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Genshin |
Released a mod that is ready for testing if anyone is interested :) https://forum.minetest.net/viewtopic.php?f=9&t=24127 |
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19:08 |
Genshin |
Need some suggestions related to this editor X) https://forum.minetest.net/viewtopic.php?f=9&t=24125&p=366235 |
19:09 |
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19:15 |
Lone_Wolf |
Hard to fully tell what it can do from just the screenshots |
19:17 |
Genshin |
I added gifs showing what it does |
19:18 |
Genshin |
and a video explaining how it runs X) |
19:19 |
Genshin |
The editor is currently incomplete, but it does create a dungeon crawl mechanism where players have to clear out checkpoints one at a time to activate certain boss rooms that were configured and placed |
19:21 |
Lone_Wolf |
I'm more of a hands-on person I guess |
19:22 |
Genshin |
The missing bits are callouts that removes checkpoints and boss rooms, a callout where players get rewarded after clearing a dungeon level, random loot from dungeon chests whenever a dungeon group enters a dungeon level through a gate portal, and a time limit for players to clear the dungeon so others can enter and try the dungeon level. |
19:29 |
Genshin |
The neat thing about checkpoints and boss rooms is that they keep their NPCs deactivated until a player enters their zone. also prevents their NPCs from leaving their zone. if there are no players within their zone, it resets their NPCs health and status. |
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19:31 |
Genshin |
If all of their NPCs have been slained, it moves up the ladder and activates the next checkpoint while the checkpoint that was just cleared deactivates itself. |
19:41 |
Genshin |
So pretty much how to make a dungeon with the editor is first register the dungeon, second register checkpoints and boss rooms for the dungeon, and third just deploy the dungeon gate where players can teleport to the dungeon level (you can register a spawn point for the dungeon level using the editor) then deploy checkpoints and boss rooms controllers in your manually built dungeon level. |
19:44 |
Genshin |
When someone enters the dungeon through it's own gate portal, it assigns the player in the dungeon group if the player hasn't been assigned to one yet. |
19:46 |
Genshin |
And of course if someone enters a dungeon that way, it will activate the dungeon level's progression mechanism. |
19:48 |
Genshin |
Lone_Wolf: If I said too much I apologize, hopefully I explained how it currently works X) |
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19:56 |
Lone_Wolf |
Nope, I'm able to follow it. From what I'm reading this'll probably be something a use a lot. |
19:57 |
Lone_Wolf |
I guess I'd suggest adding support for https://content.minetest.net/packages/Termos/mobkit/ |
20:02 |
Genshin |
Lone_Wolf: I will work on adding compatibility for the mobkit add-on :) |
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20:07 |
Lone_Wolf |
Ok, thanks! |
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22:52 |
Genshin |
Lone_Wolf: Good news, the editor already supports mobkit X) |
22:54 |
Genshin |
As long as a mob has a defined method "type" included on the table, it will be select-able for the editor |
22:54 |
Genshin |
regardless to what mobs mod it is X) |
22:55 |
Lone_Wolf |
So something like `self.type = val`? |
22:55 |
Genshin |
that's right |
22:55 |
Lone_Wolf |
Ok, neat |
22:55 |
Genshin |
and for bosses, it must have self.type = "boss" |
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