Time Nick Message 01:51 ANAND There used to be something resembling an LOD system sometime earlier, but it was removed soon after it was added. I can't seem to find the commit for that... 01:53 oil_boi ANAND, there was a lot of stuff that was useful that's incompatible with today's api 01:54 oil_boi It's a curse, and a blessing 02:35 DrFrankenstone oil_boi, since you're requiring a recent MT version, you can put node_cave_liquid = "air" in your nether biome definition and get rid of the random floating water/lava 02:49 oil_boi Thanks DrFrankenstone, you fixed the nether, void, and aether https://github.com/oilboi/Crafter/commit/2bf402aeb30f5b3cd0a047677b257043318f893d 02:49 oil_boi I couldn't find that variable 02:50 DrFrankenstone param added it quite recently - sometime before mt 5.2 I think. I used it in a minetest-mods/nether PR 02:50 DrFrankenstone *paramat 02:55 oil_boi My ctrl + F searches aren't very effective at all, but rereading the entire doc is also extremely inefficient. It's like there's not an easy way to find what you're specifically looking for. The only way is to get lucky and lock it in your memory. I mean, this isn't a complaint and that's just how rolling release works. It's just a bit overwhelming at times 02:55 oil_boi But fixing that would require adding a bunch of keywords and probably 1000+ lines of text to the doc so I'll just keep doing my lucky searches 02:56 oil_boi And with your help keeping track of stuff like that, it's extremely helpful, so thank you 02:57 DrFrankenstone haha, I saw your Nether portal stuff and was like "wait, client side mods are a thing now? Is that a 5.3 feature?" Then I ctrl+f "client", see nothing and wonder how you found out about all that 03:00 DrFrankenstone doh, today I learned "client_lua_api.txt" is a thing 03:05 oil_boi Yeah man, without that the portal, double tap running, weather, and such would be an absolute mess 03:05 oil_boi Some things need the client to work properly 03:05 oil_boi Clientside modding is ULTRA extremely useful and it is painful to see that a lot of modders do not understand it 03:06 oil_boi I mean, why render anything at all clientside when the server can do it? Hahahahaha 03:11 oil_boi You can also do a payload distribution like I do with the player input, splash sounds, scary sounds, and weather particle effects. Getting a stomach ache thinking of the server step time that used to cost attempting that completely in server without distributing processing power 03:12 oil_boi This does leave PLENTY of room for hacking, but it's extremely easy to program fixes into it. One easy one with the way I do the implementation is always run. Hunger is the easy fix. 03:13 oil_boi You can always code around clientside mods server side because they always have the final say and control 03:14 oil_boi Hell, you can even check if a player is using XRAY by checking the frequency of their mining of iron, gold, diamond, redstone to see if it's unrealistic 03:21 oil_boi I looked into it and you can do the ore scarcity multiplied by run distance per node and then check frequency per node, may be EXTREMELY useful when I port this to a multiplayer mod 03:22 who0 Hi guys, I'm trying to use "minetestmapper" + "leafletjs" to generate html5/interactive map. Have you got a tips/tricks to generete tils ? 03:55 DrFrankenstone music is another one that's hobbled when it's server-side 03:56 Verticen oil_boi lol u could hav ores explode players determined to be using x-ray 03:58 oil_boi Ooooo, a clientside music handler. Great idea, lemme add it to the notes. And yes, that could be a solution. I'm actually relieved by the fact that rubenwardy's fix solved the extreme glitches clientside so once I get everything in I can test it in a local server then move to Beta. It was having issues telling me constantly that the client was moving too fast because error 23 03:59 DrFrankenstone where does the 23 in error 23 come from? You have a private list somewhere? 04:00 DrFrankenstone also, while I'm asking questions, where did the nick oil_boi come from? 04:00 oil_boi It was talked about above, apparently it's from the client not being initialized before joining a mod channel, was fixed by rubenwardy by adding in the check for minetest.localplayer 04:01 oil_boi DrFrankenstone, I'm a ford, GM, mercedes, subaru, geo, toyota, honda, and vw mechanic 04:02 oil_boi I got oily before the lockdown so, oil_boi :D 04:02 DrFrankenstone ah, cheers. 04:03 oil_boi mercedes are the worst of them all 04:03 DrFrankenstone as cars, or for servicing? 04:03 oil_boi Extremely reliable, but once something breaks, good luck 04:04 oil_boi I had this one 190e I had to rebuild the entire subframe components and redo the vacuum hardline to the intake valve and it was something else 04:04 oil_boi I've literally never seen so many vacuum lines redundant in my entire life 04:06 oil_boi The older than 1994 mercedes are the best, but they like to rust and they're extremely hard to get parts for in the states 04:08 oil_boi Also DrFrankenstone some mercedes are ultra extremely hard to service especially if they're auto. The easiest car I've found is a Crown Victoria P7B Police Interceptor, nevermind that it's fast and can seem to take turns at triple the speed limit, that's why I bought and rebuilt one 04:10 oil_boi It feels like it's on the new D2C platform instead of the Panther, it's nuts, a 4900 pound car should not be able to go 0-60 in 14.78 seconds 04:13 oil_boi Oh wait, I'm confusing these, I've had 5 of em, a 93, 96, 98, 2000, and 2011, the 2011 (current) does it in 9 seconds, it makes it feel like the cars gonna launch into space 04:15 oil_boi Best car you can get for 500 bucks 04:16 Verticen oil_boi u got a that 2011 interceptor for $500?? rlly? ur quite the lucky guy 04:16 oil_boi But the automatic sweep on the electronic throttle body will cut your finger off if you don't unplug it so that's fun 04:17 oil_boi Verticen, Yeah my friend bought it and he was like "I already have 5 cars, so I want tattoos" and I stole this thing off em for that price 04:17 oil_boi Lemme see if I can find a pic 04:21 oil_boi Verticen, are these visible? https://imgur.com/a/9ctVjqk 04:22 Verticen oil_boi yeah. that's nice 04:23 oil_boi Thanks bro. I put in a 3.27 tracloc rearend when it had the normal 3.55 so it goes 147, at least, that's all I dared to take it up to up in Maine 04:25 oil_boi I just hope she doesn't have the new Ford problems, that'd be a pain. I wouldn't doubt it'll get em because the moral in the St. Thomas plant was awful during the last year 04:28 oil_boi This straight up brings a tear to my eye, https://www.youtube.com/watch?v=hpsuDRLjpGs , Ford made the worst mistake in their entire lifespan 04:28 oil_boi This one is the P7B detective package and marauder hidden package mixed into one 10:35 blaise https://www.youtube.com/watch?v=CDT9pgDoS6w 16:19 guzzi is there a way to make mobs_animals spawn more animals? 16:22 guzzi all my biomes seem to be mountains. I guess that explains why I am not seeing much. 16:23 guzzi I defintely see the mobs_monsters in the caves. 16:28 guzzi my entire world seems to be forests 17:31 who0 Hi guys, do you have best practices to optimize map.sqlite ? 17:33 sfan5 in which regard? 17:33 Krock max_block_generate_distance = 2 17:47 freelikegnu after submitting a mod release to the contentdb how long does the approval usually take? Does approval need to be requested? 17:48 rubenwardy freelikegnu: I sent you a question 17:48 rubenwardy you pinged me about some naming issue 17:48 rubenwardy on IRC 17:48 rubenwardy I pinged you back asking if it was still a problem, because the package looks fine to me 17:49 freelikegnu oh yeah its all good 17:49 freelikegnu thank you 17:50 freelikegnu just added the goblin dogs too 17:51 Krock "goblin dogs"? 17:52 Krock like human dogs. pet dogs? 17:52 freelikegnu https://content.minetest.net/packages/FreeLikeGNU/goblins/screenshots/1461/edit/ 17:52 freelikegnu er: https://content.minetest.net/uploads/y5IyWxm6nX.png 17:52 freelikegnu they are mutated goblins 17:52 Krock uh nice 17:53 freelikegnu not quite like werewolves tho 17:53 Krock please add lamas that have 50% chance of spawning either friendly or with laser-shooting eyes 17:54 freelikegnu I'll add that to my list 17:54 Krock yay :D 17:55 freelikegnu llamageddon 17:55 Krock ddamageddon 19:32 adfeno Hi all, how do I evaluate the mod profiler? 19:33 adfeno Should I get the entries with most "samples" and most "part avg %" ? 19:33 sfan5 latter 19:34 adfeno I noticed that only taking the most "part avg%" can somewhat be innacurate, since "samples" might be too low to make decent statitisc. 19:35 adfeno Or is there something wrong in my reasoning? 19:37 adfeno As an example, I have a mods in the server which had 68491 samples profiled, but these same ones take 20% in "part avg %", at maximum. 19:38 adfeno Both the 68491 samples and the one entry with 11 samples were present in same profile saved. 19:39 sfan5 makes sense to me 19:39 sfan5 I don't exactly know how the profilers calculates its output though 19:40 adfeno Assuming samples could happen concurrently, then: 11 / 68491 = 0,01% of the maximum collected samples. 19:41 adfeno So the entry with 11 samples collected, although using most "part avg %" could be considered too "time-localized" to be a lag factor. 19:43 adfeno Again, I'm open for discussion :D 21:15 who0 sfan5: I've got some timeout > server shutdown 21:28 sfan5 who0: hm? 22:07 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: Fix configuration caching in log_deprecated (#9697) 134361bfc https://git.io/JfkcW (152020-04-21T22:07:12Z) 23:20 FrostRanger has anyone else been getting 500 errors when they connect to the forums? 23:24 Peppy FrostRanger : yes, it's been weeks everybody does... 23:25 FrostRanger does anyone know what is going on? 23:29 Peppy it goes up and down many times a day 23:44 guzzi i never heard of notabug.org for repositories 23:44 guzzi seems like TenPlus1 has some great mods. 23:49 guzzi I saw a penguin today. guess my animals mod IS working. :) 23:49 guzzi we got the alligators swiming in the artic though. 23:50 guzzi tasty 23:55 who0 I'm looking to crop map.sqlite (an regenerate if it'is needed) 23:57 who0 (ok, sorry for that -> deleteblocks)