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IRC log for #minetest, 2019-04-12

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All times shown according to UTC.

Time Nick Message
00:13 makayabou but how can I get that way mods from minetest-game ?
00:13 makayabou because I don't want to clone minetest-game as a submodule, i am inside mods folder of my subgame..
00:14 makayabou should i do git submodule add https://github.com/minetest/minetest_game/tree/master/mods  default_modpack ??
00:33 p_gimeno I don't think you can add a subdir as a submodule
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01:13 makayabou sofar was right, submodules can rapidly becom complex to manage.. I want to point to some mods I don't have to modify, and others that I want to. And those should point to a shared library.. all of this in dev branch, to keep a "all master tree" clean.. I think i am over -complicating things..
01:47 sofar if you modify them, I would do what I do in ITB - just fork and copy them
01:48 sofar if you take parts of mtg, I suggest forking them and maintaining them yourself too
01:48 sofar it's way complex to try and pull subdirs from another game
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04:06 cimbakahn Why all these warnings when i haven't even put in any mods yet? ----> https://imgur.com/a/ijanzjr
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05:19 cimbakahn Why all these warnings when i haven't even put in any mods yet? ----> https://imgur.com/a/ijanzjr
05:27 sofar stuff you'll want to fix in your game
05:52 ANAND Also, some things are logged as warnings (and even errors) to signify importance or for better visibility.
05:53 ANAND The `Map::getNodeMetadata` and `Map::removeNodeMetadata` warnings are engine bugs, though
05:56 cimbakahn ANAND: Are there any of the warnings i can fix myself?
05:57 sofar the mapgen stuff means you didn't create all the required base nodes for mapgen to work
05:59 sofar https://gitlab.com/sofar/insidethebox/blob/master/mods/mg/init.lua
05:59 sofar even ITB has mapgen stuff defined to stop these warnings
05:59 sofar you need something like the bottom 3 lines from that mod
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06:18 nrewbybook heyoo
06:18 nrewbybook can somebody answer a question concerning loading mods?
06:18 nrewbybook sometimes when I select a mod it deselects itself. othertimes this is not an issue. What can i do to investigate and repair these
06:19 nrewbybook ive made a few mods and am confortable with working with lua but dont know where to look into solving this
06:19 nrewbybook right now I am having the issue with Moreblocks
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07:49 Daisae At what light intensity do seeds germinate?
07:55 ANAND 14+, IIRC
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07:56 ANAND If you're using MTG, sunlight and mese lamps allow seeds to germinate and seedlings to grow.
07:57 ANAND Note that mese lamps need to be right next to the seed/plant. Diagonals are fine too.
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09:59 Daisae sofar: The Torches mod is not outdated because it makes light when you hold the torch in your hand.
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10:35 p_gimeno nrewbybook: probably because dependencies are not satisfied
10:36 p_gimeno nrewbybook: check the errors during initialization in debug.txt
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11:15 Daisae Is there a way to paste text as a command in the game?  Or some easy way to import text to run?
11:19 p_gimeno Daisae: as for the torches mod, check out the wielded_light mod, it illuminates with whatever you have in your hand that emits light
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11:58 Daisae p_gimeno: Thanks for the tip. From the description, that looks best.
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12:08 Daisae I played with Carpathian MG yesterday.  I still prefer v6 and v7.  v7 one should be careful to get a good seed though.
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12:29 MinetestBot [git] pauloue -> minetest/minetest: Add Mkdocs API site (#8133) bb7afd3 https://git.io/fjqhE (2019-04-12T12:29:29Z)
12:48 Daisae Carpathian was missing seas. It had ponds.  Some biomes were too large.
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16:28 MinetestBot [git] numberZero -> minetest/minetest: Add Irrlicht-specific smart pointer (#6814) faa419f https://git.io/fjmJn (2019-04-12T16:27:39Z)
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18:57 kurtzmusch how do i make the mapgen place decorations such as grass with a random displacement?
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19:05 kurtzmusch nevermind, found it!
19:08 kurtzmusch paramtype2 = "meshoptions" so good to have this
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20:52 kurtzmusch oks, so i actually have no idea how to do this = ( i know i have to set paramtype2 = meshoptions to get the random displacement of grass, but how do i set param2 before mapgen places it ?
21:00 kurtzmusch nevermind, found it too
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22:46 Emerald2 What even is this? My pentium 4 had a newer OpenGL version! https://forum.minetest.net/viewtopic.php?f=6&t=22523
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22:51 sfan5 see topic reply
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22:52 Emerald2 I did but just, how?!
22:52 Emerald2 What on earth "new" computer is this person using? Wow.
22:53 sfan5 just posted a new reply, is what I meant
22:54 Emerald2 Oh. :P
22:55 Emerald2 Aha yes, your reply makes sense. :)
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23:09 swift110-phone__ hello all
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23:38 oil_boi_minetest Is there a param2 to direction function?
23:39 p_gimeno there's a facedir_to_dir
23:47 oil_boi_minetest Thank you very much, check this out p_gimeno
23:52 p_gimeno It's a bit hard to work with. I use the Rhotator code by entuland to convert it to a matrix, which is easier to handle.
23:56 oil_boi_minetest p_gimeno, it was very easy to work with! :D https://youtu.be/hh7cR97F9JU

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