Time |
Nick |
Message |
00:09 |
|
Extex joined #minetest |
00:11 |
Verticen |
I concur with the echo thing, figuring out an effective way to determine if echos should be used could make caves much more ambiant! You would want certian nodes to support echo (stone) and some not to (wool) - this may make for a more complex system than just checking the number of air nodes around the player. |
00:13 |
freelikegnu |
maybe each block reflects or absorbs sound by a non zero amount inversely proportional to th edistance from the player |
00:14 |
xachman |
I mad a bed!!!!!! |
00:14 |
xachman |
made lol |
00:15 |
freelikegnu |
the delay is proportional to distance from the node to the player |
00:15 |
xachman |
Should roll some credits on all those that helped me in this achievement |
00:15 |
freelikegnu |
"Many thanks to all who have cotton me so far" |
00:16 |
Verticen |
freelikegnu there would need to be a cutoff distance though, say 20 nodelengths, else a player outdoors could have sound calculations for thousands of nodes - could be a performance hit. I don't really know how minetest rendering/drawing works though, so it may be easier to do than I think |
00:17 |
xachman |
lol |
00:21 |
Astrobe |
I was thinking more about smthg like if player:get_pos().y < 0 then minetest.reverb(player, true) end with a simple constant reverb effect. |
00:22 |
Astrobe |
You can't get scared of your shadow in MT, but a variable echo would really be problematic for those who rely on sound to spot hostiles. |
00:22 |
Astrobe |
That is, "hear them coming". |
00:54 |
|
proller joined #minetest |
01:02 |
|
Taoki joined #minetest |
01:16 |
|
ANAND joined #minetest |
01:17 |
|
oil_boi joined #minetest |
01:22 |
|
Extex joined #minetest |
01:32 |
|
nephele_ joined #minetest |
01:48 |
oil_boi |
Is there a way to turn off the terrain generator at a certain level? Or change how it spawns terrain? Never really dove into terrain gen |
01:49 |
rubenwardy |
worst case, you can set everything to air using register_on_generated |
01:49 |
rubenwardy |
forget the name of the callback |
01:50 |
rubenwardy |
you could consider modifying the mapgen noise parameters |
01:52 |
Astrobe |
Or the biome parameters (ymin/ymax) ? |
01:57 |
Extex |
!help |
01:57 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
01:57 |
Astrobe |
Speaking of, if I set node_stone="air", will the dungeons generate in that "stone"? |
01:58 |
Astrobe |
I've just had a weird "spaceship" idea/ |
01:59 |
Extex |
!server addr:extex.minecity.online |
01:59 |
MinetestBot |
Extex: No results |
01:59 |
Extex |
Hmm |
02:02 |
Astrobe |
I guess it won't, but maybe with a node-stone that's exactly like "air" except for the name... |
02:06 |
|
Seirdy joined #minetest |
02:07 |
oil_boi |
rubenwardy, is there a way to generate normally then modify the mapgen params below a certain y coordinate? |
02:08 |
|
Seirdy joined #minetest |
02:46 |
Noclip |
Will the new floatlands still be limited to mapgen v7? |
02:47 |
|
argyle joined #minetest |
02:49 |
argyle |
So, I write a book, right, then I throw it out of my inventory (q) onto a table. I want that book / object to persist until someone else finds it. Is there something I set my config to for that to happen? |
02:52 |
Astrobe |
normally those thrown objects disaapear after a duration that can be set in the config, but it might not be a good idea to increase it too much. |
02:52 |
* Noclip |
sent a long message: < https://matrix.org/_matrix/media/r0/download/matrix.org/zJbTFRhaaupwACFqzhJDcmlZ > |
02:52 |
Astrobe |
You could use bookshelves for that instead. |
02:53 |
Noclip |
item_entity_ttl = 900 |
02:54 |
Astrobe |
Units are seconds. |
02:54 |
Noclip |
("Time in seconds for item entity (dropped items) to live. |
02:54 |
Noclip |
Setting it to -1 disables the feature. |
02:54 |
Noclip |
type: int") |
02:55 |
Noclip |
I don't know why the bridge said it would be "a long message" as it were just 4 short lines ... |
03:00 |
oil_boi |
How to get map seed? |
03:03 |
Noclip |
What do you mean? The normal map seed is shown ingame in the F5 menu and can also be found in the world's map_meta.txt file if you mean that. |
03:04 |
Noclip |
`cat map_meta.txt | grep ^seed` |
03:09 |
argyle |
Thanks! I'll try "item_entity_ttl = -1". I like the idea of persistence. We'll see if I like the actuality of it? |
03:13 |
Noclip |
As Items are objects keep this one also in mind: |
03:13 |
* Noclip |
sent a long message: < https://matrix.org/_matrix/media/r0/download/matrix.org/uuHzFtnLCZHBDRmQIqUQNoED > |
03:19 |
argyle |
I'll see messages when objects exceed max_objects_per_block, by default right? |
03:21 |
argyle |
a block is just a block, right? 1 m^2? or a mapblock? |
03:21 |
Noclip |
No, nothing will happen, until you restart the server. But as soon as you do that all items exceeding the value will be deleted and then you will get a message. |
03:22 |
Noclip |
Eventuell reloading the chunks by going away and coming back might also work. |
03:23 |
Noclip |
It's referring to mapblocks. The blocks you're talking about are called nodes in Minetest. |
03:24 |
Noclip |
So (16m)^3 = 4096 m^3 |
03:24 |
oil_boi |
No, how to get map seed through lua api |
03:25 |
Noclip |
Ohh, I already assumed that you meant something different as the question was to easy. ? |
03:26 |
oil_boi |
Oof, I just found minetest.get_perlin() this is getting complicated to handle in one instance |
03:27 |
oil_boi |
Damn this seems to be abstract and not allow me to just get the straight world seed, damn |
03:28 |
Noclip |
(I don't know the answere) |
03:28 |
argyle |
gotcha. 16^3 nodes in a block, 64 objects attached to that space. I think I can live with that density? |
03:28 |
Noclip |
*answer |
03:31 |
Noclip |
64÷4096 = 0,0156 |
03:31 |
Noclip |
So can have 0,0156 objects per node on avarage. |
03:32 |
Noclip |
*So you can have |
03:33 |
argyle |
Beside stuff that you threw down, or is like floating about that you can grab, what counts against those max objects? |
03:35 |
Noclip |
What? I can't understand your first sentence. Can you reformulate it, please? |
03:35 |
Astrobe |
mobs. Leaf decay. |
03:36 |
argyle |
Owned mobs? |
03:36 |
Astrobe |
All mobs |
03:36 |
Astrobe |
missiles too. |
03:37 |
Noclip |
Everything that is technically an object is counted. |
03:38 |
Noclip |
Nearly everything that is not a block is an object in Minetest. |
03:39 |
oil_boi |
>nearly everything |
03:39 |
Noclip |
*that is not a node |
03:39 |
oil_boi |
Everything that isn't a node is an object |
03:40 |
oil_boi |
Except for your hud, huds are cool 8) |
03:40 |
argyle |
Are there unseeable things like behaviors that are objects? |
03:41 |
Noclip |
Clouds are also not nodes or objects. |
03:42 |
Noclip |
Other mods might add some objects which you won't recognize. |
03:42 |
Astrobe |
there's particles and particle spawners but Idon't think they are processed as objects. |
03:43 |
argyle |
I think I will try turning that knob up. Or maybe I will see how many things I can toss in one room. |
03:44 |
Astrobe |
Technically you could make an invisible object entity and attach something to it, which could be seen as a "behavior" object, but that's prolly not what you were thinking about. |
03:46 |
Noclip |
Alternatively you could just use this mod: https://content.minetest.net/packages/zorman2000/itemshelf/ |
03:46 |
argyle |
I dunno, I was just trying to get a feel for if 64 objects in a 4096 cubic meter was a reasonable density of floaty rotating stuff. |
03:47 |
argyle |
Oooh itemshelf looks fun |
04:01 |
|
Seirdy joined #minetest |
04:13 |
|
xnaas joined #minetest |
04:18 |
|
Verticen joined #minetest |
04:25 |
|
webchat-user1234 joined #minetest |
04:26 |
|
webchat-user1234 left #minetest |
04:29 |
|
Seirdy joined #minetest |
04:40 |
|
xnaas joined #minetest |
04:45 |
|
swift110-phone__ joined #minetest |
05:51 |
|
erlehmann_ joined #minetest |
06:01 |
|
calcul0n joined #minetest |
06:04 |
|
swift110 joined #minetest |
06:15 |
|
AndDT joined #minetest |
06:20 |
|
Verticen joined #minetest |
06:35 |
|
calcul0n_ joined #minetest |
07:03 |
|
macc24 joined #minetest |
07:21 |
|
swift110-phone__ joined #minetest |
08:19 |
|
tomracer joined #minetest |
08:28 |
|
NetherEran joined #minetest |
08:32 |
|
NetherEran joined #minetest |
08:34 |
|
tomraceror joined #minetest |
08:35 |
|
NetherEran joined #minetest |
08:39 |
|
ShadowNinja joined #minetest |
08:39 |
|
NetherEran joined #minetest |
08:41 |
|
NetherEran joined #minetest |
08:42 |
|
HDMI_STECKDOSE joined #minetest |
08:42 |
|
NetherEran joined #minetest |
08:43 |
|
NetherEran joined #minetest |
08:54 |
|
Seirdy joined #minetest |
09:37 |
|
Jhalman joined #minetest |
09:52 |
BuckarooBanzai |
Hey all, i'm building a kind of "thingiverse" but for minetest: https://blockexchange.minetest.land/#!/schema/BuckarooBanzai/small_landscape let me know what you thing... ;) |
09:52 |
BuckarooBanzai |
!title |
09:52 |
MinetestBot |
BuckarooBanzai: Block exchange |
09:54 |
Krock |
<no descrption> |
09:54 |
Krock |
BuckarooBanzai: there are too many faces on that page |
09:55 |
Krock |
but the render seems to work good so far :D |
10:07 |
BuckarooBanzai |
Krock: yeah, the water looks shitty :P but its a prview after all... |
10:07 |
BuckarooBanzai |
*preview |
10:07 |
|
oil_boi joined #minetest |
10:12 |
|
Miniontoby joined #minetest |
10:18 |
|
Fixer joined #minetest |
10:27 |
|
majochup joined #minetest |
10:44 |
ANAND |
BuckarooBanzai: Neato! :) |
10:46 |
ANAND |
Free butterfly included! |
10:50 |
|
HDMI_STECKDOSE joined #minetest |
11:15 |
|
Kimapr joined #minetest |
11:37 |
|
goksin joined #minetest |
11:42 |
|
tomracer joined #minetest |
12:08 |
|
macc24 joined #minetest |
12:28 |
|
turtleman joined #minetest |
12:29 |
|
xachman joined #minetest |
12:45 |
|
Ravise joined #minetest |
12:58 |
|
proller joined #minetest |
12:58 |
|
Ravise joined #minetest |
13:12 |
|
Daisae joined #minetest |
13:31 |
|
LazyJ joined #minetest |
13:37 |
nephele |
For adding sounds to my game, how would i go about doing this, do i need to specify for each node what the sound is? or is there some default value that can be played for i.e walking? |
13:40 |
sfan5 |
> do i need to specify for each node what the sound is? |
13:40 |
sfan5 |
yes |
13:43 |
nephele |
does mt support wav? |
13:43 |
nephele |
the lua api only mentions ogg |
13:44 |
nephele |
or, more generall which formats are supported? |
13:45 |
sfan5 |
ogg |
14:15 |
Daisae |
Is there a way for a player to make cactus grow? |
14:19 |
|
Lone_Wolf joined #minetest |
14:23 |
Krock |
Daisae: place it onto sand next to water |
14:38 |
|
NetherEran joined #minetest |
14:40 |
|
oil_boi joined #minetest |
14:43 |
|
SwissalpS joined #minetest |
15:01 |
|
Lone_Wolf joined #minetest |
15:06 |
|
begui joined #minetest |
15:11 |
|
absurb joined #minetest |
15:22 |
MinetestBot |
[git] sfan5 -> minetest/minetest: script: Move SAO usability check so that it covers all functions (#9698) 87829cd https://git.io/JfJb6 (2020-04-18T15:21:58Z) |
15:22 |
MinetestBot |
[git] Desour -> minetest/minetest: Formspec: allow lists to change size and existence while the formspec… 4fb6b6a https://git.io/JfJbi (2020-04-18T15:21:10Z) |
15:22 |
MinetestBot |
[git] Desour -> minetest/minetest: Apply a scrollbar's default value to scroll containers (#9699) 241bf44 https://git.io/JfJbP (2020-04-18T15:20:20Z) |
15:22 |
MinetestBot |
[git] HybridDog -> minetest/minetest: serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9… 7b57d3f https://git.io/JfJbX (2020-04-18T15:19:53Z) |
15:28 |
|
DS-minetest joined #minetest |
15:40 |
|
Kimapr joined #minetest |
15:57 |
|
Extex joined #minetest |
16:03 |
|
tiwake joined #minetest |
16:10 |
xachman |
SO have 2 devices that show glass as black anything I can do about that? |
16:13 |
rubenwardy |
what devices? |
16:14 |
rubenwardy |
what MT version? |
16:14 |
rubenwardy |
what OpenGL versions? |
16:14 |
xachman |
so many questions |
16:14 |
rubenwardy |
yeah |
16:14 |
rubenwardy |
the title bar of MT will say the OpenGL and MT version |
16:14 |
xachman |
dell e4310 lapto |
16:14 |
xachman |
laptop |
16:15 |
xachman |
minetest 5.2 |
16:15 |
xachman |
where do I find this opengl stuff? |
16:15 |
rubenwardy |
it'll be in the title bar when running a game https://rwdy.uk/fXZs3.png |
16:16 |
rubenwardy |
you have to be in a game, mind |
16:16 |
xachman |
4.6.12559 |
16:16 |
rubenwardy |
huh, that should work |
16:16 |
rubenwardy |
is this the glass in Minetest Game? |
16:17 |
xachman |
yea and all the flowers look like they cards |
16:17 |
rubenwardy |
sounds familiar |
16:17 |
rubenwardy |
the flowers one sounds like #9675 |
16:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/9675 -- Bug with textures of grass, mushroom and others |
16:17 |
rubenwardy |
can you look in debug.txt for shader errors? |
16:18 |
rubenwardy |
+please :) |
16:18 |
xachman |
yes it looks like that |
16:18 |
xachman |
yea ill get the error where is that debug.txt file normally found |
16:19 |
rubenwardy |
depends on the platoform. Windows would be bin/debug.txt, same folder as minetest.exe. Linux will be ~/.minetest/debug.txt |
16:19 |
rubenwardy |
no idea about snap/apimage/macos |
16:20 |
xachman |
generate_shader(): failed to generate "nodes_shader" |
16:20 |
rubenwardy |
If you have a github account, I'd appreciate if you could post it in that issue |
16:20 |
xachman |
I found it on windows its in the main directory above bin |
16:21 |
xachman |
oh look at that opengl is different on this model its 2.1.0 |
16:21 |
rubenwardy |
if not, please paste bin/gist that line and the surrounding lines (if in doubt, +/- 20) and paste the link |
16:21 |
rubenwardy |
oh ok, that's more like it |
16:21 |
xachman |
lol what do I do about that? |
16:21 |
rubenwardy |
well, for now you can disable shaders |
16:22 |
rubenwardy |
I'm not sure what our minimum OpenGL version is for shaders and such |
16:22 |
xachman |
welp that did fix the cards thing |
16:22 |
xachman |
where does it get the opengl version from? |
16:23 |
rubenwardy |
drivers and hardware |
16:23 |
xachman |
well at least the kids can play and see thru glass. I can look at updating that later. |
16:23 |
rubenwardy |
updating drivers can help, but you often find yourself limited by your hardware |
16:24 |
rubenwardy |
xachman: if the error isn't 0:140: '&&' : wrong operand types no operation '&&' exists tha // ERROR: 0:141: 'vec4' : syntax error syntax error |
16:24 |
rubenwardy |
notice the numbers "140" in particular, then it would be good to see what the error is anyway |
16:26 |
xachman |
rubenwardy: I get error 0:139 incorrect processor directive |
16:27 |
rubenwardy |
that's different, please may you pastebin the relevant section of the log? https://gist.github.com/ |
16:27 |
Krock |
I've seen that issue already |
16:27 |
rubenwardy |
ah |
16:28 |
Krock |
https://github.com/minetest/minetest/issues/9675 |
16:28 |
Krock |
writing patch now |
16:28 |
rubenwardy |
I linked that, was wondering if it was the same error |
16:28 |
Krock |
another thing that is probably an easy fix is to accept aliases for get_content_id. seen some issues |
16:28 |
xachman |
Thanks Guys! |
16:29 |
rubenwardy |
xachman: nevermind, it's the same error. No need to submit a log |
16:29 |
rubenwardy |
Krock: wait, it doesn't do that? |
16:29 |
Krock |
only partially. force alias doesn't work |
16:29 |
Krock |
there's also an issue about it |
16:29 |
|
ANAND joined #minetest |
16:29 |
Krock |
#9632 |
16:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/9632 -- register_alias_force() breaks get_content_id() |
16:29 |
rubenwardy |
even if the force alias is done before the get_content_id? |
16:30 |
rubenwardy |
thanks |
16:30 |
Krock |
I suspect a malfunction within the force alias |
16:30 |
|
Hawk777 joined #minetest |
16:30 |
Krock |
and that get_content_id() is just a follow-up issue |
16:33 |
Krock |
xachman: please change client/shaders/nodes_shader/opengl_vertex.glsl L105 |
16:33 |
Krock |
remove the tailing backslash and move the bottom line to the end of this previous one |
16:33 |
Krock |
does it fix the issue for you? |
16:34 |
Krock |
after this way than booting up my laptop to verify it |
16:34 |
Krock |
s/after/faster/ |
16:34 |
|
DS-minetest joined #minetest |
16:35 |
xachman |
ok@ |
16:35 |
rubenwardy |
(also reenable shaders) |
16:35 |
xachman |
ok! |
16:36 |
|
macc24 joined #minetest |
16:37 |
xachman |
have to install vscode nothing on here but notepad at the moment |
16:37 |
Krock |
notepad is totally fine as long you can edit the text file |
16:38 |
Krock |
it might struggle with the line endings, depending on how it was installed |
16:38 |
freelikegnu |
omg the forum is so painful |
16:38 |
Krock |
freelikegnu: welcome in 2020 |
16:38 |
xachman |
well line endings wont read in notebad |
16:38 |
xachman |
notepad |
16:38 |
Krock |
brb booting laptop |
16:38 |
|
Andrey01 joined #minetest |
16:38 |
freelikegnu |
at least there are git repos.. imagine if we were downloading from the forum :p |
16:41 |
xachman |
krock: i made those changes no change |
16:42 |
DS-minetest |
mtg just crashed for me: fireflies, line 82: `minetest.get_node_light(pos) <= 11`; get_node_light returned `nil`, which is documented |
16:42 |
DS-minetest |
edit: crashes every time* |
16:42 |
freelikegnu |
are you saying the fireflies are buggy? |
16:43 |
DS-minetest |
lol, yes |
16:43 |
orbea |
DS-minetest: i wonder if butterflies have the same issue? |
16:44 |
freelikegnu |
if so we may have to use the larval editor |
16:46 |
orbea |
yes, seems both butterflies and firefies work the same way in that regard |
16:46 |
orbea |
if one can crash, tey both probably can... |
16:46 |
orbea |
*they |
16:46 |
xachman |
krock: now its 0:140 incorrect processor directive |
16:46 |
orbea |
DS-minetest: i assume it should look more like tree.lua from default? |
16:47 |
orbea |
local light_level = minetest.get_node_light(pos) |
16:47 |
orbea |
if not light_level or light_level < 13 the |
16:47 |
xachman |
krock: oh wait it fixed it didnt hit ctrl+s |
16:48 |
|
swift110 joined #minetest |
16:50 |
|
jas_ joined #minetest |
16:51 |
* DS-minetest |
wonders in what situations the function returns nil |
16:52 |
Krock |
xachman: thanks for the feedback. meanwhile I'm compiling the lastest Minetest version on the laptop to test it... heh. |
16:52 |
* orbea |
guess when the node is not air |
16:53 |
DS-minetest |
orbea: paramtype=="light" is fine |
16:54 |
orbea |
was a naive guess ) |
16:54 |
orbea |
:) |
16:54 |
Krock |
laptop goes "wwooooooooooHHHHHSSSSSSSSSSS" |
16:55 |
DS-minetest |
the digital radiator |
16:56 |
DS-minetest |
aha, the node where on_timer is called is ignore |
16:56 |
Krock |
x86. supports SSE2. that's it :D |
16:57 |
Krock |
this dinosaur gotta live longer than me I suppose |
17:00 |
DS-minetest |
so, does it have feathers? |
17:02 |
|
tomraceror joined #minetest |
17:02 |
* DS-minetest |
still wonders how on_timer could be called on ignore |
17:02 |
DS-minetest |
is this an engine bug? |
17:03 |
|
fluxflux joined #minetest |
17:04 |
Krock |
DS-minetest: there's a bug report about it |
17:04 |
|
tomraceror left #minetest |
17:04 |
DS-minetest |
:O i've searched but couldn't find anything |
17:05 |
Krock |
or was it AMBs that triggered on ignore? |
17:05 |
DS-minetest |
no, node timer |
17:05 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Shaders: Complete 478e753. OpenGL 4.3 compatiblity c87d52a https://git.io/JfJxj (2020-04-18T16:36:47Z) |
17:06 |
Krock |
oh right. The issue I remember was about ABMs that triggered on nodes that weren't within the defined parameters |
17:06 |
Krock |
sorry, false alert |
17:07 |
DS-minetest |
should I open an issue? |
17:08 |
DS-minetest |
and post the world for reproduction? |
17:11 |
Krock |
are you sure the node timer was started correctly? would be handy to have a mod to reproduce this bug - for example replacing one node with another which then calls to on_timer anyway |
17:11 |
Krock |
use of swap_node and vmanip are invalid |
17:11 |
DS-minetest |
uh, actually I have no idea why this happens |
17:12 |
DS-minetest |
the only mods installed were a simple test mod (for 9708) and the helicopter mod. both mods don't modify the world |
17:12 |
DS-minetest |
and of course the mtg mods |
17:14 |
DS-minetest |
hence making a mod for reproduction would be difficult |
17:15 |
orbea |
would have to try to abuse teh function until it crashes :P |
17:16 |
orbea |
probably easier to just guard against the crash than fix the source reason even if that ltter would be nicer |
17:27 |
freelikegnu |
rubenwardy: how do I get ContentDB to use my "goblins" project instead of "mobs_goblins"? |
17:27 |
Krock |
delete & re-setup |
17:28 |
freelikegnu |
I have not added anything to ContentDB |
17:34 |
freelikegnu |
do you mean I have to delete the forum topic? |
17:39 |
Krock |
no no. can't you specify a custom name? |
17:39 |
Krock |
it has to match the mod name, though. |
17:54 |
freelikegnu |
I was able to set the repo on creation in the ContentDb |
18:03 |
BuckarooBanzai |
i finally managed to create a post in the forums for the blockexchange mod: https://forum.minetest.net/viewtopic.php?f=14&t=24579 (feedback welcome, if you can access the forums that is...) |
18:03 |
BuckarooBanzai |
!title |
18:03 |
MinetestBot |
socket.timeout: The read operation timed out (file "/usr/lib/python3.6/ssl.py", line 631, in read) |
18:04 |
nephele |
(i guess that is a no, haha) |
18:04 |
BuckarooBanzai |
nephele: works 1 in 3 times... roughly... |
18:05 |
nephele |
Makes users check 3 times, makes 3 times the server load :) |
18:05 |
nephele |
overloaded server makes it more overloaded, untill users give up heh |
18:05 |
cheapie |
Everyone knows the forums are hosted on a C64 with a 1541 by now, so be patient I guess :P |
18:06 |
BuckarooBanzai |
cheapie: C64? how fancy... :) |
18:06 |
cheapie |
Just be glad they have a 1541 now, they were using tape before I think :P |
18:09 |
nephele |
tape is not a bad storage medium |
18:09 |
BuckarooBanzai |
cheapie: "1541"? (maybe i'm not old enough to know that... :P) |
18:10 |
nephele |
it's still used in industrial storage applications, mainly beacuse of the longjevity of data written on it :) |
18:10 |
sknebel |
cheapie: that was the floppy drive for the c64 |
18:11 |
|
Flabb joined #minetest |
18:12 |
sknebel |
Oops |
18:12 |
sknebel |
BuckarooBanzai: ^^^ |
18:13 |
BuckarooBanzai |
yeah, i googled it: 5¼ disk, before my time then, i started with 3.5" disks... |
18:14 |
xachman |
Is there any way of finding my way back to my house when I get lost |
18:15 |
sfan5 |
look in debug.txt for the coordinates where you built things at previously, then teleport there |
18:15 |
sfan5 |
that's the cheaty way |
18:15 |
sfan5 |
you can also try using a map item to locate it (if you aren't too far from it) |
18:15 |
xachman |
oh would it be in the server logs? |
18:17 |
sfan5 |
yes |
18:18 |
xachman |
how doe I see my coordinates in the game? |
18:19 |
BuckarooBanzai |
xachman: press F5 |
18:20 |
Krock |
write a mod that prints it |
18:20 |
Krock |
BuckarooBanzai: 720 KiB ones? |
18:20 |
|
NetherEran joined #minetest |
18:20 |
BuckarooBanzai |
Krock: yes, first those then the 1.44MB variant ;) |
18:24 |
freelikegnu |
would MT even run on a ppc amiga? |
18:25 |
BuckarooBanzai |
freelikegnu: i don't think so... |
18:25 |
BuckarooBanzai |
it has some issues even on a raspberry pi (the client) |
18:26 |
Krock |
Minetest needs quite some RAM and at least some graphics performance, so I don't think it would run ther |
18:27 |
xachman |
sfan5: Thanks I found it! |
18:38 |
|
NetherEran_ joined #minetest |
18:39 |
|
GreenXenith joined #minetest |
18:41 |
|
LazyJ_1 joined #minetest |
18:52 |
|
LazyJ joined #minetest |
19:05 |
|
Wuzzy joined #minetest |
19:12 |
|
Extex joined #minetest |
19:32 |
|
tiwake joined #minetest |
19:35 |
|
nephele_ joined #minetest |
19:36 |
|
benrob0329 joined #minetest |
19:40 |
|
Kimapr joined #minetest |
19:45 |
rubenwardy |
BuckarooBanzai: you really should use human-friendly sizes! |
19:45 |
rubenwardy |
regarding block exhange |
19:45 |
rubenwardy |
> 364306 |
19:45 |
rubenwardy |
woah that's loads! |
19:45 |
rubenwardy |
wait, it's 364KB |
19:46 |
BuckarooBanzai |
yeah, one of many (little) things on the todo list, currently i'm focusing on function though |
19:47 |
BuckarooBanzai |
size is not really an issue: its saved in chunks of 16^3 nodes and could (in theory) hold a whole server ;) |
19:50 |
rubenwardy |
public domain is not a valid license in a lot of jurisdictions, so is all rights reserved - CC0 should be used instead |
19:51 |
BuckarooBanzai |
hmm, i though public domain == CC0 ...? |
19:51 |
Calinou |
it's not exactly the same thing |
19:52 |
Calinou |
CC0 is a public domain dedication, with a license fallback in jurisdictions where the author can't dedicate something to the public domain voluntarily (like in France) |
19:52 |
Calinou |
the license is very permissive and is close to public domain in practice |
19:52 |
BuckarooBanzai |
*thought |
19:54 |
BuckarooBanzai |
the default license is actually "CC0" just the displayed image shows "public domain", maybe i should write the license name too.... |
19:55 |
rubenwardy |
oh hmm |
19:57 |
|
Extex joined #minetest |
19:58 |
|
Pie-jacker875 joined #minetest |
20:02 |
|
fluxflux joined #minetest |
20:07 |
|
cx384 joined #minetest |
20:24 |
|
macc24 joined #minetest |
20:35 |
|
tf2ftw joined #minetest |
20:35 |
tf2ftw |
hi |
20:36 |
tf2ftw |
Whats up with the wiki? |
20:36 |
Krock |
it's not up |
20:36 |
tf2ftw |
Is there a donation link or something so we can keep that thing more stable? |
20:36 |
Krock |
no, but you could try buying a fish trout to slap celeron55 :3 |
20:37 |
Krock |
well actually yes. I think there's something on minetest.net |
20:37 |
Krock |
--> https://www.minetest.net/get-involved/#donate |
20:38 |
|
Lapis_Wolf joined #minetest |
20:38 |
Lapis_Wolf |
hello |
20:38 |
Krock |
hello Lapis_Wolf |
20:39 |
Lapis_Wolf |
does anyone know about the new jukebox mod for minetest? |
20:39 |
Krock |
!mod jukebox |
20:39 |
MinetestBot |
Krock: Jukebox [jukebox] by LNJ - https://forum.minetest.net/viewtopic.php?t=13505 - https://github.com/minetest-mods/jukebox |
20:39 |
Krock |
this one? |
20:39 |
Lapis_Wolf |
that's the one for 5.x right? |
20:40 |
Krock |
0.5.0-dev and upwards according to init.lua |
20:40 |
Krock |
so yes |
20:42 |
|
Extex joined #minetest |
20:49 |
Lapis_Wolf |
i was wondering,i want to add my own songs to it,but i don't know how to convert mp3 files to mono ogg files |
20:50 |
|
adfeno joined #minetest |
20:51 |
adfeno |
Hi there, if player is wearing a full set of diamond armor and shild, mobs_monster:dungeon_master deals damage only with fireball, while punch has 6 fleshy damage, fireball has 8, and armor: 15 at minimum. |
20:51 |
benrob0329 |
Lapis_Wolf, ffmpeg or a front-end (Like WinFF) are your best options |
20:52 |
Krock |
or use Audacity |
20:52 |
benrob0329 |
That works too |
20:52 |
adfeno |
"3d_armor" and "shields" mods are used |
20:53 |
Lapis_Wolf |
ok,i figured i may need that so i had already started the download of Audacity |
20:53 |
adfeno |
As far as I understand, fireball shouldn't do damage. |
20:53 |
Lapis_Wolf |
speaking of which, what is the general purpose of Audacity |
20:53 |
Lapis_Wolf |
? |
21:04 |
|
Kimapr_ joined #minetest |
21:16 |
|
NetherEran joined #minetest |
21:54 |
|
majochup joined #minetest |
22:04 |
|
Lone_Wolf joined #minetest |
22:57 |
|
Pie-jacker875 joined #minetest |
23:20 |
|
guzzi joined #minetest |
23:35 |
|
turtleman joined #minetest |
23:48 |
|
Taoki joined #minetest |
23:51 |
|
Sokomine joined #minetest |
23:58 |
|
Miner_48er joined #minetest |