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IRC log for #minetest, 2019-08-28

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All times shown according to UTC.

Time Nick Message
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00:41 MinetestBot [git] paramat -> minetest/minetest: Various settingtypes.txt improvements (#8867) 4291961 https://git.io/fjAjJ (2019-08-28T00:39:33Z)
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02:07 MinetestBot [git] TumeniNodes -> minetest/minetest_game: Add new TNT sounds 553b0f9 https://git.io/fjAjX (2019-08-28T02:06:23Z)
02:19 MinetestBot [git] paramat -> minetest/minetest_game: Spawn: Avoid spawning outside small worlds 5c3e4b1 https://git.io/fjAjH (2019-08-28T02:19:34Z)
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15:17 scr267 What is the most appropriate way to handle recipe conflicts on a server?
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17:33 BuckarooBanzai scr267: i solved it with de-registering and re-registering: https://github.com/pandorabox-io/pandorabox_custom/blob/master/recipes.lua
17:33 BuckarooBanzai (in  a separate mod of course)
17:45 scr267 BuckarooBanzai, that sounds like a pretty decent solution :)
17:45 scr267 Thanks for that!
17:46 scr267 I didn't want to modify the mods themselves as it becomes unrealistic to maintain, especially with updates.
17:46 aldum well, what's git for? :D
17:46 BuckarooBanzai Yeah, me too ;/
17:46 scr267 aldum, I guess, but I don't have a proper setup for my mods  :-/
17:47 scr267 the mods I use I mean
17:47 BuckarooBanzai scr267: how are things in aurelium-land? :)
17:50 scr267 Pretty ok I guess :)   - I just don't seem to have any time these days to manage it
17:51 scr267 And how about you, hows pandorabox doing?
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17:54 BuckarooBanzai Pretty ok ingame wise, just some sporadic lag orgies now and then :) can't really pinpoint the cause yet :(
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17:55 BuckarooBanzai But yeah: time is always the limiting factor...
17:55 Krock aldum: do you need an introduction into git?
17:56 BuckarooBanzai Krock: pretty sure that was meant to be sarcastic
17:56 Krock then please add "/s"
17:56 Krock sarcasm is very hard to see in text
18:01 aldum it was more of a rethorical question, not really, and there was a smiley in there
18:01 aldum but sorry for accidentally misleading
18:02 aldum *not really sarcasm
18:03 kurtzmusch i think sarcasm should be wirten in italics
18:03 aldum or mixed caps, that's the newest with the cool kids
18:04 aldum oddly, it is very expressive
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18:05 Krock sarcasm
18:05 kurtzmusch mixed caps is disgusting lol
18:06 scr267 BuckarooBanzai, yep :-P
18:07 kurtzmusch aBsOlUtElY dIsGuStAnG
18:07 kurtzmusch and very hard to type
18:08 aldum yes, that https://i.redd.it/8e0f9l7coi131.jpg
18:15 Krock I have a script for that
18:15 Krock but where is it
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19:15 embden Hi, is there any story mod in minetest?
19:18 embden or something like creepers from Minecraft
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20:05 Krock there are mobs, embden
20:05 Krock !mod mobs
20:05 MinetestBot Krock: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917
20:05 Krock beware, this is only the API. see links in the topic for real mobs
20:05 Krock - off -
20:10 scr267 !mod perpetualmotionmachine
20:10 MinetestBot scr267: There are no results for this query :(
20:10 scr267 ah, nuts! :(
20:11 scr267 !mod coldfusiondevice
20:11 MinetestBot scr267: There are no results for this query :(
20:11 scr267 Doh!
20:11 aldum I do have a question though: where is the collision detection implemented/customised, in a mod or in the engine?
20:12 scr267 I'm not familiar but I'd say Its 99.999% sure to be in the engine.
20:12 scr267 Although, maybe modding allows for some customization?
20:12 aldum the algo, surely
20:13 aldum you can specify a hitbox though
20:13 scr267 I could point you to the modding wiki but you've probably already seen it :-/
20:13 scr267 aldum, sorry I don't have the answer
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20:15 scr267 But just for good measure: https://dev.minetest.net/Category:Methods
20:17 aldum looking at the modbook now
20:17 aldum >collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
20:17 aldum well, I found that, but what does it really mena
20:17 aldum mean
20:18 scr267 I'm not sure but I think you are on to something
20:18 scr267 I'm not sure what the precision point's scale is anyway
20:18 rubenwardy that's a node box
20:19 rubenwardy a node is a table with   {   x1, y1, z1,      x2, y2, z2  }
20:19 rubenwardy where co-ordinates go from -0.5 to 0.5
20:20 aldum thank you
20:20 aldum still hard to picture, but it helps
20:22 scr267 There is some neat reference to that here: https://forum.minetest.net/viewtopic.php?f=47&t=15451
20:22 scr267 Actually the description by qwertymine3 is helpful.
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21:17 nri hi scr267
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21:48 fruitsnack hello, is there a way to update particlespawners for newly joined players?
21:48 fruitsnack So they can see active spawners
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