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Genshin |
Made a video of a dungeon crawl maker addon that im working on. hope you guys like it. :) https://youtu.be/c6g6H2kLBpg |
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01:15 |
rubenwardy |
Genshin: looks really good! |
01:19 |
Genshin |
rubenwardy: Thank you, just gotta finish making a timer when players enter a dungeon X) |
01:21 |
Genshin |
The video only showcases how the dungeon's progression works. I'm glad I got it working now, took me a while to do |
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Lone_Wolf |
:hypereyes: |
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mazes_80 |
Sokomine: travelnet: default should be added to depends.txt to ensure default:glass is detected |
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10:45 |
TeeCee[m] |
Hi |
10:45 |
TeeCee[m] |
Are there known issues to Minetest on Android? |
10:45 |
TeeCee[m] |
I tried installing it and I had 2 issues: |
10:45 |
TeeCee[m] |
1. When I installed from F-Droid, the game looped when loading assets or something. It didn't even get to the main menu |
10:45 |
TeeCee[m] |
2. When I installed from Google Play, I get to the menu, but when I try to enter my name, the game doesn't get the input from keyboard. This is affecting all text-input fields... |
10:49 |
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11:18 |
rubenwardy |
Try tapping again on the text field that appears? |
11:18 |
rubenwardy |
What's the android device TeeCee[m] ? |
11:18 |
rubenwardy |
Make model os version |
11:19 |
TeeCee[m] |
OK, so I have a OnePlus 7T Pro... |
11:19 |
TeeCee[m] |
When I press the input-filed, a new white input-field appears along with the on-screen keyboard... |
11:20 |
TeeCee[m] |
I enter my text there and press Finish or whatever that button is... The white field disappears and the original input-field is still blank.. |
11:20 |
TeeCee[m] |
This is on Google Play-version of the app, which I think is older than the one on F-Droid? |
11:23 |
rubenwardy |
Hmmm |
11:23 |
rubenwardy |
Google play is on 5.0, not 5.1 |
11:24 |
rubenwardy |
Because our android build no longer works on Google play |
11:24 |
rubenwardy |
We're fixing this for 5.2 |
11:25 |
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11:27 |
TeeCee[m] |
But on the F-droid version, it won't start anymore... I have tried reinstalling, removing data and all... All it says is that the app has restarted too many times... |
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16:10 |
BigCaballito |
I'm trying to register a node that gets destroyed if it is moved e.g. by piston or movestone, how could I accomplish this? |
16:11 |
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16:11 |
BigCaballito |
without setting it as buildable_to |
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19:53 |
Astrobe |
I am confused, my swears don't wear out when I punch mobs. |
19:54 |
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19:54 |
Astrobe |
I use MobsRedo which adds wear to weapons, but when I saw it didn't work, I decided to use the more direct punch_attack_uses instead. |
19:54 |
Astrobe |
But the sword still doesn't wear out. |
19:54 |
Krock |
yes I only used swears on people that I dislike |
19:55 |
Krock |
I think you meant swords |
19:55 |
Astrobe |
When I cut grass with it, it does |
19:55 |
Astrobe |
lol, that's swords. |
19:55 |
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19:56 |
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19:56 |
Krock |
could it be that you're in creative mode? |
19:56 |
Krock |
or have the "creative" priv granted? |
19:58 |
Astrobe |
Hmm... I did a "/grantme all" at least in my test world. |
20:03 |
Astrobe |
I don't see it listed in /privs but /revoke singleplayer creative any way, still no wear. Creative mode disabled on the menu screen. |
20:04 |
Astrobe |
amage is disabled, though. |
20:04 |
Krock |
well, mob mods still need to calculate the tool wear themselves (IIRC), so maybe updating all mods should solve the problem |
20:05 |
Krock |
or yes.. try enabling amage |
20:05 |
Astrobe |
What is the use of punch_attack_uses, then? |
20:07 |
Krock |
quickly grepîng |
20:08 |
Krock |
getHitParams (punch wear) is used on players |
20:08 |
Krock |
getPunchDamage (calls getHitParams) is used on entities |
20:10 |
Astrobe |
Does it contradicts the docs that says it applies to both of them? |
20:11 |
Krock |
problem is that the wear is only calculated, not effectively used |
20:12 |
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20:13 |
Krock |
serverpackethandler pointed.type == POINTEDTHING_OBJECT |
20:13 |
Krock |
the wear is updated for all punches to objects |
20:13 |
Krock |
regardless whether it's a player or mob |
20:14 |
Krock |
please check whether you're using Minetest 5.1.0 or newer |
20:16 |
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20:17 |
Astrobe |
Oh... Wait. I think I saw something about builtin in sfan's patch... |
20:17 |
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20:17 |
Krock |
https://github.com/minetest/minetest/pull/8959 |
20:20 |
AidanLCB_ |
hi so i was wondering if its possible to create a minetest server with an aws free trial |
20:21 |
AidanLCB_ |
i want to make a minetest server without spending money since idk if anybody would even play on it or how succesfull it would be |
20:21 |
AidanLCB_ |
and my ISP won't let me on my own machine |
20:22 |
AidanLCB_ |
if anyone knows of another free vps i could use at first that you know actually works please tell me however the aws trial was the only legit one i could find |
20:23 |
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20:23 |
rubenwardy |
AidanLCB_: don't waste your money, a VPS would be cheaper |
20:23 |
rubenwardy |
minetest can't clusterise |
20:23 |
rubenwardy |
oh wait, I didn't read |
20:24 |
AidanLCB_ |
yeah lol |
20:24 |
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20:26 |
Astrobe |
Yes, 8959. But the part in Lua sets a default value (which would add to the wear added by mods then?) |
20:26 |
Astrobe |
I had some doubts cause I did a binaries-only update onces. But the change is there. |
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21:46 |
Astrobe |
Well if someone can confirm that a steel sword does wear out when htting a mob, just to make sure it is my config that's screwed in some way... |
21:58 |
LoneWolfHT |
Not wearing out for me |
22:00 |
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22:01 |
LoneWolfHT |
!tell Astrobe Steel swords don't wear out for me, same for steel pickaxes, although I see the wear bar flash in and out of existence with that. Tested on latest master and 5.1.1 |
22:01 |
MinetestBot |
LoneWolfHT: I'll pass that on when Astrobe is around |
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