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hecks |
Is there a way to suppress and replace these messages? https://a.uguu.se/8DGYN25VZdqg_donotwant.png |
04:39 |
FriendlyPerson01 |
Hello there again hecks, were you two able to get anywhere from yesterday? |
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BuckarooBanzai |
!tell hecks the join/leave message can be overwritten with a mod: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5115 |
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MinetestBot |
BuckarooBanzai: I'll pass that on when hecks is around |
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18:22 |
MinetestBot |
[git] BluebirdGreycoat -> minetest/minetest: Make core.item_place_node return position of placed node. (#7713) 80af58c https://git.io/Je5Zq (2019-12-18T18:21:24Z) |
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20:24 |
Exe_Virus |
Hello! Today's question pertains to animated meshes and how we render them. Reading through our minetest code, it looks like we do a lot of CPU processing to try to update animations. Why is this the case? (essentially, animated meshes are CPU limited, not GPU limited, the way they are currently implemeneted |
20:25 |
Exe_Virus |
The reason I ask, is I am testing with 2 animated meshes. One has 700 faces and one has 240 faces. You would expect that the number of faces would effect it, but essentially, after 15 animated enitities are spawned (regardless of number of faces) the fps starts to drop. A lot. |
20:30 |
Exe_Virus |
To go a step further, What I am asking is why do we do textureing (or skinning) CPU side and not GPU side? https://blogs.unity3d.com/2018/04/16/animation-instancing-instancing-for-skinnedmeshrenderer/ |
20:31 |
Exe_Virus |
I realize that storing animations on the GPU side increases GPU memory requirements, but perhaps that is something we can look into? |
20:33 |
Exe_Virus |
wait, this is a minetest-Dev discussion |
20:33 |
Exe_Virus |
sorry! |
20:36 |
FriendlyPerson01 |
Exe_Virus: aw it's okay there, I know you didn't mean it. :) |
20:37 |
Exe_Virus |
FriendlyPerson, are you from the US? |
20:37 |
FriendlyPerson01 |
Exe_Virus: Yes I am. |
20:37 |
Exe_Virus |
The reason I ask, is sometimes your responses are so generically kind, that I wonder if you are a bot :/ |
20:38 |
Exe_Virus |
Though, I appreciate your kindness |
20:39 |
FriendlyPerson01 |
Exe_Virus: I understand but I don't know why I am deaf and blind person so it confuses me even more. Given that English isn't my first language either. Aw thanks that means a lot to me that you appreciate my kindness. :) |
20:40 |
Exe_Virus |
Wait, blind and deaf? Why do you appreciate minetest? |
20:42 |
FriendlyPerson01 |
Exe_Virus: That is correct and because it's an interesting game to me and I feels like it's a good game to attempt to make some friends but so far to no avail. :( I am also looking to push a difference into making the game better play abilities for me and others but I am at a standstill with that too. :( |
20:44 |
Exe_Virus |
wow! I would a) Love to be a friend b) appreicate your thoughts and ideas, as no one has tackled navigation for someone like you. How do you view the real world without sight or hearing right now? |
20:48 |
FriendlyPerson01 |
Exe_Virus: Aww really? That means a lot to me that your love me as a friend and be caring of my own thoughts and ideas. I honestly have what's they calls "residual" hearing and sight so what I am able to do with the very limited i have is view contents and such zoomed in so it's appears large enough for me. |
20:49 |
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20:49 |
Exe_Virus |
Ah, I see. What kind of changes are needed for you to play a game like minetest? |
20:50 |
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20:52 |
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20:54 |
FriendlyPerson01 |
Exe_Virus: Well I need everything to actually scale up (UIs, font, etc), I was able to do this with an interesting recommendation from a random redditor of setting the game's resolution "down" but I only gotten as far as 1366x768 which did helped in most things but the font. Because the internal font size configs messes up with the UIs and the chat doesn't get affected with it at all. |
20:55 |
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20:55 |
Exe_Virus |
Okay, so you need everything to scale. I wonder if we can implement a setting that will let you view everything in large font and UI. |
20:57 |
FriendlyPerson01 |
Exe_Virus: Exactly, yesterday a totally fake friend said that maybe implementing post porcessing of the scaling may works? But don't quote me as I am not at all any ideas on how gaming works. :( |
20:59 |
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20:59 |
Exe_Virus |
Well, I found a setting to scale the GUI of the game. but it will depend on your monitor size. What is your monitor size? |
21:00 |
FriendlyPerson01 |
it's 1920x1080 and I tried that and I had issues with it beyond 1.1xish |
21:00 |
Exe_Virus |
really? I just got 1.5 to work on my 1366x760. What kind of issues? |
21:02 |
FriendlyPerson01 |
Technic upgraded chests, Inventory mod issues and so on. Like that GUI get "cuts off" or stuffs liek that. |
21:02 |
Exe_Virus |
Ah, that makes sense. I wonder if there is a way to make the Minetest game window larger than a normal screen |
21:03 |
Exe_Virus |
Then, for those moments, you could move the screen around |
21:05 |
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21:05 |
Exe_Virus |
Why not use a magnifier program? |
21:06 |
Krock |
formspecs should be scaled to the shorter edge if they can't fit |
21:06 |
Krock |
at least in 5.1.0 and newer |
21:07 |
* Krock |
is off |
21:07 |
Exe_Virus |
Oh, Friendly have you tried 5.1? |
21:07 |
FriendlyPerson01 |
Exe_Virus: I was thinking more like how the "zooming" works for down sizing resolution but making it work at default? I don't know if that even possible? It wouldn't be a good game play at all since it's not "all fit in one screen" so that why I am thinking if there any ways to still have everything fit in the same screen. I am also using the 5.1.0 game so that's shouldn't be the issue. Exe_Virus are we annoying people he |
21:07 |
FriendlyPerson01 |
move this elsewhere? |
21:08 |
Exe_Virus |
No, not at all. This channel is seldom used |
21:08 |
FriendlyPerson01 |
Exe_Virus: I just thought I saw someone quit for that reason so I gotten worried. |
21:09 |
Exe_Virus |
If they quit a chat, because someone is helping someone else, then they are in the wrong chat. That is what this is for |
21:11 |
Exe_Virus |
Well if you need the world to be "Larger" you can change the view settings. |
21:11 |
FriendlyPerson01 |
Exe_Virus: Aw thanks for assuring me that I am in a safe place here. :) I literally in a chat that some people got "opinionated" about me talking about my situations on and I was worried that that was the same here. :( |
21:11 |
Exe_Virus |
Essentially, you can change the "projection" to view less stuff in the same size screen |
21:12 |
FriendlyPerson01 |
Exe_Virus: Ahh but the UI and font would obviously be the same right? Since it's just affect the acutal in game world right? |
21:12 |
Exe_Virus |
yes |
21:13 |
Exe_Virus |
The setting is called FOV, and I would test different numbers for that (lower should be better) |
21:15 |
FriendlyPerson01 |
I see, thanks for helping me with that aspect and I would indeed give that a shot definitively. But having to saintch my eyes just to read what's people are saying or having to "deal" with messy text is not my best times of having fun. |
21:15 |
Exe_Virus |
I agree completely. Have you thought about getting a chat reader? |
21:16 |
Exe_Virus |
Because you should be able to export chat to one |
21:16 |
FriendlyPerson01 |
I wouldn't know how to do this at all on Linux Mint's Acessibly application if it even offers this. Evenif it edid I don't think it's could do that in real time... |
21:17 |
Exe_Virus |
Not what I am thinking. What I am thinking is there should be a way to do a client-size mod that exports chat to a program that can read the text |
21:18 |
Exe_Virus |
Have you also used the Hud_Scaling option? It is independent of the overall GUI |
21:18 |
FriendlyPerson01 |
Exe_Virus: Hmm... That may be possible but I don't know if that would be a chunly setup or even works for me. As this doesn't really exists in practice. |
21:18 |
FriendlyPerson01 |
Exe_Virus: Yup, it's very nice for that. |
21:19 |
Exe_Virus |
Have you played with just changing the font, and only a 1.1 GUI scaling? |
21:19 |
Exe_Virus |
(ah, chat is different font.....) |
21:20 |
FriendlyPerson01 |
Exe_Virus: and "downgrading" the resolution to 1366x768 to "make" the game zoom itself |
21:20 |
FriendlyPerson01 |
But any lower and the game won't scale in zoom anymore. |
21:20 |
rubenwardy |
consider undersampling |
21:20 |
rubenwardy |
Minetest supports lowering the rendering resolution without lowering the resolution |
21:21 |
rubenwardy |
means the world is lower res but fonts are still sharp |
21:22 |
Exe_Virus |
Lower res isn't the issue, it's size of everything correct? |
21:22 |
FriendlyPerson01 |
rubenwardy: Interesting so this is an actual in game setting? I am sorry but I don't precisely understand what that is. Exe_Virus: Yea I just did that from a "recommendation" from a random redditor for the game to zoom itself in. |
21:23 |
rubenwardy |
I haven't been reading the conversation |
21:23 |
rubenwardy |
so I don't know why you need a lower resolution |
21:23 |
rubenwardy |
but undersampling can do that without needing fullscreen and I think it also renders text nicely |
21:24 |
Exe_Virus |
Rubenwardy, Friendly has problems with vision, so we are trying to find good settings that allow largest scaled size without losing menu's off the screen edge |
21:24 |
rubenwardy |
ahh |
21:24 |
rubenwardy |
undersampling doesn't affect GUI, just the game |
21:24 |
rubenwardy |
like, the 3d |
21:24 |
Exe_Virus |
I.e. Gui and Game both need scaled as large as possible. |
21:25 |
FriendlyPerson01 |
rubenwardy: I did that so the game appeared "larger" on my 1920x1080 display. Since that caused the game to "zoom everything" in. As my kind new friend Exe_Virus mentioned. |
21:25 |
Exe_Virus |
In minetest 5.1, Krock mentioned that the menu's will not go off screen when changing GUI scale, but that is only for the main menus. How do we get this functionality applied to all menus? |
21:26 |
rubenwardy |
the main menu is just any old menu |
21:26 |
rubenwardy |
well, that's not quite true |
21:26 |
rubenwardy |
have you tried it with an in-game menu? |
21:26 |
FriendlyPerson01 |
rubenwardy: yes, would you like me to have an online ablum of these issues? |
21:27 |
rubenwardy |
ok |
21:27 |
rubenwardy |
well, I should probably butt out then and play my game |
21:27 |
Exe_Virus |
Ty for the help rubenwardy |
21:27 |
FriendlyPerson01 |
Let me find where i left them at so maybe it's helps with the context. Did I do something wrong? |
21:28 |
Exe_Virus |
No, Rubenwardy is just wanting to play a game:) |
21:29 |
FriendlyPerson01 |
Exe_Virus: Thank you very much my kind friend for helping me understand what's happening. :) |
21:31 |
FriendlyPerson01 |
I hope I did the gallery right... https://postimg.cc/gallery/3766l1ueo/ |
21:32 |
Exe_Virus |
Yes, that is the exact issues I would expect |
21:33 |
Exe_Virus |
Now, If chat was read to you out loud, and GUI didn't get scaled, would that work for you, or would you also want GUI scaled? |
21:34 |
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21:34 |
FriendlyPerson01 |
Exe_Virus: With the current resolution "tricked" setup I would say the GUI is PROBABLY "okay" it's more the font not playing nice and the chat. |
21:35 |
Exe_Virus |
You can scale the font back down a little independent of the GUI scaling |
21:35 |
Exe_Virus |
and the chat, I will have to see what I can dig up |
21:35 |
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21:36 |
FriendlyPerson01 |
Exe_Virus: I understand that i can make the font smaller and "revert" the issues but then I can't read it. :( |
21:36 |
Exe_Virus |
Okay, that is what I figured. I wonder if there is a way for the font to overrun, rather than dissappear at the edge |
21:38 |
FriendlyPerson01 |
Exe_Virus: That may works for some GUIs but i would think it could causes issues for the inventory mod and such? Due to the right side icons of items and blocks? |
21:39 |
Exe_Virus |
True. What if, when you hovered over some Text in a GUI, a pop-up occured? |
21:39 |
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21:39 |
FriendlyPerson01 |
Exe_Virus: like the items and blocks in inventories? I guess that could works. |
21:40 |
FriendlyPerson01 |
oh man, I feels so stupid now, I meant that "thing" as the tooltips |
21:40 |
FriendlyPerson01 |
:( |
21:41 |
Exe_Virus |
Also, some of your screenshots are the fully the mod's fault and not the GUI. Like some of that text should wrap, but they did it wrong |
21:42 |
FriendlyPerson01 |
Exe_Virus: Ahh I see, this may be hard to spread to modders' though as not everyone "cares" about this "stuffs". Even professionally "paid" devs can be like this to save time and efforts. :( |
21:42 |
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21:42 |
Exe_Virus |
Very True, but I'm certain there are ways to fix this. Like a scroll bar for GUI's and the all text having the ability to be hovered |
21:44 |
FriendlyPerson01 |
Exe_Virus: Exactly, do you think we have thoughts and ideas that could be put into actual practice? If so how hard would this be for people to do? Where could we find said people? Do we need anything else to be successful in this overhaul? |
21:45 |
Exe_Virus |
It's not necessarily an overhaul. And a scrollbar would be appreciated by everyone I expect, or maybe the option to drag a formspec around. |
21:45 |
Exe_Virus |
Apparently 5.2 will have a big formspec change |
21:46 |
FriendlyPerson01 |
Exe_Virus: I see and interesting but I don't know if that will helps with these situations though. I really don't know what to do, how to get help to have these things done and so on. |
21:47 |
Exe_Virus |
Well you are in the right place, It's just that Dev work is random and bursty around here. The main minetest-dev channel works on your kind of issues, but they are always swamped |
21:50 |
FriendlyPerson01 |
Exe_Virus: Gotcha, that's the exact thing I am worried about. Since it's situations that not "everyone" able or "wants" to understand in addition to the constrains on available resources (devs, etc) I don't know what's can be done considering that I am only a "gamer" and a very tiny server admin of one man show. |
21:51 |
Exe_Virus |
Well, I may be able to help you get a chat-reader going, just gotta learn what is possible with a client-side mod |
21:52 |
FriendlyPerson01 |
Exe_Virus: I appreciate you seeing if your able to do that for me, your such a kind and caring friend and that means a lot to me your willing to try to help me push through. :) |
21:57 |
FriendlyPerson01 |
Could you or someone please guide me through creating a proper nickname on the Freenode network? I don't know how to summon the "Nickserv" and all of that. I am sorry if I sound like an idiot right now, I never even known about you "supposed" to register yourself in order to keep your nick. :( |
21:59 |
Exe_Virus |
https://freenode.net/kb/answer/registration |
21:59 |
Exe_Virus |
(I have to go, Will keep working on your chat client-side mod) |
22:00 |
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22:00 |
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22:03 |
FriendlyPerson01 |
Exe_Virus: Seems good, see you later wonderful friend. :) Could someone please help me understand how to "summon" the nickserv and choose a nick so i don't accidentally bur out my password here? No the guide doesn't seems to explain on how to actually do both operations. :( |
22:04 |
Exe_Virus |
Oh, use the freenode channel. Right now you are in the #minetest channel, which is a subchannel of Freenode |
22:05 |
FriendlyPerson01 |
Exe_Virus: I don't understand how to get there, my client tells you that you have to choose a "room" and I don't know how to get "that" room. Is it literally #Freenode? |
22:06 |
Exe_Virus |
perhaps. I use HexChat |
22:06 |
Exe_Virus |
And #freenode is listed as just freenode |
22:06 |
Exe_Virus |
basically, mine is listed as @freenode |
22:06 |
Exe_Virus |
nothing else added after |
22:07 |
FriendlyPerson01 |
Exe_Virus: Ahh I see I will try. Hopefully I don't end up somewhere scary. :( |
22:08 |
FriendlyPerson01 |
Exe_Virus: I am in the channel, now what I must I do from here? |
22:09 |
Exe_Virus |
Read the link I sent you |
22:09 |
Exe_Virus |
Also, are you on linux? |
22:12 |
FriendlyPerson01 |
Exe_Virus: I am sorry but I still don't understand what i am supposed to do to 1. Get the nickserv and 2. "choose" the nick. I get the command to run for the actual registration but I am lost on the parts before that. Yes i am on Linux Mint |
22:13 |
Exe_Virus |
I believe your master nickname is already chosen. It is FriendlyPerson01 |
22:13 |
Exe_Virus |
You should be able to move right on to step 2 |
22:13 |
Exe_Virus |
After you do step 2, don't forget to verify the email address |
22:14 |
FriendlyPerson01 |
Exe_Virus: Alright but I don't wanna accidentally "spill the beans". Does Freenode offers a way to get the Nickserv privately? |
22:14 |
Exe_Virus |
the freenode channel is private, there is no one there. Watch. I'll post there, and you respond if you see anything |
22:15 |
Exe_Virus |
Actually, I can't even do that |
22:15 |
Exe_Virus |
freenode channel is only for commands. |
22:15 |
Exe_Virus |
If you can send normal chat, you are in the wrong channel |
22:15 |
Exe_Virus |
Bye! |
22:17 |
FriendlyPerson01 |
It seems to be public... As i entered "#freenode" as the "Freenode" didn't works. Can someone please helps me get to the "right one". I am at here right now https://postimg.cc/gallery/k6ymk7cg/ |
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22:31 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Convert grass footstep sounds from stereo to mono c0335e2 https://git.io/Je5lG (2019-12-18T22:31:29Z) |
22:34 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Add missing 'weather' mod documentation to minetest.conf.example d04b709 https://git.io/Je5lW (2019-12-18T22:32:09Z) |
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23:52 |
Exe_Virus |
Hey Friendly, ty for being welcoming, I think the minetest community needs more devs in general, and most of them will land here someday |
23:54 |
FriendlyPerson18 |
Exe_Virus: You are welcome and I see. I just don't know what we can do though. |
23:55 |
Exe_Virus |
Oh, well I figured out it is totally possible on linux to load a Lua library that does text to speech and use a client-side mod to redirect incoming chat to that text-to-speech reader |
23:55 |
Exe_Virus |
Similar to how Minetest-IRC mod works |
23:56 |
FriendlyPerson18 |
Exe_Virus: I see, i would be open to try something like that but I wouldn't have any ideas on how do any of that. |
23:57 |
Exe_Virus |
Also, The game is always improving, and so it will always attract new programmers. Just kinda have to keep chugging along. If you ever want to start learning how to contribute, just reach out :). I should be able to work on your chat-to-speech program |
23:58 |
Exe_Virus |
maybe have it done this weekend? idk. What I do know is it takes 1) a library called Lua-espeak 2) a client side mod that reads chat 3) conneting the two |