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IRC log for #minetest, 2020-04-03

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All times shown according to UTC.

Time Nick Message
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01:59 MinetestBot [git] paramat -> minetest/minetest: Add warning to set_sky() docs about unstable dawn and night sky colou… 45a2ca0 https://git.io/JvFiT (2020-04-03T01:57:15Z)
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06:56 air can mods detect if player is using free_move?
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09:55 Andrey01 forum.minetest.net works too slow lately
09:59 Andrey01 To load a page it is necessary to wait even for minutes
10:00 Andrey01 Maybe does it happen only to me?
10:00 sfan5 it's not just you
10:01 Andrey01 ah
10:01 erlehmann https://example.org
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12:12 oil_boi_ Is there a way to make a call after placing a node fails?
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12:19 oil_boi_ oh. on_place. Whoops
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14:05 * orbea is confused why this would break the default spawn in ethereal... https://github.com/minetest/minetest_game/commit/76a08a7058429d51bd12e9bf5b1f90c569aff68f
14:05 orbea according to git bisect
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14:20 orbea confirmed it manually, no idea what is going on...
14:21 behalebabo orbea: one side effect of that commit is that wool now depends on dye
14:21 behalebabo maybe check into that
14:22 behalebabo changing mod load order can sometimes break things
14:22 sfan5 not necessarily with wool and dye, but that commit can cause mod load order to change entirely
14:22 sfan5 yea
14:22 orbea ah
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14:29 oil_boi_ Why is forum.minetest.net feeling like it's being consistently ddosed?
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14:33 orbea I added dye to depends.txt for ethereal and that seems to have fixed the issue, although the default spawn changes completely...
14:39 Quiark yeah the forum is more dead the before, does it need more resources or just cloudflare?
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14:45 orbea also are beds supposed to override the spawn point even when the last used bed was removed by the player?
14:47 orbea oh, should of looked at the repo first https://github.com/minetest/minetest_game/commit/176ddba1761fe0d9a7031dae7873033e7f089084
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15:01 oil_boi_ I wonder if there is a lightweight way to create weather
15:12 erlehmann oil_boi_, what do you mean with „lightweight“ ?
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15:17 oil_boi_ Like, maybe, I could make a model in blender which is a simple x and then duplicate +y coordinate it so it has a height of maybe 25-30, then  create an entity table and handle an x by z value  and spawn a weather column entity at each x by z coord, then use my mob spawning code which checks for a slice of a position under air (-32,32) checking light level to find the lowest node possible under light for that specific 2d
15:17 oil_boi_ coord, and set the columns y coordinate to that, only updating an entity on dig or place node, or when a player enters into a new x or z node
15:18 oil_boi_ Keep the entities that are in the x by z and delete the ones that aren't and spawn new ones, updating them accordingly to be as light as possible
15:19 oil_boi_ But I do remember your awesome weather engine change, erlehmann, that was very nice
15:20 erlehmann oil_boi_, mine? o.0
15:20 oil_boi_ It wasn't you? Time to google
15:21 erlehmann oil_boi_, i don't think i ever merged one. i think there was a weather engine contribution by teddydestodes in … 2011 which i did not merge due to code quality issues.
15:21 erlehmann if you mean that
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15:22 oil_boi_ erlehmann: You're correct, I've never seen the youtube player even take this aspect ratio https://youtu.be/7foJg52ZFA0
15:22 sfan5 !title
15:22 MinetestBot sfan5: [Minetest-c55] Weather take II - YouTube
15:24 oil_boi_ Thank you sfan5. I just thought it's incredible how the clouds actually "produced" the weather
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15:47 Ravise Can someone help me with raycasting in CSM? The docs are not helpful much... and #minetest-mod-dev is quiet for a few hours
15:48 Ravise Basically I'm trying to get the position of the block game highlights
15:55 rubenwardy This is the official place to ask modding questions
15:55 rubenwardy What's your problem?
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15:59 Ravise The documentation is a problem... It's quite unclear what to do and what do things return
15:59 Ravise I've slapped some source together, but it a) works only when you look directly down, b) work only if you can stand in the block (flowers & such)
16:00 Ravise https://pastebin.com/K3N22kFZ
16:01 Ravise so - camera:get_pos(), it returns the very position of the camera or do I have to sum it with camera:get_offset()?
16:02 Ravise do pointed_thing.over and pointed_thing.under point to the border of pointed_thing or do they point to neighbour blocks?
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16:44 Ravise No help with the CSM's raycasting?
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16:47 sfan5 here's some code that I know for sure that it works: https://github.com/minetest/minetest/blob/master/clientmods/preview/init.lua#L81-L87
16:48 sfan5 note that various csm camera apis are broken in 5.1.0, try a 5.2.0-dev build
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16:51 sfan5 hm actaully I think Raycast doesn't even work in 5.1 so you must be using a dev build already
16:52 Ravise I am... various things are broken in various way across 500:520-dev, so I mostly gave up on cross-version compatibility
16:53 sfan5 yeah CSM is very much work in progress
17:01 Ravise I can still get the thing only when I'm pointing directly down... Do you know about some source using pointed_thing? Or some docs other than the .md supplied in minetest's git?
17:02 Ravise And it's still not 100% accurate, I can detect flowers, mese lamps & such, but I can't get e.g. default:dirt -_-
17:02 sfan5 did you make sure to disable the csm restrictions?
17:03 Ravise There are none CSM restrictions on the server - according to admin
17:05 sfan5 did you confirm that with get_csm_restrictions()?
17:05 Ravise doing it now
17:05 Ravise only load_client_mods = false, others are true
17:05 Ravise but it's weird, since my other client mods do run
17:06 sfan5 that means you can load client mods but they can barely do anything useful
17:07 sfan5 in particular lookup_nodes = true means your ability to read nodes from the world will be limited
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17:08 Ravise Still - I can detect when I'm standing in flower -_- Is there some more docs on csm_restrictions?
17:09 sfan5 open minetest.conf.example and look for csm_restriction_flags
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17:16 Ravise Soo... with lookup_nodes = true and csm_restriction_noderange = 0 I can only get the node I'm standing "in", e.g. slabs, stairs, flowers, water
17:17 Ravise But even with lookup_nodes = true, if the csm_restriction_noderange was increased, I could look further
17:17 sfan5 correct
17:21 Ravise on a less serious matter, why CSM api lacks something like {node=itemstring, pos={x,y,z}} = localplayer:get_pointed_node()? The values must be calculated in the core anyway (F5) and it's something CSMs could use often...
17:24 sfan5 open a feature request on github
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17:28 Ravise https://github.com/minetest/minetest/issues/7317
17:28 Ravise got closed, as "you can do that with current API", no long term dev support...
17:29 Ravise so I hoped I'd get some reasoning - no offense to you :)
17:32 sfan5 that discussion looks very focused on server-side mods, I see no reason why the pointed node should not be exposed for CSM
17:33 Ravise Alright, when I get some dead time, I'll make me a github and open feature request :)
17:33 Ravise Thanks sfan5 for your help
17:33 sfan5 I might just open one myself
17:38 texmex Ravise: Please do
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18:21 orbea is it just me or are sword invincible unless they are destroying leaves?
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18:29 sfan5 they do get wear if you punch something else
18:30 orbea so far from my testing they only lose endurance on leaves, grass, flowers and players, but not things like dirt or sand
18:32 orbea also having a problem with hitboxes with mobs_redo/mobs_monsters, but that might be unrelated...
18:32 orbea a friend lost a sword and pickaxe on me without me taking any damage...
18:53 orbea i figured out the hitbox problem, monsters and players only take one hit and then the hitbox stops registering damaga, but if you back up out of range and then back into range the hitbox will take one more hit.
19:01 Extex Anyone know what's up with the forums?
19:02 Extex Keep getting 500 internal error
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19:06 sfan5 kinda broken right now, it's being worked on
19:07 Extex Ok tnx
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20:01 Calinou Wuzzy: I'm still around, I just don't spend much time looking at the wikis anymore
20:01 Wuzzy hi
20:02 Wuzzy maybe grant admin access to some trusted core devs if you dont have time for the wiki?
20:08 Calinou as far as I know, I can't do it myself
20:09 Wuzzy meh
20:09 Wuzzy oh btw i just noticed on the wiki mainpage the link  is still to minetest 5.0 but we have 5.1.1 now and soon 5.2.0
20:11 Calinou fixed :)
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20:39 Krock fix it by not mentioning the version
20:40 Krock "Minetest Newest Stable"
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21:08 Wuzzy good idea
21:10 Wuzzy so Calinou, one of the biggest problems we have in the dev wiki right now is the huge amount of outdated pages that were just ripped from lua_api.txt but never updated.
21:11 Wuzzy I propose to delete them all. specifically, all pages in the Types, Methods and Objects categories, and a couple more (basically everything which has just copied lua_api.txt content. I marked some of them with the UnofficialLua template)
21:12 Wuzzy obviously, i cannot delete pages myself, let alone mass-delete
21:20 Calinou Krock: alright
21:21 Calinou done
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22:03 MinetestBot [git] sfan5 -> minetest/minetest: Utility script to help with Weblate commit import fe21aa1 https://git.io/Jvbnu (2020-04-03T21:26:07Z)
22:03 MinetestBot [git] script@mt -> minetest/minetest: Update translation files b6d2c34 https://git.io/Jvbnz (2020-04-03T21:19:54Z)
22:03 MinetestBot [git] script@mt -> minetest/minetest: Update minetest.conf.example, settings_translation_file.cpp 6940e5a https://git.io/Jvbng (2020-04-03T21:19:36Z)
22:03 MinetestBot [git] comradekingu -> minetest/minetest: Translated using Weblate (Indonesian) 6588481 https://git.io/Jvbn2 (2020-04-03T21:15:52Z)
22:03 MinetestBot [git] sfan5 -> minetest/minetest: Translated using Weblate (Hungarian) e223d7c https://git.io/Jvbna (2020-04-03T21:15:52Z)
22:03 MinetestBot [git] comradekingu -> minetest/minetest: Translated using Weblate (French) 11f4525 https://git.io/JvbnV (2020-04-03T21:15:52Z)
22:03 MinetestBot [git] siourdakisthanos@gmail.com -> minetest/minetest: Translated using Weblate (Greek) 965e202 https://git.io/Jvbnw (2020-04-03T21:15:52Z)
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22:18 MinetestBot [git] sfan5 -> minetest/minetest: Fix failing build due to translation file error b8d29ab https://git.io/Jvbnh (2020-04-03T22:16:18Z)
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