Time |
Nick |
Message |
00:10 |
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01:25 |
cimbakahn |
I have some mods on my external hard drive that have % symbols in them. Are they supposed to be this way? |
01:28 |
VanessaE |
you mean their filenames? |
01:29 |
VanessaE |
generally no. % isn't commonly found in a filename (and probably not legal either, usually . _ and [A-Za-z0-9]) |
01:40 |
cimbakahn |
VanessaE: Yes. Their file names. |
01:41 |
VanessaE |
you sure the filenames aren't bring HTML-ified? |
01:41 |
cimbakahn |
VanessaE: So i should take the % out of the file name then? |
01:41 |
VanessaE |
i.r. %5F instead of _ |
01:41 |
VanessaE |
i.e.* |
01:41 |
cimbakahn |
VanessaE: I don't think so. |
01:42 |
VanessaE |
you'll have to make sure you know what you're doing :P |
01:42 |
VanessaE |
no mods I've ever made have such artifact, as far as I know.. |
01:42 |
VanessaE |
artifacts* |
01:43 |
cimbakahn |
VanessaE: Here ----> https://imgur.com/a/VOiuTJv |
01:43 |
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01:45 |
cimbakahn |
VanessaE: Those mods came directly from the developers. |
01:45 |
VanessaE |
those look like HTML-ified names. |
01:46 |
VanessaE |
but they're zips so it really doesn't matter |
01:46 |
cimbakahn |
VanessaE: I only see 2 with the % symbol. |
01:46 |
VanessaE |
just rename them, it'll be fine. |
01:47 |
cimbakahn |
VanessaE: Thank you Vanessa! I really appreciate your help. |
01:47 |
VanessaE |
not that I did much :) |
01:47 |
cimbakahn |
VanessaE: Hope to get back on your server sometime soon. |
01:47 |
VanessaE |
I would, however, recommend using git instead of zips |
01:48 |
VanessaE |
so why ain't you been on? :) |
01:48 |
cimbakahn |
VanessaE: I was afraid of them being altered. That is why i did zips. |
01:49 |
VanessaE |
altered by who? |
01:50 |
cimbakahn |
VanessaE: There are some mods that you download, that when it comes time to updating them, that system will alter your mod. |
01:50 |
VanessaE |
weird |
01:50 |
VanessaE |
never had that happen without my express command. |
01:51 |
cimbakahn |
VanessaE: It's just like the dreambuilder mod and the fact that it won't work in Richard Jeffries world anymore. |
01:51 |
VanessaE |
odd |
01:56 |
cimbakahn |
VanessaE: He sent me his world and told me which mods to use,and i couldn't get it to work in 0.4.16 |
01:57 |
cimbakahn |
VanessaE: I have been trying to tell the Minetest community that they are coming out with new clients too fast. The modmakers don't have time to catch up. |
01:57 |
VanessaE |
too fast? it's been quite a long time between 0.4.16 and 5.0.0 |
01:57 |
VanessaE |
(0.4.17 is just a backport, doesn't count) |
01:58 |
VanessaE |
I think a year? |
01:58 |
cimbakahn |
VanessaE: I also have 5.0.1 on my machine, and was going to try with that, but some mods have been removed from dreambuilder, so i would get a bunch of unknown nodes. |
01:59 |
VanessaE |
a few mods, yeah, but well..stuff breaks that I can't fix. though that said I haven't noticed any major probs on my dreambuilder servers |
02:01 |
cimbakahn |
VanessaE: Maybe that is because it's your world and you have certain things that is already compatible with it because your server is 5.0.1 |
02:01 |
VanessaE |
now if stuff gets fixed, of course I'll be happy to re-add mods as needed :) |
02:01 |
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02:01 |
cimbakahn |
VanessaE: Richard Jefferies world isn't 5.0.1 |
02:02 |
VanessaE |
right, you said. |
02:02 |
VanessaE |
but y'all are gonna have to work on that :P |
02:03 |
VanessaE |
0.4.x is obsolete |
02:03 |
cimbakahn |
VanessaE: It is either 0.4.16 or 0.4.17 |
02:04 |
cimbakahn |
VanessaE: I know! I know! You always want the latest and greatest version of Minetest no matter the cost to the people. I have a collection of mods here that now need to be updated to 5.0.1 |
02:05 |
VanessaE |
heh |
02:05 |
VanessaE |
well, 5.0.1 may be the latest, but like I said 0.4.x is very old now, obsolete. it really doesn't make sense to support it anymore |
02:06 |
VanessaE |
plus everyone here will tell ya that I avoided 5.x initially :) |
02:08 |
cimbakahn |
VanessaE: minetest-megapack, Stampy, Realtest, carbone-ng, Hogwarts&more, progress are now all wasted. |
02:08 |
VanessaE |
yeah .. |
02:09 |
VanessaE |
but well, authors wander off, no one is interested enough to fork and fix.. can't really help |
02:09 |
VanessaE |
help it* |
02:09 |
VanessaE |
just comes with the territory |
02:09 |
VanessaE |
of course, |
02:09 |
VanessaE |
realtest and carbone died long before 5.0.x was even a thing |
02:11 |
cimbakahn |
VanessaE: I realize that, but these things shouldn't die. Their too special. Too important. If i knew what i was doing i would update all of them to 5.0.1 |
02:13 |
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02:14 |
cimbakahn |
VanessaE: I could try to slowly work on the important ones 1 by 1, leaving a copy of the original on my Ext. HD. Darn! Even my collegue can't help me because he doesn't know enough yet. |
02:14 |
VanessaE |
well have fun with it :) |
02:14 |
cimbakahn |
VanessaE: Uggghhhh! |
02:14 |
VanessaE |
O_o |
02:15 |
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02:20 |
cimbakahn |
VanessaE: Here you go ----> https://github.com/rgspro/MinetestWorldRgspro Look halfway down the page. |
02:30 |
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02:48 |
cimbakahn |
VanessaE: Here you go ----> https://github.com/rgspro/MinetestWorldRgspro Look halfway down the page. |
04:07 |
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04:08 |
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04:27 |
BuckarooBanzai |
is https://servers.minetest.net down? :/ does not work for me currently... :( |
04:31 |
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04:55 |
sofar |
BuckarooBanzai: looks up for me... |
05:15 |
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05:22 |
BuckarooBanzai |
sofar: nevermind, works again ;) |
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10:01 |
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10:08 |
oil_boi |
tacotexmex: " Do you have any implicit goals with alpha apart from some MC feature parity?" magic (like thaumcraft), mechanical energy instead of redstone, gems which create tools like enchanted diamond on the next level, simpler mobs that don't destroy cpu with a hundred of them around you, gokarts, gasoline, etc etc etc |
10:11 |
oil_boi |
tacotexmex: I made it so items don't just stop when they touch the ground, they slide and use a default block friction, they can also collect items around them and keep sliding while moving, also they burn in fire and they float in water, the floating needs to be tuned, but I'll tune that in version 0.05 because I have a lot of other things I want to impliment now |
10:11 |
oil_boi |
https://github.com/oilboi/alpha/commit/ce62177fab1cf4d0ce67ff6a63fa2fa98a3695a0 |
10:12 |
oil_boi |
tacotexmex: Also an important feature that I just put in is rain and snow extinguishes fire, if an infinite fire gets spawned on a server a moderator can call /weather 1 or /weather 2 to instantly stop it |
10:14 |
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10:31 |
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10:31 |
Roodbaard |
hi |
10:38 |
Fairion |
hi |
10:39 |
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11:15 |
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12:53 |
oil_boi |
Is there a function to check wether an entity is on the ground? |
12:55 |
ANAND |
oil_boi: Check if there's a non-air node below entity |
12:55 |
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13:10 |
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13:13 |
tacotexmex |
oil_boi: Plans sound very quiite interesting. One thing about the weather you can do is to limit the weather types to biomes that fit them, with minetest.get_biome_data(pos) |
13:35 |
oil_boi |
tacotexmex: is that function cpu taxing?? Because it could create very realistic weather cutoffs, like standing next to a desert and seeing it raining while you're in a normal biome and it's snowing |
13:43 |
tacotexmex |
oil_boi: It’s quite cheap actually. |
13:48 |
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14:26 |
oil_boi |
tacotexmex: Which option would be faster for globalstep? https://paste.ofcode.org/TbtMeuMrR2KsUPzmVxWvha |
14:27 |
oil_boi |
Or does the game not care and treat everything as the same thing, I want to know just in case I can get more performance by dumping a bunch of functions into a single globalstep or using a bunch of globalstep calls with localized functions in different mods |
14:30 |
kurtzmusch |
unless there are 10k+ functions the same should perform equaly |
14:30 |
kurtzmusch |
both of them should be the same ** |
15:01 |
oil_boi |
kurtzmusch: do you know if there's a way to turn off the smoke effect when an entity is killed? |
15:01 |
oil_boi |
Today is one of those question days :T |
15:02 |
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15:06 |
kurtzmusch |
no idea |
15:07 |
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15:07 |
Joseph15 |
My server won't announce! |
15:07 |
Joseph15 |
heeelp |
15:08 |
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15:10 |
sfan5 |
can you be more specific? |
15:14 |
Joseph15 |
Ok |
15:15 |
Joseph15 |
ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 413) |
15:15 |
Joseph15 |
thats what I get in the debug |
15:16 |
sfan5 |
>413 Payload Too Large |
15:16 |
Joseph15 |
what does that mean |
15:16 |
sfan5 |
your server is sending too much data in the announce request |
15:17 |
sfan5 |
the question is why |
15:17 |
Joseph15 |
Good question |
15:17 |
sfan5 |
what's your servers address? |
15:17 |
Joseph15 |
joseph.minetest.land |
15:17 |
Joseph15 |
port 30002 |
15:19 |
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15:20 |
sfan5 |
!up joseph.minetest.land 30002 |
15:20 |
MinetestBot |
joseph.minetest.land:30002 is up (130ms) |
15:20 |
Joseph15 |
it is online |
15:21 |
Joseph15 |
but its not on the lsit |
15:21 |
Joseph15 |
list |
15:23 |
sfan5 |
ok there appear to be two separate problems here |
15:23 |
Joseph15 |
ok |
15:23 |
sfan5 |
please restart the server now |
15:24 |
Joseph15 |
ok |
15:25 |
Joseph15 |
same error |
15:25 |
Joseph15 |
!up joseph.minetest.land |
15:25 |
MinetestBot |
joseph.minetest.land:30000 seems to be down |
15:25 |
Joseph15 |
!up joseph.minetest.land 30002 |
15:25 |
MinetestBot |
joseph.minetest.land:30002 is up (144ms) |
15:27 |
Joseph15 |
I restarted it and it had the same error |
15:27 |
sfan5 |
yes |
15:28 |
Joseph15 |
So it's two seperate problems? |
15:28 |
sfan5 |
you need to set server_address = joseph.minetest.land in your config |
15:29 |
sfan5 |
and the 413 is something I will be fixing myself just now |
15:30 |
Joseph15 |
Thank you |
15:32 |
MinetestBot |
[git] sfan5 -> minetest/master-server: Raise JSON length limit 794807c https://git.io/fjclk (2019-05-07T15:30:15Z) |
15:34 |
Joseph15 |
I don't have that many mods installed |
15:34 |
Joseph15 |
and I did raise the cURL_Timeout to 10000 |
15:36 |
sfan5 |
try again now |
15:37 |
Joseph15 |
ok |
15:37 |
oil_boi |
tacotexmex: https://youtu.be/HDdcot1v9ys |
15:37 |
Joseph15 |
it worked! |
15:37 |
Joseph15 |
Thank you@ |
15:40 |
Joseph15 |
hold on |
15:42 |
Joseph15 |
now I can not connect to it at all |
15:42 |
Joseph15 |
it showes up on the list but only if I already have it as a favorite |
15:43 |
Joseph15 |
and It does not show the name |
15:43 |
Joseph15 |
just the ip |
15:44 |
sfan5 |
well did you set the name in the config? |
15:44 |
Joseph15 |
yes |
15:44 |
sfan5 |
what does the relevant line read? |
15:44 |
Joseph15 |
I was missing an = sign |
15:51 |
Joseph15 |
would the server be invisible to me since I'm the one hosting it on the same computer? |
15:53 |
Joseph15 |
Now it's not showing up again |
15:54 |
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15:55 |
Joseph15 |
never mind it is working |
15:55 |
Joseph15 |
but the name still isn't |
15:56 |
sfan5 |
are you hosting the server directly from the client? |
15:56 |
Joseph15 |
OK on the server list it is showing, but it has no name or description |
15:57 |
Joseph15 |
no, from the command window |
15:57 |
sfan5 |
are you sure the config file is correct? |
15:59 |
Joseph15 |
no |
15:59 |
Joseph15 |
some things seem wrong |
15:59 |
Joseph15 |
There was a servername entry but now its gone |
16:03 |
Joseph15 |
OK |
16:03 |
Joseph15 |
it is showing on the server list but no name or description |
16:04 |
sfan5 |
can you pastebin the configuration file your server is running with? |
16:05 |
Joseph15 |
I added server_name = Josephs survival but after saving the text file and restarting the server it deletes it |
16:05 |
Joseph15 |
yes I will |
16:06 |
Joseph15 |
https://pastebin.com/vR5kNTxs |
16:06 |
sfan5 |
you can only edit the config file while the server is off |
16:07 |
sfan5 |
also, don't use the same config file for your client and the server |
16:07 |
sfan5 |
it will cause conflicts |
16:07 |
Joseph15 |
but im using the minetest.exe and adding --server |
16:07 |
Joseph15 |
its the same folder |
16:08 |
BuckarooBanzai |
Joseph15: your printer is on the web, just fyi... ;) |
16:08 |
Joseph15 |
Yeah |
16:08 |
Joseph15 |
haha |
16:08 |
sfan5 |
Joseph15: "its the same folder" yes, that is the problem |
16:09 |
Joseph15 |
well how do I fix |
16:09 |
sfan5 |
copy the configuration you need for your server to a new file called server.conf |
16:09 |
sfan5 |
then run the server with --config server.conf |
16:10 |
Joseph15 |
oh ok |
16:10 |
Joseph15 |
it works! |
16:11 |
Joseph15 |
Thank you! |
16:12 |
Joseph15 |
It's called Joseph's Survival Server on the list |
16:21 |
Joseph15 |
Thanks for your help! |
16:36 |
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16:49 |
Daisae |
I planted a red flower and it seems not to be propagating although another flower is. Why? |
16:49 |
Daisae |
Both are on grassy plain under the sun. |
16:49 |
Daisae |
About a dozen of the other flower and no new red ones. |
17:06 |
oil_boi |
YO |
17:06 |
oil_boi |
You can create 3d models for minetest using this https://blockbench.net/ |
17:06 |
oil_boi |
It exports to .obj :O :O :O :O |
17:06 |
oil_boi |
Quick somebody put this in the dev wiki |
17:10 |
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17:11 |
Joseph15_ |
How can I use an app to log into IRC? |
17:11 |
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17:11 |
Joseph15_ |
I need the host and port and name |
17:11 |
Joseph15_ |
How do I get that |
17:14 |
sfan5 |
pretty sure the IRC page on minetest.net tells you |
17:19 |
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17:22 |
Daisae |
When you right click on the top surface of a chest of drawers, an inventory appears with Arrows above it. What is that? |
17:23 |
Daisae |
Is it something intended only for use with pipeworks or hoppers? |
17:29 |
oil_boi |
And when you export it to .obj it exports a .mttl file to tell you which order to put the textures in :D :D |
17:30 |
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17:48 |
oil_boi |
Oh wait you can only use a single texture, but that's okay it makes like a million times easier |
17:49 |
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18:22 |
tacotexmex |
oil_boi: Blockbench looks rad! |
18:30 |
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19:01 |
oil_boi |
tacotexmex: Yeah! you can blit everything using one texture, I just can't figure out how to animate in it yet |
19:36 |
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20:03 |
oil_boi |
tacotexmex: https://youtu.be/gvqd-c9miWo |
20:07 |
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20:12 |
Daisae |
Are there real bump maps in the current minetest? I'm using HDX graphics. I remember that normal map PNGs were removed. |
20:13 |
kurtzmusch |
why did it get removed? |
20:19 |
Daisae |
I remember that some automatic bump mapping existed though I do not know whether it ever came into the main trunk. |
20:22 |
kurtzmusch |
i think it does exist, its just bad |
20:34 |
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20:36 |
VanessaE |
I removed the normalmap images because they were outdated and kinda crappy. |
20:36 |
Andrey01 |
hello, how to make an entity able to fall down? I did set 'physical=true' and it doesn`t work. |
20:36 |
Andrey01 |
may I need to set any other properties? |
20:48 |
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21:05 |
sofar |
Daisae: you can add texture packs with normalmaps back if you want, they should still work |
21:05 |
Daisae |
Thanks for the infos. |
21:05 |
sofar |
honestly I've been meaning to try and manually paint bump maps/normal maps with blender to see how easy/difficult it is to generate them |
21:09 |
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21:10 |
kurtzmusch |
im sure it would be better than the auto generated ones |
21:10 |
sofar |
it would be a neat texture pack - properly painted bumpmaps would probably look great and be worth the download |
21:12 |
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21:21 |
Andrey01 |
does anybody know how to make an entity to be able to fall down if there`s no nodes beneath it? |
21:22 |
rubenwardy |
you need to handle gravity and collision yourself |
21:22 |
rubenwardy |
well, gravity at least |
21:22 |
sofar |
OK I just watched a 10yr old teach me painting bump maps in blender in 2 minutes |
21:23 |
rubenwardy |
llllooooll |
21:23 |
* sofar |
feels ... precambrian |
21:23 |
rubenwardy |
bump maps are just lazy normal maps |
21:23 |
sofar |
https://www.youtube.com/watch?v=dtm8znSWxSg |
21:23 |
rubenwardy |
made this for my game: https://blog.rubenwardy.com/static/blog/rvwp/lighting.png |
21:23 |
rubenwardy |
https://blog.rubenwardy.com/2019/04/24/rendering-multi-z-layer-topdown-map-using-SFML/ |
21:23 |
kurtzmusch |
wich one is suported by the engine? normal or bump? |
21:23 |
kurtzmusch |
also, do we get any benefit from bumpmaps without directional lighting? |
21:24 |
rubenwardy |
view: https://i.rubenwardy.com/7RAeJ.png |
21:24 |
rubenwardy |
I believe the camera angle and such may be used instead. I don't actually know |
21:24 |
rubenwardy |
oops |
21:24 |
rubenwardy |
that's the wrong screenshot, it has my attempt at smooth lighting |
21:25 |
rubenwardy |
here's the correct one, with non-glitchy non-smooth lighting: https://i.rubenwardy.com/pSrbJ.png |
21:25 |
Andrey01 |
oh, i thought it was possible on default, in any case thank you |
21:25 |
rubenwardy |
notice how the sides of the walls are lit based on the way that it's facing - that's done using normal maps :) |
21:27 |
kurtzmusch |
nice blog |
21:27 |
rubenwardy |
thanks |
21:27 |
kurtzmusch |
if you like shaders, let me get a YT channel for you to get mind blown |
21:27 |
rubenwardy |
:O |
21:28 |
rubenwardy |
shaders are black magic |
21:28 |
rubenwardy |
fire away |
21:28 |
kurtzmusch |
https://www.youtube.com/channel/UCdmAhiG8HQDlz8uyekw4ENw |
21:28 |
kurtzmusch |
this guy is a wizard |
21:28 |
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21:29 |
kurtzmusch |
watch his raytracde terrains before it was a industry meme |
21:29 |
kurtzmusch |
raytraced* |
21:29 |
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21:30 |
catspar |
hi riff i am andrew |
21:30 |
rubenwardy |
omg, same |
21:30 |
rubenwardy |
imposter |
21:30 |
Roodbaard |
hi michael, I'm john. |
21:30 |
nri |
what? |
21:31 |
kurtzmusch |
dafug!? |
21:31 |
nri |
no his name is andrew on RedCat and catspar on the irc |
21:32 |
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21:33 |
Nezrok |
Oh |
21:36 |
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21:49 |
VanessaE |
nri DON'T TALK ABOUT OTHER SERVERS HERE |
21:49 |
VanessaE |
oops |
21:49 |
nri |
what? |
21:49 |
VanessaE |
shit, wrong channel |
21:49 |
nri |
lol |
21:49 |
nri |
np |
21:49 |
VanessaE |
sorry! forgot which channel I was looking at :D |
21:49 |
nri |
:P |
21:49 |
* VanessaE |
slinks away |
21:50 |
rubenwardy |
loool |
21:52 |
VanessaE |
*smh* :) |
21:52 |
VanessaE |
I feel like an idiot now :P |
21:54 |
Unit193 |
Everyone has sent something to the wrong channel before, it's alright. |
21:55 |
* VanessaE |
screams randomly just to cover up her derp :) |
22:20 |
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22:35 |
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22:40 |
robdrake |
VanessaE, what were the 3 sources you learned to make minetest mods? minetest_game, lua-users, and what else? |
22:41 |
robdrake |
*you used to learn how to make minetest mods? |
22:44 |
rubenwardy |
!book |
22:44 |
MinetestBot |
rubenwardy: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
22:44 |
rubenwardy |
although, VanessaE predated that |
22:46 |
robdrake |
I know of your book rubenwardy |
22:49 |
VanessaE |
robdrake: lua_api.txt |
22:49 |
robdrake |
oh yeah, thank you all |
22:51 |
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23:23 |
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23:29 |
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23:31 |
Stormwynd |
Anyone seeing odd behavior in 5.0.1 when trying to override minetest.register_node(name, def) where in the override function def is always an empty table? |
23:34 |
Stormwynd |
Example: |
23:36 |
Stormwynd |
Example: https://pastebin.com/FaZy9VDH |
23:37 |
Stormwynd |
Every call of the minetest.register_node(name, ourdef) override function passes an empty ourdef table aka #ourdef = 0 |
23:41 |
p_gimeno |
that's not how # works |
23:41 |
p_gimeno |
# counts the elements which have consecutive numeric indices starting in 1 (roughly) |
23:42 |
p_gimeno |
typically the nodedef has strings as keys, not numbers |
23:43 |
p_gimeno |
see https://stackoverflow.com/questions/2705793/how-to-get-number-of-entries-in-a-lua-table#2705804 |
23:43 |
Daisae |
Can reeds be grown? |
23:44 |
Daisae |
I planted stalks next to water, but they do not grow. |
23:45 |
VanessaE |
that's because they hate you. |
23:45 |
VanessaE |
;) |
23:45 |
VanessaE |
if you mean papyrus, you did right. it just takes a long time |