Time |
Nick |
Message |
00:00 |
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00:54 |
tiwake |
how do I give permissions for a person to a mod? |
00:58 |
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01:15 |
tiwake |
what is the difference between creative mode or not? |
01:16 |
nepugia |
having the creative permission i think? |
01:16 |
nepugia |
It might depend on the subgame though, since creative mode is technically implementation specific |
01:19 |
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01:20 |
tiwake |
what about a super-user like permission? |
01:20 |
tiwake |
is it just privs? |
01:26 |
nepugia |
not sure what you mean with super-user in the context of minetest |
01:27 |
nepugia |
whether you may or may not do something is generally just privs though |
01:27 |
tiwake |
right |
01:28 |
tiwake |
I didn't know if there was an all-encompassing privilege to allow someone all the possible things, without having to grant each specific thing |
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01:51 |
nepugia |
maybe /grant player all? |
01:51 |
nepugia |
That might give more than you want though :) |
01:56 |
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04:16 |
Quiark |
finally built minetest with luajit64 (under Nix) so I can actually play dreambuilder |
04:16 |
Quiark |
now I can fly around without crashes ... just have a tree appear around me sometimes |
04:21 |
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04:26 |
swift110 |
hey |
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06:24 |
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06:26 |
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06:26 |
riceandbeans |
How similar/dissimilar is minetest to minecraft? |
06:26 |
riceandbeans |
I've been playing minecraft and then checked out veloren and it's cool but very different |
06:35 |
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06:49 |
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07:01 |
Quiark |
minetest is more like a modding playground |
07:02 |
riceandbeans |
What does that mean? |
07:02 |
riceandbeans |
I'm an expert at making mud huts and dying in minecraft. |
07:04 |
Quiark |
I don't think there is a complete a polished game from start to end |
07:04 |
Quiark |
there are lots of mods, world types, etc. |
07:06 |
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07:11 |
riceandbeans |
Ah ok |
07:17 |
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07:22 |
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07:24 |
hecks |
riceandbeans: minetest_game is basically minecraft, and most of anything in minetest is tied to minetest_game |
07:24 |
hecks |
BUT on the other hand minetest is an online voxel sandbox engine, a 3D equivalent of byond if you will |
07:25 |
hecks |
and custom games are possible in it, it's just much easier to set up a mineclone |
07:34 |
riceandbeans |
hecks: Given it's C++ instead of Java like Minecraft I assume it runs much more smoothly and with less memory |
07:35 |
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07:36 |
Quiark |
is (new) minecraft still in Java? |
07:42 |
riceandbeans |
Yeah |
07:42 |
riceandbeans |
I mean I just started like a month ago and it's all Java |
07:43 |
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07:44 |
hecks |
I would not make that assumption so easily, this was quite a meme when minetest came out but the performance profile is just... different |
07:44 |
hecks |
the truth is that most of the game is in Lua, which too is a VM, though at the moment it's faster than Java |
07:45 |
hecks |
and as for the C++ parts, the heaviest bit is the mapgen and machine code helps here, but MT also doesn't have the height limit that MC does |
07:45 |
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07:46 |
hecks |
so while there's a lot more horsepower to spare, all of it is put to use anyway |
07:46 |
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07:47 |
hecks |
the REAL difference between the two is that modding in minecraft has always been a hacky afterthought |
07:47 |
hecks |
while in MT, the game is the mods, it's all supported |
07:48 |
hecks |
from what I've heard, Minecraft users have to do a lot of tedious things to achieve what we take for granted here, like modpacks and subgames |
07:49 |
hecks |
and Lua is such a nice language for this kind of thing |
07:51 |
riceandbeans |
I've never done a mod or played a mod |
07:51 |
riceandbeans |
Just vanilla minecraf |
07:51 |
hecks |
then you're in for some fun here; grab the client and hop on just about any server, and you'll see what I mean |
07:52 |
riceandbeans |
Are there hostile npcs too? |
07:52 |
hecks |
uh... usually not, this is the one thing minetest is embarrassingly bad at, and for no good reason |
07:53 |
hecks |
it's not that you can't have good mobs and NPCs in minetest, only that nobody has gotten around to doing it right |
07:53 |
riceandbeans |
It's weird |
07:53 |
hecks |
I'm coding a game from scratch and I'm not having any issues with mobs |
07:53 |
riceandbeans |
In a sense as a beginner with minecraft they can be anxiety inducing, but at the same time they're sort of hallmark points of the game that cause a small thrill when encountered |
07:53 |
riceandbeans |
At the same time, when you want to use minecraft like a zen garden and you get interrupted with them it can be annoying |
07:54 |
hecks |
My game will have a lot more of that... but that's a long way off |
07:54 |
riceandbeans |
Can you load multiple at the same time? |
07:54 |
hecks |
Multiple of what? |
07:54 |
riceandbeans |
Like if you made one NPC and I made another NPC could I load both at teh same time |
07:55 |
riceandbeans |
Like we're playing minetest and we each make a mod for a different npc and we're like man it'd be awesome if both existed in the world |
07:55 |
Quiark |
yeah lol which mob code is usable? |
07:56 |
hecks |
You can mix mods for the same subgame freely, but mobs are usually coded against some kind of framework |
07:56 |
Quiark |
I played MineClone2 and there was a bug with mob spawning .. basically it wouldn't stop creating mobs .. tons of cows and also zombies |
07:57 |
hecks |
the problem here is that the existing frameworks suck; I'm making my own but it's not compatible with minetest_game |
07:57 |
hecks |
https://a.uguu.se/ZsVtKHcKFWrT_ha.jpg |
07:57 |
hecks |
currently working to eliminate any distinction between player/monster/npc actors |
07:57 |
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08:00 |
riceandbeans |
but it's all lua? |
08:00 |
hecks |
yes, I do not modify the engine |
08:01 |
riceandbeans |
:\ I couldn't do hello world in lua |
08:01 |
hecks |
print "hello world"; |
08:01 |
pyrollo |
hecks, have a look at https://github.com/pyrollo/late for distinction elimination |
08:02 |
hecks |
pyrollo: I do not need other people's code |
08:02 |
hecks |
my thing is so incompatible with MTG it's not an option |
08:03 |
hecks |
in a sense there's already little distinction between all the actors, since it's an object oriented system... but some old hardcoding remains |
08:04 |
hecks |
a bigger problem for me now is the lack of "on unload" callbacks in MT and whatever I'll have to do to work around that |
08:04 |
hecks |
because I want to destroy NPCs and simulate them in the background when not observed |
08:06 |
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08:07 |
hecks |
but, pyrollo, are your "impacts" by any chance a component system? |
08:07 |
hecks |
we might be doing the same thing in a way |
08:08 |
pyrollo |
I developped this mod as a basis for a game but I have no time now to go further. |
08:08 |
pyrollo |
With time, I think this effect/impact system should be redevelopped in core |
08:10 |
hecks |
well I'm doing something like this instead https://a.uguu.se/BBO4xGvjwLJb_ecs.jpg |
08:10 |
pyrollo |
For your "unload" problem, you can do the same as in https://github.com/pyrollo/late/blob/fe2375f899e9ca0cfd38763fb8a02570bb25f722/effects.lua#L401 |
08:10 |
pyrollo |
store detected entities in an array and check each step that they are still loaded |
08:10 |
hecks |
...you're doing a linear search for this? |
08:11 |
hecks |
nope, I'll need something better |
08:11 |
pyrollo |
So a little hack in engine |
08:11 |
hecks |
what I figured out so far is to store known entities in mapblock-associated buckets, hashed by the mapblock's 36-bit position hash |
08:12 |
hecks |
then I have this mapblock loader/unloader thing, that detects when players and entities (or, their Locator components) move from a block to another |
08:13 |
hecks |
and that in turn is used to determine which blocks are observed by players |
08:13 |
hecks |
and so on new blocks I run a loader/spawner for the mobs... and for the old one I'll have to round up the entities in them and unload them manually |
08:14 |
pyrollo |
If a simple "unload" callback associated with entities would ease your devs, it would be better to make that change in the engine, wouldnt be ? |
08:15 |
hecks |
sure, but I don't raise my hopes for engine changes too much |
08:15 |
hecks |
and I'd rather see bugs fixed first |
08:16 |
hecks |
I only complain to the maintainers when it's absolutely necessary |
08:16 |
pyrollo |
With LATE I ended up thinking that the thing is too complicated in plain Lua and would be much better with some engine changes |
08:16 |
pyrollo |
You could propose PRs |
08:17 |
hecks |
that would take time from my own coding, and I don't exactly like the gitocracy it involves |
08:17 |
hecks |
as for LATE, the issue probably is that an ECS would've been a better fit for what you were trying to do |
08:17 |
pyrollo |
Not sure about time. Workarrounds in Lua can be very time consuming |
08:18 |
pyrollo |
ECS ? |
08:18 |
hecks |
entity-component system |
08:18 |
hecks |
pretty easy to graft onto minetest |
08:19 |
hecks |
anyway, well... you're talking to someone who wrote a math lib, a model parser/writer, and half an engine in itself on the lua side |
08:19 |
hecks |
at this point it's easier to just keep hacking around the engine than request changes |
08:25 |
Quiark |
part of programming is teamwork |
08:29 |
hecks |
https://a.uguu.se/K3x8EphDFYNB_jelly.gif |
08:29 |
hecks |
I do my part by reporting all the bugs that minetest_game never runs into |
08:30 |
hecks |
and I'd be doing more engine work if not for the fact that I hate c++ and git |
08:36 |
hecks |
okay I guess this crude unloader works for now https://a.uguu.se/LRXJTH7gy7MB_unload.gif |
08:38 |
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09:52 |
MinetestBot |
[git] kevin-nel -> minetest/minetest_game: Fix popping sound in default_grass_footstep (#2538) 00a8bd5 https://git.io/JePcI (2019-11-25T09:50:20Z) |
10:06 |
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10:08 |
Nigel |
rubenwardy: good day to you, if you have a moment free could you cast you eyes at my new symmetool mod on ContentDB so I can test the download? TIA for your time. |
10:09 |
Nigel |
^your |
10:39 |
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12:45 |
Calinou |
I just pushed More Blocks 2.0.0 (the first stable release to require Minetest 5.0.0). If your server still runs 0.4.17, you should stick to More Blocks 1.3.0 which is the last version compatible with the 0.4.x series |
12:48 |
Calinou |
I published it on ContentDB too |
12:54 |
Calinou |
I did the same for More Ores and Map Tools as well |
13:06 |
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15:01 |
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15:01 |
Miniontoby |
REGISTER Beedoo113 tobias.gaarenstroomgmail.com |
15:02 |
Miniontoby |
hello |
15:04 |
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15:06 |
rubenwardy |
Miniontoby: you just exposed your password and email. Also, that's a terrible password |
15:06 |
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15:06 |
Pseudonosaur |
Miniontoby: talk to Nickserv |
15:06 |
Miniontoby |
hello |
15:07 |
Miniontoby |
Sorry |
15:07 |
Miniontoby |
I have an other |
15:07 |
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15:07 |
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15:07 |
Miniontoby |
Is it now deleted? |
15:08 |
Pseudonosaur |
wdym |
15:08 |
Miniontoby |
Sorry for that |
15:08 |
Pseudonosaur |
I still clearly see REGISTER B3 toomgmail.com |
15:08 |
Pseudonosaur |
(astericks mine) |
15:09 |
Miniontoby |
You dont need to do that |
15:09 |
Pseudonosaur |
i hope you don't use that pw anywhere else cuz it's now probably saved in irc logs |
15:09 |
Miniontoby |
But how to get an real account |
15:09 |
Miniontoby |
a one that should stay working |
15:09 |
Pseudonosaur |
there's a freenode user called NickServ |
15:09 |
Pseudonosaur |
PM that user |
15:10 |
Miniontoby |
Yes I have done |
15:11 |
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15:16 |
Miniontoby |
Could you deleted the log of my thing please?? |
15:19 |
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15:43 |
Miniontoby |
Help me with connecting to chat.freenode.net |
15:45 |
Miniontoby |
please?? |
15:45 |
Miniontoby |
nate_1: Help me |
15:46 |
Miniontoby |
SOMEONE PLEASE HELP WITH CONNECTING AND VERIFING!!!! |
15:47 |
nepugia |
You are already on freenode |
15:47 |
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15:48 |
Miniontoby |
But not with "/connect chat.freenode.net ..." |
15:48 |
nepugia |
I am not sure what you are talking about, but you are /literally/ talking on freenode |
15:50 |
Miniontoby |
Yes but I dont have an account what will "stay". I mean when I refresh the page I dont can loggin with my password |
15:51 |
Miniontoby |
And I amnt talking on chat.freenode.net |
15:51 |
nepugia |
I have no idea what you mean with a page |
15:51 |
nepugia |
just use nickserv if you can't use SASL |
15:51 |
Miniontoby |
The webpage of this irc |
15:51 |
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15:51 |
Miniontoby |
How to use SASL |
15:52 |
nepugia |
depends on the irc client you use, look up it's documentation |
15:53 |
Miniontoby |
I have followed the instructions and tried "/connect chat.freenode.net" |
15:53 |
Miniontoby |
and that doesnt work |
15:54 |
Miniontoby |
please talk in the private chat |
15:59 |
Miniontoby |
nepugia: Please chat in the private chat with me to help me |
16:00 |
nepugia |
I already told you to look up the documentation of whatever client you use, it is different commands for each. there is no more help i can offer in this matter |
16:00 |
Miniontoby |
I have done them all I think (if the documentation is the same as the one I think you mean) |
16:01 |
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16:02 |
Miniontoby |
Please chat the documentation you say |
16:02 |
Miniontoby |
the link I mean |
16:02 |
nepugia |
Re-read my message |
16:02 |
Miniontoby |
??? |
16:03 |
Miniontoby |
Do you mean this doc: https://freenode.net/kb/answer/sasl |
16:03 |
nepugia |
I do not know! you are supposed to look it up |
16:03 |
nepugia |
I don't know what client you use, I cannot help you |
16:04 |
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16:04 |
Miniontoby |
I use Chrome |
16:04 |
Miniontoby |
and no client |
16:04 |
nepugia |
That is impossible |
16:04 |
nepugia |
Data doesn't magically fly through the air and land on irc |
16:04 |
nepugia |
there is always a client |
16:05 |
Miniontoby |
From the list of the clients that I sented no one |
16:06 |
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16:06 |
Miniontoby |
or do I need to use SASL EXTERNAL |
16:06 |
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16:09 |
Miniontoby |
I have mode +ZI |
16:11 |
mmuller |
Miniontoby: are you using the webchat.freenode.net portal? Not sure you'll be able to configure it on that, but if so you should be able to find out here: https://kiwiirc.com/ |
16:12 |
Miniontoby |
Yes I use |
16:19 |
Miniontoby |
just try |
16:19 |
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16:19 |
Miniontoby |
I does work!! |
16:20 |
mmuller |
Great :-) |
16:21 |
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16:21 |
Miniontoby |
Now I am connected from kiwiirc.com |
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19:02 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Improve client-side packet receiving 0b2f091 https://git.io/JeP2L (2019-11-25T19:00:24Z) |
19:04 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Use a safer implementation of gsub in core.chat_format_message (#9133) 4b6bff4 https://git.io/JeP2m (2019-11-25T19:03:34Z) |
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