Time Nick Message 00:18 sagax hi all! 00:18 sagax i have 4 version minetest 00:18 sagax and have carts mod 00:19 sagax but - rails - don't build. i don't know why. i read this https://wiki.minetest.net/Rail 00:20 gate32[m] Hello. I don't know either, but my version is 5.0.1, maybe you should just update 00:21 gate32[m] sagax: I just checked and on my version rails work just fine 00:26 VanessaE you don't need an external mod for carts btw 00:26 VanessaE and 5.1.0 just came out some days ago 00:28 gate32[m] Oh, I should update then ? 00:53 sagax thanks to all 00:54 sagax i sad that linux not have portable version 00:54 sagax portable minetest 00:57 VanessaE bleh, who needs portable. :P 00:57 VanessaE you *can* build it in run-in-place mode which is sorta-portable. 00:58 VanessaE (as long as the OS you try to run it on has all the same libs and compatible versions thereof) 01:02 VanessaE however, 01:02 VanessaE https://flathub.org/apps/details/net.minetest.Minetest 01:02 VanessaE there IS a flatpak of 5.1.0 if that helps 01:03 sagax hm, flatpak, 01:03 VanessaE forum topic thereof was originally posted by est31 a few years ago 01:03 VanessaE so I'm inclined to trust it. 01:03 VanessaE (https://forum.minetest.net/viewtopic.php?f=42&t=15336) 01:04 est31 hello 01:04 est31 someone called me? 01:04 VanessaE nope. go back to sleep :) 01:04 est31 but I don't want to :) 01:05 VanessaE how goes it? 01:06 VanessaE luk3yx: *poke* is your Minetest snap up to date? 01:06 VanessaE a(https://forum.minetest.net/viewtopic.php?f=42&t=16088) 01:06 luk3yx VanessaE: It should be 01:06 VanessaE -a 01:06 est31 VanessaE: doing okay I guess 01:06 VanessaE sagax: ^ 01:06 luk3yx And the "minetest" snap is too 01:06 VanessaE est31: good. :) 01:06 est31 VanessaE: how are you? 01:07 VanessaE I'm okay 01:07 Genshin Made some updates :D https://cdn.discordapp.com/attachments/505400711790592000/635282839696310302/Screenshot_at_2019-10-19_21-06-45.png 01:10 VanessaE Genshin: wtf? 01:10 VanessaE you did THAT with Minetest?! 01:10 Genshin yep 01:10 VanessaE nice 01:10 VanessaE though I might suggest reducing the wield scale a bit on that sword :) 01:23 GreenDimond cool.. its a bunch of hud images ;p 01:32 cheapie Genshin: Wow, how many frames per hour does it run at? :P 01:45 GreenDimond Probably 216000 06:09 Darkwar alright soo i tested my port forwarding and it seems like its working 06:09 Darkwar but when i run minetest it dont want to work 06:09 Darkwar i am using port 30001 and kept the bind_address empty 06:10 Darkwar please help me out 06:11 Darkwar !up 73.228.201.119 30001 06:11 MinetestBot 73.228.201.119:30001 is up (128ms) 06:12 Darkwar wth 06:12 Darkwar weird 06:14 Darkwar nvm i fixed it lol 09:49 TGS Btw re portability. Minetest doesn't seem to be that hard to compile so it's pretty easy to build a portable version. At least that has been my experience. 09:52 Krock your experience is correct 09:53 Krock heyy est31! Launchpad is outdated and weblate kind of destroyed but otherwise everything's fine :D 09:54 TGS I even use a version of linux that is itself very portable (Fatdog 64) which means extra portability all around! 09:54 Krock well yeah.. static linking will make it very portable 09:55 Krock modify the SSE requirements in CMake if you plan to play Minetest on a very old CPU, like Pentium 3 or so 09:56 TGS Wait... does it play on hardware that old? LOL I don't have any old hardware. 09:57 tomraceror xD 09:57 nepugia Eh, have linking issues with minetest routinely :P 09:59 Krock TGS: well yeah. you can play Minetest wherever any supported OS runs 09:59 Krock you'll need a screen, though. 10:00 TGS Hmm I should see if I can build it on the Pi 4 when I get it. 10:00 Krock you'll get around 30 FPS on empty worlds, from what I've seen 10:02 TGS That'd be impressive. 10:03 est31 Krock: lol 10:03 TGS I kind of wonder if anyone has tried to give Minetest infinite worlds. 10:05 Krock TGS: https://www.youtube.com/watch?v=ztAg643gJBA infinite walkable. no borders 10:05 TGS Well like minecraft infinite rather than true infinite lol 10:05 TGS o.O someone has?! 10:05 TGS lol Hmm 10:21 Ingar TGS 20-30fps on the pi4 10:22 Ingar more 20 than 30 though 10:22 Krock which means 15 FPS on public server spawns 10:23 TGS That's not terrible lol. 10:23 TGS Given what the Pi is. 10:24 Ingar in theory, it should run even better on 64-bit, but gfx support is still lacking on aarch64 10:24 Krock install the cooler tower for some additional frames 10:24 Ingar the cooler tower does a very good job btw :) 10:25 Krock floating point calculations matter. In Minetest that's largely float32, but I don't know about Irrlicht's internals 10:25 Ingar mmm,, I did rebuild minetest with better optimizations, but not irrlicht 10:26 TGS Even though there is really no point I'd love to know if anyone has actually done a "minecraft" esq infinite world version. Just for testing. 10:26 Ingar (didn't do much) 10:36 Krock til. MTG's new grass growth is the same as in Minecraft 10:38 TGS Learn something new every day. 11:02 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Formspecs: Reset version number on rebuild 13a978278 https://git.io/JeBSq (152019-10-20T10:44:52Z) 12:47 TomTom any idea whats the red dot in mineclone2 maps? 12:47 TomTom https://usercontent.irccloud-cdn.com/file/eycsoAwa/image.png 12:51 Krock that are entities with nametags 12:51 Krock can be players or mobs 12:51 Krock s/entities/objects/ 12:52 Krock TomTom: you did not notice that before 5.1.0 because it was broken 12:52 Krock but the feature was there since the addition of the minimap.. 0.4.14 I guess 13:43 TomTom thanks 13:46 Krock !next 13:46 MinetestBot Another satisfied customer. Next! 14:47 gpcf hello 14:47 gpcf I got a question 14:47 gpcf how can I make an item be placeable on water? 14:50 sfan5 look for liquids_pointable 14:55 gpcf thanks 14:56 gpcf I think I will have to make changes to advtrains to get the new linetrack mod to work well 15:01 Krock water train 15:02 gpcf Hume2 made a boats mod 15:02 gpcf based on advtrains 15:07 Krock choo choo 15:26 gpcf ok, I think I'm done with the placement 17:18 galaxie Can MT support JPEG files as tiles or no? 17:18 sfan5 yes 17:19 galaxie I'm using gemalde mod and generateImage() keeps on throwing errors. Is there a specific dimension these should be or what? They're rectangular. 17:20 sfan5 and what is the error? 17:20 galaxie Could not load image while building texture; Creating dummy image 17:20 sfan5 hm 17:20 sfan5 well it's theoretically possible that your Irrlicht was compiled *without* support for JPEG 17:21 galaxie OK I'm noticing something odd. The original images for gemalde are square, even if they have to fill it with transparency so it still looks rectangular. Is that how MT wants its images? Square? 17:23 sfan5 no that's irrelevant 17:30 galaxie sfan5: Tested. It only works with square JPEGs. 17:30 sfan5 o.O 17:31 galaxie Mind you this is 5.0.0 but I believe I had this exact same problem like four months ago. 17:31 galaxie Just forgot it doesn't like rectangles haha 17:32 Krock galaxie: if you're using OpenGL 1.4 or lower that's an issue 17:33 Krock but I don't think that's the case here 17:35 Krock plain jpg works, 80x60px tested 17:36 Krock ^[brighten modifier works too 17:36 Krock please ensure the file extension is "jpg" or "jpeg" (maybe case sensitive) 17:37 Krock aha. it has to be named "jpg" 17:39 galaxie Krock: Did that. Still doesn't like. 17:40 Krock please zip & ship the mod, or the relevant subset 17:42 galaxie Krock: Let me test other JPEGs out first.. it might be something else. 17:43 Krock galaxie: this one worked for me. resized using gimp. https://krock-works.uk.to/u/default_flint.jpg 17:45 galaxie Krock: Strange. It works on others, square or not. Can JPEGs use TIFF image data? 17:47 Krock forward that to the libjpeg devs 17:47 Krock or irrlicht 17:48 Krock try&error is the fastest approach on answering this right now. 17:49 galaxie Krock: I'll investigate more. I guess this was just a very special case. 17:50 Krock Just don't use JPEG. It can be even larger than optimized PNGs at this scale 17:50 Krock optipng -o7 -strip all *.png 17:50 Krock and the GPU will read it per-pixel anyway so there's no memory opimization 17:54 galaxie Plus no transparency. 17:59 Krock well, until 5.1.0 you can abuse the wrong transparency calculation in the overlay calculation 17:59 Krock s/calculation$/combining mechanism/