Time Nick Message 09:52 luk3yx Nah I was looking for a way to hide it. In a similar way to set_hud_flags 09:52 luk3yx .tell 09:52 luk3yx MinetestBot: tell 10:47 Markow Good afternoon (from Europe). 10:53 Markow Issue: I MT compiled from source, on Linux, back on February 6th, the following commit Minetest 5.2.0-dev-b14aa1c (Linux). The game runs well when playing in single player mode or joining another server. What doesn't work, is when I try to host my own LAN server (2 computers connected to a switch, port forwarding enabled on the host computer) from the GUI checking the box "Host Server" and clicking "Host Game". On the client computer, I'm using all the 10:53 Markow correction information (Interface IP address of host computer, port #). It doesn't connect. 10:54 Markow I sent the compiled binary file to a friend of mine who also confirmed he is unable to host a local LAN server with it. 10:54 Markow What can be going wrong? 10:55 Krock well, you need port forwarding when accessing the server from outside your LAN. Could it be that a firewall (iptables, ufw) is blocking the traffic? 10:55 Markow I flushed all rules in Iptables 10:56 Markow Everything is on Accept 10:56 Krock is the friend inside your LAN or accessing from outside? 10:56 Markow I need port forwarding on the client computer as well? 10:56 Krock no, only servers need port forwarding 10:56 Markow I have that 10:57 Markow Using 'ss', I see the host computer listed as "listening" on 30000 10:57 Markow UNCONN 10:57 Markow But the client computer simply won't connect 10:57 Markow I have a switch with both computers connected to it 10:57 Markow I'm using the same binary I compiled on both computers 10:57 Krock then the server might be listening to IPv6/v4 only 10:58 Krock or bound to an invalid IP address 10:58 Markow I ran tcpdump and I see no activity for port 30000 10:59 Markow Wouldn't it bind to my NIC INT automatically? 10:59 Krock remove the "bind_address" setting from the server's minetest.conf file 10:59 Krock ensure "ipv6_server" is not set, or set to false 10:59 Markow I'm not using a minetest.conf file though 11:00 Krock even if you're not using it, there's one Minetest will use 11:00 Markow I'm trying to host the server from the GUI 11:00 Markow Ah, so it might be set for ipv6 ? 11:00 Markow I must check then 11:00 Krock so that means the server shares the client's minetest.conf 11:00 Markow Ok, I'll look at it right now 11:00 Markow Thank you 11:00 Krock !next 11:01 MinetestBot Another satisfied customer. Next! 11:03 Markow I only have a file called minetest.conf.example in my ejm@galicia:~/mt_client/minetest directory 11:03 Markow Unless the minetest.conf is located somewhere else? 11:03 Krock ~/.minetest/ 11:04 Krock or the parent directory of the executable, if it's a RUN_IN_PLACE=1 build 11:04 Markow Nothing in ~/.minetest/ 11:05 Krock opening and closing the GUI alone will create the file somewhere 11:06 Krock also a debug.txt file 11:06 Markow There is a minetest.conf file in ~/mt_client/minetest/games/minetest_game, but it's blank 11:07 Krock that's fine. that's another level of configuration 11:07 Markow There is a debug.txt in ./minetest 11:08 Krock okay, so it'll likely read the configuration from there 11:08 Krock weird that there's no minetest.conf 11:08 Markow There is none, right 11:08 Markow None was ever created automatically 11:09 Markow Should I manually make one? 11:10 Krock yes, and add this line: "font_path = /foobar/intended/crash" 11:10 Krock if minetest crashes on startup it's the right location >:D 11:10 Markow Ok, moment... 11:19 Markow I copied the mintest.conf.example file into ~./mintest, added that line, and Minetest still starts up 11:19 Markow ~./minetest 11:19 Markow I also renamed it to minetest.conf 11:20 Markow Can the file be somewhere else? 11:20 Markow I should run a 'find' 11:22 Markow Oh man, I think it's in my home directory (/home/ejm) 11:22 Markow Why would it be there? 11:24 Markow It contains no 'bind' or ipv6 settings, only this: 11:24 Markow enable_server = true 11:24 Markow mute_sound = false 11:24 Markow port = 30000 11:27 Markow Nope, I added that "font_path" line to it and MT still starts up 11:27 Markow weird 11:27 Markow no crash 11:29 Markow Now when I start up MT, it's using that conf file in /home/ejm because the timestamp of the file changes 11:33 Krock hmm ok 11:33 Markow Sorry, I rebooted by accident 11:33 Markow lol 11:40 Markow Correction to my previous statement, it's not using a minetest.conf from /home/ejm (my home directory) 11:42 Markow 2020-03-15 12:37:57: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000. 11:42 Markow 2020-03-15 12:38:02: ACTION[Server]: Losowski [127.0.0.1] joins game. 11:42 Markow That's from debug.txt when hosting server from GUI and joining the server with the same client 11:42 Markow The other computer does not connect 11:45 Markow I did a 'find' in my entire directory hierarchy, and there is no minetest.conf being created. It's running without one? 14:13 MinetestBot 02[git] 04TumeniNodes -> 03minetest/minetest_game: xpanes: fix code style (#2618) 13b9dc758 https://git.io/Jvi9M (152020-03-15T14:12:21Z) 14:39 rubenwardy ~/.config/minetest ? 14:50 Krock rubenwardy: no, he found the right location (timestamp changes= 14:50 Krock btw: he left. 20:02 s3p i have a few questions whats the default player name the item code for technic rubber and im getting an eror with technic about the chests, i could post the error msg 20:05 sfan5 please do so 20:07 s3p error main mod wrench has unsatisfied dependencies technic chests 20:07 s3p though i have the modpack so.... 20:08 sfan5 did you make sure to enable all mods that come with technic? 20:09 Krock technic chests likely depends on pipeworks. enable that too 20:09 Krock nvm, it depends on basic_materials 20:09 Krock !mod basic_materials 20:09 MinetestBot Krock: Basic Materials [basic_materials] by VanessaE - https://forum.minetest.net/viewtopic.php?t=21000 20:17 Krock !next 20:17 MinetestBot Another satisfied customer. Next! 20:45 s3p so whats he default playname im trying to add the give command 20:46 s3p anyone? 20:47 rschulman Did the formspec replacement conversation peter out, or is it still being discussed somewhere? 20:47 Krock s3p: type something in the chat 20:47 s3p oh lol 20:48 Krock rschulman: #6527 20:48 ShadowBot https://github.com/minetest/minetest/issues/6527 -- Formspec replacement 20:53 s3p where can i find the technic item codes 20:59 s3p ok now its saying cannot give an empty item 21:00 s3p any ideas 21:01 Krock Minetest setting "tooltip_append_itemname" -> "true" 21:01 Krock /giveme item:name_whatever 21:01 rschulman Yeah, I saw that @Kronk. It hasn't seen any action in a while, so I thought I'd ask. 21:02 Krock > @ in IRC 21:02 Krock > Kronk 21:02 Krock https://ohmy.disney.com/wp-content/uploads/2014/03/Deep-Thoughts-with-Kronk-Decisions.png 21:03 s3p invalid command 21:03 Krock s3p: update Minetest to at least 5.0.1 21:03 Krock you probably have 0.4.x somewhat 21:04 s3p nope version 5.1 21:04 Krock then don't make typos. /giveme exists 21:04 s3p plus i cant find the itme to check item id anyway thats why i need give 21:04 * Krock is off. night. 21:05 Krock you'll need something like an item browser. check craftguide or unified_inventory. 21:14 s3p sorry to be a bother but how do i use unified inventory to give i tried the listed item in the give command but its giving an unknown item error 21:18 s3p is what im using 21:18 s3p "/giveme moretrees:rubber_tree_sappling 99 21:18 s3p returns the error 21:22 s3p yeah it doesnt even work on deafults 21:22 calcul0n s3p, it's moretrees:rubber_tree_sapling with only 1 p 21:23 s3p k give command is still broken though 21:23 s3p getting this thing running on raspberry pi is a nightmare 21:23 sfan5 "broken"? 21:23 sfan5 are you trying to run a client or server on the rpi? 21:23 s3p client 21:24 s3p its saying everything is an unknown item even the default:iron_pickaxe 21:24 tomraceror Maybe its not MTG 21:24 s3p plus technic still has no items thuogh i rectified the first error by adding basic matials its not in uni inventoy list 21:26 tomraceror Technic has as its second depencies pipeworks 21:30 DusXMT Another unmentioned dependency is basic_materials, https://forum.minetest.net/viewtopic.php?t=21000 21:31 DusXMT I had an issue of rubber trees not spawning because of this, and when I hacked some rubber tree sapplings into my inventory, they were "unknown item"; after inspecting the game log, it came to light that it wasn't able to find this mod 21:31 sfan5 s3p: you aren't accidentally running the "minimal" game are you? 21:33 tomraceror DusXMT you already install that one 21:33 tomraceror he* 21:33 sfan5 its saying everything is an unknown item even the default:iron_pickaxe 21:33 sfan5 also it's called default:pick_steel 21:33 s3p mines telling me iron 21:34 sfan5 it's called that yes, but that doesn't mean the internal name needs to be like that 21:34 s3p how am i suopposed to know what the mod item names are then if its not listing properly 21:34 sfan5 ok wait 21:36 sfan5 https://a.uguu.se/Mq0l6HpDwQNg_a.png you should be seeing this, it tells you the correct internal name for that item 21:40 s3p nope its only telling me the pack name 21:41 BurningPrincess1 Reminds me of when I stuggled to give myself an admin pick as I forgot it was maptools:pick_admin not maptools:admin_pick 21:42 s3p yeah but its not that easy for the wires 21:42 s3p plus im not seing any mention of quarries in pipes so im not sure if technic is in fact woking 21:43 calcul0n unified inv shows the itemstring of items in the craft guide 21:43 BurningPrincess1 calcul0n: Thank you, I neeed that 21:44 BurningPrincess1 How do I find it? 21:44 s3p ok its showing it 21:44 s3p but im not seeing any of the technic base items 21:45 calcul0n BurningPrincess1, just select the item, the name is shown somewhere near the recipe 21:46 BurningPrincess1 calcul0n: Thank you. I stuggled to find the itemstring for stuff so its a big help 21:48 s3p oh boy texture erroes for technic 21:48 s3p it appeasrs as if technic base isnt working but the dependencies are 22:13 Extex sofar I'm working on a new mech node for ITB and I was wondering how I get the box by pos and get the PlayerRef of the player within the box 22:18 sofar It stuff is pretty specific to itb- ask in the itb channel I'd say 22:20 sofar There's a few helper routines and tables, but likely you should not use those.... they are for internal use mostly 22:20 sofar What are you making? 22:32 Extex A block that when activated prints a message to the player 22:33 Extex E.g. 22:33 Extex Welcome to this box! 22:33 Extex But only to the player that's playing 22:40 sofar Look at the skyboxe block 22:40 sofar That's per player too 22:41 BurningPrincess1 Iwonder if that could be done with a command block 22:41 sofar Itb has no cmd blocks 22:41 BurningPrincess1 What is ITB? 22:41 Extex Inside the box 22:41 sofar Its a custom game for the itb server 22:41 BurningPrincess1 Oh ok, thank you 22:42 BurningPrincess1 Puzzle server if I rember right 22:42 Extex Ya 22:42 sofar Extex: I like your idea 22:42 Extex 0_0 sofar likes my idea? XD 22:43 BurningPrincess1 Could be usful I guess. .. could be used to pirnt a hint or rules 23:09 Extex What mod is the skybox block part of? 23:14 Extex Nvm found it 23:14 Extex It's in skybox 23:23 hanetzer I'm thinkin to look into lua a bit. Never used it before, but if I understand it correctly lua is what one uses for minetest mods/games, yes? 23:24 sfan5 yes 23:43 Extex sofar 23:43 Extex Here's what I've got 23:44 Extex Oh wait. Wait a sec. Forgot to add the box number under brackets 23:44 hanetzer sfan5: mostly interested in perhaps contributing to mineclone2. I own 'real' minecraft but damned is it painful on the cpu :) 23:47 Extex Ok sofar here it is 23:47 Extex minetest.register_node("mech:speaker", { 23:47 Extex description = S("Speaker"), 23:47 Extex tiles = {""}, 23:47 Extex place_param2 = 1, 23:47 Extex groups = {node = 1, unbreakable = 1}, 23:47 rubenwardy lol 23:48 Extex XD just got kicked 23:49 Extex sofar 23:49 Extex Afk. Ping me when you see