Time |
Nick |
Message |
00:08 |
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00:41 |
xachman |
how do I get the home button to work with the unified inventory? |
01:00 |
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01:08 |
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03:09 |
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03:11 |
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03:14 |
lmat |
I would like a teleporter pad mod that doesn't let you go wherever you want. The player should have to put down both "ends" of the teleporter pad. That is, he should only be able to teleport to a place he's been before. |
03:41 |
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03:41 |
oil_boi |
Do nodeboxes have problems with facedir? |
03:51 |
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03:55 |
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04:40 |
lmat |
Does stuff keep going when everyone leaves the network game? |
04:46 |
jas_ |
like what? |
04:47 |
jas_ |
do minetestserver --terminal |
04:47 |
jas_ |
it's fun |
04:50 |
lmat |
jas_: the manual says "Feature an interactive terminal". What does that eman? |
04:50 |
lmat |
jas_: I'm currently running minetestserver; (plain) |
04:51 |
lmat |
My question, though, is: does stuff keep going if everyone leaves? For instance, if I terminate the last client now, will the papyrus have grown by tomorrow morning? |
04:57 |
jas_ |
abms maybe not so much |
04:57 |
jas_ |
depends |
04:57 |
jas_ |
what is left running depends on the game |
04:57 |
jas_ |
if you do --terminal (compile mt with ncurses) you can interact with the world from the terminal |
04:57 |
jas_ |
instead of having to login to do, say, /status |
05:00 |
lmat |
jas_: sweet. |
05:01 |
jas_ |
sweet indeed |
05:04 |
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05:26 |
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05:26 |
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05:27 |
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06:02 |
lmat |
Does this mean I'm on the brink of something big? https://imgur.com/IS7dQUq.png |
06:21 |
calcul0n |
lmat, probably, it looks like a huge cave |
06:21 |
lmat |
calcul0n: Huge doesn't begin to describe it ^_^ |
06:23 |
calcul0n |
well, they are rather common with mapgen v7, don't know how to describe it :) |
06:23 |
calcul0n |
a big hole with tons of ores :p |
06:26 |
lmat |
calcul0n: I did some exploring: https://imgur.com/cg0CjYB.png |
06:27 |
lmat |
In the middle screen, it's a ledge, so I guess it opens up more below? :-) |
06:27 |
calcul0n |
nic |
06:27 |
lmat |
It looks similar if I turn around... |
06:28 |
lmat |
https://imgur.com/CsExvRQ.png is behind me. I guess I have a rough idea of the shape of *half* of the upper half of the cave? |
06:28 |
lmat |
Unfortunately, I'm out of sticks so I can't make any more torches. I'm at -810 so it'll take a bit to get back up to the surface to get more ^_^ |
06:29 |
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06:29 |
calcul0n |
hehe always get down with a stack of trees :) |
06:30 |
calcul0n |
but it can be much more larger than that, some look like they never end |
06:45 |
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07:40 |
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07:42 |
Miniontoby |
hello |
07:48 |
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07:56 |
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08:00 |
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09:01 |
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10:06 |
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10:11 |
oil_boi |
bloop |
10:31 |
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10:49 |
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11:03 |
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14:02 |
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14:16 |
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14:28 |
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14:29 |
jas_ |
!title https://forum.minetest.net/viewtopic.php?p=372742#p372742 |
14:29 |
MinetestBot |
jas_: [Server] jastest - Minetest Forums |
14:30 |
jas_ |
i posted a csm script to use to sneakjump instead of the server-side one, it seems faster but i dunno |
14:31 |
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14:37 |
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14:37 |
texmex |
" *Until I add a server-side GUI method." what does that mean? |
14:39 |
jas_ |
oh |
14:39 |
jas_ |
a checkbox on the setup screen, i guess |
14:39 |
jas_ |
so you don't have to type .sprint enable, or... yeah i dunno |
14:40 |
jas_ |
haven't gotten that far, but ... i was thinking of a gui toggle to use instead of command line |
14:40 |
jas_ |
it does seem faster |
14:54 |
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15:02 |
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15:14 |
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15:20 |
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15:37 |
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15:56 |
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15:58 |
jas_ |
ye thanks texmex that made me think: i just did an auto-enable on csm script load-up with an ackowledgement from the server |
15:59 |
jas_ |
so no need for any gui stuff heh but yeah, it's pretty sweet. i also added a command /env physical true to test it out |
15:59 |
jas_ |
i always wished for physical players but it's not worked in the past, anyways... |
16:02 |
texmex |
I love that CSMs are filling its purpose out in the wild. Hopefully it’ll serve as a testbed for when introducing real SSCSMs |
16:03 |
jas_ |
it's kinda blowing my mind a little, i wanna test it on cell data wifi |
16:03 |
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16:03 |
lmat |
calcul0n: "a big hole with tons of ores" To be clear, I don't think it has any more ores than anywhere else. When you can see them all so easily in the big room, it looks like a lot as compared to when you're burrowing down, but I think the 'per-block' ratios should be the same. |
16:04 |
jas_ |
i think there was always a very small delay to start sprinting and sneakjumping, but when the csm polling is enabled it seems gone |
16:05 |
jas_ |
i'm also using CSM for chat, to speak it out loud in espeak |
16:05 |
jas_ |
lol |
16:05 |
jas_ |
and stuff |
17:03 |
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18:00 |
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18:06 |
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18:13 |
lmat |
Starting to get a glimpse of the shape of this cave... https://imgur.com/ujjUkxn.png |
18:14 |
Krock |
that's called cavern |
18:23 |
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19:06 |
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19:14 |
lmat |
Krock: I like beer as much as the next guy, but I don't see any here. |
19:14 |
Krock |
!mod beer |
19:14 |
MinetestBot |
Krock: Beerchat: Chat rooms, colors and shortcuts [beerchat] by Beerholder - https://forum.minetest.net/viewtopic.php?t=18090 - https://github.com/evrooije/beerchat |
19:14 |
lmat |
Krock: Oh "cavern" not "tavern" :-P |
19:17 |
Krock |
I wouldn't be opposed to a tavern, though. |
19:17 |
Krock |
seems to be a nice idea for a house |
19:17 |
Krock |
or medieval town in general |
19:17 |
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20:18 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Some more code modernization 8e83ce6 https://git.io/JfchN (2020-05-08T20:16:13Z) |
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