Time |
Nick |
Message |
00:26 |
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00:45 |
kaeza |
Is Vimeo still around? |
00:46 |
kaeza |
*checks* it is. |
00:47 |
kaeza |
"the fastest video player" my ass |
00:49 |
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00:50 |
kurtzmusch |
its 5 seconds faster than any youtube video |
00:52 |
galaxie |
I wonder if youtube-dl is faster for Vimeo.. |
01:05 |
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01:34 |
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02:02 |
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02:18 |
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02:34 |
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04:24 |
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04:44 |
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05:03 |
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05:33 |
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05:39 |
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06:32 |
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06:44 |
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06:57 |
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07:05 |
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07:26 |
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08:01 |
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09:20 |
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09:42 |
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10:08 |
MinetestBot |
[git] stujones11 -> minetest/minetest: Android: Clear chat open flag on cancel or completion (#8478) cff1e9c https://git.io/fjOlJ (2019-04-19T10:06:47Z) |
10:38 |
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10:39 |
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10:46 |
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10:47 |
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10:51 |
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11:08 |
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11:22 |
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11:36 |
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12:03 |
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12:06 |
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12:14 |
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12:26 |
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12:27 |
Emerald2 |
Hades Revisited: spend 2/3 the time waiting for crops to grow lol. |
12:35 |
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12:39 |
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12:44 |
Emerald2 |
I wonder how it would do on a server. |
12:46 |
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13:00 |
kurtzmusch |
emerald, know of any servers using floatlands? |
13:00 |
Emerald2 |
I don't know. |
13:09 |
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13:27 |
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13:30 |
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14:01 |
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Wuzzy joined #minetest |
14:03 |
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14:04 |
Emerald2 |
Wuzzy appears! |
14:06 |
Emerald2 |
I'm playing Hades Revisited from the CDB. |
14:07 |
Wuzzy |
cool |
14:08 |
Emerald2 |
I got some emeralds and got in a fight with a spider. Fun times. :P |
14:13 |
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14:20 |
Emerald2 |
Ooh found some essexite. |
14:21 |
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proller joined #minetest |
14:21 |
Emerald2 |
Bed recipe is savage tho, Wuzzy. |
14:21 |
Emerald2 |
Can't make the game too easy, eh? ;) |
14:21 |
Wuzzy |
feel free to post screenshots if you have built something nice |
14:23 |
Emerald2 |
I moved areas to a better water source once I managed to make some bags. |
14:23 |
Emerald2 |
Now I'm mining for meses. |
14:24 |
Emerald2 |
I wonder what Hades would be like on a server. |
14:26 |
Wuzzy |
no idea. protection is not really implemented yet :( |
14:26 |
Emerald2 |
That would create an issue. |
14:26 |
Wuzzy |
well there are locked chests and other locked stuff but its very basic |
14:27 |
Wuzzy |
the game is still in an early stage, mind you |
14:28 |
Emerald2 |
Woo got in another spider fight. |
14:31 |
Emerald2 |
Purple meses. :D |
14:38 |
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14:43 |
Emerald2 |
Gooooooold. |
14:58 |
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15:02 |
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15:03 |
Emerald2 |
OK it's 3am so I need to stop playing that and go to bed. |
15:10 |
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15:22 |
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16:25 |
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16:28 |
kurtzmusch |
notabug doesnt do syntax highlight = 9 |
16:28 |
kurtzmusch |
= ( |
16:29 |
kurtzmusch |
oh it does, just a bug |
16:31 |
rubenwardy |
ironic |
16:32 |
Ingar |
the universe was made out of Irony |
16:32 |
rubenwardy |
only after the first supernovay |
16:33 |
Ingar |
dark matter is actually irony |
16:34 |
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16:37 |
kurtzmusch |
hahah |
16:37 |
kurtzmusch |
i should have started using this git thing a lot earlyer |
16:49 |
Krock |
git in general? |
16:50 |
kurtzmusch |
yes |
16:50 |
kurtzmusch |
been programing hobist fro years without using it |
16:51 |
kurtzmusch |
what is the purpose of star and watch? |
16:51 |
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jluc joined #minetest |
16:52 |
p_gimeno |
they are social media things |
16:52 |
kurtzmusch |
huun |
16:52 |
p_gimeno |
star the repository to mark it as favourite, and watch if you want notifications of any activity to your email |
16:53 |
kurtzmusch |
anyone can tell me if im handling licensing correctly? https://notabug.org/Kurtzmusch/k_smallblocks |
16:55 |
rubenwardy |
you should also have a LICENSE[.txt] file with a copy of the license |
16:55 |
rubenwardy |
and I suggest wrappung the license headers in each file to 80 characters |
16:55 |
rubenwardy |
I believe GNU may provide a wrapped version |
16:56 |
kurtzmusch |
ok |
16:56 |
kurtzmusch |
should i wrap code in 80 lines aswell? |
16:59 |
p_gimeno |
that's optional, as is wrapping the license itself (although it helps readability) |
16:59 |
p_gimeno |
there's a guide here: https://www.gnu.org/licenses/gpl-howto.en.html |
16:59 |
rubenwardy |
I said 80 characters because it's likely to be the length that GNU provides |
16:59 |
rubenwardy |
as technically you're not allowed to modify the license |
17:00 |
p_gimeno |
I suggest you use the "This file is part of Foobar" scheme in the guide I've linked |
17:00 |
kurtzmusch |
ill take a look |
17:01 |
Krock |
consider providing a README which contains the most important information: an overview of the mod :) |
17:01 |
kurtzmusch |
yes, ill do that once its playable |
17:02 |
kurtzmusch |
right now its just a proof of concept with the most basic stuff |
17:02 |
kurtzmusch |
or i might do it before |
17:02 |
kurtzmusch |
describig future features |
17:02 |
kurtzmusch |
describing |
17:06 |
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deltasquared joined #minetest |
17:08 |
deltasquared |
hmm, I wonder if irrlicht supports the context of "render this scene to cubemap textures". wonder if it'd be useful to take a snapshot in infinite view range mode then just render that per frame instead of wallowing in lag |
17:08 |
deltasquared |
only for like really far terrain though. far enough you wouldn't spot the parallax. |
17:08 |
rubenwardy |
that's called a render target, and I doubt it |
17:09 |
deltasquared |
why did I get the feeling it'd require more direct render API access >_> |
17:10 |
deltasquared |
a shame, AFAIK it's not even that advanced an opengl thing in terms of extensions say. (no idea what directx is like) |
17:27 |
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17:27 |
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Pentium44 joined #minetest |
18:00 |
kurtzmusch |
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt should i include the last part too? "How to apply..." as i understand this explanation is part of the license too |
18:01 |
kurtzmusch |
right after "END OF TERMS AND CONDITIONS" |
18:02 |
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18:02 |
p_gimeno |
it's safer to include it, I think everyone does |
18:02 |
galaxie |
Copy it all verbatim. |
18:03 |
kurtzmusch |
ok |
18:04 |
Krock |
the part in "How to Apply These Terms to Your New Libraries" goes into the header of your source files |
18:04 |
kurtzmusch |
yes, that i know |
18:05 |
kurtzmusch |
but i think its also part of the license itself |
18:05 |
kurtzmusch |
like the tutorial is itslef part of the license |
18:06 |
p_gimeno |
yes, it's part of the license, but not legally binding (only the TERMS AND CONDITIONS are) |
18:12 |
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18:21 |
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cimbakahn joined #minetest |
18:25 |
cimbakahn |
When was the last time the Dreambuilder modpack was updated? And will it be included in 5.0.1 for installation? |
18:25 |
VanessaE |
cimbakahn: I update it periodically |
18:25 |
VanessaE |
the last was maybe 2 weeks ago |
18:25 |
VanessaE |
it runs under 5.x mostly fine |
18:26 |
VanessaE |
and no, 5.x does not bring dreambuilder with it, MT never has. it's a separate project |
18:26 |
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18:27 |
p_gimeno |
is it in contentdb? maybe that's what cimbakahn means |
18:28 |
cimbakahn |
VanessaE: I mean, will it be available in the content area for install? |
18:29 |
VanessaE |
yeah, it will. THAT package hasn't besn updated in a while though |
18:29 |
VanessaE |
been* |
18:29 |
VanessaE |
I'll get around to be Real Soon Now.™ :") |
18:30 |
cimbakahn |
VanessaE: Thank you sweetheart! |
18:30 |
VanessaE |
*blinks* |
18:30 |
VanessaE |
sweetheart? |
18:30 |
VanessaE |
*blinks* |
18:31 |
cimbakahn |
VanessaE: Well. You are sweet. You bring alot to the minetest community. |
18:31 |
VanessaE |
ok :) |
18:33 |
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18:34 |
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18:34 |
cimbakahn |
VanessaE: I'm making up a list of my must have mods. |
18:37 |
VanessaE |
you only need one entry: "dreambuilder" |
18:37 |
VanessaE |
:) |
18:38 |
kurtzmusch |
thanks people, i think everything is properly licensed now |
18:43 |
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18:58 |
p_gimeno |
:+1: |
18:58 |
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19:08 |
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19:18 |
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19:56 |
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paramat joined #minetest |
20:12 |
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jSnake joined #minetest |
20:15 |
jSnake |
wondering if someone can help with this build error on windows? |
20:15 |
jSnake |
'std::thread::native_handle_type {aka ptw32_handle_t}' is not derived from 'const std::__shared_ptr<_Tp1, _Lp>' |
20:23 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Split underground biome to correspond to surface biomes f21bab2 https://git.io/fjO2t (2019-04-19T20:23:26Z) |
20:24 |
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20:26 |
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20:26 |
sfan5 |
jSnake: which source file causes this error? |
20:27 |
jSnake |
error is thrown in #include <thread> |
20:28 |
jSnake |
pretty much every file that includes it |
20:29 |
jSnake |
i wrote a test app and included std thread and that worked fine, wondering if it is a build option or define |
20:32 |
jSnake |
g++ (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 7.3.0 |
20:32 |
jSnake |
Copyright (C) 2017 Free Software Foundation, Inc. |
20:33 |
jSnake |
that is what g++ --version shows |
20:35 |
sfan5 |
i'd guess that your mingw is too old to support c++11 threads |
20:36 |
jSnake |
what mingw build would you recommend? |
20:37 |
sfan5 |
hm well actually |
20:38 |
sfan5 |
I use 7.2.1 myself |
20:38 |
jSnake |
my test app worked fine too, dunno |
20:40 |
sfan5 |
make VERBOSE=1 can show you all compiler arguments, this should enable you to reproduce the problem standalone |
20:41 |
jSnake |
ah, was trying to figure out how to show that lol |
20:45 |
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20:50 |
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20:51 |
jSnake |
-std=c++11 -DWIN32_LEAN_AND_MEAN -DNDEBUG -Wall -mthreads -fexceptions -Wall -pipe -funroll-loops -O3 -ffast-math -fomit-frame-pointer -mwindows -std=gnu++11 |
20:51 |
jSnake |
anything stand out as an issue? |
20:52 |
sfan5 |
¯\_(ツ)_/¯ |
20:54 |
jSnake |
you got a link to the mingw build you use? |
20:55 |
sfan5 |
it's a cross-compiler, won't be very useful for you on windows |
20:55 |
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20:55 |
jSnake |
hmm |
20:56 |
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21:01 |
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21:02 |
kurtzmusch |
my dog notabug is painfully slow |
21:07 |
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21:13 |
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21:13 |
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21:22 |
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21:42 |
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21:52 |
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22:03 |
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22:30 |
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22:31 |
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22:34 |
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22:50 |
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22:59 |
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23:22 |
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23:26 |
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23:27 |
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23:29 |
cimbakahn |
I know when you manually install a minetest mod you subtract -Master from the end of the mod name. I was wondering if a mod name started with Minetest- do you subtract that too? |
23:33 |
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23:33 |
kurtzmusch |
modnames cant have the ' - ' character |
23:33 |
kurtzmusch |
so you probably have to remove them |
23:34 |
kurtzmusch |
cimbakahn ^ |
23:35 |
cimbakahn |
kurtzmusch: That's what i thought. |
23:35 |
cimbakahn |
kurtzmusch: Thank you! |
23:36 |
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23:46 |
* nri |
slaps Nezrok with the power of greyskull |
23:47 |
nri |
Nezrok hello i got disconnected form #NRI-Creative and now it says #NRI-Creative Cannot join channel (+i) - you must be invited can you help me? |
23:47 |
nri |
oh i slapped you |
23:47 |
nri |
can you right-click on my name and invite me to NRI-Creative? |
23:52 |
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proller joined #minetest |
23:53 |
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nri joined #minetest |
23:56 |
nri |
!tell Multi__* hello i got disconnected form #NRI-Creative and now it says #NRI-Creative Cannot join channel (+i) - you must be invited can you help me? |
23:56 |
MinetestBot |
nri: yeah, sure, whatever |
23:56 |
Nezrok |
I invited |
23:56 |
nri |
oh ok |
23:56 |
Nezrok |
Sorry I was distracted |
23:57 |
nri |
can you try inviting again? |
23:58 |
Nezrok |
Tried it |
23:58 |
Nezrok |
It might be that only ops can invite when it's set to invite only, I don't know |
23:58 |
nri |
yeah well i gues im locked out for csome reason |
23:59 |
nri |
*some |