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MinetestBot |
[git] paramat -> minetest/minetest: Add warning to set_sky() docs about unstable dawn and night sky colou… 45a2ca0 https://git.io/JvFiT (2020-04-03T01:57:15Z) |
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air |
can mods detect if player is using free_move? |
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09:55 |
Andrey01 |
forum.minetest.net works too slow lately |
09:59 |
Andrey01 |
To load a page it is necessary to wait even for minutes |
10:00 |
Andrey01 |
Maybe does it happen only to me? |
10:00 |
sfan5 |
it's not just you |
10:01 |
Andrey01 |
ah |
10:01 |
erlehmann |
https://example.org |
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12:12 |
oil_boi_ |
Is there a way to make a call after placing a node fails? |
12:15 |
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12:19 |
oil_boi_ |
oh. on_place. Whoops |
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14:05 |
* orbea |
is confused why this would break the default spawn in ethereal... https://github.com/minetest/minetest_game/commit/76a08a7058429d51bd12e9bf5b1f90c569aff68f |
14:05 |
orbea |
according to git bisect |
14:12 |
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14:20 |
orbea |
confirmed it manually, no idea what is going on... |
14:21 |
behalebabo |
orbea: one side effect of that commit is that wool now depends on dye |
14:21 |
behalebabo |
maybe check into that |
14:22 |
behalebabo |
changing mod load order can sometimes break things |
14:22 |
sfan5 |
not necessarily with wool and dye, but that commit can cause mod load order to change entirely |
14:22 |
sfan5 |
yea |
14:22 |
orbea |
ah |
14:23 |
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14:29 |
oil_boi_ |
Why is forum.minetest.net feeling like it's being consistently ddosed? |
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14:33 |
orbea |
I added dye to depends.txt for ethereal and that seems to have fixed the issue, although the default spawn changes completely... |
14:39 |
Quiark |
yeah the forum is more dead the before, does it need more resources or just cloudflare? |
14:42 |
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14:45 |
orbea |
also are beds supposed to override the spawn point even when the last used bed was removed by the player? |
14:47 |
orbea |
oh, should of looked at the repo first https://github.com/minetest/minetest_game/commit/176ddba1761fe0d9a7031dae7873033e7f089084 |
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15:01 |
oil_boi_ |
I wonder if there is a lightweight way to create weather |
15:12 |
erlehmann |
oil_boi_, what do you mean with „lightweight“ ? |
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15:17 |
oil_boi_ |
Like, maybe, I could make a model in blender which is a simple x and then duplicate +y coordinate it so it has a height of maybe 25-30, then create an entity table and handle an x by z value and spawn a weather column entity at each x by z coord, then use my mob spawning code which checks for a slice of a position under air (-32,32) checking light level to find the lowest node possible under light for that specific 2d |
15:17 |
oil_boi_ |
coord, and set the columns y coordinate to that, only updating an entity on dig or place node, or when a player enters into a new x or z node |
15:18 |
oil_boi_ |
Keep the entities that are in the x by z and delete the ones that aren't and spawn new ones, updating them accordingly to be as light as possible |
15:19 |
oil_boi_ |
But I do remember your awesome weather engine change, erlehmann, that was very nice |
15:20 |
erlehmann |
oil_boi_, mine? o.0 |
15:20 |
oil_boi_ |
It wasn't you? Time to google |
15:21 |
erlehmann |
oil_boi_, i don't think i ever merged one. i think there was a weather engine contribution by teddydestodes in … 2011 which i did not merge due to code quality issues. |
15:21 |
erlehmann |
if you mean that |
15:22 |
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15:22 |
oil_boi_ |
erlehmann: You're correct, I've never seen the youtube player even take this aspect ratio https://youtu.be/7foJg52ZFA0 |
15:22 |
sfan5 |
!title |
15:22 |
MinetestBot |
sfan5: [Minetest-c55] Weather take II - YouTube |
15:24 |
oil_boi_ |
Thank you sfan5. I just thought it's incredible how the clouds actually "produced" the weather |
15:34 |
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15:47 |
Ravise |
Can someone help me with raycasting in CSM? The docs are not helpful much... and #minetest-mod-dev is quiet for a few hours |
15:48 |
Ravise |
Basically I'm trying to get the position of the block game highlights |
15:55 |
rubenwardy |
This is the official place to ask modding questions |
15:55 |
rubenwardy |
What's your problem? |
15:59 |
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15:59 |
Ravise |
The documentation is a problem... It's quite unclear what to do and what do things return |
15:59 |
Ravise |
I've slapped some source together, but it a) works only when you look directly down, b) work only if you can stand in the block (flowers & such) |
16:00 |
Ravise |
https://pastebin.com/K3N22kFZ |
16:01 |
Ravise |
so - camera:get_pos(), it returns the very position of the camera or do I have to sum it with camera:get_offset()? |
16:02 |
Ravise |
do pointed_thing.over and pointed_thing.under point to the border of pointed_thing or do they point to neighbour blocks? |
16:04 |
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16:44 |
Ravise |
No help with the CSM's raycasting? |
16:47 |
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16:47 |
sfan5 |
here's some code that I know for sure that it works: https://github.com/minetest/minetest/blob/master/clientmods/preview/init.lua#L81-L87 |
16:48 |
sfan5 |
note that various csm camera apis are broken in 5.1.0, try a 5.2.0-dev build |
16:49 |
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16:51 |
sfan5 |
hm actaully I think Raycast doesn't even work in 5.1 so you must be using a dev build already |
16:52 |
Ravise |
I am... various things are broken in various way across 500:520-dev, so I mostly gave up on cross-version compatibility |
16:53 |
sfan5 |
yeah CSM is very much work in progress |
17:01 |
Ravise |
I can still get the thing only when I'm pointing directly down... Do you know about some source using pointed_thing? Or some docs other than the .md supplied in minetest's git? |
17:02 |
Ravise |
And it's still not 100% accurate, I can detect flowers, mese lamps & such, but I can't get e.g. default:dirt -_- |
17:02 |
sfan5 |
did you make sure to disable the csm restrictions? |
17:03 |
Ravise |
There are none CSM restrictions on the server - according to admin |
17:05 |
sfan5 |
did you confirm that with get_csm_restrictions()? |
17:05 |
Ravise |
doing it now |
17:05 |
Ravise |
only load_client_mods = false, others are true |
17:05 |
Ravise |
but it's weird, since my other client mods do run |
17:06 |
sfan5 |
that means you can load client mods but they can barely do anything useful |
17:07 |
sfan5 |
in particular lookup_nodes = true means your ability to read nodes from the world will be limited |
17:07 |
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17:08 |
Ravise |
Still - I can detect when I'm standing in flower -_- Is there some more docs on csm_restrictions? |
17:09 |
sfan5 |
open minetest.conf.example and look for csm_restriction_flags |
17:15 |
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17:16 |
Ravise |
Soo... with lookup_nodes = true and csm_restriction_noderange = 0 I can only get the node I'm standing "in", e.g. slabs, stairs, flowers, water |
17:17 |
Ravise |
But even with lookup_nodes = true, if the csm_restriction_noderange was increased, I could look further |
17:17 |
sfan5 |
correct |
17:21 |
Ravise |
on a less serious matter, why CSM api lacks something like {node=itemstring, pos={x,y,z}} = localplayer:get_pointed_node()? The values must be calculated in the core anyway (F5) and it's something CSMs could use often... |
17:24 |
sfan5 |
open a feature request on github |
17:26 |
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17:28 |
Ravise |
https://github.com/minetest/minetest/issues/7317 |
17:28 |
Ravise |
got closed, as "you can do that with current API", no long term dev support... |
17:29 |
Ravise |
so I hoped I'd get some reasoning - no offense to you :) |
17:32 |
sfan5 |
that discussion looks very focused on server-side mods, I see no reason why the pointed node should not be exposed for CSM |
17:33 |
Ravise |
Alright, when I get some dead time, I'll make me a github and open feature request :) |
17:33 |
Ravise |
Thanks sfan5 for your help |
17:33 |
sfan5 |
I might just open one myself |
17:38 |
texmex |
Ravise: Please do |
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18:01 |
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18:21 |
orbea |
is it just me or are sword invincible unless they are destroying leaves? |
18:25 |
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18:29 |
sfan5 |
they do get wear if you punch something else |
18:30 |
orbea |
so far from my testing they only lose endurance on leaves, grass, flowers and players, but not things like dirt or sand |
18:32 |
orbea |
also having a problem with hitboxes with mobs_redo/mobs_monsters, but that might be unrelated... |
18:32 |
orbea |
a friend lost a sword and pickaxe on me without me taking any damage... |
18:53 |
orbea |
i figured out the hitbox problem, monsters and players only take one hit and then the hitbox stops registering damaga, but if you back up out of range and then back into range the hitbox will take one more hit. |
19:01 |
Extex |
Anyone know what's up with the forums? |
19:02 |
Extex |
Keep getting 500 internal error |
19:04 |
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19:06 |
sfan5 |
kinda broken right now, it's being worked on |
19:07 |
Extex |
Ok tnx |
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20:01 |
Calinou |
Wuzzy: I'm still around, I just don't spend much time looking at the wikis anymore |
20:01 |
Wuzzy |
hi |
20:02 |
Wuzzy |
maybe grant admin access to some trusted core devs if you dont have time for the wiki? |
20:08 |
Calinou |
as far as I know, I can't do it myself |
20:09 |
Wuzzy |
meh |
20:09 |
Wuzzy |
oh btw i just noticed on the wiki mainpage the link is still to minetest 5.0 but we have 5.1.1 now and soon 5.2.0 |
20:11 |
Calinou |
fixed :) |
20:31 |
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20:39 |
Krock |
fix it by not mentioning the version |
20:40 |
Krock |
"Minetest Newest Stable" |
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21:08 |
Wuzzy |
good idea |
21:10 |
Wuzzy |
so Calinou, one of the biggest problems we have in the dev wiki right now is the huge amount of outdated pages that were just ripped from lua_api.txt but never updated. |
21:11 |
Wuzzy |
I propose to delete them all. specifically, all pages in the Types, Methods and Objects categories, and a couple more (basically everything which has just copied lua_api.txt content. I marked some of them with the UnofficialLua template) |
21:12 |
Wuzzy |
obviously, i cannot delete pages myself, let alone mass-delete |
21:20 |
Calinou |
Krock: alright |
21:21 |
Calinou |
done |
21:28 |
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22:03 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Utility script to help with Weblate commit import fe21aa1 https://git.io/Jvbnu (2020-04-03T21:26:07Z) |
22:03 |
MinetestBot |
[git] scriptmt -> minetest/minetest: Update translation files b6d2c34 https://git.io/Jvbnz (2020-04-03T21:19:54Z) |
22:03 |
MinetestBot |
[git] scriptmt -> minetest/minetest: Update minetest.conf.example, settings_translation_file.cpp 6940e5a https://git.io/Jvbng (2020-04-03T21:19:36Z) |
22:03 |
MinetestBot |
[git] comradekingu -> minetest/minetest: Translated using Weblate (Indonesian) 6588481 https://git.io/Jvbn2 (2020-04-03T21:15:52Z) |
22:03 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Translated using Weblate (Hungarian) e223d7c https://git.io/Jvbna (2020-04-03T21:15:52Z) |
22:03 |
MinetestBot |
[git] comradekingu -> minetest/minetest: Translated using Weblate (French) 11f4525 https://git.io/JvbnV (2020-04-03T21:15:52Z) |
22:03 |
MinetestBot |
[git] siourdakisthanosgmail.com -> minetest/minetest: Translated using Weblate (Greek) 965e202 https://git.io/Jvbnw (2020-04-03T21:15:52Z) |
22:03 |
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22:18 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix failing build due to translation file error b8d29ab https://git.io/Jvbnh (2020-04-03T22:16:18Z) |
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