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Message |
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MinetestBot |
[git] paramat -> minetest/minetest: Various settingtypes.txt improvements (#8867) 4291961 https://git.io/fjAjJ (2019-08-28T00:39:33Z) |
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02:07 |
MinetestBot |
[git] TumeniNodes -> minetest/minetest_game: Add new TNT sounds 553b0f9 https://git.io/fjAjX (2019-08-28T02:06:23Z) |
02:19 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Spawn: Avoid spawning outside small worlds 5c3e4b1 https://git.io/fjAjH (2019-08-28T02:19:34Z) |
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15:17 |
scr267 |
What is the most appropriate way to handle recipe conflicts on a server? |
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17:33 |
BuckarooBanzai |
scr267: i solved it with de-registering and re-registering: https://github.com/pandorabox-io/pandorabox_custom/blob/master/recipes.lua |
17:33 |
BuckarooBanzai |
(in a separate mod of course) |
17:45 |
scr267 |
BuckarooBanzai, that sounds like a pretty decent solution :) |
17:45 |
scr267 |
Thanks for that! |
17:46 |
scr267 |
I didn't want to modify the mods themselves as it becomes unrealistic to maintain, especially with updates. |
17:46 |
aldum |
well, what's git for? :D |
17:46 |
BuckarooBanzai |
Yeah, me too ;/ |
17:46 |
scr267 |
aldum, I guess, but I don't have a proper setup for my mods :-/ |
17:47 |
scr267 |
the mods I use I mean |
17:47 |
BuckarooBanzai |
scr267: how are things in aurelium-land? :) |
17:50 |
scr267 |
Pretty ok I guess :) - I just don't seem to have any time these days to manage it |
17:51 |
scr267 |
And how about you, hows pandorabox doing? |
17:53 |
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17:54 |
BuckarooBanzai |
Pretty ok ingame wise, just some sporadic lag orgies now and then :) can't really pinpoint the cause yet :( |
17:55 |
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17:55 |
BuckarooBanzai |
But yeah: time is always the limiting factor... |
17:55 |
Krock |
aldum: do you need an introduction into git? |
17:56 |
BuckarooBanzai |
Krock: pretty sure that was meant to be sarcastic |
17:56 |
Krock |
then please add "/s" |
17:56 |
Krock |
sarcasm is very hard to see in text |
18:01 |
aldum |
it was more of a rethorical question, not really, and there was a smiley in there |
18:01 |
aldum |
but sorry for accidentally misleading |
18:02 |
aldum |
*not really sarcasm |
18:03 |
kurtzmusch |
i think sarcasm should be wirten in italics |
18:03 |
aldum |
or mixed caps, that's the newest with the cool kids |
18:04 |
aldum |
oddly, it is very expressive |
18:04 |
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18:05 |
Krock |
sarcasm |
18:05 |
kurtzmusch |
mixed caps is disgusting lol |
18:06 |
scr267 |
BuckarooBanzai, yep :-P |
18:07 |
kurtzmusch |
aBsOlUtElY dIsGuStAnG |
18:07 |
kurtzmusch |
and very hard to type |
18:08 |
aldum |
yes, that https://i.redd.it/8e0f9l7coi131.jpg |
18:15 |
Krock |
I have a script for that |
18:15 |
Krock |
but where is it |
18:17 |
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19:14 |
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19:15 |
embden |
Hi, is there any story mod in minetest? |
19:18 |
embden |
or something like creepers from Minecraft |
19:46 |
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20:05 |
Krock |
there are mobs, embden |
20:05 |
Krock |
!mod mobs |
20:05 |
MinetestBot |
Krock: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 |
20:05 |
Krock |
beware, this is only the API. see links in the topic for real mobs |
20:05 |
Krock |
- off - |
20:10 |
scr267 |
!mod perpetualmotionmachine |
20:10 |
MinetestBot |
scr267: There are no results for this query :( |
20:10 |
scr267 |
ah, nuts! :( |
20:11 |
scr267 |
!mod coldfusiondevice |
20:11 |
MinetestBot |
scr267: There are no results for this query :( |
20:11 |
scr267 |
Doh! |
20:11 |
aldum |
I do have a question though: where is the collision detection implemented/customised, in a mod or in the engine? |
20:12 |
scr267 |
I'm not familiar but I'd say Its 99.999% sure to be in the engine. |
20:12 |
scr267 |
Although, maybe modding allows for some customization? |
20:12 |
aldum |
the algo, surely |
20:13 |
aldum |
you can specify a hitbox though |
20:13 |
scr267 |
I could point you to the modding wiki but you've probably already seen it :-/ |
20:13 |
scr267 |
aldum, sorry I don't have the answer |
20:15 |
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20:15 |
scr267 |
But just for good measure: https://dev.minetest.net/Category:Methods |
20:17 |
aldum |
looking at the modbook now |
20:17 |
aldum |
>collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}, |
20:17 |
aldum |
well, I found that, but what does it really mena |
20:17 |
aldum |
mean |
20:18 |
scr267 |
I'm not sure but I think you are on to something |
20:18 |
scr267 |
I'm not sure what the precision point's scale is anyway |
20:18 |
rubenwardy |
that's a node box |
20:19 |
rubenwardy |
a node is a table with { x1, y1, z1, x2, y2, z2 } |
20:19 |
rubenwardy |
where co-ordinates go from -0.5 to 0.5 |
20:20 |
aldum |
thank you |
20:20 |
aldum |
still hard to picture, but it helps |
20:22 |
scr267 |
There is some neat reference to that here: https://forum.minetest.net/viewtopic.php?f=47&t=15451 |
20:22 |
scr267 |
Actually the description by qwertymine3 is helpful. |
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nri |
hi scr267 |
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21:48 |
fruitsnack |
hello, is there a way to update particlespawners for newly joined players? |
21:48 |
fruitsnack |
So they can see active spawners |
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