Time Nick Message 01:37 ssieb I have a world where fire doesn't work. Even disabling all the mods and just leaving minetest_game doesn't fix it. But another world does work. 01:38 ssieb fire just disappears. If I use the flint and steel, there's a brief flash of the fire, then it disappears. fire is enabled in settings. Any ideas? 01:38 ssieb There are no errors or warnings when all the other mods are disabled. 02:37 tf2ftw Hello. Is contentdb the primary source for mods and etc? I feel like I see a lot stuff out there not in Contentdb... 03:36 orbea tf2ftw: i try to grab them from the source repo 03:36 tf2ftw orbea, but where do you find them? Is it mostly in the forum? 03:37 orbea forum, contentdb, and ddg 03:37 orbea usually that leads to the source 03:42 tf2ftw whats ddg? 10:17 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Camera: Fix shootline line offsets II (#9730) 13ce5b093 https://git.io/JfIgX (152020-04-23T10:16:36Z) 11:08 MinetestBot 02[git] 04luk3yx -> 03minetest/minetest: Add LevelDB auth database. (#9476) 13914dbea https://git.io/JfI21 (152020-04-23T11:07:19Z) 14:42 jas_ !server jastest 14:42 MinetestBot jas_: jastest | jastest.duckdns.org | Clients: 0/15, 0/0 | Version: 5.3.0-dev / minetest | Ping: 133ms 14:43 jas_ hi 15:05 rschulman How hard would it be to change the default formspec look and feel? 15:06 nephele rschulman, that depends on what you wish to acomplish 15:06 rubenwardy rschulman: we're in the process of improving the styling support 15:06 rubenwardy you can change the formspec background and button styles 15:07 rubenwardy styling support for other things is still limited 15:07 rubenwardy see "set_formspec_prepend" and "Styling Formspecs" in lua_api.txt 15:08 rschulman TBH - I'd love for a UI/UX expert (which I am really not) to look at the generic transparent borderless box that minetest uses and see if there's a better/nicer design language. 15:09 rschulman I think the transparency makes it hard to look at because the eye is constantly confused by the background. 15:10 rschulman The borderlessness on top of that makes it hard for the eye to tell where the UI ends. 15:23 tf2ftw hi. where are the local log files stored? I've installed from the dev ppa 15:23 rubenwardy ~/.minetest/debug.txr 15:24 rubenwardy -r+t 15:24 rubenwardy starting with a . means hidden 15:26 tf2ftw thanks 15:26 tf2ftw I'm trying to debug this error 15:26 tf2ftw ERROR[Server]: unable to find map for 140718160969729 15:27 tf2ftw not sure which mod is creating it 15:28 rubenwardy Weird 15:28 tf2ftw Interesting, its only that position that it cant find. "140718160969729" 15:28 rubenwardy Perhaps search for "unable to find map" in the mods sir? 15:28 tf2ftw good idea 15:29 tf2ftw and we have a winner 15:29 tf2ftw ./luscious/init.lua: minetest.log("error", "unable to find map for " .. string.format("%d", p)) 15:30 tf2ftw thanks for the idea 15:32 tf2ftw for the record, looks like the error was caused by including the mod _after_ the map was generated. Makes sense. 15:33 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Fall back to sqlite3 if no backend set in world.mt 1392f6b05 https://git.io/JfIX3 (152020-04-23T15:23:05Z) 16:55 rschulman rubenwardy: Do you have a link to where the work on the styling is going on? 16:55 rubenwardy It's GitHub 16:55 rubenwardy see https://github.com/minetest/minetest/issues?q=is%3Aopen+sort%3Aupdated-desc+label%3AFormspec+ 16:55 rubenwardy or narrow it down with style: https://github.com/minetest/minetest/issues?q=is%3Aopen+sort%3Aupdated-desc+label%3AFormspec+style 17:28 rschulman Thanks! 17:52 yrungr hi. minetest is single core right? 18:01 rubenwardy no 18:01 rubenwardy yrungr: minetest runs in multiple threads, but a lot of the work is done in two main threads 18:10 Krock rubenwardy: that's a yes for single core. One executable cannot use more than one core 18:11 rubenwardy oh right, I read "thread" rather than core 18:11 Krock or rather.. one instance of the executable 18:11 Krock relevant for yrungr ^ 18:15 Krock yrungr: FYI an E8500 + GTX 550 Ti (2008/2011) is enough to get smooth 60 FPS in most cases, but it really depends on the map and complexity of the models/tiles to render. Stronger single-core = better experience 18:40 yrungr cool. thanks for the info. :) 20:19 tf2ftw Is it possible to increase the number of mob spawns? Seems like they are few and far between 20:21 MinetestBot 02[git] 04Panquesito7 -> 03minetest/minetest_game: beds: Use `player_api` functions instead of `default` (#2654) 1381c5b6b https://git.io/JfIdd (152020-04-23T20:19:58Z) 20:31 Zughy whenever a mod is available, can he/she check the mods in the move request topic? :( 20:31 Zughy (please) 20:49 orbea tf2ftw: with mobs_redo check settingtypes.txt 20:49 orbea # Contains a value used to multiply Mob spawn values 20:49 orbea mob_chance_multiplier (Mob chance multiplier) float 1.0 21:02 _Zaizen_ is there a way to stop a set_pos() at the very time it finds an obstacle? 21:14 tf2ftw orbea, thanks 21:15 tf2ftw orbea, is the settingstypes.txt where you change the settings or is that just more for info? 21:16 sfan5 settingtypes.txt is just for info 21:16 tf2ftw sfan5, thanks 22:44 freelikegnu is there a way to get a flat face to have the one "pixel" depth that wielded and dropped items have? 22:46 sfan5 a flat face where? 22:46 freelikegnu animated model 22:47 sfan5 if you're using a model you have full control over the rendered faces 22:48 freelikegnu my model is made meshes, but I made a single square face for a tool 22:48 freelikegnu on which i put the default_tool_stonepick.png 22:49 freelikegnu of couse its just a single sided face so its only seen where the normal is visible 22:50 freelikegnu I was curions if there was a texture setting that would "extrude" that image like wielded and dropped items are 22:52 sfan5 not that I know of 22:54 freelikegnu https://imgur.com/gallery/EA5CmUm 22:56 freelikegnu hmm can I attach a registered tool to a mob?