetest.settings for `enable_fire' at loadtime
18:03 jas_ sure, what's it say?
18:04 frabbit wait i need some minutes, the server isnt running...
18:04 Krock /set -n enable_fire true     but minetest.conf does the same
18:04 jas_ !title https://www.youtube.com/watch?v=3Atk59mQW08
18:04 MinetestBot jas_: fire heh heh - YouTube
18:05 Krock yay an xfce user
18:05 jas_ well y'all have a nice day, ttfn
18:05 jas_ !next
18:05 MinetestBot Another satisfied customer. Next!
18:07 frabbit ok im on my server as admin, so what now? 20:02 < jas_> ok, so type /set enable_fire - or - 20:04 < Krock>  /set -n enable_fire true
18:07 frabbit Krock: i know but the config line doesnt work
18:08 Krock then add print("here!")  into the fire code
18:08 Krock is "fire" in /mods ?
18:08 frabbit Krock: yes it is
18:08 frabbit huh? where that jas_?
18:08 frabbit *wheres
18:08 sfan5 left
18:08 frabbit -.-
18:09 Krock *where's
18:09 frabbit Krock: lol
18:09 Krock https://github.com/minetest/minetest_game/blob/master/mods/fire/init.lua#L19-L20  -> print(dump(fire_enabled))
18:09 Krock same here again: https://github.com/minetest/minetest_game/blob/master/mods/fire/init.lua#L269-L270
18:10 frabbit im on my server and runed "/set enable_fire" and chat print is "enable_fire = true"
18:10 frabbit *runned
18:10 Krock and if you shut it down, there's enable_fire = true  in minetest.conf?
18:10 frabbit yes
18:10 Krock and disable_fire is set to false?
18:10 Krock this is so stupid
18:11 frabbit and it works, but only when i use this in minetest.conf on my clinet not when i use it in minitest.conf on my server
18:11 Krock https://github.com/minetest/minetest_game/blob/master/mods/fire/init.lua#L16
18:11 frabbit Krock: please read from 19:49
18:11 Krock set disable_fire = false
18:11 frabbit i did that too
18:11 frabbit please read...
18:11 Krock sucks
18:12 Krock did you also add the logging lines?
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18:12 frabbit wait
18:13 frabbit is the fire spreading when using flint and steel normal when fire is disabled??
18:13 frabbit cuase that works but not with torches
18:13 frabbit *cause
18:13 sfan5 fire shouldn't spread when disabled
18:13 frabbit but torches burn things when i enable fire in singleplayer minetest.conf on my client
18:13 sfan5 but you can still light things on fire (they will not vanish)
18:13 frabbit sfan5: fine. so only torches do not work
18:14 frabbit when fire is enabled
18:14 sfan5 what do torches have to do with fire?
18:14 frabbit but they do in singleplayer... weird its the same mod
18:14 Krock torches don't fire at all
18:14 frabbit sure not default
18:14 frabbit but i added them to group igniter
18:15 Krock find . -type f -name minetest.conf -exec grep "fire" {} \;
18:15 frabbit on my client and on my server
18:15 Krock ^ from your home
18:15 frabbit Krock: why?
18:15 frabbit and wich home?
18:15 frabbit on the server?
18:15 frabbit or on my laptop here?
18:16 Krock nvm. by the time I sent this, it became kinda superfluous
18:16 frabbit my server is dedicated, located in a big datacenter
18:17 frabbit but i cant reproduce the server issue on my client and thats even they are same (mods, config foobar)
18:17 Krock so if it works on your laptop (usually 80°C+ under load) but not in the datacenter (perhaps 50°C avg), maybe you need physical fire to enable fire
18:17 frabbit same minetest engine version, same mtg version...
18:17 Krock (just kidding, duh!)
18:17 frabbit x)
18:18 frabbit and my laptop normally doesnt go over 60°C btw ;)
18:18 Krock are you editing the correct minetest.conf file?
18:18 frabbit yes
18:18 Krock that's a cool laptop
18:18 frabbit Krock: the otehr things in it work like the passphrase for example
18:18 Krock alright
18:18 frabbit Krock: thats an innovation cooling pad made of 100% graphite ;)
18:19 frabbit between cpu die and heatsink
18:19 frabbit reusable and cheap
18:19 * frabbit turns commercial mode of
18:19 Krock pencils are made of 100% graphite as well
18:20 frabbit yes
18:20 frabbit https://www.innovationcooling.com/products/ic-graphite-thermal-pad/
18:20 Krock well no. just the inner part. the wood around is obviously not graphite (unless burnt)
18:20 frabbit https://invidio.us/watch?v=YpphKzmDiJM
18:21 frabbit Krock: there are 100% graphite "pencils" for art
18:21 frabbit similiar like the charcoal ones
18:22 SoylentCow i don't know him, but he's your brother?
18:22 SoylentCow mt
18:24 frabbit any further ideas what i could try else? =(
18:25 frabbit else i would like to fill a bug report
18:25 Krock what if you host a local server? fire works?
18:26 frabbit Krock: i didnt try but i had the same ides right away xD
18:26 Krock yes sure whatever
18:28 frabbit man my mouse breaks o_0
18:28 frabbit but only in x as it seems
18:29 frabbit i have to restart x. brb
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18:30 frabbit lol minetest client did that o_0
18:34 frabbit Krock: ok when i host a local server on my client it works too, so same as in singleplayer
18:34 frabbit flint and steel burn trees down and torches too
18:35 frabbit man thats so weird...
18:36 frabbit the only difference between this minetest installation and setup here on my local laptop and that one on that dedicated server in that datacenter is, that i didnt installed a client on the last one
18:37 frabbit only a bare server, but i dont think that this causes the problem.... it would be an aweful bug...
18:37 frabbit can anyone who runs a bare server on a computer somewhere please try to reproduce that issue?
18:39 frabbit for that just add an uncommented line in the server side minetest.conf with "enable_fire = true" and add at all group line in /mods/default/torches.lua -> igniter=1
18:39 frabbit with the last one torches can burn down things that are flammable
18:40 Krock minetest_game/mods/default - right?
18:40 frabbit Krock: yes
18:40 frabbit i didnt changed anything else in default btw
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18:44 frabbit oh and its not latest release
18:44 frabbit sorry i forgot to write that
18:44 frabbit its minetest 5.2.0 engine and game
18:49 frabbit https://github.com/minetest/minetest/releases/tag/5.2.0  --  https://github.com/minetest/minetest_game/releases/tag/5.2.0
18:50 frabbit damn!
18:51 frabbit problem between chair and screen
18:51 frabbit a fu**!
18:51 frabbit in server torches.lua i wrote ignite instead of igniter....
18:52 frabbit (i did this very late)
18:52 Krock !next
18:52 MinetestBot Another satisfied customer. Next!
18:52 frabbit im very sorry... =(
18:53 frabbit maybe its to much to handle 3 different minetest...
18:53 frabbit or i should use some sync when i do similar things with them...
18:56 frabbit ok now it works
18:57 frabbit these igniters have a big range as it seems...
18:59 Krock range is 1, but fire ignites as well
19:02 frabbit hm.. a torch burned a wodden ladder that was 2 nodes away also a cobble stone node was between them
19:02 frabbit and it was the first thing that were burned by that torch
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19:11 frabbit the server texturepack must named to "server"?
19:13 frabbit ~/minetest/minetest-5.2.0/textures/texture_packs_here.txt -> Put your texture pack folders in this folder. Textures in the "server" pack will be used by the server.
19:15 frabbit i putted a texturepack there, not working, i renamed the pack to server, not working. do i have to specify the path in minetest.conf?
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19:23 frabbit man why isnt the mod under_sky in the default game? o_0
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19:25 frabbit that little thing adds a lot of immersion in caves
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19:29 frabbit hmm.. textures not working on server
19:30 frabbit doesnt matter if i call the pack server or not, or add the full path to minetest.conf or not
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19:39 frabbit so wiki is wrong again: https://wiki.minetest.net/MinetestEDU/Define_the_Texture_Pack_on_a_server
19:40 frabbit (and why the heck is it in french?...o_0)
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20:26 Seirdy anybody know good mods for Technic? I know many mods support Technic recipes, but I'm interested in mods that take advantage of its electricity mechanic. I know of powerbanks and the autoseeder mods.
20:48 Krock Seirdy: your chance to write a nice extension mod :D
20:50 frabbit oh! it seems that the texturepack is the problem here, cause isabellaII works
20:50 frabbit ah i see summerfields doesnt have subfolders
20:51 frabbit maybe thats the reason why it doesnt work
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21:15 frabbit where to find sun.png and moon.png? i searched minetest from the root on...
21:17 sfan5 textures/base/pack/
21:17 sfan5 wait in fact
21:17 sfan5 sky.cpp draws the sun and moon with colored vertices, no texture
21:18 frabbit nah not there
21:18 frabbit sfan5: oh! i see
21:18 frabbit so.. how to add custom sun and moon the?
21:19 frabbit *then
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21:31 sfan5 you can add a texture with that name
21:31 frabbit so sun.cpp and moon.cpp ?
21:32 sfan5 sun.png and moon.png
21:33 frabbit ok.. but where to put them?
21:33 frabbit base/pack
21:33 frabbit default
21:33 frabbit just in textures folder
21:35 sfan5 you can put it in any place from where minetest loads textures
21:37 frabbit sfan5: ok thank u i will try that out =)
21:40 frabbit heck!
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21:40 frabbit isabella wasnt working it was clientside!
21:40 frabbit man.. it lack on docoumentation
21:40 frabbit *lacks
21:41 frabbit i jsut cant figure out how to force the clients to use the servertextures
21:41 frabbit *just
21:41 frabbit cant be
21:42 frabbit why isnt it at the wiki
21:42 frabbit https://wiki.minetest.net/index.php?search=server+texture&amp;button=&amp;title=Special%3ASearch
21:42 frabbit nothing
21:43 * frabbit rants
21:43 frabbit ive spend nearly 2 hours now on that, including sorting summerfields textures into subdirs...
21:43 frabbit the game just ignores it
21:45 frabbit documentation is essential
21:46 frabbit probably i can just replace all texture in the server/mods/foobar/textures folders with the ones i want to use, but thats a mess
21:46 frabbit and also wheres the guarantee that this forces the cleints to use this textures?
21:47 frabbit again: wheres the documentation for that?
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21:54 sfan5 there is no guarantee about anything
21:54 sfan5 a client texturepack always takes precedence
21:55 frabbit no i have played on servers that force their textures, but anyway, even if i have no texturepack running on my client the server ones isnt used
21:56 frabbit forcing textures on servers is a must imho to keep a consistent visual look
21:57 sfan5 anyway putting .png files into <whereever path_user is>/texture/server should work
21:57 sfan5 although this is undocumented
21:57 frabbit sfan5: but it doesnt
21:58 frabbit ive treid two different pack isabella2 and sumemrfields, they work fine on singleplayer btw.
21:58 frabbit *packs
21:59 sfan5 just tested and it does work
21:59 frabbit oh great
21:59 frabbit but not here
22:00 sfan5 check that .../textures/server/default_dirt.png exists (textures may not be in extra folders) and check that you have the correct path_user
22:01 sfan5 you can determine where path_user is by running minetestserver --verbose --worldlist ""
22:02 frabbit default_dirt.png exists. now it is in "~/minetest/minetest-5.2.0/textures/server/default/default_dirt" before it was in "~/minetest/minetest-5.2.0/textures/server/default_dirt" both doesnt work
22:02 frabbit ill run taht command
22:02 sfan5 textures/server/default/default_dirt.png is wrong
22:03 frabbit sfan5: because? but if so it doesnt matter read my last message
22:03 frabbit therte werent any subfolder before and it worked neither
22:03 sfan5 because? what kind of reason do you expect?
22:03 sfan5 putting it in a "default" folder is wrong because the code doesn't look in there
22:04 frabbit because it would be a mess to put textures for all mods in just one folder
22:04 frabbit but as i said it doesnt matter
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22:05 frabbit it works neither withOUT subfolders
22:06 sfan5 so what is the path_user of your installation?
22:07 frabbit sfan5: https://paste2.org/PDe6Wes5
22:08 sfan5 your texturepack should be in /home/USER/.minetest/textures/server
22:08 frabbit i tried to get it to work by renaming th "-5.2.0" but that works neither
22:08 frabbit what?
22:08 frabbit theres no texture folder o_0
22:08 sfan5 create one
22:08 frabbit remmeber the thing about documentation?
22:08 frabbit *sigh*
22:09 sfan5 by the way if you didn't want the engine to look into ~/.minetest/ you should have configured it with -DRUN_IN_PLACE=1
22:09 frabbit if that were written anywhere (ive heard theres a wiki) i would already play minetest since 2 hours...
22:10 frabbit sfan5: thx i will test that now
22:10 sfan5 before you reconfigure the engine ensure the server texture pack works
22:10 sfan5 otherwise the location will be different again
22:10 frabbit but please just add a textures folder there for the next release with a little note inside... that would help people alot
22:11 frabbit nah i wont reconfigure the engine
22:11 frabbit its ok that it looks there
22:14 frabbit *phew* it finally works
22:15 frabbit so next issue
22:15 frabbit how to force clients to use the server textures?
22:16 frabbit ive selected summerfields for the server (works) adn now isabellaII for the client and the client textures overwriting the server ones...
22:16 frabbit thats exactly the behaviour i want to prevent
22:18 sfan5 there is a way but you'll not be happy with it: textures are matched by name, so if you rename each to name unique for your server no normal texturepacks will work.
22:18 frabbit ah!
22:18 frabbit so i have to edit nearly every single lua files in all mods?
22:19 sfan5 essentially yes (though there are possible scriptable solutions)
22:20 frabbit for example change in torches.lua torch_on_floor.png to my_own_texture_torch_on_floor.png and rename my torch texture that way?
22:20 frabbit holy sh**
22:20 frabbit thats a mess
22:20 frabbit so MustTest did this then... man what an amount of work that have been...
22:21 sfan5 maybe they just use a custom game
22:21 sfan5 (heavily customized)
22:21 frabbit and everytime the mod changes some lua file with texture information in it, u must change it again...
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22:22 frabbit hmm.. u mean theres /games/musttest_subgame/default/textures/dirt.png <- but this is replaced with own texture?
22:23 frabbit */default/mods
22:23 sfan5 no I mean e.g. the default mod is not called default but "def", then the texture would be called def_dirt.png and no texturepack would work
22:23 frabbit ah!
22:23 frabbit but thats the thing i talekd about before
22:24 frabbit *talked
22:24 frabbit oh no wait
22:24 frabbit just rename the mod
22:24 frabbit yes thats it
22:24 * frabbit head is droosy cause of messing arround with textures two hours
22:25 frabbit thats pretty easy then
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22:30 frabbit sfan5: thank you very much for your help =)
22:31 sfan5 sure
22:32 frabbit sfan5: hm.. probably MustTest do something other: https://notabug.org/BlueBird51/musttest_game/src/master/mods/default/textures
22:33 frabbit all names are the default ones (or he chnaged them only for his server, but would be a mess when he updates the repo on nab...)
22:34 sfan5 ¯\_(ツ)_/¯
22:35 frabbit maybe i can write a pullrequest for an minetest.conf entry that forces clients to use server textures?
22:35 frabbit just make it opt-in and everyone would be happy
22:36 frabbit (opt-in choose for the server owner of course)
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22:42 frabbit is minetest github mirrowed somewhere?
22:43 frabbit i dont want to create an account at a micro$oft service
22:43 frabbit ah found it
22:43 frabbit Add in client modding menu
22:43 frabbit @ Mainmenu Action / change needed Feature
22:43 frabbit #10039 opened Jun 16, 2020 by oilboi
22:43 ShadowBot https://github.com/minetest/minetest/issues/10039 -- Add in client modding menu by oilboi
22:43 frabbit whoops
22:44 frabbit https://gitlab.com/minetest/minetest
22:47 frabbit =(
22:48 frabbit i cant create pr at gitlab?
22:48 df458 joined #minetest
22:49 frabbit ah here: https://gitlab.com/groups/minetest/-/issues
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22:59 frabbit done: https://gitlab.com/minetest/irrlicht/-/issues/1
23:01 df458 Hello, quick question for folks. I'm looking into updating and improving the formspec API docs in the developer wiki, and one of my ideas is to split the documentation of individual elements / similar groups (ie. buttons, containers, etc) into separate pages rather than packing everything into one page. I think this would help provide more detailed documentation and tailored examples, which I believe are becoming more necessary as
23:01 df458 new features and improvements to formspecs are being added. It's a major change to that doc, however, so I wanted to get input from other people before doing this. What do you guys think?
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