Time |
Nick |
Message |
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02:25 |
rdococ |
Is there a way to determine if the player has enough room for multiple item stacks? |
02:25 |
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02:42 |
NathanS21 |
maybe in multiple steps |
02:42 |
NathanS21 |
see what they can fit in one, then check again with the leftovers? |
02:45 |
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06:20 |
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07:00 |
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07:03 |
SNDBX |
hi |
08:07 |
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09:06 |
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09:08 |
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09:09 |
tomraceror |
hello |
09:09 |
tomraceror |
hello |
09:10 |
clavii |
tomraceror: hi |
09:11 |
tomraceror |
sry,afk to finish my mod |
09:16 |
tomraceror |
how i can test minetest dev clinets? |
09:16 |
tomraceror |
i love testing |
09:17 |
ANAND |
Simply double-click or run from terminal |
09:18 |
tomraceror |
? |
09:23 |
ANAND |
:P |
09:24 |
ANAND |
If you want help with building development versions of Minetest, see https://github.com/minetest/minetest#compiling |
09:26 |
tomraceror |
i cant compile anything |
09:26 |
tomraceror |
only write mods |
09:26 |
SNDBX |
I am live with some MineClone Survival, feel free to join: https://www.youtube.com/channel/UCkWAn0Wt8Gw4p3m_y37gZuw/live |
09:29 |
tomraceror |
mhh |
09:38 |
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09:43 |
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10:06 |
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10:16 |
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11:07 |
tomraceror |
hello?? |
11:07 |
tomraceror |
i need help.. |
11:10 |
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11:18 |
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11:20 |
kurtzmusch |
its better if you just say what you need |
11:23 |
tomraceror |
can you help me? |
11:25 |
p_gimeno |
if you don't say what you need help with, no one knows if we can help you |
11:26 |
tomraceror |
i need help with gimp |
11:26 |
tomraceror |
to create textures for a pick,axe,shovel,block |
11:34 |
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11:42 |
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12:00 |
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12:01 |
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12:30 |
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12:35 |
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13:24 |
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14:26 |
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14:26 |
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14:34 |
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15:05 |
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15:07 |
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15:41 |
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15:42 |
deltasquared |
question, if I wanted to override the "time of day" (or rather, the blend between night and day light values) for all clients, what would be the least hacky way of doing it? |
15:42 |
deltasquared |
my thoughts were override_day_night_ratio() for all players + overriding minetest.get_node_light |
15:42 |
deltasquared |
use case is making it look like heavy rain out by reducing the interpolated light level and using dark grey fog. |
15:49 |
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15:49 |
SNDBX_ |
I am still live :) https://www.youtube.com/channel/UCkWAn0Wt8Gw4p3m_y37gZuw/live |
15:52 |
fwhcat |
sweet what's all about ? mineclone2 ? |
15:53 |
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16:04 |
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16:22 |
SNDBX |
yes i started a new mineclone 2 world |
16:22 |
SNDBX |
@fwhcat |
16:34 |
kurtzmusch |
streaming at 4 fps |
16:35 |
tomraceror |
? |
16:35 |
tomraceror |
link? |
16:35 |
kurtzmusch |
^ |
16:36 |
kurtzmusch |
not me |
16:36 |
kurtzmusch |
SNDBX_ |
16:36 |
tomraceror |
ah ok |
16:37 |
tomraceror |
can i join the mineclone 2 woerld |
16:42 |
deltasquared |
tomraceror: 4FPS indeed... I think the guy could do with some better streaming hardware. ;) |
16:42 |
deltasquared |
that said, I was not previously aware of mineclone 2 |
16:42 |
tomraceror |
its laggy |
16:42 |
tomraceror |
mincon is laggy |
16:42 |
tomraceror |
but 4 fps :( |
16:42 |
tomraceror |
i cnat play with 4 fps longer than 10 sec |
16:42 |
deltasquared |
that actually looks sorta ok for a minecarp impersonation heh |
16:43 |
deltasquared |
I see nobody has addressed the problems of lacks of necks yet on the models though. |
16:43 |
deltasquared |
kinda makes me want to hack on the mods involved and see if the limbs could be made separate entities. |
16:44 |
tomraceror |
:p |
16:44 |
tomraceror |
ok |
16:44 |
tomraceror |
i am afk |
16:44 |
tomraceror |
writing at my mod |
16:53 |
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16:56 |
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16:56 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Move HTTP request logging to infostream (#8526) 06a749c https://git.io/fjWsc (2019-05-12T16:55:14Z) |
16:57 |
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17:07 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Revert "Inventory: Make addItem for empty ItemStacks respect max stac… 5686941 https://git.io/fjWsB (2019-05-12T17:07:15Z) |
17:08 |
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17:10 |
SNDBX |
pleas euse the YT chat to contact me, i do not check irc all the time :D |
17:14 |
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17:21 |
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17:28 |
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17:28 |
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17:33 |
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17:40 |
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17:52 |
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17:57 |
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17:57 |
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18:09 |
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18:20 |
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18:28 |
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18:33 |
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18:35 |
tomraceror |
can someone help me with modding commands |
18:35 |
tomraceror |
i want to create one but idk how |
18:35 |
DS-minetest |
do you mean chatcommands? |
18:37 |
DS-minetest |
tomraceror: do you? |
18:37 |
tomraceror |
yes |
18:37 |
tomraceror |
i can write ores and tools |
18:38 |
tomraceror |
but no commands (chat) |
18:38 |
DS-minetest |
use minetest.register_chatcommand https://github.com/minetest/minetest/blob/568694122cb662d6c6cb071338c9d30721372b50/doc/lua_api.txt#L3671 https://github.com/minetest/minetest/blob/568694122cb662d6c6cb071338c9d30721372b50/doc/lua_api.txt#L6715-L6729 |
18:40 |
tomraceror |
wtf |
18:40 |
tomraceror |
how i can find in this txt anything? |
18:40 |
DS-minetest |
ctrl+F |
18:40 |
tomraceror |
and then? |
18:40 |
DS-minetest |
search for the things |
18:40 |
DS-minetest |
or you can use this: http://minetest.gitlab.io/minetest/ |
18:40 |
tomraceror |
btw ctrl + g |
18:41 |
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18:42 |
tomraceror |
hhh |
18:42 |
tomraceror |
by http://minetest.gitlab.io/minetest/ isnt cmd's ? |
18:43 |
DS-minetest |
http://minetest.gitlab.io/minetest/minetest-namespace-reference/#gameplay |
18:43 |
tomraceror |
mhh |
18:43 |
tomraceror |
other question |
18:44 |
tomraceror |
how woks the command builder from rubenwandy |
18:44 |
p_gimeno |
there's also this |
18:44 |
p_gimeno |
!book |
18:44 |
MinetestBot |
p_gimeno: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
18:44 |
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bdeslaur joined #minetest |
18:44 |
bdeslaur |
Good afternoon, friends! |
18:45 |
DS-minetest |
tomraceror: command builder? |
18:45 |
tomraceror |
yes 1 sec |
18:45 |
tomraceror |
https://github.com/rubenwardy/ChatCmdBuilder/ |
18:47 |
tomraceror |
i want to create a cmd: with /join clan (x,y) and /see_clan (there you see your clan) and /leave_clan (x,y) |
18:47 |
tomraceror |
:9 |
18:47 |
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cddepppp256 joined #minetest |
18:48 |
tomraceror |
and mabye /chat_clan |
18:49 |
tomraceror |
then you see only you text from clans people |
18:49 |
tomraceror |
and /register_clan (x,y) and /remove_clan (x,y) |
18:50 |
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proller joined #minetest |
18:50 |
tomraceror |
back in 1 |
18:50 |
tomraceror |
sec |
18:54 |
DS-minetest |
I'm not sure whether using ChatCmdBuilder is the best way, it looks complicated |
18:55 |
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18:55 |
DS-minetest |
I'm not sure whether using ChatCmdBuilder is the best way, it looks complicated |
18:56 |
DS-minetest |
but it might be useful |
18:56 |
tomraceror |
but idk how to use |
18:56 |
tomraceror |
:( |
18:57 |
DS-minetest |
btw why "/join clan (x,y)" |
18:57 |
DS-minetest |
? |
18:57 |
DS-minetest |
shouldn't the clans have names? |
19:00 |
DS-minetest |
the problem with ChatCmdBuilder for you is that it has no 2d pos |
19:01 |
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19:04 |
tomraceror |
no |
19:04 |
tomraceror |
the clans should have names |
19:04 |
tomraceror |
HERE THATS BETTER |
19:04 |
tomraceror |
/join clan (clan name) |
19:04 |
tomraceror |
x,y means by me a name whatever |
19:08 |
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19:10 |
DS-minetest |
https://gist.github.com/DS-Minetest/aa393ab87d357ee830e9ea2dc15593ed |
19:10 |
DS-minetest |
do something like this↑ |
19:12 |
DS-minetest |
it's not that difficult |
19:16 |
tomraceror |
pl thxxxxxx |
19:16 |
tomraceror |
i will try |
19:26 |
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19:51 |
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19:54 |
tomraceror |
good night |
19:54 |
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tomraceror left #minetest |
20:08 |
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20:38 |
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paramat joined #minetest |
20:38 |
MinetestBot |
paramat: May-11 08:43 UTC <BuckarooBanzai> thx for the reply: i forgot to tell you: it worked! :) i just overwrote the data from the deco again with my vm-data :P my mod allows custom planets from a "planets.json" file with location/radius/type for each planet. even with an air shell if you have the vacuum mod... i have to test the performance though if you have lots of plane |
20:40 |
paramat |
rdococ that 'mod request/ideas' thread in the forum is silly: "Since many people clutter the forums with topics of ideas I made a place to post your ideas." so now peole clutter a single thread and make finding anything difficult =/ |
20:41 |
paramat |
should be locked i think |
20:41 |
paramat |
i don't think it deserves a new subforum |
20:43 |
paramat |
it's just 'modding discussion' |
20:45 |
paramat |
it's weird too, posting a mod request or idea expecting someone else to code it, why would they? also: ideas are cheap and easy |
20:46 |
DS-minetest |
bad ideas are cheap and easy; good ones are rare |
20:47 |
paramat |
i remember hmmmm writing: "we don't need more 'ideas guys' we need people who get things done". we drowning in other peoples ideas =) |
20:47 |
paramat |
*we're |
20:50 |
p_gimeno |
it's OK to give ideas to modders, though, as long as they don't need new core features |
20:50 |
paramat |
i wonder how many of those requests actually got coded by someone else? probably almost none |
20:50 |
paramat |
yes it's ok |
20:51 |
DS-minetest |
we need bumcivilian! |
20:51 |
paramat |
heh |
20:56 |
rdococ |
how would I give a node or item a "default" param2? |
20:58 |
DS-minetest |
set place_param2 in nodedef |
21:00 |
kurtzmusch |
what is the order/logic that issues get added to milestones? |
21:13 |
paramat |
well, for me, 'milestone' means 'must be done for release x.x.x' |
21:14 |
paramat |
also, running up to a release, some issues/PRs are marked with the 'next release after that' to say 'merge this after release, not before' |
21:16 |
paramat |
i think the phrase 'mod requests' is a problem, it makes some people think it's a kind mod writing service, and encourages them to request when otherwise they would probably (wisely) not do so |
21:22 |
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21:24 |
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Cornelia joined #minetest |
21:25 |
paramat |
they're mostly used when approaching a release |
21:25 |
paramat |
(milestones) |
21:30 |
DS-minetest |
btw is there any secret progress on sscsm? |
21:32 |
sfan5 |
no |
21:32 |
paramat |
heh |
21:33 |
DS-minetest |
ooh |
21:34 |
paramat |
with the recent lack of core dev time i'm beginning to suspect it will never be done, which is fine with me =) |
21:35 |
DS-minetest |
not with me; sscsm would allow so much cool stuff |
21:37 |
paramat |
i'm wondering if we have enough time to cope with all the issues it will cause, and whether it's worth it. nerz seems quite inactive recently |
21:37 |
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21:39 |
DS-minetest |
only 176 issues are left for minetest to be a game with a thousand issues; we need a new issue source |
21:40 |
paramat |
but also, nerz wants help with it, and no one has time it seems |
21:41 |
paramat |
i'm rather unimpressed in red-001 disappearing leaving it half done :) |
21:41 |
DS-minetest |
why did he leave btw? |
21:41 |
paramat |
*sigh* |
21:41 |
DS-minetest |
will he reappear? |
21:45 |
paramat |
dunno, dunno :) |
21:51 |
paramat |
i expect we'll be stuck with half-done mostly useless csm for a long time, hopefully there will be more core dev time in future |
21:52 |
DS-minetest |
it is already useful |
21:52 |
DS-minetest |
for example for calculators |
21:53 |
DS-minetest |
hm, a marching cubes drawtype might be fun |
22:01 |
DS-minetest |
uh, it's already so late |
22:01 |
DS-minetest |
bye |
22:01 |
DS-minetest |
goodnight! |
22:02 |
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23:05 |
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23:31 |
cheapie |
I've done some more work on that elevator project: https://www.youtube.com/watch?v=72BR07IVDdY |