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06:46 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Change default keys for cam/minimap to C/V (#9779) 66c1825 https://git.io/Jfsye (2020-05-04T06:45:31Z) |
06:49 |
MinetestBot |
[git] MoNTE48 -> minetest/minetest: Android: some java-part improvements (#9760) 373bad1 https://git.io/JfsyU (2020-05-04T06:47:00Z) |
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08:08 |
thomas_ |
Hello experts. How can I give a new privilege to ALL registered users of an online server? |
08:19 |
ANAND |
You can make use of an on_joinplayer callback to check if a given player has a priv, and grant it to them if they don't. |
08:20 |
thomas_ |
Is there a mod containing the necessary code? |
08:20 |
ANAND |
For documentation on these API methods, take a look at https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
08:20 |
ANAND |
I'm not sure about that |
08:20 |
ANAND |
But it's pretty simple to make one from scratch |
08:20 |
thomas_ |
Ok, lets see if I can do that. |
08:20 |
ANAND |
It'd probably be less than 10 lines |
08:21 |
ANAND |
It's pretty easy too :) |
08:23 |
thomas_ |
would be a useful mod ... |
08:37 |
blaise |
I for some reason feel like such mod already exist... |
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09:38 |
thomas_ |
Sorry, was off for a while. Did I miss answers? Is there a log of this channel anywhere? I'm not using irc very often ... |
09:41 |
NetherEran |
here http://irc.minetest.net/minetest/2020-05-04 |
09:50 |
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11:01 |
thomas_ |
Thank You! |
11:23 |
jas_ |
the death of a forum url address split in half by an elipses ... what a long journey it's been |
11:26 |
jas_ |
!mod |
11:26 |
MinetestBot |
jas_: Free stuff generator [fsg] by UjEdwin - https://forum.minetest.net/viewtopic.php?t=13801 - https://github.com/AiTechEye/fsg |
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12:50 |
Koward |
Hello. Anyone knows what perlin 2d map is supposed to be 2d perlin noise |
12:51 |
Koward |
Sorry, I meant *compared to 2d Perlin Noise. |
12:53 |
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14:32 |
rdococ |
is there a consensus about whether the "front" face of a node is -Z or +Z (assuming a facedir of 0), and whether the "forward" direction is out of or into that face? |
14:32 |
rdococ |
the documentation of minetest.facedir_to_dir suggests -Z, but I wasn't sure if that was what people decided upon or if it was just one person who saw it that way |
14:33 |
rdococ |
-Z would mean that the front face faces the player, +Z would mean it faces away from the player |
14:33 |
sfan5 |
isn't who decided on it irrelevant when the documentation offers an "official" opinion? |
14:33 |
rubenwardy |
front is relative |
14:34 |
rubenwardy |
the documentation assigns each face a name for ease of documentation, I guess |
14:34 |
rdococ |
ah, okay |
14:34 |
rubenwardy |
and because connect_zplus |
14:34 |
rubenwardy |
is not nice to read |
14:34 |
rubenwardy |
plus: rotations |
14:50 |
rdococ |
so would that mean that relative to the node, -X is the right face? |
14:53 |
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14:54 |
nephele |
that depends in which direction you think your node is facing i guess? |
14:55 |
rdococ |
well, when you're facing in the +Z direction and you place a node, that node's front face is in the -Z direction, but that counts as "no rotation" even though it's facing the opposite direction to you |
14:57 |
rdococ |
too late to change that now, but it's an interesting thing I noted |
15:34 |
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15:51 |
mazes_80 |
about capture the flag (latest) a player found a way to have infinite smg |
15:52 |
mazes_80 |
eca is now online and wants to describe this |
15:54 |
rubenwardy |
we know, that only applies on CTFv2 |
15:54 |
rubenwardy |
thanks though! |
15:54 |
rubenwardy |
it's in our issue list to fix before we release CTFv2 |
15:54 |
rubenwardy |
the current server is a test server |
16:00 |
mazes_80 |
ah, ok |
16:01 |
mazes_80 |
I also noticed that when you switch class, you can have multiple time an item |
16:02 |
mazes_80 |
play as knight, upgrade sword to mese, change class, go back to knight, and you can have the iron sword again, ... |
16:04 |
mazes_80 |
a per life item counter could probably solve the issue |
16:14 |
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16:18 |
mazes_80 |
thanks for the reply, I'll say to eca this bug is known |
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17:22 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: doors: Remove unnecessary nodebox and empty texture (#2662) ef45a8e https://git.io/JfGY2 (2020-05-04T17:20:01Z) |
17:23 |
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19:23 |
Zughy |
hey there. Is the hud_set_flags({minimap = false }) broken? If I spam F9 enough times, I can apparently override it and it shows up |
19:23 |
Krock |
override has higher priority than flags |
19:23 |
rubenwardy |
huh, works for me? |
19:24 |
Zughy |
no, I mean, spamming F9 overrides the behaviour somehow |
19:24 |
Krock |
or does it work hand-in-hand? uh.. dunno |
19:24 |
Zughy |
I'm on 5.2, idk if it changes something |
19:24 |
Krock |
what #9079 is still not merged?! |
19:24 |
rubenwardy |
the hud flags should disable the minimap |
19:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/9079 -- Minimap in HUD, minimap showing texure, control minimap modes from Lua by EvidenceBKidscode |
19:25 |
Krock |
maybe that PR fixes the issue.. dunno |
19:26 |
rubenwardy |
it works in MTG? |
19:26 |
rubenwardy |
unless MTG also has the bug where pressing F9 enough times evades it |
19:26 |
Krock |
rubenwardy: that's more of an engine issue |
19:27 |
rubenwardy |
as in, there's nothing else here causing this |
19:27 |
Krock |
race condition or whatever |
19:27 |
Zughy |
at the beginning it says minimap access is blocked by the very game or by a mod |
19:27 |
Zughy |
but then.. F9F9F9F9F9 and whoopsie |
19:28 |
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19:28 |
Krock |
i.e. cycling through all modes once |
19:29 |
Krock |
should be an even number. 6 or 8 |
19:30 |
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19:30 |
Krock |
if the minimap appears with the 7th or 9th key press, we figured out the source pretty much already |
19:31 |
Zughy |
let me try |
19:31 |
Zughy |
sorry for these issues report in the IRC :( |
19:32 |
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19:34 |
Zughy |
ok I'm an idiot |
19:34 |
Zughy |
the server was in creative. Don't kill me :)))))))) |
19:36 |
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19:52 |
Zughy |
so, always about minimaps: other than hud_set_flags({minimap=true}), do I need to something else to enable it again? It works for a second and then it says again the game is blocking it |
19:52 |
Zughy |
*need to do |
19:53 |
sfan5 |
minetest_game has a mod that controls the minimap enable-state on its own |
19:55 |
Zughy |
huuuh, it cycles every 5.3 seconds, got it. ty |
19:57 |
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22:10 |
AceNovo_ |
What kind of network issues do I need to test for if I'm not able to connect to a Minetest server on a dedicated server? |
22:12 |
AceNovo_ |
I set up a server that says it's running, but I'm not able to connect. I kill it, start netcat listening on the UDP port and I'm able to reach netcat |
22:13 |
heavygale |
maybe it's not a network issue |
22:14 |
heavygale |
are you sure the minetest server is runninganlistening on the port? |
22:15 |
AceNovo_ |
It *says* it is in the start up report. If it's failing, there's no difference in behavior from my local machine or my headless server on my LAN |
22:15 |
AceNovo_ |
It shows in netstat as a listener |
22:16 |
sfan5 |
is there ipv6 anywhere near your setup |
22:17 |
AceNovo_ |
Yeah... that would be the major difference between the local and the remote |
22:17 |
AceNovo_ |
The remote *does* have IPv6 addresses |
22:20 |
AceNovo_ |
Looks like that's sufficient info for a productive search. Thanks |
22:22 |
sfan5 |
minetest does not listen on ipv6 by default |
22:22 |
sfan5 |
so what you'll want to do is either remove the ipv6 from your domain or set ipv6_server = true in your minetest.conf |
22:26 |
AceNovo_ |
I have my own IPv4 addresses, but is it easier to just configure the server to use an IPv6 address since external factors may affect IPv4? |
22:27 |
heavygale |
use both :) |
22:28 |
AceNovo_ |
I'm here: https://doxy.minetest.net/settings.html |
22:28 |
AceNovo_ |
Anything else I need to get that working? |
22:28 |
sfan5 |
just that config setting I mentioned suffices |
22:30 |
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22:32 |
AceNovo_ |
So if I turn on IPv6 in Minetest, it becomes IPv6 aware, gloms on all addresses, and both IP versions work? |
22:32 |
sfan5 |
yep |
22:32 |
AceNovo_ |
Give it a try tonight. Tx |
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