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MinetestBot |
[git] paramat -> minetest/minetest: Caves: Fix shadowing of 'large_cave_depth' to avoid confusion 154080c https://git.io/Jeil7 (2019-11-23T01:41:27Z) |
01:41 |
MinetestBot |
[git] paramat -> minetest/minetest: Dungeons: Move duplicated y limit checks to generation function ec5f591 https://git.io/Jeil5 (2019-11-23T01:41:27Z) |
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03:38 |
cheapie |
So... any guesses as to how long Minetest (current git) will take to compile on an Athlon XP 2200+, under Linux? :) |
03:42 |
swift110 |
oh wow cheapie |
03:42 |
swift110 |
no clue |
03:43 |
* cheapie |
runs "time nice make" |
03:43 |
cheapie |
(nice so HexChat still runs okay... I mean, there's only one processor here) |
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cheapie |
50% done \o/ |
04:26 |
hecks |
over half an hour to compile? yuck |
04:31 |
cheapie |
45 minutes, 47 seconds |
04:44 |
hecks |
you don't mean to actually code on that, right? |
04:58 |
epoch |
cheapie: long time. |
04:58 |
epoch |
looking up "Athlon XP 2200+" to compare against hardware I've built minetest on... |
05:00 |
epoch |
I think it took more than an hour on this netbook I have.. |
05:00 |
epoch |
which has a: Intel(R) Atom(TM) CPU N2600 @ 1.60GHz |
05:04 |
cheapie |
Eek... I have a similar netbook, I should try that :P |
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07:53 |
Andrey01 |
Hecks, if you say it`s in the table how exactly is this key named to access? minetest.registered_entities["mod:entity"].name or .entityname? |
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ANAND |
minetest.registered_entities only contains the prototype (the table passed to `minetest.register_entity`) of an entity. |
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pretec |
Hi |
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14:05 |
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14:06 |
fruitsnack |
hello, is there a way to source additional entries into my minetest.conf? |
14:06 |
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14:06 |
fruitsnack |
I'm running a matrix bridge mod and I want to specify username and password in a separate file (since I'm hosting my server config on git) |
14:22 |
rubenwardy |
you can use --name and --password or --passwordfile on the command line |
14:23 |
rubenwardy |
other than that, no |
14:37 |
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14:54 |
tiwake |
VanessaE: poke |
15:03 |
tiwake |
VanessaE: I have the modpack you put together, but was wondering about configuration |
15:06 |
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15:18 |
jluc |
my sister installed "open AI" mod |
15:18 |
jluc |
sjhe likes the horses and elephants |
15:18 |
jluc |
but my son hates the giant giants that spawn everywhere |
15:18 |
jluc |
s/sister/daughter |
15:19 |
jluc |
why are these giant giants there ? |
15:19 |
jluc |
they look like a basic player (which is not fun) except they are giant |
15:29 |
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15:37 |
BuckarooBanzai |
fruitsnack: i need the same feature, but thats not possible right now. i think i'm going with a generated config from 2 different files (a "default" file and a password-entry file) with a shell-script that concats both into one... |
15:38 |
BuckarooBanzai |
fruitsnack: a config-overload feature would be cool: "minetest --server --config secret.conf --config minetest.conf" |
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16:33 |
Telesight |
Hello all ... |
16:33 |
Telesight |
Is it possible to enable knock back on a server? |
16:38 |
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16:40 |
BuckarooBanzai |
Telesight: afaik this is a fairly new feature and needs a new client too... :/ |
16:40 |
Telesight |
TWhat client? |
16:41 |
Telesight |
5.1.0? |
16:42 |
BuckarooBanzai |
Telesight: https://github.com/minetest/minetest/pull/8685#issuecomment-512219475 |
16:42 |
BuckarooBanzai |
Should be in 5.1.0, yes |
16:46 |
Telesight |
Ok, but how to enable that knockback? |
16:48 |
BuckarooBanzai |
I says in the PR: "Punch another player with different kinds of weapons." |
16:48 |
BuckarooBanzai |
so i guess its enabled by default... :) |
16:48 |
BuckarooBanzai |
(i haven't tested that though) |
16:49 |
fruitsnack |
BuckarooBanzai: yes, I thought about something like that too |
16:49 |
fruitsnack |
is there a way to make minetest-server read the config from stdin, rather from a file? |
16:49 |
fruitsnack |
so I wouldn't have any temp files (with password in them) lying around? |
16:50 |
BuckarooBanzai |
fruitsnack: from what i read in the code, i don't think so :/ |
16:50 |
fruitsnack |
ok shame |
16:50 |
Hawk777 |
From not having read the code at all, but crazy idea: maybe you could make the config file a named pipe? |
16:50 |
Telesight |
It is not enabled by default as far as I checked it |
16:50 |
BuckarooBanzai |
fruitsnack: i started to rewrite my mods that use passwords to read them from an additional source too (json file in the world path) thats my current work around |
16:51 |
Hawk777 |
Dunno if the code seeks while reading, which would not work. But if it reads it straight through it should work. |
16:51 |
rubenwardy |
fruitsnack: try /dev/stdin as the filename |
16:51 |
fruitsnack |
Well yes, that's the way I also considered, but not really secure, considering that I make world backups by simply compressing the world folder |
16:51 |
rubenwardy |
and then ctrl+d when you finished typing the password |
16:51 |
BuckarooBanzai |
Hawk777: named pipes have blocking issues... :( |
16:52 |
fruitsnack |
rubenwardy: no, I mean't matrix bridge mod username and password. These are specified as minetest.conf entries |
16:52 |
rubenwardy |
ahh |
16:52 |
rubenwardy |
you're out of luck then |
16:52 |
Hawk777 |
Well, config files are loaded at startup, so presumably you would create the pipe, then fork of Minetest, then fork off a process that writes into it, and once the config data is done then the pipe will EOF. No blocking issues as long as you’re not trying to do something crazy like run the whole writer first before starting the reader. |
16:52 |
rubenwardy |
it's common for API passwords to be stored in configuration files or environment variables |
16:53 |
BuckarooBanzai |
Hawk777: well that sounds if it *would* work but it sounds very hacky :D |
16:54 |
Hawk777 |
Eh, rather hacky in bash script but only because bash makes it kind of annoying to work with background process groups. If your launcher script were written in e.g. Python instead it could be quite a bit nicer. |
16:54 |
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16:55 |
Hawk777 |
But actually you could even use process substitution <http://tldp.org/LDP/abs/html/process-sub.html> to drop in the pipeline that generates the file, which would be not too ugly. |
16:56 |
BuckarooBanzai |
Hawk777: all of that just to temporary store a password/key... :X |
16:57 |
Hawk777 |
Well, one could also just put the config file in a location that isn’t included in the backup (either by explicitly excluding it, or by putting it in a separate directory and symlinking it). |
16:58 |
BuckarooBanzai |
Hawk777: i always backup the whole machine with everything, but i also don't give out the backups (yet) ... |
16:59 |
Hawk777 |
Totally depends on fruitsnack’s backup preferences and also their threat model what they want to do. |
17:00 |
Hawk777 |
Also, to quote, “I make world backups by simply compressing the world folder” ← so not the whole machine. So that should be a solution if the threat model is only against the backups, not against the machine itself’s disk image. |
17:00 |
BuckarooBanzai |
"threat model" now we are talking :) |
17:00 |
BuckarooBanzai |
symlink would work in this case... |
17:00 |
Hawk777 |
(as long as the archiver doesn’t follow them, of course) |
17:01 |
Hawk777 |
(and presumably as long as Minetest doesn’t rewrite the config file and overwrite the symlink with a real file due to a config item change) |
17:01 |
BuckarooBanzai |
Hawk777: i read about that feature (the config write-back) but i find it rather horrible.... :/ |
17:01 |
Hawk777 |
But most archivers have an exclude-files option, so that would seem more robust as it would protect against config writeback being done in the bad way. |
17:04 |
Hawk777 |
(I.e. I don’t know if the writeback would write through the symlink or replace it with a normal file, but excluding minetest.conf from the archive would be secure in either case) |
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17:46 |
logo4poo_ |
What are the basic server requirements for a small (3 players at most) server? |
17:47 |
tiwake |
is there a mod for volcanoes or is that part of the base map generation algorithms? |
17:48 |
sfan5 |
a low-end cpu, 500MB of RAM, one or two GB of disk space |
17:48 |
sfan5 |
really you can run a small server on almost any computer or embedded board (raspberry pi, ...) |
17:49 |
logo4poo_ |
Fantastic |
17:49 |
logo4poo_ |
even with mods? |
17:50 |
fruitsnack |
tiwake: https://github.com/minetest-mods/magma_conduits/ |
17:50 |
tomraceror |
maybe small ones,but no fancy one |
17:50 |
sfan5 |
^ |
17:50 |
fruitsnack |
this one adds a lot of magma related stuff, including volcanoes |
17:50 |
sfan5 |
don't think about running technic or dreambuilder with those specs |
17:52 |
tiwake |
fruitsnack: ooo shiny |
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17:53 |
logo4poo_ |
sfan5: What about the base buyvm specs? |
17:54 |
tomraceror |
do you mean Vm = vitual maschine? |
17:56 |
sfan5 |
logo4poo_: 15% of a core is quite low, the rest of the specs are fine |
17:57 |
sfan5 |
but because of cpu i'd go with at least the 2048 plan which gives you 50% of a core |
18:04 |
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18:43 |
HDMI_STECKDOSE |
Is there a way to un do things,that u have done with worldedit via a command |
18:44 |
sfan5 |
no |
18:44 |
HDMI_STECKDOSE |
OKay |
18:53 |
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19:34 |
Telesight |
How do you enable knockback on a server? |
19:37 |
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20:04 |
HDMI_STECKDOSE |
what means this Error: |
20:04 |
HDMI_STECKDOSE |
This is usually a temporary error when resolving hostnames. This is because the local server has received no feedback from the authorizing server. |
20:05 |
HDMI_STECKDOSE |
i just getting it by connecting to an assign server |
20:06 |
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20:50 |
sfan5 |
Telesight: knockback is enabled by default in 5.1.0, note that clients also need to be on 5.1.0 |
20:57 |
tacotexmex |
Anyone tried https://git.minetest.land/luk3yx/formspec_ast ? Seems sanity-improving. |
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21:11 |
Telesight |
sfan5: The knockback I found is 0.1 ;-) |
21:11 |
Telesight |
Is that the default value? |
21:12 |
sfan5 |
default? there's no default |
21:17 |
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21:19 |
Telesight |
Ok we changed the value, now we have a real knockback ;-) |
21:20 |
tiwake |
I just changed some stuff on my minetest server... can I delete certain world files or do I have to delete everything to generate a new map? |
21:21 |
Telesight |
tiwaki: If you test to create worlds, you only need to delete the map |
21:22 |
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21:22 |
tiwake |
Telesight: what file is that? |
21:23 |
tiwake |
map.sqlite? |
21:23 |
Telesight |
tyes |
21:24 |
Telesight |
Change your config settings for the generation untill you are satisfied about your world |
21:24 |
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21:24 |
Telesight |
After that:never delete the map anymore ;-) |
21:25 |
tiwake |
whats the difference between the different map generator algorithms? |
21:25 |
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21:25 |
tiwake |
like fractal and stuff |
21:26 |
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21:27 |
Telesight |
THe config settings have influence on the generator version/type |
21:29 |
tiwake |
and all I have to do to reset the map is delete the map.sqlite file? |
21:36 |
MinetestBot |
[git] Andrey2470T -> minetest/minetest_game: Add 4th item row to creative inventory. Align search, trash, page nav… 2f6d0bf https://git.io/Jei1m (2019-11-23T21:35:02Z) |
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22:30 |
Telesight |
Tiwake: Yes |
22:30 |
Telesight |
A new one will be generated |
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