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09:28 |
* jas_ |
holds hands together: "dear minetest, please include bindable mouse buttons in 5.1.0, i swear i'll be nice to devs from now on, please, PLEASE MINETEST WAAAHHH hhaha |
09:47 |
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09:48 |
ANAND |
lol jas_ :P |
09:48 |
jas_ |
:D |
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17:03 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Fix and improve translation strings (#2471) e4adb01 https://git.io/JeYej (2019-09-12T17:03:10Z) |
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18:18 |
pltrz |
Hey guys, new to minetest here, great project btw! I wanted to know what are some of the practical overall differences between Minetest Game (the default game) and MineClone ? I realize that MineClone is aiming to clone minecraft and Minetest Game not necessarily, but what are gonna be some of the overall differences then? |
18:23 |
VanessaE |
minetest_game is just the basics. some people have compared it to how MC used to be in its 1.0/classic days |
18:31 |
pltrz |
gotcha, thanks! |
18:46 |
Krock |
*reads* |
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21:47 |
DS-minetest |
!tell AlexYst you can use two different textures at once for a mesh by setting materials. for example mesecons insulated crossover does this. note that you then have to export as b3d, obj won't work anymore. for this use minetest's b3d exporter (https://github.com/minetest/B3DExport) |
21:47 |
MinetestBot |
DS-minetest: I'll pass that on when AlexYst is around |
21:53 |
DS-minetest |
!tell fluxflux (Context: I've seen your comments on irc about the dev wiki page about minetest.get_modpath(name).) Don't trust the wiki. It's outdated and wrong in many places. And nearly anybody can edit it. You should always check doc/lua_api.txt (say "!api" to minetestbot), that documentation is much much more reliable. Btw. I've fixed the dev wiki page about minetest.get_modpath, you might also want to |
21:53 |
MinetestBot |
DS-minetest: yeah, yeah |
21:53 |
DS-minetest |
look at the example. |
21:53 |
fluxflux |
thanks |
21:53 |
MinetestBot |
fluxflux: Sep-12 21:53 UTC <DS-minetest> (Context: I've seen your comments on irc about the dev wiki page about minetest.get_modpath(name).) Don't trust the wiki. It's outdated and wrong in many places. And nearly anybody can edit it. You should always check doc/lua_api.txt (say "!api" to minetestbot), that documentation is much much more reliable. Btw. I've fixed the dev wiki page about minetest.get_modpath, you might also wan |
21:53 |
* DS-minetest |
wonders whether the last 4 words were used by MinetestBot |
21:53 |
DS-minetest |
ah, they werent |
21:54 |
DS-minetest |
oh, you are there |
21:54 |
DS-minetest |
!api fluxflux |
21:54 |
MinetestBot |
fluxflux, someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
21:54 |
fluxflux |
yeah, i use the lua docs too |
21:55 |
fluxflux |
but one of the actual devs pointed me to that exact line some months back when i was learning things |
21:55 |
fluxflux |
but at this point, i understand when exactly get_modpath will lie to you, and when it won't |
21:55 |
fluxflux |
which isn't in the lua docs either |
22:07 |
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23:00 |
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23:39 |
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23:39 |
codic |
hi |
23:56 |
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