Time Nick Message 06:46 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Change default keys for cam/minimap to C/V (#9779) 1366c1825 https://git.io/Jfsye (152020-05-04T06:45:31Z) 06:49 MinetestBot 02[git] 04MoNTE48 -> 03minetest/minetest: Android: some java-part improvements (#9760) 13373bad1 https://git.io/JfsyU (152020-05-04T06:47:00Z) 08:08 thomas_ Hello experts. How can I give a new privilege to ALL registered users of an online server? 08:19 ANAND You can make use of an on_joinplayer callback to check if a given player has a priv, and grant it to them if they don't. 08:20 thomas_ Is there a mod containing the necessary code? 08:20 ANAND For documentation on these API methods, take a look at https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 08:20 ANAND I'm not sure about that 08:20 ANAND But it's pretty simple to make one from scratch 08:20 thomas_ Ok, lets see if I can do that. 08:20 ANAND It'd probably be less than 10 lines 08:21 ANAND It's pretty easy too :) 08:23 thomas_ would be a useful mod ... 08:37 blaise I for some reason feel like such mod already exist... 09:38 thomas_ Sorry, was off for a while. Did I miss answers? Is there a log of this channel anywhere? I'm not using irc very often ... 09:41 NetherEran here http://irc.minetest.net/minetest/2020-05-04 11:01 thomas_ Thank You! 11:23 jas_ the death of a forum url address split in half by an elipses ... what a long journey it's been 11:26 jas_ !mod 11:26 MinetestBot jas_: Free stuff generator [fsg] by UjEdwin - https://forum.minetest.net/viewtopic.php?t=13801 - https://github.com/AiTechEye/fsg 12:50 Koward Hello. Anyone knows what perlin 2d map is supposed to be 2d perlin noise 12:51 Koward Sorry, I meant *compared to 2d Perlin Noise. 14:32 rdococ is there a consensus about whether the "front" face of a node is -Z or +Z (assuming a facedir of 0), and whether the "forward" direction is out of or into that face? 14:32 rdococ the documentation of minetest.facedir_to_dir suggests -Z, but I wasn't sure if that was what people decided upon or if it was just one person who saw it that way 14:33 rdococ -Z would mean that the front face faces the player, +Z would mean it faces away from the player 14:33 sfan5 isn't who decided on it irrelevant when the documentation offers an "official" opinion? 14:33 rubenwardy front is relative 14:34 rubenwardy the documentation assigns each face a name for ease of documentation, I guess 14:34 rdococ ah, okay 14:34 rubenwardy and because connect_zplus 14:34 rubenwardy is not nice to read 14:34 rubenwardy plus: rotations 14:50 rdococ so would that mean that relative to the node, -X is the right face? 14:54 nephele that depends in which direction you think your node is facing i guess? 14:55 rdococ well, when you're facing in the +Z direction and you place a node, that node's front face is in the -Z direction, but that counts as "no rotation" even though it's facing the opposite direction to you 14:57 rdococ too late to change that now, but it's an interesting thing I noted 15:51 mazes_80 about capture the flag (latest) a player found a way to have infinite smg 15:52 mazes_80 eca is now online and wants to describe this 15:54 rubenwardy we know, that only applies on CTFv2 15:54 rubenwardy thanks though! 15:54 rubenwardy it's in our issue list to fix before we release CTFv2 15:54 rubenwardy the current server is a test server 16:00 mazes_80 ah, ok 16:01 mazes_80 I also noticed that when you switch class, you can have multiple time an item 16:02 mazes_80 play as knight, upgrade sword to mese, change class, go back to knight, and you can have the iron sword again, ... 16:04 mazes_80 a per life item counter could probably solve the issue 16:18 mazes_80 thanks for the reply, I'll say to eca this bug is known 17:22 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: doors: Remove unnecessary nodebox and empty texture (#2662) 13ef45a8e https://git.io/JfGY2 (152020-05-04T17:20:01Z) 19:23 Zughy hey there. Is the hud_set_flags({minimap = false }) broken? If I spam F9 enough times, I can apparently override it and it shows up 19:23 Krock override has higher priority than flags 19:23 rubenwardy huh, works for me? 19:24 Zughy no, I mean, spamming F9 overrides the behaviour somehow 19:24 Krock or does it work hand-in-hand? uh.. dunno 19:24 Zughy I'm on 5.2, idk if it changes something 19:24 Krock what #9079 is still not merged?! 19:24 rubenwardy the hud flags should disable the minimap 19:24 ShadowBot https://github.com/minetest/minetest/issues/9079 -- Minimap in HUD, minimap showing texure, control minimap modes from Lua by EvidenceBKidscode 19:25 Krock maybe that PR fixes the issue.. dunno 19:26 rubenwardy it works in MTG? 19:26 rubenwardy unless MTG also has the bug where pressing F9 enough times evades it 19:26 Krock rubenwardy: that's more of an engine issue 19:27 rubenwardy as in, there's nothing else here causing this 19:27 Krock race condition or whatever 19:27 Zughy at the beginning it says minimap access is blocked by the very game or by a mod 19:27 Zughy but then.. F9F9F9F9F9 and whoopsie 19:28 Krock i.e. cycling through all modes once 19:29 Krock should be an even number. 6 or 8 19:30 Krock if the minimap appears with the 7th or 9th key press, we figured out the source pretty much already 19:31 Zughy let me try 19:31 Zughy sorry for these issues report in the IRC :( 19:34 Zughy ok I'm an idiot 19:34 Zughy the server was in creative. Don't kill me :)))))))) 19:52 Zughy so, always about minimaps: other than hud_set_flags({minimap=true}), do I need to something else to enable it again? It works for a second and then it says again the game is blocking it 19:52 Zughy *need to do 19:53 sfan5 minetest_game has a mod that controls the minimap enable-state on its own 19:55 Zughy huuuh, it cycles every 5.3 seconds, got it. ty 22:10 AceNovo_ What kind of network issues do I need to test for if I'm not able to connect to a Minetest server on a dedicated server? 22:12 AceNovo_ I set up a server that says it's running, but I'm not able to connect. I kill it, start netcat listening on the UDP port and I'm able to reach netcat 22:13 heavygale maybe it's not a network issue 22:14 heavygale are you sure the minetest server is runninganlistening on the port? 22:15 AceNovo_ It *says* it is in the start up report. If it's failing, there's no difference in behavior from my local machine or my headless server on my LAN 22:15 AceNovo_ It shows in netstat as a listener 22:16 sfan5 is there ipv6 anywhere near your setup 22:17 AceNovo_ Yeah... that would be the major difference between the local and the remote 22:17 AceNovo_ The remote *does* have IPv6 addresses 22:20 AceNovo_ Looks like that's sufficient info for a productive search. Thanks 22:22 sfan5 minetest does not listen on ipv6 by default 22:22 sfan5 so what you'll want to do is either remove the ipv6 from your domain or set ipv6_server = true in your minetest.conf 22:26 AceNovo_ I have my own IPv4 addresses, but is it easier to just configure the server to use an IPv6 address since external factors may affect IPv4? 22:27 heavygale use both :) 22:28 AceNovo_ I'm here: https://doxy.minetest.net/settings.html 22:28 AceNovo_ Anything else I need to get that working? 22:28 sfan5 just that config setting I mentioned suffices 22:32 AceNovo_ So if I turn on IPv6 in Minetest, it becomes IPv6 aware, gloms on all addresses, and both IP versions work? 22:32 sfan5 yep 22:32 AceNovo_ Give it a try tonight. Tx