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Nick |
Message |
00:22 |
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01:28 |
freelikegnu |
I'm really loving some of the builtin lua helpers "table.copy" and "string.split", I almost added code to do these before I noticed they exist! |
01:30 |
freelikegnu |
Today I released a big update to the goblins that gives them proc gen names and improves the trading interactions |
01:37 |
freelikegnu |
https://i.imgur.com/ULmjxUq.png |
01:42 |
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04:31 |
jonadab |
Oh, names, nice. |
04:31 |
jonadab |
I've just been reading the forum thread on the goblins mod. Looks very interesting. |
04:33 |
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10:31 |
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10:52 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: set_fov: Add support for time-based transitions (#9705) e0ea87f https://git.io/Jf3z6 (2020-05-02T10:52:11Z) |
10:54 |
MinetestBot |
[git] sfan5 -> minetest/minetest: ci: Update Github Actions workflows (#9774) 61d9398 https://git.io/Jf3zS (2020-05-02T10:52:51Z) |
10:58 |
MinetestBot |
[git] Lejo1 -> minetest/minetest: Auto delete MetaData when = 0 (#8770) 808eb4c https://git.io/Jf3zQ (2020-05-02T10:57:04Z) |
11:13 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Add a convention about z_index (#9701) 5c96f57 https://git.io/Jf3gn (2020-05-02T11:12:02Z) |
11:26 |
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11:32 |
MinetestBot |
[git] Df458 -> minetest/minetest: Add 'content_offset' and 'padding' style properties for buttons (#9661) cb9a44e https://git.io/Jf3g6 (2020-05-02T11:32:02Z) |
11:43 |
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13:15 |
Zughy |
hey core devs: https://privatebin.net/?e771503887afd97a#J33mqFrUBpTNeSdSgZoTV8Nvpgtbxshgs9H9KEUL9QJL |
13:17 |
Zughy |
also: is it possible to block the access to the inventory via Lua? Like, I don't want people to open it |
13:22 |
sfan5 |
don't think so |
13:22 |
sfan5 |
best you cando is remove the inventory formspec |
13:24 |
Zughy |
is MT shipped with the inventory by default? |
13:27 |
Calinou |
yes, it's part of the core engine |
13:28 |
Calinou |
(but it can be themed in Lua) |
13:28 |
Calinou |
many behaviors can also be added, see the unified_inventory mod |
13:44 |
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16:26 |
nephele |
Zughy, you can block compliant clients, you can't block cheaters i think |
16:26 |
nephele |
you may be able to just return false in attempts by players to manipulate inventories, but not block them from viewing it |
16:28 |
Zughy |
nephele, the block will do for now :) may you be so kind to point me where to start/look? |
16:28 |
Zughy |
of the manipulation I mean |
16:30 |
nephele |
I think in minetest.register_node you may be able to use {allow on}_metadata_inventory_{take put move} |
16:30 |
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16:30 |
nephele |
I think in minetest.register_node you may be able to use {allow on}_metadata_inventory_{take put move} |
16:31 |
nephele |
For the players main inventory i am not quite certain, but you could make a detached inventory show that instead in the default player formspec and define there functions (and for all other inventories block moving from or into main, thus making it less relevant) |
16:32 |
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17:50 |
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17:51 |
ntat |
Hi. Is it possible to add some ppa to antiX 19.2 to install current Minetest? In repo is only 4.17. |
17:51 |
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17:53 |
Krock |
ntat: hello. This question would be best asked in the antiX channel |
17:54 |
Krock |
in our release cycle there's no contacts for an antiX developer who takes care of it |
17:54 |
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17:55 |
NetherEran |
you could use flatpak to install it or compile from source |
17:56 |
Krock |
compiling from source helps one person, PPA helps many, an flatpak most (if it works) |
17:56 |
Krock |
*, and |
18:00 |
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18:03 |
ntat |
OK, thanks, I go to find how to run flatpak on antiX :-) |
18:04 |
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18:37 |
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18:40 |
Krock |
!next |
18:40 |
MinetestBot |
Another satisfied customer. Next! |
18:51 |
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19:14 |
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19:18 |
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19:34 |
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19:34 |
Koward |
Hello. |
19:36 |
sfan5 |
hello |
19:37 |
Koward |
I stumbled upon Minetest while looking at procedural noise usages and libraries, and I found this project to be very impressive. |
19:38 |
orbea |
Krock: re: flatpak https://flatkill.org/ |
19:43 |
Koward |
I was wondering if I wanted to use noise.h&.cpp (which are very well done and have useful features I could not find elsewhere), could I share compiled code containing it (with proper mentions of MT, ofc) or would that be a violation of LGPL? |
19:43 |
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19:44 |
freq |
el: r u srs |
19:44 |
freq |
where do you play |
19:45 |
Krock |
freq: hi. on my computer mostly |
19:46 |
el |
i don't currently. i'm in here because i've done work on the voxelands fork |
19:46 |
freq |
o nete |
19:46 |
Krock |
Koward: I'm not a lawyer but as long you can provide a link to the source code it's fine |
19:46 |
Krock |
source code of the binary, so to say. |
19:47 |
rubenwardy |
el: are you / did you used to be freenode staff? |
19:47 |
el |
used to be |
19:48 |
Krock |
Koward: it's pretty much just perlin noise with some smoothing features around. Those functions are also exposed to the Lua API, in case you'd like to make a mod out of it |
19:48 |
Krock |
.. which is also possible for map generation |
19:52 |
Koward |
I might in the future do a mod, but as I stumbled on it while doing in-progress development I would like to try some parts by integrating with a current Unreal project. |
20:02 |
freelikegnu |
jonadab: thanks hope you enjoy it! |
20:31 |
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20:39 |
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21:14 |
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21:15 |
ntat_ |
I install flatpak version of Minetest, but I have problem: ERROR[Main]: An unhandled exception occurred: Audio: Global Initialization: Device Open |
21:15 |
ntat_ |
src/main.cpp:e7: int main(int, char**): A fatal error occurred: Audio: Global Initialization: Device Open |
21:16 |
ntat_ |
This is version 5.1.0 |
21:16 |
rubenwardy |
this is a bug due to there not being a sound devide available |
21:16 |
rubenwardy |
connecting speakers will stop the error |
21:16 |
rubenwardy |
there's a bug report open somewhere |
21:19 |
ntat_ |
Nothing change. I must have Pulseuadio installed? |
21:20 |
rubenwardy |
issue: https://github.com/minetest/minetest/issues/7250 |
21:20 |
rubenwardy |
you can disable sound by adding `enable_sound = false` to minetest.conf |
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23:42 |
freelikegnu |
hmm is there a way to get the blockseed value of a pos? |
23:43 |
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