Time |
Nick |
Message |
00:10 |
|
nephele joined #minetest |
00:16 |
|
Fuchs joined #minetest |
00:38 |
|
Verticen joined #minetest |
00:56 |
|
arsdragonfly joined #minetest |
01:30 |
|
Miner_48er joined #minetest |
01:43 |
|
who0 joined #minetest |
01:51 |
ANAND |
There used to be something resembling an LOD system sometime earlier, but it was removed soon after it was added. I can't seem to find the commit for that... |
01:53 |
|
YuGiOhJCJ joined #minetest |
01:53 |
oil_boi |
ANAND, there was a lot of stuff that was useful that's incompatible with today's api |
01:54 |
oil_boi |
It's a curse, and a blessing |
01:56 |
|
nephele_ joined #minetest |
02:35 |
DrFrankenstone |
oil_boi, since you're requiring a recent MT version, you can put node_cave_liquid = "air" in your nether biome definition and get rid of the random floating water/lava |
02:49 |
oil_boi |
Thanks DrFrankenstone, you fixed the nether, void, and aether https://github.com/oilboi/Crafter/commit/2bf402aeb30f5b3cd0a047677b257043318f893d |
02:49 |
oil_boi |
I couldn't find that variable |
02:50 |
DrFrankenstone |
param added it quite recently - sometime before mt 5.2 I think. I used it in a minetest-mods/nether PR |
02:50 |
DrFrankenstone |
*paramat |
02:55 |
oil_boi |
My ctrl + F searches aren't very effective at all, but rereading the entire doc is also extremely inefficient. It's like there's not an easy way to find what you're specifically looking for. The only way is to get lucky and lock it in your memory. I mean, this isn't a complaint and that's just how rolling release works. It's just a bit overwhelming at times |
02:55 |
oil_boi |
But fixing that would require adding a bunch of keywords and probably 1000+ lines of text to the doc so I'll just keep doing my lucky searches |
02:56 |
oil_boi |
And with your help keeping track of stuff like that, it's extremely helpful, so thank you |
02:57 |
DrFrankenstone |
haha, I saw your Nether portal stuff and was like "wait, client side mods are a thing now? Is that a 5.3 feature?" Then I ctrl+f "client", see nothing and wonder how you found out about all that |
03:00 |
DrFrankenstone |
doh, today I learned "client_lua_api.txt" is a thing |
03:05 |
oil_boi |
Yeah man, without that the portal, double tap running, weather, and such would be an absolute mess |
03:05 |
oil_boi |
Some things need the client to work properly |
03:05 |
oil_boi |
Clientside modding is ULTRA extremely useful and it is painful to see that a lot of modders do not understand it |
03:06 |
oil_boi |
I mean, why render anything at all clientside when the server can do it? Hahahahaha |
03:06 |
|
Hawk777 joined #minetest |
03:07 |
|
Weedy joined #minetest |
03:11 |
oil_boi |
You can also do a payload distribution like I do with the player input, splash sounds, scary sounds, and weather particle effects. Getting a stomach ache thinking of the server step time that used to cost attempting that completely in server without distributing processing power |
03:12 |
oil_boi |
This does leave PLENTY of room for hacking, but it's extremely easy to program fixes into it. One easy one with the way I do the implementation is always run. Hunger is the easy fix. |
03:13 |
oil_boi |
You can always code around clientside mods server side because they always have the final say and control |
03:14 |
oil_boi |
Hell, you can even check if a player is using XRAY by checking the frequency of their mining of iron, gold, diamond, redstone to see if it's unrealistic |
03:21 |
oil_boi |
I looked into it and you can do the ore scarcity multiplied by run distance per node and then check frequency per node, may be EXTREMELY useful when I port this to a multiplayer mod |
03:22 |
who0 |
Hi guys, I'm trying to use "minetestmapper" + "leafletjs" to generate html5/interactive map. Have you got a tips/tricks to generete tils ? |
03:22 |
|
begui joined #minetest |
03:55 |
DrFrankenstone |
music is another one that's hobbled when it's server-side |
03:56 |
Verticen |
oil_boi lol u could hav ores explode players determined to be using x-ray |
03:58 |
oil_boi |
Ooooo, a clientside music handler. Great idea, lemme add it to the notes. And yes, that could be a solution. I'm actually relieved by the fact that rubenwardy's fix solved the extreme glitches clientside so once I get everything in I can test it in a local server then move to Beta. It was having issues telling me constantly that the client was moving too fast because error 23 |
03:59 |
DrFrankenstone |
where does the 23 in error 23 come from? You have a private list somewhere? |
04:00 |
DrFrankenstone |
also, while I'm asking questions, where did the nick oil_boi come from? |
04:00 |
oil_boi |
It was talked about above, apparently it's from the client not being initialized before joining a mod channel, was fixed by rubenwardy by adding in the check for minetest.localplayer |
04:01 |
oil_boi |
DrFrankenstone, I'm a ford, GM, mercedes, subaru, geo, toyota, honda, and vw mechanic |
04:02 |
oil_boi |
I got oily before the lockdown so, oil_boi :D |
04:02 |
DrFrankenstone |
ah, cheers. |
04:03 |
oil_boi |
mercedes are the worst of them all |
04:03 |
DrFrankenstone |
as cars, or for servicing? |
04:03 |
oil_boi |
Extremely reliable, but once something breaks, good luck |
04:04 |
oil_boi |
I had this one 190e I had to rebuild the entire subframe components and redo the vacuum hardline to the intake valve and it was something else |
04:04 |
oil_boi |
I've literally never seen so many vacuum lines redundant in my entire life |
04:06 |
oil_boi |
The older than 1994 mercedes are the best, but they like to rust and they're extremely hard to get parts for in the states |
04:08 |
oil_boi |
Also DrFrankenstone some mercedes are ultra extremely hard to service especially if they're auto. The easiest car I've found is a Crown Victoria P7B Police Interceptor, nevermind that it's fast and can seem to take turns at triple the speed limit, that's why I bought and rebuilt one |
04:10 |
|
FreeFull joined #minetest |
04:10 |
oil_boi |
It feels like it's on the new D2C platform instead of the Panther, it's nuts, a 4900 pound car should not be able to go 0-60 in 14.78 seconds |
04:13 |
oil_boi |
Oh wait, I'm confusing these, I've had 5 of em, a 93, 96, 98, 2000, and 2011, the 2011 (current) does it in 9 seconds, it makes it feel like the cars gonna launch into space |
04:15 |
oil_boi |
Best car you can get for 500 bucks |
04:16 |
Verticen |
oil_boi u got a that 2011 interceptor for $500?? rlly? ur quite the lucky guy |
04:16 |
oil_boi |
But the automatic sweep on the electronic throttle body will cut your finger off if you don't unplug it so that's fun |
04:17 |
oil_boi |
Verticen, Yeah my friend bought it and he was like "I already have 5 cars, so I want tattoos" and I stole this thing off em for that price |
04:17 |
oil_boi |
Lemme see if I can find a pic |
04:21 |
oil_boi |
Verticen, are these visible? https://imgur.com/a/9ctVjqk |
04:22 |
Verticen |
oil_boi yeah. that's nice |
04:23 |
oil_boi |
Thanks bro. I put in a 3.27 tracloc rearend when it had the normal 3.55 so it goes 147, at least, that's all I dared to take it up to up in Maine |
04:25 |
oil_boi |
I just hope she doesn't have the new Ford problems, that'd be a pain. I wouldn't doubt it'll get em because the moral in the St. Thomas plant was awful during the last year |
04:28 |
oil_boi |
This straight up brings a tear to my eye, https://www.youtube.com/watch?v=hpsuDRLjpGs , Ford made the worst mistake in their entire lifespan |
04:28 |
oil_boi |
This one is the P7B detective package and marauder hidden package mixed into one |
04:46 |
|
norkle joined #minetest |
05:07 |
|
Edgy12 joined #minetest |
05:13 |
|
cautiouspotato joined #minetest |
05:28 |
|
calcul0n joined #minetest |
05:46 |
|
TomTom joined #minetest |
05:59 |
|
Kimapr joined #minetest |
06:03 |
|
Unit193 joined #minetest |
06:49 |
|
AndDT joined #minetest |
07:38 |
|
Flabb joined #minetest |
07:43 |
|
macc24 joined #minetest |
08:12 |
|
erlehmann_ joined #minetest |
08:27 |
|
NetherEran joined #minetest |
08:37 |
|
ShadowNinja joined #minetest |
08:45 |
|
galex-713 joined #minetest |
08:51 |
|
Not_a_Robot joined #minetest |
08:59 |
|
Beton joined #minetest |
09:02 |
|
SwissalpS joined #minetest |
09:04 |
|
proller joined #minetest |
09:12 |
|
Not_a_Robot joined #minetest |
09:22 |
|
Livestradamus left #minetest |
09:22 |
|
Fixer joined #minetest |
09:31 |
|
NetherEran joined #minetest |
10:09 |
|
Fixer_ joined #minetest |
10:13 |
|
Flabb joined #minetest |
10:24 |
|
calcul0n_ joined #minetest |
10:26 |
|
est31 joined #minetest |
10:35 |
blaise |
https://www.youtube.com/watch?v=CDT9pgDoS6w |
11:15 |
|
NetherEran joined #minetest |
11:40 |
|
xachman joined #minetest |
12:14 |
|
Flabb joined #minetest |
12:25 |
|
SmugLeaf joined #minetest |
12:32 |
|
turtleman joined #minetest |
12:48 |
|
absurb joined #minetest |
12:51 |
|
NathanS21 joined #minetest |
13:16 |
|
lisac joined #minetest |
13:57 |
|
_Zaizen_ joined #minetest |
14:29 |
|
Andrey01 joined #minetest |
15:39 |
|
sofar joined #minetest |
15:46 |
|
macc24 joined #minetest |
15:59 |
|
Extex joined #minetest |
16:02 |
|
Extex joined #minetest |
16:14 |
|
turtleman joined #minetest |
16:18 |
|
ANAND_ joined #minetest |
16:18 |
|
rubenwardy joined #minetest |
16:19 |
guzzi |
is there a way to make mobs_animals spawn more animals? |
16:22 |
guzzi |
all my biomes seem to be mountains. I guess that explains why I am not seeing much. |
16:23 |
guzzi |
I defintely see the mobs_monsters in the caves. |
16:28 |
guzzi |
my entire world seems to be forests |
16:42 |
|
arsdragonfly joined #minetest |
16:44 |
|
uroboro joined #minetest |
16:49 |
|
macc24 joined #minetest |
17:00 |
|
luk3yx` joined #minetest |
17:18 |
|
dabbill joined #minetest |
17:27 |
|
Fixer joined #minetest |
17:31 |
who0 |
Hi guys, do you have best practices to optimize map.sqlite ? |
17:33 |
sfan5 |
in which regard? |
17:33 |
Krock |
max_block_generate_distance = 2 |
17:47 |
freelikegnu |
after submitting a mod release to the contentdb how long does the approval usually take? Does approval need to be requested? |
17:48 |
rubenwardy |
freelikegnu: I sent you a question |
17:48 |
rubenwardy |
you pinged me about some naming issue |
17:48 |
rubenwardy |
on IRC |
17:48 |
rubenwardy |
I pinged you back asking if it was still a problem, because the package looks fine to me |
17:48 |
|
fluxflux joined #minetest |
17:49 |
freelikegnu |
oh yeah its all good |
17:49 |
freelikegnu |
thank you |
17:50 |
freelikegnu |
just added the goblin dogs too |
17:51 |
Krock |
"goblin dogs"? |
17:52 |
Krock |
like human dogs. pet dogs? |
17:52 |
freelikegnu |
https://content.minetest.net/packages/FreeLikeGNU/goblins/screenshots/1461/edit/ |
17:52 |
freelikegnu |
er: https://content.minetest.net/uploads/y5IyWxm6nX.png |
17:52 |
freelikegnu |
they are mutated goblins |
17:52 |
Krock |
uh nice |
17:53 |
freelikegnu |
not quite like werewolves tho |
17:53 |
Krock |
please add lamas that have 50% chance of spawning either friendly or with laser-shooting eyes |
17:54 |
freelikegnu |
I'll add that to my list |
17:54 |
|
Verticen joined #minetest |
17:54 |
Krock |
yay :D |
17:55 |
freelikegnu |
llamageddon |
17:55 |
Krock |
ddamageddon |
18:22 |
|
NetherEran joined #minetest |
18:52 |
|
_Zaizen_ joined #minetest |
19:16 |
|
Hirato_ joined #minetest |
19:32 |
|
adfeno joined #minetest |
19:32 |
adfeno |
Hi all, how do I evaluate the mod profiler? |
19:33 |
adfeno |
Should I get the entries with most "samples" and most "part avg %" ? |
19:33 |
sfan5 |
latter |
19:34 |
adfeno |
I noticed that only taking the most "part avg%" can somewhat be innacurate, since "samples" might be too low to make decent statitisc. |
19:35 |
adfeno |
Or is there something wrong in my reasoning? |
19:37 |
adfeno |
As an example, I have a mods in the server which had 68491 samples profiled, but these same ones take 20% in "part avg %", at maximum. |
19:38 |
adfeno |
Both the 68491 samples and the one entry with 11 samples were present in same profile saved. |
19:39 |
sfan5 |
makes sense to me |
19:39 |
sfan5 |
I don't exactly know how the profilers calculates its output though |
19:40 |
adfeno |
Assuming samples could happen concurrently, then: 11 / 68491 = 0,01% of the maximum collected samples. |
19:41 |
adfeno |
So the entry with 11 samples collected, although using most "part avg %" could be considered too "time-localized" to be a lag factor. |
19:43 |
adfeno |
Again, I'm open for discussion :D |
20:06 |
|
Zughy joined #minetest |
20:14 |
|
xachman joined #minetest |
20:29 |
|
Xorkle joined #minetest |
20:29 |
|
Xorkle joined #minetest |
20:48 |
|
jas_ joined #minetest |
20:50 |
|
aidalgol joined #minetest |
20:58 |
|
macc24 joined #minetest |
21:03 |
|
macc24 joined #minetest |
21:15 |
who0 |
sfan5: I've got some timeout > server shutdown |
21:19 |
|
sec^nd joined #minetest |
21:28 |
sfan5 |
who0: hm? |
21:32 |
|
calcul0n_ joined #minetest |
21:32 |
|
Wuzzy joined #minetest |
21:42 |
|
turtleman joined #minetest |
22:07 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Fix configuration caching in log_deprecated (#9697) 4361bfc https://git.io/JfkcW (2020-04-21T22:07:12Z) |
23:17 |
|
FrostRanger joined #minetest |
23:20 |
FrostRanger |
has anyone else been getting 500 errors when they connect to the forums? |
23:24 |
Peppy |
FrostRanger : yes, it's been weeks everybody does... |
23:25 |
FrostRanger |
does anyone know what is going on? |
23:29 |
Peppy |
it goes up and down many times a day |
23:44 |
guzzi |
i never heard of notabug.org for repositories |
23:44 |
guzzi |
seems like TenPlus1 has some great mods. |
23:48 |
|
FrostRanger joined #minetest |
23:49 |
guzzi |
I saw a penguin today. guess my animals mod IS working. :) |
23:49 |
guzzi |
we got the alligators swiming in the artic though. |
23:50 |
guzzi |
tasty |
23:55 |
|
DarylSun left #minetest |
23:55 |
who0 |
I'm looking to crop map.sqlite (an regenerate if it'is needed) |
23:57 |
who0 |
(ok, sorry for that -> deleteblocks) |