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09:47 |
jas_ |
!server |
09:47 |
MinetestBot |
jas_: Lui-Gs Minetest-Server | minetest.gerloni.net | Clients: 0/15, 0/0 | Version: 5.0.1 / minetest | Ping: 42ms |
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jas_ |
hm, too bad the result does show their server_address, which typically points to a forum thread. |
09:48 |
jas_ |
doesn't* |
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MinetestBot |
[git] sfan5 -> minetest/minetest_game: Fix water no longer waving 888383a https://git.io/JeYwR (2019-09-14T12:30:44Z) |
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15:58 |
kurtzmusch |
to all: what about doing underwater nodes as a single per mapblock? |
15:59 |
kurtzmusch |
the solutions that uses entities is visialy good, but maybe the performance issue could be overcome by having one entity per mapblock |
16:00 |
kurtzmusch |
a guy already made a mod that merges lots of blocks into a single entity |
16:01 |
DS-minetest |
who uses entities to simulate under-water nodes |
16:01 |
DS-minetest |
? |
16:02 |
kurtzmusch |
i saw an old topic on the forums |
16:03 |
VanessaE |
minetest has special nodes for that purpose |
16:03 |
VanessaE |
"rooted plantlike" or some such |
16:03 |
VanessaE |
basically it's a block of dirt where the model rises up into the above node space. |
16:04 |
VanessaE |
MT doesn't know the upper bit is there, so it can flood it with water |
16:04 |
VanessaE |
voila, underwater plants. |
16:04 |
kurtzmusch |
what about staris and slabs? |
16:04 |
kurtzmusch |
fences |
16:04 |
DS-minetest |
they have air in them |
16:05 |
VanessaE |
yeah, those don't use the double-high trick |
16:05 |
kurtzmusch |
imagine doing all combinations |
16:05 |
kurtzmusch |
pluse no possibility for rotatio n |
16:05 |
VanessaE |
better to have a node def flag that allows the engine to fake putting water in the same space |
16:06 |
kurtzmusch |
my dog, my spelling |
16:06 |
VanessaE |
(it would have to look for adjacent water nodes though) |
16:06 |
kurtzmusch |
is this currently possible without changing the engine? |
16:07 |
VanessaE |
no |
16:08 |
VanessaE |
not without resorting to tricks similar to the rooted-plantlike thing. |
16:08 |
VanessaE |
I did something like that with mesecons' water turbine |
16:08 |
VanessaE |
the actual node is the bottom cubic part |
16:09 |
VanessaE |
the water vanes on top are part of the bottom part's model, so like rooted plantlike, the engine doesn't even know anything is in the space above, so water will go right through it |
16:09 |
kurtzmusch |
but that would require 1 node definition for every possible combination of ground+whatever is above it |
16:09 |
VanessaE |
yes exactl |
16:09 |
VanessaE |
which would be totally impractical. |
16:09 |
kurtzmusch |
also, im not sure rooted-plants can have colisions |
16:10 |
VanessaE |
idk if they're set to have, but they could if the engine didn't tend to glitch out on > 1m collision boxes |
16:10 |
kurtzmusch |
i wouldnd say impracticall because you can generate the combinations with code, but that would consume all 30k of available nodes ids |
16:10 |
VanessaE |
it would be no different from a door or refrigerator |
16:11 |
VanessaE |
consuming all available node defs is what makes it impractical. |
16:14 |
kurtzmusch |
https://forum.minetest.net/viewtopic.php?f=11&t=16485&hilit=underwater&start=50 look at the image where entityes were used |
16:16 |
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16:21 |
kurtzmusch |
combined with https://forum.minetest.net/viewtopic.php?f=11&t=20115&hilit=woolen+meshes |
16:50 |
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16:59 |
kurtzmusch |
nevermind, the entire entity would have the same light level and that would look awfull |
17:00 |
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17:43 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Formspecs: Introduce formspec_version to mods 9acd36b https://git.io/JeY65 (2019-09-14T17:43:08Z) |
17:43 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: CSM: Fix itemstack:get_meta() 'metadata' indexing error b0baa69 https://git.io/JeY6d (2019-09-14T17:42:30Z) |
17:43 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Load CSM environment after the restrictions are known 23677be https://git.io/JeY6F (2019-09-14T17:42:25Z) |
17:49 |
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MinetestBot |
[git] ClobberXD -> minetest/minetest: client.h: Add missing const's 8e42a25 https://git.io/JeYi8 (2019-09-14T18:16:55Z) |
18:17 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: LocalPlayer: Fix code-style 16d6ca3 https://git.io/JeYi4 (2019-09-14T18:16:55Z) |
18:17 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: client.cpp: Fix code-style in Client::sendPlayerPos eea082e https://git.io/JeYiB (2019-09-14T18:16:55Z) |
18:17 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Fix LocalPlayer::isDead always returning false if player is immortal e2d6445 https://git.io/JeYiR (2019-09-14T18:16:55Z) |
18:17 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Send ActiveObjects once right after Init2 81c7f0a https://git.io/JeYi0 (2019-09-14T18:16:55Z) |
18:30 |
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18:32 |
MinetestBot |
[git] An0n3m0us -> minetest/minetest_game: Add missing infotext to nodes (#2477) 1f7ea89 https://git.io/JeYii (2019-09-14T18:30:26Z) |
18:44 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Built-in formspecs: Force version 1 1de4ca1 https://git.io/JeYi7 (2019-09-14T18:42:54Z) |
18:50 |
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19:11 |
kurtzmusch |
!book |
19:11 |
MinetestBot |
kurtzmusch: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
19:12 |
kurtzmusch |
!api |
19:12 |
MinetestBot |
Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
19:13 |
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19:14 |
Krock |
!rtfm |
19:14 |
MinetestBot |
Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net. |
19:15 |
Krock |
^ sfan5 lua_api.txt is a better RTFM reference |
19:17 |
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19:17 |
DS-minetest |
+ |
19:17 |
DS-minetest |
!wiki |
19:17 |
DS-minetest |
!help |
19:17 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
19:18 |
DS-minetest |
!wik |
19:18 |
DS-minetest |
!dev |
19:18 |
DS-minetest |
¿ |
19:18 |
DS-minetest |
!wik DS-minetest |
19:18 |
MinetestBot |
No such page. |
19:19 |
DS-minetest |
ahh |
19:19 |
DS-minetest |
!dev minetest.set_node |
19:19 |
MinetestBot |
"Same as <span class="mw-geshi lua source-lua">minetest<span class="sy0">.</span>add_node</span>" - http://dev.minetest.net/minetest.set_node |
19:19 |
DS-minetest |
O_o |
19:20 |
sfan5 |
the parsing is not perfect |
19:20 |
sfan5 |
!wik Servers |
19:20 |
MinetestBot |
No such page. |
19:20 |
Krock |
!wiki Servers |
19:20 |
MinetestBot |
No such page. |
19:20 |
DS-minetest |
!dev Main_Page |
19:20 |
MinetestBot |
"Minetest is a computer game inspired by Minecraft, Infiniminer and others." - http://dev.minetest.net/Main_Page |
19:20 |
sfan5 |
yeah that's an example of it working fine |
19:20 |
DS-minetest |
!wik Main_Page |
19:20 |
MinetestBot |
"02Minetest is a sandbox construction game, created by Perttu Ahola (alias “celeron55”) in year 2010, inspired by Infiniminer, Minecraft and similar games." - http://wiki.minetest.net/Main_Page |
19:20 |
Krock |
!dev minetest.features |
19:20 |
MinetestBot |
"List of current globals" - http://dev.minetest.net/minetest.features |
19:21 |
DS-minetest |
!wiki Main_Page |
19:21 |
MinetestBot |
"02Minetest is a sandbox construction game, created by Perttu Ahola (alias “celeron55”) in year 2010, inspired by Infiniminer, Minecraft and similar games." - http://wiki.minetest.net/Main_Page |
19:21 |
DS-minetest |
the help says, it's "wik" |
19:33 |
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19:41 |
DS-minetest |
!wik minetest.features |
19:41 |
MinetestBot |
No such page. |
19:41 |
DS-minetest |
!dev minetest.features |
19:41 |
MinetestBot |
"Table containing API feature flags." - http://dev.minetest.net/minetest.features |
19:41 |
DS-minetest |
tada |
19:48 |
kurtzmusch |
!rail |
19:50 |
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20:20 |
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20:20 |
apienk |
Hello, is there a way to force HUD reload from Lua? For example, when I enable damage while in game and wish to see healthbar. |
20:25 |
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20:25 |
Krock |
changing the damage state in-game is hardly even possible pre-5.1.0-dev |
20:26 |
Krock |
you can set the armor groups to "immortal" but I don't think that will really disable all damage, or give it back |
20:27 |
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20:27 |
Krock |
apienk: here's the statbars code: https://github.com/minetest/minetest/blob/master/builtin/game/statbars.lua |
20:28 |
Krock |
"enable_damage" must be set to true (minetest.conf) and the player may not be immortal |
20:29 |
Krock |
you can trigger the player events manually by running runCallbacks(minetest.registered_playerevents, 0) |
20:30 |
apienk |
Krock: thank you |
20:30 |
Krock |
* minetest.run_callbacks |
20:30 |
Krock |
!next |
20:30 |
MinetestBot |
Another satisfied customer. Next! |
20:31 |
Krock |
the function is undocumented but the functionality is unlikely to change |
20:47 |
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21:10 |
Krock |
orly? git rebase -i HEAD~n to |
21:10 |
Krock |
+o |
21:10 |
DS-minetest |
oorly¿ |
21:11 |
DS-minetest |
orlyo¿ |
21:11 |
DS-minetest |
ah, too |
21:17 |
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22:03 |
MinetestBot |
[git] paramat -> minetest/minetest: Dungeons: Clean up parameters, improve structure variety (#8918) 23bd563 https://git.io/JeY18 (2019-09-14T22:02:07Z) |
22:14 |
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