Time Nick Message 02:06 scr267 sfan5, sure thing, Ill give that a try 13:17 jas_ !server 13:17 MinetestBot jas_: UGX Realms | ugxaero.dynu.net:33151 | Clients: 6/30, 4/9 | Version: 0.4.16 / UGXrealms | Ping: 120ms 13:17 jas_ nice 13:54 robdrake what is the difference between minetest.net and minetest.org 13:59 scr267 minetest.net is official 13:59 robdrake thank you, was just curious 14:00 scr267 np 14:05 BuckarooBanzai !next 14:05 MinetestBot Another satisfied customer. Next! 14:05 * BuckarooBanzai loves that bot :D 14:06 scr267 T'is a nice bot 14:07 scr267 You should put a stables button in here. "That was easy!" 14:07 scr267 XD 14:25 fruitsnack Well, a bit more to that, minetest.org is run by somebody who had a fight with the developers, his site is malicious in general and I suggest never visiting it again 14:25 fruitsnack He's known to have copied the forums from official site, distributing minetest binaries with malware, etc 14:48 harrisonpartch who wants voxel raytracing? 14:58 harrisonpartch i decided to copy the Minetest user interface as much as possible 15:14 scr267 sfan5, just wondering if there are supposed to be indexes on any of the columns 15:16 sfan5 the primary key columns get an index automatically created for them 15:18 sfan5 (by the mysql server, not by the minetest code) 15:18 scr267 Yeah I saw that the primary keys on x,y,z 15:18 scr267 oki doke, thanks 15:19 scr267 I think I got it working, but I'm just testing it out... I'll report back soon. 15:19 sfan5 cool 16:15 scr267 sfan5, looks like everything is working really well... I'm just testing to see if there is any obvious performance difference... 16:15 scr267 the table was created with innodb, so I wonder if myisam might have slightly better performance... not supposed to be a huge difference anymore, but it depends on the situation 16:16 catspar hay scr 16:16 scr267 hi catspar 16:37 nri hi scr267 16:37 scr267 Hi nri 16:37 nri how are you? 16:38 scr267 not bad, you? 16:38 nri im pretty good ;) 17:37 cimbakahn Has anyone seen Sokomine? 17:38 cimbakahn Where are the inhabitants of mg_villages? 18:04 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Remove unused function in ReliablePacketBuffer 1313b22e2 https://git.io/fjdXy (152019-08-16T18:03:53Z) 18:04 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Minor refactor of IncomingSplitBuffer 13428a4c8 https://git.io/fjdXS (152019-08-16T18:03:53Z) 18:04 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Drop m_list_size from ReliablePacketBuffer 13fc2f55d https://git.io/fjdX9 (152019-08-16T18:03:53Z) 19:45 cimbakahn Has anyone seen Sokomine? 19:45 cimbakahn Where are the inhabitants of mg_villages? 20:01 scr267 sfan5, so far everything works pretty well... It looks like innodb mysql performance is fairly comparable to postgresql but I haven't done any 'real' benchmarks, so I'm just going by what it feels like. 20:01 scr267 But functionality-wise, everything is working perfectly. 20:01 scr267 Only thing missing is the player's database 20:13 lllI1I minetest.register_item(":", { ... }) overrides the empty hand right? or at least is supposed to? 20:13 sfan5 yes 20:14 Edgy1 oh hi there cimbakahn 20:14 lllI1I it seems to be affecting it at all times 20:14 lllI1I I want the player to be able to dig stone by hand, but only if the hand is empty 20:15 lllI1I holding a torch/shovel/etc still allows the player to dig 20:15 cimbakahn Edgy1: Hello!\ 20:16 sfan5 well the client picks whichever tool works and has the lowest digtime 20:16 Edgy1 cimbakahn, how's it been 20:16 sfan5 it would stupid if you couldn't dig leaves because you're holding a pickaxe which only digs stone 20:16 cimbakahn Edgy1: Ok. 20:17 lllI1I I'm seeing the opposite kind of absurd though at the moment 20:17 lllI1I have claws built for digging that still work in spite of them being full 20:18 lllI1I actually isn't there an other interface for this 20:18 lllI1I the "hand" inventory list? or am I misunderstanding that one 20:19 sfan5 you could replace the hand item with one that digs stone only if the player is not holding anything 20:20 lllI1I I'll figure it out 20:28 lllI1I interesting 20:29 lllI1I I did inv:add_item("hand", "default:pick_mese") 20:30 lllI1I and as soon as I dig a node empty-handed a mese pickaxe is added to my main inventory with 1 use on it 20:30 lllI1I so I'll need a special item that doesn't take wear 20:31 lllI1I or otherwise have metadata that updates I'm sure 20:41 lllI1I minetest.register_item is undocumented in lua_api.txt 20:48 Krock sorry what 20:49 Krock L6132 20:49 Krock okay, only nodes, craftitems and tools are included there 20:50 Krock well, all those functions finally call minetest.register_item 20:50 Krock maybe it's not exposed because it might just be confusing when registering stuff with that 20:59 cimbakahn Has anyone seen Sokomine? 20:59 cimbakahn Where are the inhabitants of mg_villages? 23:49 cimbakahn Has anyone seen Sokomine? 23:49 cimbakahn Where are the inhabitants of mg_villages? 23:52 sfan5 asking the same questions every three hours will not get you an answer any faster 23:57 swift110 hey all 23:57 swift110 lol sfan5