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01:37 |
ssieb |
I have a world where fire doesn't work. Even disabling all the mods and just leaving minetest_game doesn't fix it. But another world does work. |
01:38 |
ssieb |
fire just disappears. If I use the flint and steel, there's a brief flash of the fire, then it disappears. fire is enabled in settings. Any ideas? |
01:38 |
ssieb |
There are no errors or warnings when all the other mods are disabled. |
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02:37 |
tf2ftw |
Hello. Is contentdb the primary source for mods and etc? I feel like I see a lot stuff out there not in Contentdb... |
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orbea |
tf2ftw: i try to grab them from the source repo |
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tf2ftw |
orbea, but where do you find them? Is it mostly in the forum? |
03:37 |
orbea |
forum, contentdb, and ddg |
03:37 |
orbea |
usually that leads to the source |
03:42 |
tf2ftw |
whats ddg? |
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10:17 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Camera: Fix shootline line offsets II (#9730) ce5b093 https://git.io/JfIgX (2020-04-23T10:16:36Z) |
10:29 |
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11:08 |
MinetestBot |
[git] luk3yx -> minetest/minetest: Add LevelDB auth database. (#9476) 914dbea https://git.io/JfI21 (2020-04-23T11:07:19Z) |
11:29 |
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14:42 |
jas_ |
!server jastest |
14:42 |
MinetestBot |
jas_: jastest | jastest.duckdns.org | Clients: 0/15, 0/0 | Version: 5.3.0-dev / minetest | Ping: 133ms |
14:43 |
jas_ |
hi |
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15:00 |
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15:05 |
rschulman |
How hard would it be to change the default formspec look and feel? |
15:06 |
nephele |
rschulman, that depends on what you wish to acomplish |
15:06 |
rubenwardy |
rschulman: we're in the process of improving the styling support |
15:06 |
rubenwardy |
you can change the formspec background and button styles |
15:07 |
rubenwardy |
styling support for other things is still limited |
15:07 |
rubenwardy |
see "set_formspec_prepend" and "Styling Formspecs" in lua_api.txt |
15:08 |
rschulman |
TBH - I'd love for a UI/UX expert (which I am really not) to look at the generic transparent borderless box that minetest uses and see if there's a better/nicer design language. |
15:09 |
rschulman |
I think the transparency makes it hard to look at because the eye is constantly confused by the background. |
15:09 |
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15:10 |
rschulman |
The borderlessness on top of that makes it hard for the eye to tell where the UI ends. |
15:16 |
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15:23 |
tf2ftw |
hi. where are the local log files stored? I've installed from the dev ppa |
15:23 |
rubenwardy |
~/.minetest/debug.txr |
15:24 |
rubenwardy |
-r+t |
15:24 |
rubenwardy |
starting with a . means hidden |
15:24 |
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15:26 |
tf2ftw |
thanks |
15:26 |
tf2ftw |
I'm trying to debug this error |
15:26 |
tf2ftw |
ERROR[Server]: unable to find map for 140718160969729 |
15:27 |
tf2ftw |
not sure which mod is creating it |
15:28 |
rubenwardy |
Weird |
15:28 |
tf2ftw |
Interesting, its only that position that it cant find. "140718160969729" |
15:28 |
rubenwardy |
Perhaps search for "unable to find map" in the mods sir? |
15:28 |
tf2ftw |
good idea |
15:29 |
tf2ftw |
and we have a winner |
15:29 |
tf2ftw |
./luscious/init.lua:minetest.log("error", "unable to find map for " .. string.format("%d", p)) |
15:30 |
tf2ftw |
thanks for the idea |
15:32 |
tf2ftw |
for the record, looks like the error was caused by including the mod _after_ the map was generated. Makes sense. |
15:33 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fall back to sqlite3 if no backend set in world.mt 92f6b05 https://git.io/JfIX3 (2020-04-23T15:23:05Z) |
15:35 |
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16:00 |
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16:55 |
rschulman |
rubenwardy: Do you have a link to where the work on the styling is going on? |
16:55 |
rubenwardy |
It's GitHub |
16:55 |
rubenwardy |
see https://github.com/minetest/minetest/issues?q=is%3Aopen+sort%3Aupdated-desc+label%3AFormspec+ |
16:55 |
rubenwardy |
or narrow it down with style: https://github.com/minetest/minetest/issues?q=is%3Aopen+sort%3Aupdated-desc+label%3AFormspec+style |
16:59 |
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17:28 |
rschulman |
Thanks! |
17:49 |
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17:52 |
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17:52 |
yrungr |
hi. minetest is single core right? |
17:54 |
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18:01 |
rubenwardy |
no |
18:01 |
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18:01 |
rubenwardy |
yrungr: minetest runs in multiple threads, but a lot of the work is done in two main threads |
18:01 |
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18:10 |
Krock |
rubenwardy: that's a yes for single core. One executable cannot use more than one core |
18:11 |
rubenwardy |
oh right, I read "thread" rather than core |
18:11 |
Krock |
or rather.. one instance of the executable |
18:11 |
Krock |
relevant for yrungr ^ |
18:15 |
Krock |
yrungr: FYI an E8500 + GTX 550 Ti (2008/2011) is enough to get smooth 60 FPS in most cases, but it really depends on the map and complexity of the models/tiles to render. Stronger single-core = better experience |
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18:40 |
yrungr |
cool. thanks for the info. :) |
19:01 |
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20:19 |
tf2ftw |
Is it possible to increase the number of mob spawns? Seems like they are few and far between |
20:21 |
MinetestBot |
[git] Panquesito7 -> minetest/minetest_game: beds: Use `player_api` functions instead of `default` (#2654) 81c5b6b https://git.io/JfIdd (2020-04-23T20:19:58Z) |
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20:31 |
Zughy |
whenever a mod is available, can he/she check the mods in the move request topic? :( |
20:31 |
Zughy |
(please) |
20:47 |
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20:49 |
orbea |
tf2ftw: with mobs_redo check settingtypes.txt |
20:49 |
orbea |
# Contains a value used to multiply Mob spawn values |
20:49 |
orbea |
mob_chance_multiplier (Mob chance multiplier) float 1.0 |
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21:02 |
_Zaizen_ |
is there a way to stop a set_pos() at the very time it finds an obstacle? |
21:03 |
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21:14 |
tf2ftw |
orbea, thanks |
21:15 |
tf2ftw |
orbea, is the settingstypes.txt where you change the settings or is that just more for info? |
21:16 |
sfan5 |
settingtypes.txt is just for info |
21:16 |
tf2ftw |
sfan5, thanks |
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22:44 |
freelikegnu |
is there a way to get a flat face to have the one "pixel" depth that wielded and dropped items have? |
22:46 |
sfan5 |
a flat face where? |
22:46 |
freelikegnu |
animated model |
22:47 |
sfan5 |
if you're using a model you have full control over the rendered faces |
22:48 |
freelikegnu |
my model is made meshes, but I made a single square face for a tool |
22:48 |
freelikegnu |
on which i put the default_tool_stonepick.png |
22:49 |
freelikegnu |
of couse its just a single sided face so its only seen where the normal is visible |
22:50 |
freelikegnu |
I was curions if there was a texture setting that would "extrude" that image like wielded and dropped items are |
22:52 |
sfan5 |
not that I know of |
22:54 |
freelikegnu |
https://imgur.com/gallery/EA5CmUm |
22:56 |
freelikegnu |
hmm can I attach a registered tool to a mob? |
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