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01:03 |
mason |
Noob question! I've got minetestserver running on Ubuntu, and I've unpacked mobs, mobs_animal, and mobs_monster into /var/games/minetest-server/.minetest/mods... When I fire up a client and connect, I get into a rather pretty world, but I don't see anything in my inventory - nothing to build with, for instance. Is there some sort of guide for making a minimal creative server for network use? |
01:05 |
mason |
Ah, heh, there's https://wiki.minetest.net/Help:Setting_up_a_server/Debian |
01:07 |
mason |
Hm, maybe it didn't install minetest_game... |
01:09 |
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01:22 |
Lone_WolfHT |
IIRC you need to enable the mods for your worlds |
01:23 |
Lone_WolfHT |
Or put them inside of `.minetest/worlds/yourworld/worldmods/` |
01:23 |
mason |
Lone_WolfHT: I half think I did. I said load_mod_mobs = true in world.mt, and load_mod_mobs_animal = true, and load_mod_mobs_monster = true - the server log said two things that were interesting: |
01:23 |
mason |
https://bpaste.net/show/Lck- |
01:24 |
Lone_WolfHT |
To enable creative mode add the line `creative_mode = true` to your minetest.conf |
01:24 |
mason |
It didn't say anything about the other two mode. |
01:24 |
Lone_WolfHT |
k, one sec |
01:24 |
mason |
minetest.conf or world.mt ? |
01:24 |
mason |
Lone_WolfHT: https://bpaste.net/show/39zw |
01:24 |
mason |
Oh, it's not set in minetest.conf. Fixing. |
01:25 |
mason |
Maybe it needs to be both places. |
01:25 |
Lone_WolfHT |
I think it just needs to be in the mientest.conf |
01:25 |
mason |
trying it |
01:25 |
Lone_WolfHT |
You enable mods in world.mt IIRC |
01:26 |
mason |
That worked, but maybe I need to do something different for the animal and monsters mods. |
01:26 |
Lone_WolfHT |
I personally compiled minetest as a RUN_IN_PLACE build. It's much easier to manage. When you download with apt the different parts are strewn across your server filesystem |
01:26 |
Lone_WolfHT |
search 'egg' |
01:27 |
mason |
Oh, no, there they are. |
01:27 |
mason |
I think I was thrown off by having tried mineclone2 initially. |
01:27 |
Lone_WolfHT |
k, so it looks like only the API logs to chat when it is loaded |
01:27 |
Lone_WolfHT |
heh |
01:29 |
mason |
Nifty, though. This is a good start. Thank you for the critical bit of direction. :) |
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17:32 |
fruitsnack |
hey guys, what's the best way to replace a node after mapblock generation? For example, I have a few schematics registered as decorations, they have "marker" nodes in them |
17:33 |
fruitsnack |
Which are supposed to be instantly replaced |
17:33 |
fruitsnack |
Is abm the only way? |
17:33 |
fruitsnack |
without doing it manually in register_on_generated |
17:33 |
BuckarooBanzai |
lbm? |
17:34 |
fruitsnack |
oh haha, I wasn't even aware there's such a thing |
17:34 |
fruitsnack |
Thanks |
17:38 |
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17:41 |
Krock |
lbm or register on_generated as the last instance |
17:42 |
BuckarooBanzai |
!next |
17:42 |
MinetestBot |
Another satisfied customer. Next! |
17:42 |
BuckarooBanzai |
;) |
17:42 |
Krock |
i.e. minetest.register_on_mods_loaded(function() table.insert(minetest.registered_on_generateds, your_function)end) |
17:42 |
Krock |
untested, may be wrong spelling but you get the idea |
17:43 |
fruitsnack |
yeah, but lbm is exactly what I need |
17:43 |
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17:43 |
Krock |
doing the inverse to ensure my lua mapgen is called first |
17:43 |
Krock |
ah okay |
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19:39 |
Copenhagen_Bram |
Does anyone play regnum? Why is the red part of the health bar outside of the border? |
19:39 |
Copenhagen_Bram |
My issue on github has been completely ignored https://github.com/Der1248/Regnum/issues/2 |
19:42 |
Copenhagen_Bram |
And I can't seem to find any information on hudbar troubleshooting |
19:45 |
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19:50 |
Lone_Wolf |
@Copenhagen_Bram: https://forum.minetest.net/viewtopic.php?f=11&t=11153&p=350927#p346401 |
19:55 |
Copenhagen_Bram |
Windows only? I'm on Linux. |
19:56 |
Lone_Wolf |
Might want to post there then |
19:56 |
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19:57 |
Copenhagen_Bram |
Of course |
19:57 |
Lone_Wolf |
I think they use Linux, so it might give them motivation to fix it then |
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20:56 |
MinetestBot |
[git] bell07 -> minetest/minetest_game: Unify hotbar formspec for sfinv and creative 5b1d581 https://git.io/fjP8y (2019-07-10T20:55:35Z) |
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23:15 |
lllI1I |
if I wanted a world that was ~80% caverealms using caverealms lite, would it be as simple as setting ymax to something like 20000? |
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* DS-minetest |
wishes, the minetest core was at least be as good documented as irrlicht .-. |