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IRC log for #minetest, 2020-01-02

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All times shown according to UTC.

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01:50 chromebooksla What caused this error:
01:50 chromebooksla 2020-01-02 01:49:54: ERROR [Main]: Subgame [] could not be found.
01:51 chromebooksla My environment is x86_64
01:51 chromebooksla Debian 10
01:51 chromebooksla My minetestserver is compiled by myself
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19:50 Worldblender Since yesterday, I have made a working release of my first mod, Change Player Model [chchar]. There exist two forum posts for it, but I would like to keep only one.
19:50 Worldblender This mod that I made lets players change their character model for a different one, instead of a skin on top of the default player model. In fact, this working version is based off of skinsdb. There currently aren't any premade models for testing my mod, so I do need some help testing out my first creation.
19:53 Astrobe Message the moderator(s) of the subforum to request the deletion of the extra thread.
19:54 Astrobe If your mod is in WIP but is ready for prime-time, you can't request a move to the Mod releases subforum while you are at it.
19:55 Astrobe *can, yes you can.
20:00 Krock report your own post
20:04 Astrobe ... and your mother's too.
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21:56 galaxie Would it be possible to slow down the speed blocks fall? Like say I wanted to make a Tetris-like minigame, how might I go about that efficiently?
22:05 sfan5 code custom entities that do the desired thing
22:05 sfan5 instead of relying on the built-in falling
22:23 galaxie OK but what might be a good way to move a chunk of blocks down one space as efficiently as I can?
22:25 Astrobe In large numbers: voxel manip; small numbes: do it manually.
22:25 Astrobe If it's really a Tetris don't even bother to use entities.
22:25 Astrobe I'm no speialist, though.
22:27 Astrobe My Smoke mod might be useful to you if you go that route
22:27 Astrobe https://gitlab.com/Astrobe/minetest-smoke
22:29 galaxie Astrobe: I'll look into it, thanks.
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22:46 Worldblender Well, it turns out that my older post is in 'WIP Mods' which I cannot report my older forum post. I want to get rid of my older one because it is outdated: https://forum.minetest.net/viewtopic.php?t=22606
22:48 Worldblender And instead would like to keep my newest post. I'm not able to test all the untested features of my mod, because I have only tested it within single-player worlds.
22:49 sfan5 you want that post you just linked gone, correct?
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23:21 Worldblender Yes, I just need one.
23:23 Worldblender The next problem I face is getting some more people to test my mod. I already placed documentation within my repository detailing how to make models that work with it. I didn't make a versioned release yet because I haven't verified that some advanced features work.
23:49 galaxie I'm trying to have a completely flat world with no trees or plants or caves, etc, and my usual trick is failing when I use the MineClone2 mod. So far I've done  mg_flags = nocaves, nodungeons, light, nodecorations, biomes  but that's not sufficient. What else am I missing? It worked before.

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