Time |
Nick |
Message |
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09:32 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: label[]: Fix cut-off translated text 2c9edef https://git.io/fjjHh (2019-09-07T09:15:12Z) |
09:42 |
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17:38 |
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17:39 |
kiwi_43 |
Hello ! |
17:39 |
Krock |
hi |
17:39 |
kiwi_43 |
Is possible to include the redstone as Minecraft ? |
17:39 |
kiwi_43 |
Is very cool ! |
17:40 |
kiwi_43 |
But I know you have other problems, so... |
17:40 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Move debug.txt after it grows too big (#8904) 36bfc67 https://git.io/fjjxY (2019-09-07T17:38:54Z) |
17:41 |
Hawk777 |
kiwi_43: Perhaps you want something similar but not the same, like Mesecons? |
17:42 |
Astrobe |
kiwi_43: https://forum.minetest.net/viewtopic.php?t=628 |
17:47 |
Krock |
use mesecons |
17:48 |
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17:49 |
kiwi_43 |
OK thanks. |
17:50 |
kiwi_43 |
Other question (I'm new), why is a different graphic about the Minetest's cart and the Minecraft's cart ? |
17:51 |
Krock |
because copying is illegal |
17:51 |
kiwi_43 |
Yes, but if possible to create a similar graphic ? No ? |
17:51 |
Krock |
yes it is |
17:52 |
kiwi_43 |
And finally question because I must stop annoy you, how improve the general Minetest's code, without mode, the game we play at the beginning ? |
17:53 |
Krock |
> implying being annoying |
17:53 |
Krock |
without Mods, I assume? There will be nothing without mods |
17:54 |
Krock |
vanilla minetest_game which is provided by default adds some common ores, and items |
17:55 |
Krock |
some basics to start building. but for serious games you should extend that a bit using additional mods outside minetest_game |
17:55 |
kiwi_43 |
So, when I have installed Minetest, I play with vanilla minetest_game ? |
17:55 |
Krock |
that's an option |
17:55 |
Krock |
Open & play, kinda. |
17:56 |
Krock |
np |
17:56 |
Krock |
!next |
17:56 |
MinetestBot |
Another satisfied customer. Next! |
18:08 |
Astrobe |
Looks like the "thanks" button is too close to the "close" button... |
18:08 |
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Cornelia joined #minetest |
18:16 |
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18:22 |
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nri joined #minetest |
18:26 |
Krock |
[Close & Thanks] [Thanks & Close] [Close without thanking] |
18:26 |
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18:26 |
Krock |
whereas former surely does not work as intended |
18:27 |
Krock |
"Are you sure you really want to close without thanking?" [Yes] [No] [Cancel] |
18:29 |
filpAM |
I love how you can arbitrarly change the minetest resolution, but the HUD still keeps the same scale |
18:29 |
filpAM |
*keeps unchanged |
18:29 |
filpAM |
(I'm using the linux version) |
18:29 |
Krock |
because the hud scaling has its own setting |
18:29 |
filpAM |
hm? |
18:29 |
Krock |
(Version does not matter) |
18:29 |
Krock |
hud_scale is a setting, or so |
18:29 |
Krock |
* hud_scaling |
18:30 |
filpAM |
So how do I change it to keep the same scale as the resolution |
18:30 |
Krock |
A) You can't |
18:30 |
Krock |
B) Modify C++ code |
18:31 |
filpAM |
You said there is a setting to change it |
18:32 |
Krock |
Yes, to change the scale, but it does not change the scale by changing scales |
18:33 |
Krock |
because nobody yet implemented it so that changing the scale of scale changing actually changes the scale of the HUD |
18:33 |
Krock |
scale scale |
18:34 |
Hawk777 |
I think what you’re saying is that you can change the size of HUD elements by changing the hud_scaling setting, but there’s no code to make it change automatically as resolution changes? |
18:34 |
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el joined #minetest |
18:36 |
Krock |
yes |
18:44 |
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BrandonReese joined #minetest |
18:57 |
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nri joined #minetest |
18:57 |
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nri joined #minetest |
18:57 |
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nri joined #minetest |
18:59 |
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19:28 |
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19:34 |
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19:35 |
BurningPrincess |
What was the map gen with the big montains? It started with carp- |
19:36 |
Krock |
carpathian |
19:36 |
Krock |
documented btw |
19:37 |
BurningPrincess |
Is it able to be used on the single player worlds with a 4.X client? |
19:37 |
BurningPrincess |
I did not see it in a list of map gens on my 4x client when trying to make a single player world |
19:38 |
Krock |
there's no 4.x client, and it was introduced with 0.5.0-dev |
19:38 |
Krock |
which later became 5.0.0-dev |
19:38 |
Krock |
it's time to update your client |
19:39 |
BurningPrincess |
IO don't rember my exact 4.-whatever client so I used 4.X as I did not rember |
19:39 |
BurningPrincess |
Now some time I will need to play with whatever map gens the 5.0.0 client has |
19:39 |
Krock |
I think you meant 0.4.x |
19:40 |
BurningPrincess |
Yes. Thank you |
19:40 |
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19:40 |
Krock |
5.0.0+ maps are backwards compatible, so you can use them in 0.4.x as well. just the mapgen won't be available there |
19:40 |
Krock |
for obvious reasons |
19:41 |
* BurningPrincess |
nods |
19:42 |
BurningPrincess |
I do have 5.0 but I don;t use it much as the server I play on is still 0.4.x |
19:44 |
Astrobe |
It's the server that generates the map, not the client. |
19:45 |
* BurningPrincess |
nods |
19:45 |
BurningPrincess |
I just don;'t use my 5.0 client much |
19:51 |
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19:51 |
BurningPrincess |
This 1/4th of a curcle is harder then i thought |
20:21 |
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20:32 |
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20:40 |
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21:02 |
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21:15 |
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21:38 |
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22:59 |
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