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01:50 |
chromebooksla |
What caused this error: |
01:50 |
chromebooksla |
2020-01-02 01:49:54: ERROR [Main]: Subgame [] could not be found. |
01:51 |
chromebooksla |
My environment is x86_64 |
01:51 |
chromebooksla |
Debian 10 |
01:51 |
chromebooksla |
My minetestserver is compiled by myself |
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19:50 |
Worldblender |
Since yesterday, I have made a working release of my first mod, Change Player Model [chchar]. There exist two forum posts for it, but I would like to keep only one. |
19:50 |
Worldblender |
This mod that I made lets players change their character model for a different one, instead of a skin on top of the default player model. In fact, this working version is based off of skinsdb. There currently aren't any premade models for testing my mod, so I do need some help testing out my first creation. |
19:53 |
Astrobe |
Message the moderator(s) of the subforum to request the deletion of the extra thread. |
19:54 |
Astrobe |
If your mod is in WIP but is ready for prime-time, you can't request a move to the Mod releases subforum while you are at it. |
19:55 |
Astrobe |
*can, yes you can. |
20:00 |
Krock |
report your own post |
20:04 |
Astrobe |
... and your mother's too. |
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21:56 |
galaxie |
Would it be possible to slow down the speed blocks fall? Like say I wanted to make a Tetris-like minigame, how might I go about that efficiently? |
22:05 |
sfan5 |
code custom entities that do the desired thing |
22:05 |
sfan5 |
instead of relying on the built-in falling |
22:23 |
galaxie |
OK but what might be a good way to move a chunk of blocks down one space as efficiently as I can? |
22:25 |
Astrobe |
In large numbers: voxel manip; small numbes: do it manually. |
22:25 |
Astrobe |
If it's really a Tetris don't even bother to use entities. |
22:25 |
Astrobe |
I'm no speialist, though. |
22:27 |
Astrobe |
My Smoke mod might be useful to you if you go that route |
22:27 |
Astrobe |
https://gitlab.com/Astrobe/minetest-smoke |
22:29 |
galaxie |
Astrobe: I'll look into it, thanks. |
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22:46 |
Worldblender |
Well, it turns out that my older post is in 'WIP Mods' which I cannot report my older forum post. I want to get rid of my older one because it is outdated: https://forum.minetest.net/viewtopic.php?t=22606 |
22:48 |
Worldblender |
And instead would like to keep my newest post. I'm not able to test all the untested features of my mod, because I have only tested it within single-player worlds. |
22:49 |
sfan5 |
you want that post you just linked gone, correct? |
23:16 |
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23:21 |
Worldblender |
Yes, I just need one. |
23:23 |
Worldblender |
The next problem I face is getting some more people to test my mod. I already placed documentation within my repository detailing how to make models that work with it. I didn't make a versioned release yet because I haven't verified that some advanced features work. |
23:49 |
galaxie |
I'm trying to have a completely flat world with no trees or plants or caves, etc, and my usual trick is failing when I use the MineClone2 mod. So far I've done mg_flags = nocaves, nodungeons, light, nodecorations, biomes but that's not sufficient. What else am I missing? It worked before. |