Time |
Nick |
Message |
00:06 |
puzzlecube |
Several of the package names in those one liners on the forums are incorrect when building on Debian. |
00:07 |
puzzlecube |
Long command incoming, sorry. Try running "sudo apt-get install build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev libleveldb-dev" |
00:07 |
puzzlecube |
That seemed to work on Debian 10 and Ubuntu xenial (if I typed it all right) to get all the dependencies (of course you will need cmake too. I think -DENABLE_CLIENT=false -DENABLE_SERVER=true would be what you would want to feed to cmake for it but I always did full client and server so I am not sure. |
00:22 |
DoyleChris |
what are the cmake command to make a stand alone server (portable server) |
00:33 |
|
Cornelia joined #minetest |
00:42 |
|
DoyleChris left #minetest |
00:45 |
puzzlecube |
If I am not mistaken -DENABLE_CLIENT=false -DENABLE_SERVER=true should do the trick, Oh and -DRUN_IN_PLACE if you want it to store its data within the build directory. |
01:20 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Add new, longer 'default_grass_side' texture d16612c https://git.io/fjM17 (2019-07-22T01:18:20Z) |
01:28 |
MinetestBot |
[git] TumeniNodes -> minetest/minetest_game: Creative: Add 'default' as optional dependency 4282a93 https://git.io/fjM1F (2019-07-22T01:26:52Z) |
01:33 |
|
Cornelia joined #minetest |
03:03 |
|
Copenhagen_Bram joined #minetest |
03:16 |
|
puzzlecube joined #minetest |
03:41 |
|
puzzlecube joined #minetest |
03:43 |
|
puzzlecube joined #minetest |
03:45 |
|
Copenhagen_Bram joined #minetest |
03:45 |
|
Copenhagen_Bram joined #minetest |
04:04 |
|
tpa joined #minetest |
04:25 |
|
Copenhagen_Bram joined #minetest |
04:41 |
|
fruitsnack joined #minetest |
04:59 |
|
Copenhagen_Bram joined #minetest |
06:27 |
|
Volgaar joined #minetest |
06:31 |
|
CWz_ joined #minetest |
06:46 |
|
Volgaar joined #minetest |
07:40 |
|
jluc joined #minetest |
07:52 |
|
galaxie joined #minetest |
08:38 |
|
proller joined #minetest |
09:09 |
|
Fixer joined #minetest |
09:41 |
|
festerdam joined #minetest |
10:32 |
|
Nezrok joined #minetest |
10:39 |
|
Volgaar joined #minetest |
10:49 |
|
Markow joined #minetest |
10:57 |
|
LMD joined #minetest |
11:47 |
|
Soo_Slow joined #minetest |
11:52 |
|
mensious joined #minetest |
12:08 |
|
Volgaar joined #minetest |
12:21 |
|
orwell96_mt joined #minetest |
12:53 |
|
Unit193 joined #minetest |
13:04 |
|
tpa joined #minetest |
13:32 |
|
cdde joined #minetest |
14:07 |
|
scr267_ joined #minetest |
14:07 |
|
Cornelia joined #minetest |
14:17 |
|
pauloue joined #minetest |
14:17 |
|
comrad joined #minetest |
14:25 |
|
comrad joined #minetest |
14:29 |
|
fruitsnack joined #minetest |
14:37 |
|
comrad joined #minetest |
14:52 |
|
_scr267 joined #minetest |
15:05 |
|
nri joined #minetest |
15:09 |
|
catspar joined #minetest |
15:10 |
|
catspar joined #minetest |
15:21 |
|
nri joined #minetest |
15:33 |
|
lllI1I joined #minetest |
15:47 |
|
Ruslan1 joined #minetest |
16:30 |
|
FreeFull joined #minetest |
17:05 |
|
Krock joined #minetest |
17:11 |
|
lllI1I joined #minetest |
17:20 |
|
Cornelia joined #minetest |
17:36 |
|
CWz__ joined #minetest |
17:42 |
|
calcul0n joined #minetest |
17:46 |
|
Norore joined #minetest |
17:46 |
|
ANAND joined #minetest |
17:50 |
|
illwieckz joined #minetest |
17:51 |
|
nerzhul joined #minetest |
17:57 |
|
ANAND joined #minetest |
18:09 |
|
Cornelia joined #minetest |
18:23 |
Copenhagen_Bram |
I wish lord of the test would update for minetest 5.0.0 |
18:30 |
|
puzzlecube joined #minetest |
18:30 |
|
Taoki joined #minetest |
18:34 |
|
Cornelia joined #minetest |
18:56 |
|
ssieb joined #minetest |
19:02 |
|
Volgaar joined #minetest |
19:04 |
|
Cornelia joined #minetest |
19:17 |
|
benrob0329 joined #minetest |
19:28 |
|
Cornelia joined #minetest |
19:57 |
Copenhagen_Bram |
Why has the website's banner shrunk? |
19:57 |
Copenhagen_Bram |
It looks boring now |
19:58 |
Copenhagen_Bram |
When I saw it a few minutes ago I knew it was different, it was less enticing, I couldn't see much ore |
19:58 |
Copenhagen_Bram |
So I opened the webpage up on archive.org and the banner's been shrinking |
19:59 |
Copenhagen_Bram |
It needs to fill your screen, so you can see the ores and the torch and the tunnel into darkness |
19:59 |
Copenhagen_Bram |
But now all I can see is a bunch of stone |
20:00 |
Copenhagen_Bram |
This is how I prefer it to look: https://web.archive.org/web/20170630174321/http://www.minetest.net/ |
20:01 |
Krock |
create a pr to fix that |
20:03 |
rubenwardy |
it's shrunk so you can actually see that there's content below it, for UX reasons |
20:03 |
rubenwardy |
It could be increased to be something like 80% of the height instead |
20:03 |
Krock |
https://web.archive.org/web/20181023103259/https://www.minetest.net/ was also nice |
20:03 |
rubenwardy |
also, the jumbotron background is pretty boring anyway. Doesn't deserve full height :) |
20:03 |
Krock |
and it's outdated |
20:04 |
Krock |
new light curve and torches |
20:04 |
rubenwardy |
ah I see |
20:04 |
Copenhagen_Bram |
I was just thinking a new screenshot with lava would be nice |
20:04 |
rubenwardy |
when I reduced the height of the main page, it was still bigger than the other pages |
20:04 |
rubenwardy |
since the bulma rewrite, they're all the same now |
20:05 |
rubenwardy |
that's not true actually |
20:05 |
Copenhagen_Bram |
Also, "A free, open source voxel game engine and game. Fully extendable. You are in control." sounds better than "An open source voxel game engine. Play one of our many games, mod a game to your liking, make your own game, or play on a multiplayer server." |
20:05 |
rubenwardy |
now the other pages don't even have them |
20:05 |
Copenhagen_Bram |
The latter can go in the about section |
20:05 |
rubenwardy |
people objected to that |
20:05 |
rubenwardy |
I wrote both of those, and I'm not happy with either |
20:05 |
Copenhagen_Bram |
Oh? |
20:06 |
Copenhagen_Bram |
Hmm. |
20:06 |
Copenhagen_Bram |
I like the former, it's catchy, but I could try to think of my own suggestion |
20:06 |
Copenhagen_Bram |
> it's shrunk so you can actually see that there's content below it, for UX reasons |
20:06 |
Copenhagen_Bram |
Put a see more arrow at the bottom? |
20:07 |
rubenwardy |
it's been demonstrated that people scroll less when you do stuff like that |
20:08 |
rubenwardy |
I forget the article I read |
20:08 |
Copenhagen_Bram |
I just had an idea, we could take a screenshot with less height and keep the current design |
20:08 |
rubenwardy |
because I made the same change on my website |
20:08 |
Copenhagen_Bram |
hmm |
20:10 |
rubenwardy |
Calinou ? |
20:10 |
|
Nezrok joined #minetest |
20:12 |
rubenwardy |
Calinou: I'd like to see a document explaining the header levels used. I don't understand what should be green or centered when it comes to headers! |
20:12 |
rubenwardy |
*headings |
20:12 |
Copenhagen_Bram |
What are the proportions of what's visible of the banner? |
20:13 |
rubenwardy |
depends on the screen width |
20:13 |
* Copenhagen_Bram |
is going to try taking a screenshot |
20:13 |
Copenhagen_Bram |
Oh |
20:13 |
rubenwardy |
for me it's 33:9 |
20:14 |
rubenwardy |
a good approach is to have it so the height is always the same, but it then cuts off the width as needed |
20:14 |
rubenwardy |
so only the center area is always seen |
20:16 |
Copenhagen_Bram |
So the height is always the same. What's the height? |
20:16 |
* Copenhagen_Bram |
does an inspect element |
20:35 |
|
troller joined #minetest |
20:36 |
Calinou |
rubenwardy: we follow the general "SEO-friendly" advise, which also happens to be good HTML practice :) |
20:36 |
Calinou |
in short: use only one <h1> tag per page, use <h2> for headings, and <h3> for subheadings |
20:36 |
Calinou |
be logical in the heading order (don't follow an <h2> immediately with an <h4>, use an <h3> first) |
20:37 |
rubenwardy |
well, yes |
20:37 |
rubenwardy |
obviously |
20:37 |
rubenwardy |
but what should be green? H2s? |
20:37 |
rubenwardy |
why aren't all h2s green by default? |
20:37 |
rubenwardy |
it's kinda weird |
20:38 |
rubenwardy |
I guess green + center should be virtual page heads |
20:38 |
rubenwardy |
for example, About, Feature, Gallery are all green and centered and on the nav bar |
20:38 |
rubenwardy |
but that would give 3 <h1>s on the hompage |
20:41 |
rubenwardy |
only the home page has green titles |
20:46 |
|
proller joined #minetest |
20:50 |
Calinou |
yeah, there's a .section-title class for green titles |
20:50 |
Calinou |
I used it only on the homepage, but feel free to use it on other pages consistently, I guess |
20:59 |
rubenwardy |
reason I asked was to try and understand it |
20:59 |
rubenwardy |
sections would imply usage on <h2>s |
21:00 |
rubenwardy |
I used it on a <h1> here though: https://user-images.githubusercontent.com/2122943/61493796-5d855900-a9ac-11e9-816d-663b3b467838.png |
21:00 |
rubenwardy |
web#178 |
21:00 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/178 -- Add education landing page by rubenwardy |
21:03 |
|
awell joined #minetest |
21:05 |
Calinou |
in Bulma, only classes are used for styling, so the heading level is only for semantic/SEO purposes |
21:09 |
|
juli joined #minetest |
21:09 |
juli |
hi which database backend would u recommend or do u have good experiences with in a new server? |
21:14 |
Calinou |
juli: most large servers seem to use PostgreSQL nowadays, but SQLite is fine for small servers |
21:14 |
Calinou |
(SQLite is the default) |
21:16 |
juli |
for me sqlite seems realy laggy i can be wrong though ... but thanks for the reply :) |
21:25 |
|
Cornelia joined #minetest |
21:36 |
|
Markow joined #minetest |
21:37 |
|
jluc joined #minetest |
22:15 |
|
festerdam joined #minetest |
22:56 |
|
Cornelia joined #minetest |
23:12 |
|
Cornelia joined #minetest |
23:34 |
|
nri joined #minetest |
23:36 |
|
dabbill joined #minetest |
23:43 |
|
calcul0n joined #minetest |