Time |
Nick |
Message |
01:15 |
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02:06 |
scr267 |
sfan5, sure thing, Ill give that a try |
02:12 |
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10:23 |
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10:35 |
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10:41 |
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11:26 |
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11:50 |
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12:15 |
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13:01 |
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13:14 |
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13:17 |
jas_ |
!server |
13:17 |
MinetestBot |
jas_: UGX Realms | ugxaero.dynu.net:33151 | Clients: 6/30, 4/9 | Version: 0.4.16 / UGXrealms | Ping: 120ms |
13:17 |
jas_ |
nice |
13:17 |
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13:33 |
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13:49 |
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13:54 |
robdrake |
what is the difference between minetest.net and minetest.org |
13:59 |
scr267 |
minetest.net is official |
13:59 |
robdrake |
thank you, was just curious |
14:00 |
scr267 |
np |
14:05 |
BuckarooBanzai |
!next |
14:05 |
MinetestBot |
Another satisfied customer. Next! |
14:05 |
* BuckarooBanzai |
loves that bot :D |
14:06 |
scr267 |
T'is a nice bot |
14:07 |
scr267 |
You should put a stables button in here. "That was easy!" |
14:07 |
scr267 |
XD |
14:17 |
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14:25 |
fruitsnack |
Well, a bit more to that, minetest.org is run by somebody who had a fight with the developers, his site is malicious in general and I suggest never visiting it again |
14:25 |
fruitsnack |
He's known to have copied the forums from official site, distributing minetest binaries with malware, etc |
14:31 |
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14:37 |
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14:48 |
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14:48 |
harrisonpartch |
who wants voxel raytracing? |
14:49 |
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14:49 |
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14:52 |
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14:58 |
harrisonpartch |
i decided to copy the Minetest user interface as much as possible |
15:05 |
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15:14 |
scr267 |
sfan5, just wondering if there are supposed to be indexes on any of the columns |
15:16 |
sfan5 |
the primary key columns get an index automatically created for them |
15:17 |
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15:18 |
sfan5 |
(by the mysql server, not by the minetest code) |
15:18 |
scr267 |
Yeah I saw that the primary keys on x,y,z |
15:18 |
scr267 |
oki doke, thanks |
15:19 |
scr267 |
I think I got it working, but I'm just testing it out... I'll report back soon. |
15:19 |
sfan5 |
cool |
15:23 |
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15:34 |
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15:52 |
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16:15 |
scr267 |
sfan5, looks like everything is working really well... I'm just testing to see if there is any obvious performance difference... |
16:15 |
scr267 |
the table was created with innodb, so I wonder if myisam might have slightly better performance... not supposed to be a huge difference anymore, but it depends on the situation |
16:16 |
catspar |
hay scr |
16:16 |
scr267 |
hi catspar |
16:26 |
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16:37 |
nri |
hi scr267 |
16:37 |
scr267 |
Hi nri |
16:37 |
nri |
how are you? |
16:38 |
scr267 |
not bad, you? |
16:38 |
nri |
im pretty good ;) |
16:54 |
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16:56 |
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17:11 |
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17:33 |
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17:37 |
cimbakahn |
Has anyone seen Sokomine? |
17:38 |
cimbakahn |
Where are the inhabitants of mg_villages? |
17:39 |
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17:45 |
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17:47 |
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17:50 |
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17:52 |
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17:57 |
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18:04 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Remove unused function in ReliablePacketBuffer 13b22e2 https://git.io/fjdXy (2019-08-16T18:03:53Z) |
18:04 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Minor refactor of IncomingSplitBuffer 428a4c8 https://git.io/fjdXS (2019-08-16T18:03:53Z) |
18:04 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Drop m_list_size from ReliablePacketBuffer fc2f55d https://git.io/fjdX9 (2019-08-16T18:03:53Z) |
18:21 |
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18:28 |
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18:38 |
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18:44 |
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18:48 |
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19:01 |
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19:10 |
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19:31 |
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19:39 |
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19:40 |
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19:45 |
cimbakahn |
Has anyone seen Sokomine? |
19:45 |
cimbakahn |
Where are the inhabitants of mg_villages? |
19:49 |
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Krock joined #minetest |
20:01 |
scr267 |
sfan5, so far everything works pretty well... It looks like innodb mysql performance is fairly comparable to postgresql but I haven't done any 'real' benchmarks, so I'm just going by what it feels like. |
20:01 |
scr267 |
But functionality-wise, everything is working perfectly. |
20:01 |
scr267 |
Only thing missing is the player's database |
20:06 |
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20:13 |
lllI1I |
minetest.register_item(":", { ... }) overrides the empty hand right? or at least is supposed to? |
20:13 |
sfan5 |
yes |
20:14 |
Edgy1 |
oh hi there cimbakahn |
20:14 |
lllI1I |
it seems to be affecting it at all times |
20:14 |
lllI1I |
I want the player to be able to dig stone by hand, but only if the hand is empty |
20:15 |
lllI1I |
holding a torch/shovel/etc still allows the player to dig |
20:15 |
cimbakahn |
Edgy1: Hello!\ |
20:16 |
sfan5 |
well the client picks whichever tool works and has the lowest digtime |
20:16 |
Edgy1 |
cimbakahn, how's it been |
20:16 |
sfan5 |
it would stupid if you couldn't dig leaves because you're holding a pickaxe which only digs stone |
20:16 |
cimbakahn |
Edgy1: Ok. |
20:17 |
lllI1I |
I'm seeing the opposite kind of absurd though at the moment |
20:17 |
lllI1I |
have claws built for digging that still work in spite of them being full |
20:18 |
lllI1I |
actually isn't there an other interface for this |
20:18 |
lllI1I |
the "hand" inventory list? or am I misunderstanding that one |
20:19 |
sfan5 |
you could replace the hand item with one that digs stone only if the player is not holding anything |
20:20 |
lllI1I |
I'll figure it out |
20:22 |
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20:28 |
lllI1I |
interesting |
20:29 |
lllI1I |
I did inv:add_item("hand", "default:pick_mese") |
20:30 |
lllI1I |
and as soon as I dig a node empty-handed a mese pickaxe is added to my main inventory with 1 use on it |
20:30 |
lllI1I |
so I'll need a special item that doesn't take wear |
20:31 |
lllI1I |
or otherwise have metadata that updates I'm sure |
20:41 |
lllI1I |
minetest.register_item is undocumented in lua_api.txt |
20:48 |
Krock |
sorry what |
20:49 |
Krock |
L6132 |
20:49 |
Krock |
okay, only nodes, craftitems and tools are included there |
20:50 |
Krock |
well, all those functions finally call minetest.register_item |
20:50 |
Krock |
maybe it's not exposed because it might just be confusing when registering stuff with that |
20:50 |
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20:56 |
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20:59 |
cimbakahn |
Has anyone seen Sokomine? |
20:59 |
cimbakahn |
Where are the inhabitants of mg_villages? |
21:00 |
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21:35 |
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21:43 |
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22:23 |
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22:24 |
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22:34 |
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22:36 |
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22:43 |
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23:01 |
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23:19 |
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23:32 |
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23:49 |
cimbakahn |
Has anyone seen Sokomine? |
23:49 |
cimbakahn |
Where are the inhabitants of mg_villages? |
23:52 |
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23:52 |
sfan5 |
asking the same questions every three hours will not get you an answer any faster |
23:57 |
swift110 |
hey all |
23:57 |
swift110 |
lol sfan5 |