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12:16 |
yvanhoe |
Hi, just a quick question: what is the status/point/intent behind these? https://github.com/minetest-game-mods |
12:16 |
yvanhoe |
https://github.com/minetest/minetest_game/ seems to be the main place for developping the minetest game content. Is there a plan to make it depend on a submodule per mod in the future? |
12:20 |
sfan5 |
there isn't |
12:20 |
sfan5 |
minetest-game-mods is provided by a third party for convenience |
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14:16 |
if_gaga0 |
hello gous, i found video on youtube https://www.youtube.com/watch?v=TrCkl58b9PI where someguy added a web browser in minetest game, my question, is a possible to add linux terminal (like xterm, roxterm, etc) in the minetest game with lua modules? if yes, in which way i'm shoud googling? |
14:17 |
Krock |
google for "how to use greenscreen" |
14:19 |
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14:19 |
Krock |
or animated textures |
14:20 |
Krock |
but those are static ofc. no stream/realtime stuff |
14:25 |
if_gaga0 |
Krock: thanks, i found some artifacts https://github.com/evrooije/minetest-cef3/ and https://forum.minetest.net/viewtopic.php?f=7&t=17003 |
14:25 |
nepugia |
if_gaga0, you probably don't want a "real" vt100 terminal |
14:25 |
nepugia |
is it possible to make a commandline like ui? likely yes |
14:25 |
nepugia |
but running weechat in minetest.... ehh |
14:25 |
nepugia |
Krock, just make a bigger screen then, one node one pixel ;) |
14:27 |
Krock |
nepugia: using color palettes you wouldn't even need to register a bunch of nodes. one could have 256 (?) different colors |
14:27 |
Krock |
at least 16 colors are possible, I know this |
14:27 |
nepugia |
oh, i ment one node one char, sawwy |
14:27 |
nepugia |
one pixel would work too |
14:27 |
nepugia |
though |
14:27 |
nepugia |
changeable texture as runtime is something i want though... :) |
14:32 |
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14:33 |
if_gaga0 |
nepugia: in my case, i really want to run "real" vt100 terminal and run some commands inside him, like "ssh host" |
14:33 |
if_gaga0 |
i can run it in docker container and share screen trough x11vnc or similiar |
14:34 |
nepugia |
so you just want to render your X11 windows inside minetest basically? |
14:34 |
if_gaga0 |
nepugia: yes, exactly |
14:36 |
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14:37 |
if_gaga0 |
nepugia: for details, i think you already watched "dockercraft" video https://www.youtube.com/watch?v=eZDlJgJf55o |
14:37 |
nepugia |
At the moment minetest certainly doesn't support that |
14:37 |
if_gaga0 |
nepugia: sad |
14:37 |
nepugia |
I don't think i watched that, but using namespaces for tiny computers in a game might be interesting |
14:37 |
nepugia |
but docker is certainly overkill for such a task |
14:38 |
rubenwardy |
Minecraft has an unfair advantage in that their mods are engine mods, whereas we use plugin mods |
14:38 |
if_gaga0 |
yep, i think the same |
14:38 |
rubenwardy |
but you could do a mod in the same way with Minetest |
14:38 |
rubenwardy |
by modifying the engine |
14:39 |
rubenwardy |
It's the reason that our mods don't break between updates - we define a stable API |
14:39 |
DS-minetest |
and claim in docs that it's unstable |
14:39 |
rubenwardy |
but making plugin mods outside of the scope of that API is impossible |
14:39 |
if_gaga0 |
rubenwardy: thanks, got it |
14:39 |
rubenwardy |
the docs don't claim that |
14:39 |
nepugia |
Eh, i have seen enough mods that broke because apis got deprecated |
14:40 |
rubenwardy |
in 5.0.0, yes |
14:40 |
rubenwardy |
a major release is major |
14:40 |
rubenwardy |
but the 6 years prior, and likely 6 years more |
14:41 |
rubenwardy |
and compared to Minecraft Java where every single release will break most mods |
14:41 |
nepugia |
I am still eagerly awaiting the set camer view angle calls getting into clientside mods... :) |
14:42 |
rubenwardy |
DS-minetest: https://rwdy.uk/LRfEY.png |
14:42 |
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14:42 |
DS-minetest |
it's weird, I thought there was something that said this |
14:43 |
rubenwardy |
the client-side scripting API is unstable |
14:43 |
rubenwardy |
but not the main API, which 99.9% of mods use |
14:43 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L9 |
14:46 |
if_gaga0 |
okay, sorry gyus, if i asked a "stupid" questions, and sry about my english, i'm totaly n00b in minecraft community |
14:47 |
nepugia |
if_gaga0, i don't think your question is stupid |
14:47 |
if_gaga0 |
maybe anoyne saw lua module for minetest that represent filysystem in minetest UI? |
14:47 |
Krock |
mods break when they use undocumented functions, or when the API was marked as deprecated for a long time (and finally removed) |
14:47 |
nepugia |
Personally i am kind of annoyed that some mods aren't possible due to lack of dynamic textures |
14:47 |
if_gaga0 |
or maybe some discussion on gitgub,forums? |
14:47 |
Krock |
github sounds like you're drowning |
14:48 |
nepugia |
you can read the fs from mods if your mod has elevated priviliges afaik |
14:48 |
Krock |
*gitgub |
14:48 |
* DS-minetest |
searched for an unstability note in older versions of lua_api.txt but couldn't find anything |
14:48 |
nepugia |
syrupthinker remotely hacked my computer before the securiy stuff :) |
14:48 |
if_gaga0 |
i mean, i ran minetest server, connect to them, and in some way, i saw hierarecly filesystem tree, like connected rooms, or similiar |
14:48 |
Krock |
DS-minetest: only the CSM API is unstable |
14:48 |
DS-minetest |
mhm |
14:49 |
if_gaga0 |
nepugia: yep, i understand this, i asked because maybe someone make research,prototype or something like that :) |
14:49 |
nepugia |
there is some wayland wm that looks like a 3d game afaik |
14:49 |
nepugia |
but i forgot it's name |
14:50 |
nepugia |
maybe implement it in opencobalt, would be the funniest remote desktop |
14:51 |
Astrobe |
OpenCobalt is still alive? |
14:51 |
if_gaga0 |
my second idea is a implement file browser (for windows) or finder (osx) to explore filesystem thorugh minetest interface |
14:52 |
nepugia |
if_gaga0, eh... you could do that, but why :) |
14:52 |
nepugia |
Astrobe, i think so |
14:53 |
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14:53 |
if_gaga0 |
nepugia: i fan of plan9/inferno filesystem ;-) they provide all entities as a file (like /proc filesystem in linux), and i want interact with that filesystem with minetest |
14:54 |
Astrobe |
Every file is a chest. |
14:54 |
nepugia |
/proc sucks :D |
14:54 |
nepugia |
i know 9p |
14:55 |
Astrobe |
Wait, did I join #suckless by mistake? |
14:56 |
if_gaga0 |
sorry of offtopic |
14:56 |
Astrobe |
yes, let other people talk :-) |
14:58 |
Krock |
!next |
14:58 |
MinetestBot |
Another satisfied customer. Next! |
14:59 |
nepugia |
Astrobe, kek |
15:12 |
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16:14 |
MinetestBot |
[git] DS-Minetest -> minetest/minetest: Fix the bgcolor formspec element (#8716) 1db3d25 https://git.io/JeYNp (2019-09-15T16:14:31Z) |
16:14 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix formspec version backup in prepends losing data 1ea9bfc https://git.io/JeYNh (2019-09-15T15:56:11Z) |
16:33 |
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17:17 |
DS-minetest |
is there a way to override an enum in c++? |
17:18 |
DS-minetest |
(to add new entries) |
17:24 |
Astrobe |
That would "break" ths switch...case statements that use that enum, so I don't think so. |
17:27 |
sfan5 |
DS-minetest: no |
17:29 |
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17:31 |
Krock |
override no, but you can add new types by casting |
17:32 |
DS-minetest |
ah |
17:32 |
DS-minetest |
but that would probably be hacky |
17:32 |
Krock |
totally |
17:33 |
Krock |
especially because you don't know what the target function does with it |
17:37 |
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17:39 |
clavi |
is it possible to run mobkit and mobs_redo at the same time? |
17:40 |
Krock |
!mod mobkit |
17:40 |
MinetestBot |
Krock: There are no results for this query :( |
17:40 |
Krock |
dunno. maybe |
17:40 |
clavi |
https://forum.minetest.net/viewtopic.php?f=9&t=22112 |
17:43 |
Krock |
I don't see any conflicts |
17:44 |
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19:48 |
kurtzmusch |
is it possible to increase lua memory? im testing mapgens and it crashes at 1gb |
19:52 |
sfan5 |
disable luajit |
19:52 |
sfan5 |
or switch to luajit gc64 |
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21:21 |
kurtzmusch |
since there are only 24 facedirs, does it mean i can use the ramaining bits of param2 to store other data? |
21:55 |
if_gaga0 |
folks, i use singleonde mapgen and will create two simple nodes, http://codepad.org/MMkX8WQ7 i saw "new player" in minetest output, but can't see any nodes in the game, where is my problem? |
22:16 |
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22:20 |
sofar |
Kurtzmusch: yes but a screwdriver may erase those bits |
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