Minetest logo

IRC log for #minetest, 2020-05-04

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:24 Miner_48er joined #minetest
01:23 admicos joined #minetest
01:30 ANAND joined #minetest
01:41 nephele_ joined #minetest
01:51 Jdog joined #minetest
02:29 Kimapr joined #minetest
03:15 Hawk777 joined #minetest
03:34 erlehmann joined #minetest
03:51 tnewman joined #minetest
04:01 Taoki joined #minetest
05:00 Kimapr joined #minetest
05:18 calcul0n joined #minetest
05:52 BuckarooBanzai joined #minetest
06:05 calcul0n joined #minetest
06:25 macc24 joined #minetest
06:46 MinetestBot [git] Wuzzy2 -> minetest/minetest: Change default keys for cam/minimap to C/V (#9779) 66c1825 https://git.io/Jfsye (2020-05-04T06:45:31Z)
06:49 MinetestBot [git] MoNTE48 -> minetest/minetest: Android: some java-part improvements (#9760) 373bad1 https://git.io/JfsyU (2020-05-04T06:47:00Z)
06:54 SwissalpS joined #minetest
06:58 Hirato_ joined #minetest
07:26 calcul0n_ joined #minetest
07:55 SwissalpS1 joined #minetest
07:58 macc24 joined #minetest
08:00 ShadowNinja joined #minetest
08:03 YuGiOhJCJ joined #minetest
08:03 NetherEran joined #minetest
08:08 thomas_ joined #minetest
08:08 thomas_ Hello experts. How can I give a new privilege to ALL registered users of an online server?
08:19 ANAND You can make use of an on_joinplayer callback to check if a given player has a priv, and grant it to them if they don't.
08:20 thomas_ Is there a mod containing the necessary code?
08:20 ANAND For documentation on these API methods, take a look at https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
08:20 ANAND I'm not sure about that
08:20 ANAND But it's pretty simple to make one from scratch
08:20 thomas_ Ok, lets see if I can do that.
08:20 ANAND It'd probably be less than 10 lines
08:21 ANAND It's pretty easy too :)
08:23 thomas_ would be a useful mod ...
08:37 blaise I for some reason feel like such mod already exist...
08:46 Andrey01 joined #minetest
08:50 Fixer joined #minetest
09:06 majochup joined #minetest
09:15 macc24 joined #minetest
09:25 YuGiOhJCJ joined #minetest
09:30 _Zaizen_ joined #minetest
09:37 thomas_ joined #minetest
09:38 thomas_ Sorry, was off for a while. Did I miss answers? Is there a log of this channel anywhere? I'm not using irc very often ...
09:41 NetherEran here http://irc.minetest.net/minetest/2020-05-04
09:50 proller joined #minetest
10:34 deltanedas joined #minetest
10:57 awell joined #minetest
10:59 mizux joined #minetest
11:01 thomas_ Thank You!
11:23 jas_ the death of a forum url address split in half by an elipses ... what a long journey it's been
11:26 jas_ !mod
11:26 MinetestBot jas_: Free stuff generator [fsg] by UjEdwin - https://forum.minetest.net/viewtopic.php?t=13801 - https://github.com/AiTechEye/fsg
11:27 calcul0n joined #minetest
12:10 NetherEran joined #minetest
12:14 macc24 joined #minetest
12:36 xachman joined #minetest
12:42 Zughy joined #minetest
12:46 Verticen joined #minetest
12:48 Koward joined #minetest
12:50 Koward Hello. Anyone knows what perlin 2d map is supposed to be 2d perlin noise
12:51 Koward Sorry, I meant *compared to 2d Perlin Noise.
12:53 Koward joined #minetest
13:40 kamdard joined #minetest
13:41 tf2ftw joined #minetest
14:04 scr267 joined #minetest
14:04 Andrey01 joined #minetest
14:14 Zughy joined #minetest
14:32 rdococ is there a consensus about whether the "front" face of a node is -Z or +Z (assuming a facedir of 0), and whether the "forward" direction is out of or into that face?
14:32 rdococ the documentation of minetest.facedir_to_dir suggests -Z, but I wasn't sure if that was what people decided upon or if it was just one person who saw it that way
14:33 rdococ -Z would mean that the front face faces the player, +Z would mean it faces away from the player
14:33 sfan5 isn't who decided on it irrelevant when the documentation offers an "official" opinion?
14:33 rubenwardy front is relative
14:34 rubenwardy the documentation assigns each face a  name for ease of documentation, I guess
14:34 rdococ ah, okay
14:34 rubenwardy and because   connect_zplus
14:34 rubenwardy is not nice to read
14:34 rubenwardy plus: rotations
14:50 rdococ so would that mean that relative to the node, -X is the right face?
14:53 ANAND joined #minetest
14:54 nephele that depends in which direction you think your node is facing i guess?
14:55 rdococ well, when you're facing in the +Z direction and you place a node, that node's front face is in the -Z direction, but that counts as "no rotation" even though it's facing the opposite direction to you
14:57 rdococ too late to change that now, but it's an interesting thing I noted
15:34 maccraft joined #minetest
15:35 AidanLCB_ joined #minetest
15:35 AidanLCB_ joined #minetest
15:51 mazes_80 about capture the flag (latest) a player  found a way to have infinite smg
15:52 mazes_80 eca is now online and wants to describe this
15:54 rubenwardy we know, that only applies on CTFv2
15:54 rubenwardy thanks though!
15:54 rubenwardy it's in our issue list to fix before we release CTFv2
15:54 rubenwardy the current server is a test server
16:00 mazes_80 ah, ok
16:01 mazes_80 I also noticed that when you switch class, you can have multiple time an item
16:02 mazes_80 play as knight, upgrade sword to mese, change class, go back to knight, and you can have the iron sword again, ...
16:04 mazes_80 a per life item counter could probably solve the issue
16:14 Lone_Wolf joined #minetest
16:18 mazes_80 thanks for the reply, I'll say to eca this bug is known
16:22 erlehmann joined #minetest
16:27 Seirdy joined #minetest
16:27 xnaas joined #minetest
16:28 Guest88924 joined #minetest
16:30 deltanedas joined #minetest
16:34 Seirdy joined #minetest
16:34 proller joined #minetest
16:36 Calinou joined #minetest
16:40 AndDT joined #minetest
16:41 deltanedas joined #minetest
16:42 ANAND_ joined #minetest
16:45 minduser00 joined #minetest
16:55 rubenwardy joined #minetest
16:56 galex-713 joined #minetest
17:01 galex-713_ joined #minetest
17:10 fluxflux joined #minetest
17:20 Taoki joined #minetest
17:22 MinetestBot [git] sfan5 -> minetest/minetest_game: doors: Remove unnecessary nodebox and empty texture (#2662) ef45a8e https://git.io/JfGY2 (2020-05-04T17:20:01Z)
17:23 mizux joined #minetest
17:31 argyle joined #minetest
17:45 erlehmann joined #minetest
17:50 erlehmann joined #minetest
18:36 erlehmann joined #minetest
18:43 erlehmann joined #minetest
19:01 NetherEran joined #minetest
19:02 erlehmann joined #minetest
19:08 Fixer_ joined #minetest
19:08 DELTA_FORCE joined #minetest
19:08 DELTA_FORCE left #minetest
19:14 Guest98087 joined #minetest
19:22 Zughy joined #minetest
19:23 Zughy hey there. Is the hud_set_flags({minimap = false }) broken? If I spam F9 enough times, I can apparently override it and it shows up
19:23 Krock override has higher priority than flags
19:23 rubenwardy huh, works for me?
19:24 Zughy no, I mean, spamming F9 overrides the behaviour somehow
19:24 Krock or does it work hand-in-hand? uh.. dunno
19:24 Zughy I'm on 5.2, idk if it changes something
19:24 Krock what #9079  is still not merged?!
19:24 rubenwardy the hud flags should disable the minimap
19:24 ShadowBot https://github.com/minetest/minetest/issues/9079 -- Minimap in HUD, minimap showing texure, control minimap modes from Lua by EvidenceBKidscode
19:25 Krock maybe that PR fixes the issue.. dunno
19:26 rubenwardy it works in MTG?
19:26 rubenwardy unless MTG also has the bug where pressing F9 enough times evades it
19:26 Krock rubenwardy: that's more of an engine issue
19:27 rubenwardy as in, there's nothing else here causing this
19:27 Krock race condition or whatever
19:27 Zughy at the beginning it says minimap access is blocked by the very game or by a mod
19:27 Zughy but then.. F9F9F9F9F9 and whoopsie
19:28 Koward joined #minetest
19:28 Krock i.e. cycling through all modes once
19:29 Krock should be an even number. 6 or 8
19:30 deltanedas joined #minetest
19:30 Krock if the minimap appears with the 7th or 9th key press, we figured out the source pretty much already
19:31 Zughy let me try
19:31 Zughy sorry for these issues report in the IRC :(
19:32 testman joined #minetest
19:34 Zughy ok I'm an idiot
19:34 Zughy the server was in creative. Don't kill me :))))))))
19:36 troller joined #minetest
19:39 Verticen joined #minetest
19:43 craigger joined #minetest
19:50 thecrag joined #minetest
19:52 Zughy so, always about minimaps: other than hud_set_flags({minimap=true}), do I need to something else to enable it again? It works for a second and then it says again the game is blocking it
19:52 Zughy *need to do
19:53 sfan5 minetest_game has a mod that controls the minimap enable-state on its own
19:55 Zughy huuuh, it cycles every 5.3 seconds, got it. ty
19:57 craigger joined #minetest
20:54 LoneWolfHT joined #minetest
21:52 Zughy_ joined #minetest
22:10 AceNovo_ What kind of network issues do I need to test for if I'm not able to connect to a Minetest server on a dedicated server?
22:12 AceNovo_ I set up a server that says it's running, but I'm not able to connect. I kill it, start netcat listening on the UDP port and I'm able to reach netcat
22:13 heavygale maybe it's not a network issue
22:14 heavygale are you sure the minetest server is runninganlistening on the port?
22:15 AceNovo_ It *says* it is in the start up report. If it's failing, there's no difference in behavior from my local machine or my headless server on my LAN
22:15 AceNovo_ It shows in netstat as a listener
22:16 sfan5 is there ipv6 anywhere near your setup
22:17 AceNovo_ Yeah... that would be the major difference between the local and the remote
22:17 AceNovo_ The remote *does* have IPv6 addresses
22:20 AceNovo_ Looks like that's sufficient info for a productive search. Thanks
22:22 sfan5 minetest does not listen on ipv6 by default
22:22 sfan5 so what you'll want to do is either remove the ipv6 from your domain or set ipv6_server = true in your minetest.conf
22:26 AceNovo_ I have my own IPv4 addresses, but is it easier to just configure the server to use an IPv6 address since external factors may affect IPv4?
22:27 heavygale use both :)
22:28 AceNovo_ I'm here: https://doxy.minetest.net/settings.html
22:28 AceNovo_ Anything else I need to get that working?
22:28 sfan5 just that config setting I mentioned suffices
22:30 Wuzzy joined #minetest
22:30 craigger joined #minetest
22:32 AceNovo_ So if I turn on IPv6 in Minetest, it becomes IPv6 aware, gloms on all addresses, and both IP versions work?
22:32 sfan5 yep
22:32 AceNovo_ Give it a try tonight. Tx
22:36 erlehmann joined #minetest
22:40 mizux_ joined #minetest
22:43 Lone_Wolf joined #minetest
22:50 macc24 joined #minetest
22:51 Hirato_ joined #minetest
22:54 erlehmann joined #minetest
23:17 turtleman joined #minetest
23:42 slemonide joined #minetest
23:50 bwarden joined #minetest
23:57 DaTPS joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext