Time |
Nick |
Message |
00:00 |
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Cornelia joined #minetest |
00:18 |
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sagax joined #minetest |
00:18 |
sagax |
hi all! |
00:18 |
sagax |
i have 4 version minetest |
00:18 |
sagax |
and have carts mod |
00:19 |
sagax |
but - rails - don't build. i don't know why. i read this https://wiki.minetest.net/Rail |
00:20 |
gate32[m] |
<sagax "i have 4 version minetest"> Hello. I don't know either, but my version is 5.0.1, maybe you should just update |
00:21 |
gate32[m] |
sagax: I just checked and on my version rails work just fine |
00:26 |
VanessaE |
you don't need an external mod for carts btw |
00:26 |
VanessaE |
and 5.1.0 just came out some days ago |
00:28 |
gate32[m] |
Oh, I should update then ? |
00:38 |
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Cornelia joined #minetest |
00:53 |
sagax |
thanks to all |
00:54 |
sagax |
i sad that linux not have portable version |
00:54 |
sagax |
portable minetest |
00:57 |
VanessaE |
bleh, who needs portable. :P |
00:57 |
VanessaE |
you *can* build it in run-in-place mode which is sorta-portable. |
00:58 |
VanessaE |
(as long as the OS you try to run it on has all the same libs and compatible versions thereof) |
01:02 |
VanessaE |
however, |
01:02 |
VanessaE |
https://flathub.org/apps/details/net.minetest.Minetest |
01:02 |
VanessaE |
there IS a flatpak of 5.1.0 if that helps |
01:03 |
sagax |
hm, flatpak, |
01:03 |
VanessaE |
forum topic thereof was originally posted by est31 a few years ago |
01:03 |
VanessaE |
so I'm inclined to trust it. |
01:03 |
VanessaE |
(https://forum.minetest.net/viewtopic.php?f=42&t=15336) |
01:04 |
est31 |
hello |
01:04 |
est31 |
someone called me? |
01:04 |
VanessaE |
nope. go back to sleep :) |
01:04 |
est31 |
but I don't want to :) |
01:05 |
VanessaE |
how goes it? |
01:06 |
VanessaE |
luk3yx: *poke* is your Minetest snap up to date? |
01:06 |
VanessaE |
a(https://forum.minetest.net/viewtopic.php?f=42&t=16088) |
01:06 |
luk3yx |
VanessaE: It should be |
01:06 |
VanessaE |
-a |
01:06 |
est31 |
VanessaE: doing okay I guess |
01:06 |
VanessaE |
sagax: ^ |
01:06 |
luk3yx |
And the "minetest" snap is too |
01:06 |
VanessaE |
est31: good. :) |
01:06 |
est31 |
VanessaE: how are you? |
01:07 |
VanessaE |
I'm okay |
01:07 |
Genshin |
Made some updates :D https://cdn.discordapp.com/attachments/505400711790592000/635282839696310302/Screenshot_at_2019-10-19_21-06-45.png |
01:10 |
VanessaE |
Genshin: wtf? |
01:10 |
VanessaE |
you did THAT with Minetest?! |
01:10 |
Genshin |
yep |
01:10 |
VanessaE |
nice |
01:10 |
VanessaE |
though I might suggest reducing the wield scale a bit on that sword :) |
01:23 |
GreenDimond |
cool.. its a bunch of hud images ;p |
01:32 |
cheapie |
Genshin: Wow, how many frames per hour does it run at? :P |
01:45 |
GreenDimond |
Probably 216000 |
02:01 |
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02:46 |
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02:49 |
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03:03 |
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03:05 |
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03:38 |
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04:01 |
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06:09 |
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06:09 |
Darkwar |
alright soo i tested my port forwarding and it seems like its working |
06:09 |
Darkwar |
but when i run minetest it dont want to work |
06:09 |
Darkwar |
i am using port 30001 and kept the bind_address empty |
06:10 |
Darkwar |
please help me out |
06:11 |
Darkwar |
!up 73.228.201.119 30001 |
06:11 |
MinetestBot |
73.228.201.119:30001 is up (128ms) |
06:12 |
Darkwar |
wth |
06:12 |
Darkwar |
weird |
06:14 |
Darkwar |
nvm i fixed it lol |
07:04 |
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07:18 |
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07:58 |
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08:06 |
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08:37 |
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09:02 |
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09:17 |
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09:25 |
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09:28 |
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09:47 |
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09:49 |
TGS |
Btw re portability. Minetest doesn't seem to be that hard to compile so it's pretty easy to build a portable version. At least that has been my experience. |
09:52 |
Krock |
your experience is correct |
09:53 |
Krock |
heyy est31! Launchpad is outdated and weblate kind of destroyed but otherwise everything's fine :D |
09:54 |
TGS |
I even use a version of linux that is itself very portable (Fatdog 64) which means extra portability all around! |
09:54 |
Krock |
well yeah.. static linking will make it very portable |
09:55 |
Krock |
modify the SSE requirements in CMake if you plan to play Minetest on a very old CPU, like Pentium 3 or so |
09:56 |
TGS |
Wait... does it play on hardware that old? LOL I don't have any old hardware. |
09:57 |
tomraceror |
xD |
09:57 |
nepugia |
Eh, have linking issues with minetest routinely :P |
09:59 |
Krock |
TGS: well yeah. you can play Minetest wherever any supported OS runs |
09:59 |
Krock |
you'll need a screen, though. |
10:00 |
TGS |
Hmm I should see if I can build it on the Pi 4 when I get it. |
10:00 |
Krock |
you'll get around 30 FPS on empty worlds, from what I've seen |
10:02 |
TGS |
That'd be impressive. |
10:03 |
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10:03 |
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10:03 |
est31 |
Krock: lol |
10:03 |
TGS |
I kind of wonder if anyone has tried to give Minetest infinite worlds. |
10:05 |
Krock |
TGS: https://www.youtube.com/watch?v=ztAg643gJBA infinite walkable. no borders |
10:05 |
TGS |
Well like minecraft infinite rather than true infinite lol |
10:05 |
TGS |
o.O someone has?! |
10:05 |
TGS |
lol Hmm |
10:08 |
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10:21 |
Ingar |
TGS 20-30fps on the pi4 |
10:22 |
Ingar |
more 20 than 30 though |
10:22 |
Krock |
which means 15 FPS on public server spawns |
10:23 |
TGS |
That's not terrible lol. |
10:23 |
TGS |
Given what the Pi is. |
10:24 |
Ingar |
in theory, it should run even better on 64-bit, but gfx support is still lacking on aarch64 |
10:24 |
Krock |
install the cooler tower for some additional frames |
10:24 |
Ingar |
the cooler tower does a very good job btw :) |
10:25 |
Krock |
floating point calculations matter. In Minetest that's largely float32, but I don't know about Irrlicht's internals |
10:25 |
Ingar |
mmm,, I did rebuild minetest with better optimizations, but not irrlicht |
10:26 |
TGS |
Even though there is really no point I'd love to know if anyone has actually done a "minecraft" esq infinite world version. Just for testing. |
10:26 |
Ingar |
(didn't do much) |
10:36 |
Krock |
til. MTG's new grass growth is the same as in Minecraft |
10:38 |
TGS |
Learn something new every day. |
11:01 |
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11:02 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Formspecs: Reset version number on rebuild a978278 https://git.io/JeBSq (2019-10-20T10:44:52Z) |
11:02 |
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12:13 |
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12:15 |
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12:44 |
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12:47 |
TomTom |
any idea whats the red dot in mineclone2 maps? |
12:47 |
TomTom |
https://usercontent.irccloud-cdn.com/file/eycsoAwa/image.png |
12:51 |
Krock |
that are entities with nametags |
12:51 |
Krock |
can be players or mobs |
12:51 |
Krock |
s/entities/objects/ |
12:52 |
Krock |
TomTom: you did not notice that before 5.1.0 because it was broken |
12:52 |
Krock |
but the feature was there since the addition of the minimap.. 0.4.14 I guess |
13:00 |
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13:43 |
TomTom |
thanks |
13:46 |
Krock |
!next |
13:46 |
MinetestBot |
Another satisfied customer. Next! |
13:50 |
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13:54 |
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14:01 |
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14:35 |
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14:47 |
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14:47 |
gpcf |
hello |
14:47 |
gpcf |
I got a question |
14:47 |
gpcf |
how can I make an item be placeable on water? |
14:50 |
sfan5 |
look for liquids_pointable |
14:55 |
gpcf |
thanks |
14:56 |
gpcf |
I think I will have to make changes to advtrains to get the new linetrack mod to work well |
15:01 |
Krock |
water train |
15:02 |
gpcf |
Hume2 made a boats mod |
15:02 |
gpcf |
based on advtrains |
15:07 |
Krock |
choo choo |
15:26 |
gpcf |
ok, I think I'm done with the placement |
15:32 |
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15:50 |
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16:03 |
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16:13 |
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16:14 |
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17:14 |
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17:18 |
galaxie |
Can MT support JPEG files as tiles or no? |
17:18 |
sfan5 |
yes |
17:19 |
galaxie |
I'm using gemalde mod and generateImage() keeps on throwing errors. Is there a specific dimension these should be or what? They're rectangular. |
17:20 |
sfan5 |
and what is the error? |
17:20 |
galaxie |
Could not load image while building texture; Creating dummy image |
17:20 |
sfan5 |
hm |
17:20 |
sfan5 |
well it's theoretically possible that your Irrlicht was compiled *without* support for JPEG |
17:21 |
galaxie |
OK I'm noticing something odd. The original images for gemalde are square, even if they have to fill it with transparency so it still looks rectangular. Is that how MT wants its images? Square? |
17:23 |
sfan5 |
no that's irrelevant |
17:30 |
galaxie |
sfan5: Tested. It only works with square JPEGs. |
17:30 |
sfan5 |
o.O |
17:31 |
galaxie |
Mind you this is 5.0.0 but I believe I had this exact same problem like four months ago. |
17:31 |
galaxie |
Just forgot it doesn't like rectangles haha |
17:32 |
Krock |
galaxie: if you're using OpenGL 1.4 or lower that's an issue |
17:33 |
Krock |
but I don't think that's the case here |
17:33 |
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17:35 |
Krock |
plain jpg works, 80x60px tested |
17:36 |
Krock |
^[brighten modifier works too |
17:36 |
Krock |
please ensure the file extension is "jpg" or "jpeg" (maybe case sensitive) |
17:37 |
Krock |
aha. it has to be named "jpg" |
17:39 |
galaxie |
Krock: Did that. Still doesn't like. |
17:39 |
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17:40 |
Krock |
please zip & ship the mod, or the relevant subset |
17:40 |
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17:42 |
galaxie |
Krock: Let me test other JPEGs out first.. it might be something else. |
17:43 |
Krock |
galaxie: this one worked for me. resized using gimp. https://krock-works.uk.to/u/default_flint.jpg |
17:43 |
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17:45 |
galaxie |
Krock: Strange. It works on others, square or not. Can JPEGs use TIFF image data? |
17:47 |
Krock |
forward that to the libjpeg devs |
17:47 |
Krock |
or irrlicht |
17:47 |
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17:48 |
Krock |
try&error is the fastest approach on answering this right now. |
17:49 |
galaxie |
Krock: I'll investigate more. I guess this was just a very special case. |
17:50 |
Krock |
Just don't use JPEG. It can be even larger than optimized PNGs at this scale |
17:50 |
Krock |
optipng -o7 -strip all *.png |
17:50 |
Krock |
and the GPU will read it per-pixel anyway so there's no memory opimization |
17:54 |
galaxie |
Plus no transparency. |
17:59 |
Krock |
well, until 5.1.0 you can abuse the wrong transparency calculation in the overlay calculation |
17:59 |
Krock |
s/calculation$/combining mechanism/ |
18:26 |
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