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IRC log for #minetest, 2020-03-15

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All times shown according to UTC.

Time Nick Message
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09:52 luk3yx <Extex> Nah I was looking for a way to hide it. In a similar way to set_hud_flags
09:52 luk3yx .tell
09:52 luk3yx MinetestBot: tell
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10:47 Markow Good afternoon (from Europe).
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10:53 Markow Issue:  I MT compiled from source, on Linux, back on February 6th, the following commit Minetest 5.2.0-dev-b14aa1c (Linux). The game runs well when playing in single player mode or joining another server. What doesn't work, is when I try to host my own LAN server (2 computers connected to a switch, port forwarding enabled on the host computer) from the GUI checking the box "Host Server" and clicking "Host Game". On the client computer, I'm using all the
10:53 Markow correction information (Interface IP address of host computer, port #). It doesn't connect.
10:54 Markow I sent the compiled binary file to a friend of mine who also confirmed he is unable to host a local LAN server with it.
10:54 Markow What can be going wrong?
10:55 Krock well, you need port forwarding when accessing the server from outside your LAN. Could it be that a firewall (iptables, ufw) is blocking the traffic?
10:55 Markow I flushed all rules in Iptables
10:56 Markow Everything is on Accept
10:56 Krock is the friend inside your LAN or accessing from outside?
10:56 Markow I need port forwarding on the client computer as well?
10:56 Krock no, only servers need port forwarding
10:56 Markow I have that
10:57 Markow Using 'ss', I see the host computer listed as "listening" on 30000
10:57 Markow UNCONN
10:57 Markow But the client computer simply won't connect
10:57 Markow I have a switch with both computers connected to it
10:57 Markow I'm using the same binary I compiled on both computers
10:57 Krock then the server might be listening to IPv6/v4 only
10:58 Krock or bound to an invalid IP address
10:58 Markow I ran tcpdump and I see no activity for port 30000
10:59 Markow Wouldn't it bind to my NIC INT automatically?
10:59 Krock remove the "bind_address" setting from the server's minetest.conf file
10:59 Krock ensure "ipv6_server" is not set, or set to false
10:59 Markow I'm not using a minetest.conf file though
11:00 Krock even if you're not using it, there's one Minetest will use
11:00 Markow I'm trying to host the server from the GUI
11:00 Markow Ah, so it might be set for ipv6 ?
11:00 Markow I must check then
11:00 Krock so that means the server shares the client's minetest.conf
11:00 Markow Ok, I'll look at it right now
11:00 Markow Thank you
11:00 Krock !next
11:01 MinetestBot Another satisfied customer. Next!
11:03 Markow I only have a file called minetest.conf.example in my ejm@galicia:~/mt_client/minetest directory
11:03 Markow Unless the minetest.conf is located somewhere else?
11:03 Krock ~/.minetest/
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11:04 Krock or the parent directory of the executable, if it's a RUN_IN_PLACE=1 build
11:04 Markow Nothing in ~/.minetest/
11:05 Krock opening and closing the GUI alone will create the file somewhere
11:06 Krock also a debug.txt file
11:06 Markow There is a minetest.conf file in ~/mt_client/minetest/games/minetest_game, but it's blank
11:07 Krock that's fine. that's another level of configuration
11:07 Markow There is a debug.txt in ./minetest
11:08 Krock okay, so it'll likely read the configuration from there
11:08 Krock weird that there's no minetest.conf
11:08 Markow There is none, right
11:08 Markow None was ever created automatically
11:09 Markow Should I manually make one?
11:10 Krock yes, and add this line: "font_path = /foobar/intended/crash"
11:10 Krock if minetest crashes on startup it's the right location >:D
11:10 Markow Ok, moment...
11:19 Markow I copied the mintest.conf.example file into ~./mintest, added that line, and Minetest still starts up
11:19 Markow ~./minetest
11:19 Markow I also renamed it to minetest.conf
11:20 Markow Can the file be somewhere else?
11:20 Markow I should run a 'find'
11:22 Markow Oh man, I think it's in my home directory (/home/ejm)
11:22 Markow Why would it be there?
11:24 Markow It contains no 'bind' or ipv6 settings, only this:
11:24 Markow enable_server = true
11:24 Markow mute_sound = false
11:24 Markow port = 30000
11:27 Markow Nope, I added that "font_path" line to it and MT still starts up
11:27 Markow weird
11:27 Markow no crash
11:29 Markow Now when I start up MT, it's using that conf file in /home/ejm because the timestamp of the file changes
11:33 Krock hmm ok
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11:33 Markow Sorry, I rebooted by accident
11:33 Markow lol
11:40 Markow Correction to my previous statement, it's not using a minetest.conf from /home/ejm (my home directory)
11:42 Markow 2020-03-15 12:37:57: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000.
11:42 Markow 2020-03-15 12:38:02: ACTION[Server]: Losowski [127.0.0.1] joins game.
11:42 Markow That's from debug.txt when hosting server from GUI and joining the server with the same client
11:42 Markow The other computer does not connect
11:45 Markow I did a 'find' in my entire directory hierarchy, and there is no minetest.conf being created. It's running without one?
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14:13 MinetestBot [git] TumeniNodes -> minetest/minetest_game: xpanes: fix code style (#2618) b9dc758 https://git.io/Jvi9M (2020-03-15T14:12:21Z)
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14:39 rubenwardy ~/.config/minetest   ?
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14:50 Krock rubenwardy: no, he found the right location (timestamp changes=
14:50 Krock btw: he left.
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20:02 s3p i have a few questions whats the default player name the item code for technic rubber and im getting an eror with technic about the chests, i could post the error msg
20:05 sfan5 please do so
20:07 s3p error main mod wrench has unsatisfied dependencies technic chests
20:07 s3p though i have the modpack so....
20:08 sfan5 did you make sure to enable all mods that come with technic?
20:09 Krock technic chests likely depends on pipeworks. enable that too
20:09 Krock nvm, it depends on basic_materials
20:09 Krock !mod basic_materials
20:09 MinetestBot Krock: Basic Materials [basic_materials] by VanessaE - https://forum.minetest.net/viewtopic.php?t=21000
20:17 Krock !next
20:17 MinetestBot Another satisfied customer. Next!
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20:45 s3p so whats he default playname im trying to add the give command
20:46 s3p anyone?
20:47 rschulman Did the formspec replacement conversation peter out, or is it still being discussed somewhere?
20:47 Krock s3p: type something in the chat
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20:47 s3p oh lol
20:48 Krock rschulman: #6527
20:48 ShadowBot https://github.com/minetest/minetest/issues/6527 -- Formspec replacement
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20:53 s3p where can i find the technic item codes
20:59 s3p ok now its saying cannot give an empty item
21:00 s3p any ideas
21:01 Krock Minetest setting "tooltip_append_itemname" -> "true"
21:01 Krock /giveme item:name_whatever
21:01 rschulman Yeah, I saw that @Kronk. It hasn't seen any action in a while, so I thought I'd ask.
21:02 Krock > @ in IRC
21:02 Krock > Kronk
21:02 Krock https://ohmy.disney.com/wp-content/uploads/2014/03/Deep-Thoughts-with-Kronk-Decisions.png
21:03 s3p invalid command
21:03 Krock s3p: update Minetest to at least 5.0.1
21:03 Krock you probably have 0.4.x somewhat
21:04 s3p nope version 5.1
21:04 Krock then don't make typos. /giveme exists
21:04 s3p plus i cant find the itme to check item id anyway thats why i need give
21:04 * Krock is off. night.
21:05 Krock you'll need something like an item browser. check craftguide or unified_inventory.
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21:14 s3p sorry to be a bother but how do i use unified inventory to give i tried the listed item in the give command but its giving an unknown item error
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21:18 s3p is what im using
21:18 s3p "/giveme moretrees:rubber_tree_sappling 99
21:18 s3p returns the error
21:22 s3p yeah it doesnt even work on deafults
21:22 calcul0n s3p, it's moretrees:rubber_tree_sapling with only 1 p
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21:23 s3p k give command is still broken though
21:23 s3p getting this thing running on raspberry pi is a nightmare
21:23 sfan5 "broken"?
21:23 sfan5 are you trying to run a client or server on the rpi?
21:23 s3p client
21:24 s3p its saying everything is an unknown item even the default:iron_pickaxe
21:24 tomraceror Maybe its not MTG
21:24 s3p plus technic still has no items thuogh i rectified the first error by adding basic matials its not in uni inventoy list
21:26 tomraceror Technic has as its second depencies pipeworks
21:30 DusXMT Another unmentioned dependency is basic_materials, https://forum.minetest.net/viewtopic.php?t=21000
21:31 DusXMT I had an issue of rubber trees not spawning because of this, and when I hacked some rubber tree sapplings into my inventory, they were "unknown item"; after inspecting the game log, it came to light that it wasn't able to find this mod
21:31 sfan5 s3p: you aren't accidentally running the "minimal" game are you?
21:33 tomraceror DusXMT you already install that one
21:33 tomraceror he*
21:33 sfan5 <s3p> its saying everything is an unknown item even the default:iron_pickaxe
21:33 sfan5 also it's called default:pick_steel
21:33 s3p mines telling me iron
21:34 sfan5 it's called that yes, but that doesn't mean the internal name needs to be like that
21:34 s3p how am i suopposed to know what the mod item names are then if its not listing properly
21:34 sfan5 ok wait
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21:36 sfan5 https://a.uguu.se/Mq0l6HpDwQNg_a.png you should be seeing this, it tells you the correct internal name for that item
21:40 s3p nope its only telling me the pack name
21:41 BurningPrincess1 Reminds me of when I stuggled to give myself an admin pick as I forgot it was  maptools:pick_admin not maptools:admin_pick
21:42 s3p yeah but its not that easy for the wires
21:42 s3p plus im not seing any mention of quarries in pipes so im not sure if technic is in fact woking
21:43 calcul0n unified inv shows the itemstring of items in the craft guide
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21:43 BurningPrincess1 calcul0n: Thank you, I neeed that
21:44 BurningPrincess1 How do I find it?
21:44 s3p ok its showing it
21:44 s3p but im not seeing any of the technic base items
21:45 calcul0n BurningPrincess1, just select the item, the name is shown somewhere near the recipe
21:46 BurningPrincess1 calcul0n:  Thank you. I stuggled to find the itemstring  for stuff so its a big help
21:48 s3p oh boy texture erroes for technic
21:48 s3p it appeasrs as if technic base isnt working but the dependencies are
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22:13 Extex sofar I'm working on a new mech node for ITB and I was wondering how I get the box by pos and get the PlayerRef of the player within the box
22:18 sofar It stuff is pretty specific to itb- ask in the itb channel I'd say
22:20 sofar There's a few helper routines and tables, but likely you should  not use those.... they are for internal use mostly
22:20 sofar What are you making?
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22:32 Extex A block that when activated prints a message to the player
22:33 Extex E.g.
22:33 Extex <Box 1234> Welcome to this box!
22:33 Extex But only to the player that's playing
22:40 sofar Look at the skyboxe block
22:40 sofar That's per player too
22:41 BurningPrincess1 Iwonder if that could be done with a command block
22:41 sofar Itb has no cmd blocks
22:41 BurningPrincess1 What is ITB?
22:41 Extex Inside the box
22:41 sofar Its a custom game for the itb server
22:41 BurningPrincess1 Oh ok, thank you
22:42 BurningPrincess1 Puzzle server if I rember right
22:42 Extex Ya
22:42 sofar Extex: I like your idea
22:42 Extex 0_0 sofar likes my idea? XD
22:43 BurningPrincess1 Could be usful I guess. .. could be used to pirnt a hint or rules
23:09 Extex What mod is the skybox block part of?
23:14 Extex Nvm found it
23:14 Extex It's in skybox
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23:23 hanetzer I'm thinkin to look into lua a bit. Never used it before, but if I understand it correctly lua is what one uses for minetest mods/games, yes?
23:24 sfan5 yes
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23:43 Extex sofar
23:43 Extex Here's what I've got
23:44 Extex Oh wait. Wait a sec. Forgot to add the box number under brackets
23:44 hanetzer sfan5: mostly interested in perhaps contributing to mineclone2. I own 'real' minecraft but damned is it painful on the cpu :)
23:47 Extex Ok sofar here it is
23:47 Extex minetest.register_node("mech:speaker", {
23:47 Extex description = S("Speaker"),
23:47 Extex tiles = {"<Speaker Textures Here>"},
23:47 Extex place_param2 = 1,
23:47 Extex groups = {node = 1, unbreakable = 1},
23:47 rubenwardy lol
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23:48 Extex XD just got kicked
23:49 Extex sofar
23:49 Extex Afk. Ping me when you see

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