Time Nick Message 01:28 freelikegnu I'm really loving some of the builtin lua helpers "table.copy" and "string.split", I almost added code to do these before I noticed they exist! 01:30 freelikegnu Today I released a big update to the goblins that gives them proc gen names and improves the trading interactions 01:37 freelikegnu https://i.imgur.com/ULmjxUq.png 04:31 jonadab Oh, names, nice. 04:31 jonadab I've just been reading the forum thread on the goblins mod. Looks very interesting. 10:52 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: set_fov: Add support for time-based transitions (#9705) 13e0ea87f https://git.io/Jf3z6 (152020-05-02T10:52:11Z) 10:54 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: ci: Update Github Actions workflows (#9774) 1361d9398 https://git.io/Jf3zS (152020-05-02T10:52:51Z) 10:58 MinetestBot 02[git] 04Lejo1 -> 03minetest/minetest: Auto delete MetaData when = 0 (#8770) 13808eb4c https://git.io/Jf3zQ (152020-05-02T10:57:04Z) 11:13 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Add a convention about z_index (#9701) 135c96f57 https://git.io/Jf3gn (152020-05-02T11:12:02Z) 11:32 MinetestBot 02[git] 04Df458 -> 03minetest/minetest: Add 'content_offset' and 'padding' style properties for buttons (#9661) 13cb9a44e https://git.io/Jf3g6 (152020-05-02T11:32:02Z) 13:15 Zughy hey core devs: https://privatebin.net/?e771503887afd97a#J33mqFrUBpTNeSdSgZoTV8Nvpgtbxshgs9H9KEUL9QJL 13:17 Zughy also: is it possible to block the access to the inventory via Lua? Like, I don't want people to open it 13:22 sfan5 don't think so 13:22 sfan5 best you cando is remove the inventory formspec 13:24 Zughy is MT shipped with the inventory by default? 13:27 Calinou yes, it's part of the core engine 13:28 Calinou (but it can be themed in Lua) 13:28 Calinou many behaviors can also be added, see the unified_inventory mod 16:26 nephele Zughy, you can block compliant clients, you can't block cheaters i think 16:26 nephele you may be able to just return false in attempts by players to manipulate inventories, but not block them from viewing it 16:28 Zughy nephele, the block will do for now :) may you be so kind to point me where to start/look? 16:28 Zughy of the manipulation I mean 16:30 nephele I think in minetest.register_node you may be able to use {allow on}_metadata_inventory_{take put move} 16:30 nephele I think in minetest.register_node you may be able to use {allow on}_metadata_inventory_{take put move} 16:31 nephele For the players main inventory i am not quite certain, but you could make a detached inventory show that instead in the default player formspec and define there functions (and for all other inventories block moving from or into main, thus making it less relevant) 17:51 ntat Hi. Is it possible to add some ppa to antiX 19.2 to install current Minetest? In repo is only 4.17. 17:53 Krock ntat: hello. This question would be best asked in the antiX channel 17:54 Krock in our release cycle there's no contacts for an antiX developer who takes care of it 17:55 NetherEran you could use flatpak to install it or compile from source 17:56 Krock compiling from source helps one person, PPA helps many, an flatpak most (if it works) 17:56 Krock *, and 18:03 ntat OK, thanks, I go to find how to run flatpak on antiX :-) 18:40 Krock !next 18:40 MinetestBot Another satisfied customer. Next! 19:34 Koward Hello. 19:36 sfan5 hello 19:37 Koward I stumbled upon Minetest while looking at procedural noise usages and libraries, and I found this project to be very impressive. 19:38 orbea Krock: re: flatpak https://flatkill.org/ 19:43 Koward I was wondering if I wanted to use noise.h&.cpp (which are very well done and have useful features I could not find elsewhere), could I share compiled code containing it (with proper mentions of MT, ofc) or would that be a violation of LGPL? 19:44 freq el: r u srs 19:44 freq where do you play 19:45 Krock freq: hi. on my computer mostly 19:46 el i don't currently. i'm in here because i've done work on the voxelands fork 19:46 freq o nete 19:46 Krock Koward: I'm not a lawyer but as long you can provide a link to the source code it's fine 19:46 Krock source code of the binary, so to say. 19:47 rubenwardy el: are you / did you used to be freenode staff? 19:47 el used to be 19:48 Krock Koward: it's pretty much just perlin noise with some smoothing features around. Those functions are also exposed to the Lua API, in case you'd like to make a mod out of it 19:48 Krock .. which is also possible for map generation 19:52 Koward I might in the future do a mod, but as I stumbled on it while doing in-progress development I would like to try some parts by integrating with a current Unreal project. 20:02 freelikegnu jonadab: thanks hope you enjoy it! 21:15 ntat_ I install flatpak version of Minetest, but I have problem: ERROR[Main]: An unhandled exception occurred: Audio: Global Initialization: Device Open 21:15 ntat_ src/main.cpp:e7: int main(int, char**): A fatal error occurred: Audio: Global Initialization: Device Open 21:16 ntat_ This is version 5.1.0 21:16 rubenwardy this is a bug due to there not being a sound devide available 21:16 rubenwardy connecting speakers will stop the error 21:16 rubenwardy there's a bug report open somewhere 21:19 ntat_ Nothing change. I must have Pulseuadio installed? 21:20 rubenwardy issue: https://github.com/minetest/minetest/issues/7250 21:20 rubenwardy you can disable sound by adding `enable_sound = false` to minetest.conf 23:42 freelikegnu hmm is there a way to get the blockseed value of a pos?