Time |
Nick |
Message |
00:01 |
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00:12 |
Emerald2 |
cimbakahn: Homedecor is inside Dreambuilder. https://forum.minetest.net/viewtopic.php?f=11&t=9196 |
00:12 |
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00:17 |
Emerald2 |
Searching CDB, it looks like MoreMesecons adds more things to mesecons, and depends on mesecons. |
00:18 |
Emerald2 |
Unified mesecons lets you dye mesecons a different colour? Wut. :P |
00:24 |
cimbakahn |
Emerald2: I just now see that. What about the difference between the last 3 mods? |
00:24 |
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00:25 |
Emerald2 |
Besides what I just said? |
00:26 |
Emerald2 |
https://github.com/minetest-mods/MoreMesecons scroll down and read the readme. It adds more items to Mesecons. |
00:27 |
p_gimeno |
the base one is obviously Mesecons; unified* allows dying it, and MoreMesecons adds devices that aren't present in Mesecons |
00:27 |
trom_ |
errm, why minetest.register_node("a:my" , { ... on_punch = function(... dont't work for me ? |
00:27 |
trom_ |
but on_place = ... forks fine |
00:27 |
benrob0329 |
cimbakahn: unified mesecons lets you die the insulated mesecon wire |
00:28 |
trom_ |
*works |
00:29 |
cimbakahn |
benrob0329: So, that one is only about changing color? |
00:29 |
benrob0329 |
yes |
00:29 |
ANAND |
IIRC, nodes don't have on_punch callbacks, only entities do. |
00:30 |
ANAND |
Hmm... nodes have on_punch too, nvm |
00:31 |
cimbakahn |
Why don't they just put mesecons & moremescons in the same mod? |
00:31 |
kurtzmusch |
trom_ what do you mean 'dont work'? |
00:32 |
trom_ |
kurtzmusch: print("...") inside on_rightclick or on_punch dont appears in the log |
00:33 |
trom_ |
but inside on_place do well |
00:33 |
Emerald2 |
Because different people wrote them, cimbakahn? Writing mods to add functionality to other mods is a thing. |
00:34 |
kurtzmusch |
trom_ on_rightclick only gets called if the wielded item doesnt overwrite on_place |
00:34 |
kurtzmusch |
so you need to right click it with hand or other node |
00:35 |
benrob0329 |
cimbakahn: because not everyone wants the things in moremesecons, heck not everyone wants everything in mesecons to begin with |
00:35 |
kurtzmusch |
on_punch is left click |
00:35 |
cimbakahn |
I love mesecons! |
00:35 |
kurtzmusch |
try punching with hand to see if you can see the log |
00:36 |
benrob0329 |
cimbakahn: I'm quite fond of it myself, but more nodes is not always better |
00:36 |
cimbakahn |
I love Minetest! |
00:36 |
trom_ |
kurtzmusch: wow I remove on_place and all works. Thanks ) |
00:37 |
kurtzmusch |
yeah, i was crying about it a few hours ago |
00:37 |
cimbakahn |
Did you know Richard Jeffries had a live stream on youtube today? |
00:41 |
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00:44 |
Emerald2 |
Who on minetest *is* Richard Jeffries, anyway? |
00:44 |
Emerald2 |
Hey benrob0329 where did ayums get that sweet volcano from? |
00:45 |
benrob0329 |
Emerald2: I believe the mod is called lava_conduits |
00:45 |
benrob0329 |
https://github.com/minetest-mods/magma_conduits/ |
00:45 |
benrob0329 |
magma, not lava |
00:47 |
Emerald2 |
Oh sweeeeet. So that's what that glowing obsidian in the video was. |
00:54 |
cimbakahn |
Emerald2: Richard Jeffries is just the greatest Minetest builder and video maker out there. |
00:55 |
Emerald2 |
cimbakahn: I was wondering if I had seen him on IRC or in game anywhere. |
00:55 |
benrob0329 |
cimbakahn: *raises an eyebrow* |
00:55 |
cimbakahn |
https://www.youtube.com/user/rgsproductions |
00:56 |
benrob0329 |
Each creator has their own style and method, and each is good in their own way. |
00:56 |
Emerald2 |
Yeah I've seen his videos. |
00:56 |
cimbakahn |
https://rgsproductions2005.com/ |
00:59 |
cimbakahn |
He has a nice personality, and is quite funny from time to time. I believe he is going to do a review of a mod that i found that i never heard of before. |
01:06 |
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01:09 |
p_gimeno |
I wish he published his mod collection, some are gone for good |
01:10 |
p_gimeno |
published as in, made available for download |
01:32 |
cimbakahn |
Richard Jeffries usually has the mods that he's currently using under his videos. And he also has them on his site as well. |
01:32 |
cheapie |
Heh, I forgot which channel I was in for a moment :P |
01:32 |
cheapie |
"Oh, hey, cool, something about MT... wait, this is #minetest" |
01:33 |
cimbakahn |
He is just as addicted as i am to Minetest. |
01:38 |
Emerald2 |
lol cheapie :) |
01:41 |
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02:02 |
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04:04 |
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04:11 |
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04:11 |
Emerald2 |
ShadowNinja! |
04:14 |
kaeza |
He's back?? |
04:14 |
sofar |
it's his ghost that eternally roams amongst us mortals |
04:15 |
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04:27 |
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04:27 |
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04:29 |
kaeza |
He accepted a PR the other day. |
04:29 |
kaeza |
Anyway, ? |
04:30 |
kaeza |
Good night. o/ |
04:30 |
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04:34 |
Emerald2 |
Night kaeza. o/ |
05:17 |
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05:17 |
kiwi_60 |
hello. how to fix this: '[Mod travelnet] Error: Savefile '/home/ubuntu/.minetest/worlds/world//mod_travelnet.data' not found.' |
05:36 |
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05:39 |
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05:43 |
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05:45 |
oil_boi |
How do I change the server step for a game? |
05:45 |
VanessaE |
dedicated_server_step = xxxx |
05:45 |
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05:45 |
VanessaE |
in the server's minetest.conf |
05:46 |
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05:46 |
oil_boi |
How would I set a setting in the lua api? :o |
05:46 |
VanessaE |
that I'm not sure about. |
05:52 |
kiwi_60 |
does the world size affect server work / would a smaller world be easier to for old pcs |
05:53 |
VanessaE |
depends on your choice of mods, and what they're doing. |
05:55 |
kiwi_60 |
can i reduce the size of a world after it's made |
05:55 |
oil_boi |
VanessaE, minetest.settings:set("dedicated_server_step", 0) |
05:56 |
VanessaE |
kiwi_60: you can, but there's no point in doing so aside from disk space. |
05:56 |
oil_boi |
If you set it to 0 on singleplayer you get the same performance as minecraft beta 1.3, it's just incredible |
05:56 |
VanessaE |
you don't want to set it to 0 |
05:56 |
VanessaE |
but you can set it very low, say 0.02 |
05:56 |
oil_boi |
Oh I do! the server and client act like they're the same thing :D |
05:57 |
VanessaE |
you should post an issue about this, on minetest github repo |
05:57 |
VanessaE |
I'm pretty sure 0...shouldn't be possible :) |
05:57 |
kiwi_60 |
how do you backup world progress/status |
05:58 |
VanessaE |
kiwi_60: shut the server down and just copy the world files somewhere e.g. with rsync or so. |
05:58 |
VanessaE |
that's what I do. |
06:05 |
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06:05 |
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06:06 |
oil_boi |
Whoa, if you set liquid_viscosity to 100 you go backwards |
06:25 |
oil_boi |
Whoa!! If I set server tick to 0 and set the automatic_face_movement_max_rotation_per_sec = 65536 (16 bit integer limit) I get super smooth auto face direction! |
06:26 |
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11:18 |
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12:03 |
Emerald2 |
wb Milan :) |
12:03 |
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12:33 |
Emerald2 |
Wow here come the matrix peeps! |
12:39 |
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12:50 |
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12:50 |
VanessaE |
well I see freenode has lifted the restriction. |
12:52 |
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12:53 |
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12:53 |
Emerald2 |
Yep. So now they come back in droves. :) |
12:53 |
VanessaE |
heh |
12:54 |
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16:47 |
Out`Of`Control |
How disable CSM on server side? |
16:48 |
Out`Of`Control |
Can it be done with one flag? |
16:48 |
Out`Of`Control |
Server v 5.0.1 |
16:48 |
Out`Of`Control |
Stable |
16:54 |
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16:57 |
kurtzmusch |
is there an easy way to get parts of a node name? like getting stairs from cobble_stairs |
17:07 |
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17:08 |
sfan5 |
Out`Of`Control: check the config for csm_restriction_flags |
17:13 |
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17:32 |
Ruslan1 |
Out`Of`Control: why you don’t like csm |
17:42 |
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18:03 |
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18:06 |
oil_boi |
Is there an api function for bool_to_string? |
18:09 |
oil_boi |
Oh wait I can just use int :T But but, how do I get a player's collisionbox? :D |
18:20 |
oil_boi |
Is there a way to add velocity to the player? :T |
18:23 |
sfan5 |
you get the velocity, call vector.add and set it again |
18:23 |
sfan5 |
(yes this api is not ideal) |
18:23 |
sfan5 |
wait, you can't set the velocity of players |
18:34 |
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18:40 |
Out`Of`Control |
CSM is buggy. |
18:41 |
Out`Of`Control |
sfan5 thanks |
18:47 |
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18:56 |
kiwi_70 |
https://bpaste.net/show/f05f100a79f5 |
18:56 |
kiwi_70 |
well? |
19:00 |
oil_boi |
Oh here we go player:get_properties().collisionbox |
19:00 |
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20:12 |
kurtzmusch |
after installing a mod by paramat that makes a floatlands not cast shadows, now my worlds are all black |
20:12 |
kurtzmusch |
even thouse created without the mod |
20:12 |
kurtzmusch |
!mod fracture |
20:12 |
MinetestBot |
kurtzmusch: Fractured by Kilarin - https://forum.minetest.net/viewtopic.php?t=11346 |
20:13 |
kurtzmusch |
anyone knows how to fix? |
20:13 |
kurtzmusch |
https://forum.minetest.net/viewtopic.php?t=9175 this is the mod |
20:19 |
kurtzmusch |
nevermind, theres an option for mapgen flag 'nolight' |
20:35 |
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20:35 |
MinetestBot |
Miami: Apr-15 21:16 UTC <paramat> please stop spamming the channel with your request "We are looking to fill some Admin,Mod & Builder positions on both our Servers", once a day is more than enough, even better, post in the forum instead |
20:39 |
Johannestempacc |
Hey why is the UI sometimes slow in game like when scrolling through the creative mode menu |
20:40 |
Johannestempacc |
Actually that really isn't the question the question is, "can it be helped?" |
20:41 |
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22:03 |
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22:08 |
Johannestempacc |
Hey hey anyone on? |
22:10 |
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22:13 |
VanessaE |
no :P |
23:03 |
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23:09 |
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23:12 |
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23:13 |
trom_ |
is it possible to change node name after loadTime ? |
23:13 |
trom_ |
or define new node after loadTime |
23:14 |
trom_ |
and add new stuff like textures etc of cource after loadTime |
23:14 |
trom_ |
hope MT5 may |
23:16 |
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23:16 |
VanessaE |
no |
23:21 |
trom_ |
still no *sad |
23:34 |
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