Time |
Nick |
Message |
00:01 |
VanessaE |
oil_boi_minetest: very nicd |
00:01 |
VanessaE |
oil_boi_minetest: very nice |
00:01 |
oil_boi_minetest |
VanessaE, Thank you :D |
00:02 |
VanessaE |
next up, make them able to link together :) |
00:04 |
oil_boi_minetest |
That's the idea! I'm going to be adding in a furnace minecart and chest minecart, which you can fill the chest with coal and it'll keep running |
00:05 |
oil_boi_minetest |
But I have to work out the bugs first before I can even move onto that, also I have to make the staircase style rails for carts to roll up and down on! |
00:06 |
VanessaE |
why not use the existing rails? |
00:07 |
oil_boi_minetest |
Well this game is built from the ground up. But also they're boring and too glitchy, also I can't make elevator rails with them that go straight up |
00:09 |
oil_boi_minetest |
But I miust go now, goodnight :D |
00:09 |
p_gimeno |
oil_boi_minetest: very cool |
00:09 |
VanessaE |
well, I suggest making it a mod that can work in minetest_game |
00:09 |
VanessaE |
a LOT of people will want it |
00:09 |
oil_boi_minetest |
Oh I'm sure I'll make a minetest_game version of it when I'm happy with it |
00:10 |
VanessaE |
:) |
00:10 |
p_gimeno |
oil_boi_minetest: have you considered that automatic_face_movement_dir is not working for you because they are constrained and can't rotate? |
00:10 |
p_gimeno |
aww |
00:10 |
p_gimeno |
!tell oil_boi_minetest have you considered that automatic_face_movement_dir is not working for you because they are constrained and can't rotate? |
00:10 |
MinetestBot |
p_gimeno: I'll pass that on when oil_boi_minetest is around |
00:31 |
p_gimeno |
yeah it's working fine here |
00:35 |
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00:39 |
VanessaE |
0 |
00:39 |
VanessaE |
oops |
00:43 |
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02:40 |
Emerald2 |
Paramat sure likes wackadoo mountains. :P |
02:43 |
Emerald2 |
Friend rolled up a new map. Carpathian. Has 'paramat' written alllllll over it. |
02:49 |
paramat |
=) actually carpathian was written by someone else |
03:01 |
Emerald2 |
Oh yeah? Who wrote it? |
03:14 |
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03:18 |
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03:18 |
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03:18 |
nonoesimposible |
I wonder if it has something to do with v6 vs v7 mapgen |
03:19 |
nonoesimposible |
Because I made a new v6 map and found iron ores easily |
03:19 |
nonoesimposible |
That said, I don't think I went below -50 in v7 |
03:21 |
paramat |
yes ores are shallower in mgv6 |
03:21 |
nonoesimposible |
that would explain it then |
03:23 |
paramat |
Emerald2 see https://github.com/minetest/minetest/pull/6015 'vlapsley' |
03:24 |
Emerald2 |
Thanks. :) |
03:24 |
paramat |
the mountains inspired me to rethink how i generate mountains, i'm no longer so keen on insane 3D noise mountains like in mgv7 |
03:26 |
paramat |
carpathian mountains are mostly 2D noise with just a little 3D noise added to create occasional overhangs and holes, and very few floaty bits |
03:27 |
Emerald2 |
Snowdrift is cool. :D |
03:43 |
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10:01 |
MinetestBot |
oil_boi_minetest: Apr-04 00:10 UTC <p_gimeno> have you considered that automatic_face_movement_dir is not working for you because they are constrained and can't rotate? |
10:01 |
oil_boi_minetest |
p_gimeno, that is a good idea |
10:22 |
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10:59 |
p_gimeno |
oil_boi_minetest: I tested and it was working, so that's likely the explanation |
11:00 |
oil_boi_minetest |
p_gimeno, what is the exact code you used for your entity? Maybe I'm missing an initial variable needed for it?? |
11:17 |
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11:30 |
p_gimeno |
oil_boi_minetest: I tested with mobf_core. The mobs rotate to face the direction they're going. I then edited it, forcing the setting to false, and they no longer rotate. |
11:31 |
p_gimeno |
oil_boi_minetest: maybe you also need to set automatic_face_movement_max_rotation_per_sec |
11:36 |
oil_boi_minetest |
p_gimeno, damn I thought that would have worked. Maybe it's just that I'm using a b3d model :T |
11:42 |
p_gimeno |
I'm pretty sure the model type has no influence on the setting |
11:47 |
oil_boi_minetest |
p_gimeno, I've tried everything but I dunno https://github.com/oilboi/alpha/blob/master/mods/minecart/init.lua ¯\_(ツ)_/¯ |
11:48 |
oil_boi_minetest |
I don't see what I'm doing wrong |
11:49 |
p_gimeno |
there's no automatic_face_movement_dir there |
11:53 |
oil_boi_minetest |
p_gimeno, oh right I forgot to push the testing to github my bad |
12:01 |
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12:09 |
p_gimeno |
ok, I've made my own tests, setting this helped: |
12:09 |
p_gimeno |
automatic_face_movement_max_rotation_per_sec = 180 |
12:10 |
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12:12 |
p_gimeno |
it seems to me that THAT setting is broken |
12:12 |
JDCodeIt |
I saw some talk long ago about improving the networking part of MT - going to a library that supports compressible packets, reliably delivery. Is there anything on the roadmap in this area? |
12:19 |
p_gimeno |
yeah, that setting is broken, just checked |
12:44 |
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16:43 |
trom_ |
Still messing with recolor nodes. Is it enough ?- minetest.override_item("default:dirt", {palette = "mypalette.png",paramtype = "light",paramtype2 = "color"}) |
16:44 |
trom_ |
Then minetest.swap_node(pos, {name = "default:dirt", param2 = 155}) |
16:44 |
trom_ |
where 155 is color |
16:46 |
p_gimeno |
sounds correct |
16:52 |
p_gimeno |
strictly speaking, you don't need to override paramtype but it's OK either way |
16:59 |
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17:10 |
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17:22 |
trom_ |
mahhh, I'm slow. I finally did it (placing override_item into register_on_punchnode) LOL. Now colorize works fine. WOW ! |
17:23 |
kaeza |
Wut |
17:35 |
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18:27 |
Wuzzy |
Where do the people live that have control over the minetest.net website, the Content DB and the forums.minetest.net? |
18:27 |
Wuzzy |
Because if any of those live in the EU, the new EU Copyright Directive means serious trouble for you. |
18:31 |
p_gimeno |
$ geoiplookup minetest.net -> GeoIP Country Edition: NL, Netherlands |
18:33 |
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18:33 |
Andrey01 |
hi, where can i find info about 'vector' table methods? |
18:34 |
sfan5 |
in the documentation |
18:34 |
Andrey01 |
what? |
18:34 |
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18:34 |
Andrey01 |
link please |
18:35 |
p_gimeno |
Wuzzy: I don't think it matters where it's hosted, anyway: github already posted a warning many months ago because it is also affected |
18:37 |
Andrey01 |
what`s a documentation? |
18:37 |
p_gimeno |
Andrey01: lua_api.txt |
18:37 |
Wuzzy |
p_gimeno: thats why i specificially asked WHO is hosting minetest.net :) |
18:37 |
Wuzzy |
and not WHERE |
18:37 |
p_gimeno |
Wuzzy: fair point :) |
18:37 |
Wuzzy |
p_gimeno: actually, GitHub is out. they managed to get an exception for them |
18:38 |
Andrey01 |
i did not find anything about that there |
18:38 |
Wuzzy |
there are a few silly exceptions, like "code sharing platforms", "non-commercial online encyclopedias" (as if there would be thausands of them! XD) |
18:38 |
sfan5 |
Wuzzy: github is not hosted inside the EU, nor by EU citizens; so by your logic, why would they be affected? |
18:39 |
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18:39 |
sfan5 |
Andrey01: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2377 |
18:39 |
Wuzzy |
it is p_gimeno who started claiming that GitHub would be affected -_- |
18:39 |
Andrey01 |
i`ve found it now |
18:39 |
sfan5 |
well |
18:39 |
Wuzzy |
i was just saying even IF GitHub would be on EU soil, they would not be affected anyway, as long they limit themselves to only "code hosting" |
18:40 |
sfan5 |
the point I was trying to make is: it does not matter *where* or *who* hosts it, what matters is that the website/service (also) targets EU users |
18:40 |
sfan5 |
though, if it's additionally hosted inside the EU/by an EU citizen that could mean even more rules to account for |
18:40 |
Wuzzy |
well... if an American hosts a website, I doubt that Germany has the power to prosecute you for violating EU copyright |
18:41 |
Wuzzy |
unless you believe in a world government ;) |
18:41 |
sfan5 |
never heard of countries blocking pirate sites? |
18:41 |
p_gimeno |
there are international laws |
18:41 |
Wuzzy |
the copyright directive is EU-only |
18:41 |
Wuzzy |
EU copyright directive* |
18:42 |
sfan5 |
either way, what was the "serious trouble" you envision for Minetest websites due to the copyright directive? |
18:42 |
Wuzzy |
that you are liable for the copyright violations of your users |
18:43 |
Wuzzy |
you = whoever hosts it |
18:43 |
Wuzzy |
the old method was notice and takedown. this era is now (almost) over |
18:43 |
rubenwardy |
Wuzzy: contentdb is hosted in Canada, I'm in the UK |
18:43 |
sfan5 |
weren't there exceptions for small and/or non-profit platforms? |
18:44 |
Wuzzy |
yes, but minetest.net falls out of them :-D |
18:44 |
Wuzzy |
if you are older than 3 years, the fulll force of the directive hits you |
18:45 |
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18:45 |
Wuzzy |
that's not the exact rule, but it boils down to this |
18:46 |
sfan5 |
" The services covered by this Directive are those services, the main or one of the main purposes of which is to store and enable users to upload and share a large amount of copyright protected content with the purpose of obtaining profit therefrom, either directly or indirectly, by organising it and promoting it in order to attract a larger audience, including by categorising it and using targeted promotion within it. " |
18:46 |
sfan5 |
i'm pretty sure a forum is none of that |
18:47 |
Wuzzy |
look up "online content sharing service providers" in the directive under Definitions |
18:47 |
Wuzzy |
that's the central definition |
18:48 |
Wuzzy |
then, article 13) 4aa. https://juliareda.eu/wp-content/uploads/2019/02/Copyright_Final_compromise.pdf |
18:48 |
Wuzzy |
"whose |
18:48 |
Wuzzy |
services have been available to the public in the Union for less than three years and which |
18:48 |
Wuzzy |
have an annual turnover below EUR 10 million with |
18:48 |
Wuzzy |
in the meaning of the Commission |
18:48 |
Wuzzy |
Recommendation 2003/361/EC, the conditions applicable to them under the liability regime |
18:48 |
Wuzzy |
set out in paragraph 4 are limited to the compliance with the |
18:48 |
Wuzzy |
point (a) of paragraph 4 |
18:48 |
Wuzzy |
and to |
18:48 |
Wuzzy |
acting expeditiously, upon receiving a s |
18:48 |
Wuzzy |
ufficiently substantiated notice, to remove the notified |
18:48 |
Wuzzy |
works and subject matters from its website or to disable access to them." |
18:48 |
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18:49 |
Wuzzy |
notice the "and" |
18:49 |
sfan5 |
" ‘online content sharing service provider’ means a provider [...] whose main or one of the main purposes is to [..] give [...] access to a large amount of copyright protected works [...] for profit-making purposes. " |
18:49 |
Wuzzy |
it's not enough if you make less than 10 million euros/year |
18:49 |
sfan5 |
wish I could get a cut of this profit we're apparently making |
18:51 |
sfan5 |
I know that 13) 4aa would include the Minetest project, but nothing we have even qualifies as "online content sharing service provider", so the rest is entirely irrelevant |
18:52 |
rubenwardy |
ContentDB? |
18:52 |
Wuzzy |
now the question remains what is a "profit-making purpose"... |
18:53 |
sfan5 |
"not-for profiteducational and scientific repositories,open source software developing and sharing platforms" are excepted, rubenwardy |
18:53 |
rubenwardy |
oh nice |
18:53 |
sofar |
neat |
18:54 |
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18:56 |
Wuzzy |
well i would not trust these exceptions as they are very narrow |
18:56 |
Wuzzy |
for example, what about texture packs which are clearly not "open source software"? |
18:57 |
sfan5 |
well the whole idea is that you (as a "content sharing provider") have to get a license for the stuff you're hosting, otherwise you're liable |
18:57 |
sfan5 |
if an user uploads something with an explicit (FOSS) license, what is there left to do? |
18:58 |
Wuzzy |
i keep wondering, are you actually in favor of the directive? |
18:59 |
sofar |
I keep wondering, are you actually in favor of debating everything? :) |
18:59 |
Wuzzy |
what is that supposed to mean? o_O |
18:59 |
sfan5 |
no, I am not in favor of the directive, however I think the turmoil around this directive is often overblown, panic-inducing and misleading |
19:00 |
Wuzzy |
are you a lawyer? |
19:00 |
sfan5 |
I don't know, are you? |
19:00 |
Wuzzy |
you don't know??? XD |
19:00 |
Wuzzy |
no, but i listened to other lawyers and academics, and the vast majority is opposed |
19:00 |
sfan5 |
"assume everything is on fire until a lawyer says it isn't" is not a reasonable position either, if you ask me |
19:01 |
Wuzzy |
i dont assume that everything is on fire... |
19:01 |
Wuzzy |
Minetest doesn't make a single penny in revenue, doesn't it? |
19:01 |
sfan5 |
correct |
19:01 |
Wuzzy |
hmmm i wonder if that's enough of an excuse... |
19:02 |
sofar |
it justs costs |
19:04 |
Wuzzy |
do you speak German? |
19:05 |
Wuzzy |
sfan5: do you speak German? |
19:05 |
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19:06 |
sfan5 |
I do |
19:07 |
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19:08 |
Wuzzy |
cool. Ich kann videos von Kanzlei WBS empfehlen, von dort kam zum thema sehr sehr viel, auch im Detail: |
19:08 |
Wuzzy |
z.B. https://www.youtube.com/watch?v=nhi3Ori_n9A |
19:08 |
Wuzzy |
aber gibt noch viel mehr videos von denen |
19:08 |
nri |
rubenwardy: Hello, the mods for my server are dreambuilder_modpack tps_signs u_skinsdb |
19:08 |
nri |
mail spawnpoint unifieddyes warp_potions |
19:08 |
nri |
mapserver tps_keyword_interact unified_inventory worldedit |
19:09 |
nri |
rubenwardy: The spawn is set too 2027,17,179 for the spawnpoint and static_spawnpoint but new players still go to the old point. |
19:14 |
nri |
Would anyone else like to help me with this problem? |
19:15 |
nri |
Thanks |
19:15 |
p_gimeno |
nri: where do they go if they type /spawn ? |
19:16 |
Wuzzy |
sfan5: auch empfehlenswert zur EU-copyright-reform: https://www.youtube.com/watch?v=Ql9xCDJXnJc oder die Kurzform: https://www.youtube.com/watch?v=H-882L107f0 |
19:17 |
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19:26 |
nri |
p_gimeno: they go to the place where i set it too. But when new players join the game they go to a diffrent point. |
19:32 |
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19:33 |
Ethernity-1 |
Hello. I was wondering if ther is a common 'superpack' of mods and tweaks on github.. somethings that combines mods into a single download. |
19:34 |
rubenwardy |
dreambuilder |
19:34 |
rubenwardy |
warning: will slow minetest down a lot |
19:34 |
rubenwardy |
not for the faint hearted |
19:34 |
sfan5 |
modpacks do indeed exist, the question is what exactly you want |
19:34 |
Wuzzy |
sfan5: und selbst wenn die EU-Urheberrecthsreform doch noch scheitern sollte, der EU-Terrorfilter ist schon auf dem weg... |
19:35 |
Ethernity-1 |
Thanks for the quick response. Do the combine similar functions or is it just multiple code packs? |
19:35 |
sfan5 |
nri: are there any mods that might influence spawning? |
19:36 |
sfan5 |
Wuzzy: Die Entwicklung bzgl. Internet"regulierung" von sowohl Seite der Bundesregierung als auch der EU ist besorgniserregend, ja |
19:37 |
Wuzzy |
ich halte es ehrlichgesagt auch für ein bisschen naiv, dass minetest.net "shcon nichts" passieren wird. immer wachsam bleiben. :) |
19:37 |
nri |
sfan5: spawnpoint is one but that is set to 2027,17,179 and it works |
19:38 |
galaxie |
ls |
19:38 |
Wuzzy |
minetest.net ist auch mittlerweile eine seltenheit mit der totalen werbefreiheit. ein werbebanner und zack, trifft dich garantiert die ganze härte des gesetzes |
19:38 |
sfan5 |
nri: and which mod provides /spawn? |
19:38 |
Ethernity-1 |
Im actually kinda interested in a modpack that influences adventure and creativity in younger children. |
19:39 |
nri |
sfan5: spawnpoint provides /spawn |
19:39 |
sfan5 |
oh |
19:40 |
Wuzzy |
sfan5: was hältst du von <https://foren-gegen-uploadfilter.eu/>? |
19:41 |
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19:41 |
sfan5 |
Wuzzy: habe ich noch nicht von gehört, von der Intention natürlich begrüßenswert |
19:42 |
sfan5 |
Ethernity-1: https://forum.minetest.net/search.php?keywords=Modpack&fid[]=11&sf=titleonly&sr=topics |
19:42 |
sfan5 |
a list of modpacks posted to the forums |
19:43 |
Wuzzy |
am 6. april (und ein paar anderen Tagen) sind übrigens wieder demos: https://savetheinternet.info/demos |
19:43 |
sfan5 |
though, many in that list are just mods that happens to be composed to multiple mods |
19:48 |
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19:53 |
Ethernity-1 |
sfan5: Thanks, I will take a look. |
20:09 |
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20:17 |
JDCodeIt |
I was wondering if MT could benefit from a network library supporting packet compressions such as the ROHC library |
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20:45 |
Ethernity-1 |
So Minetest_game has a master tree on githib with mods: are they included in the general download on windows or do i need to mirror that repository with github? |
20:45 |
Ethernity-1 |
github* |
20:46 |
sfan5 |
included |
20:50 |
nri |
Hello, would anyone like to build something on my server before i build the spawn? |
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21:42 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Change sign of pitch angle in debug menu (#8438) d111865 https://git.io/fjLZm (2019-04-04T21:42:18Z) |
21:43 |
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21:51 |
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21:52 |
nri |
!tell Multi__ You can test my server out ask me for the keyword if you go on its called Nri_Creative and its on v5. i will build the spawn and rules on saturday |
21:52 |
MinetestBot |
nri: I'll pass that on when Multi__ is around |
21:54 |
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21:54 |
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21:55 |
nri |
!tell Nezrok You can test my server out ask me for the keyword if you go on its called Nri_Creative and its on v5. i will build the spawn and rules on saturday. |
21:55 |
MinetestBot |
nri: I'll pass that on when Nezrok is around |
21:56 |
Nezrok |
You know I got the pm you sent right? :p |
21:56 |
MinetestBot |
Nezrok: Apr-04 21:55 UTC <nri> You can test my server out ask me for the keyword if you go on its called Nri_Creative and its on v5. i will build the spawn and rules on saturday. |
21:56 |
Nezrok |
But thanks |
21:57 |
nri |
oh ok Nezrok |
21:58 |
nri |
Ill set it up and the spawn on saturday if you want to help. :p |
21:58 |
Nezrok |
I might be around |
21:58 |
Nezrok |
Probably |
21:58 |
Nezrok |
ndrsn and I went on it a couple days ago |
21:59 |
nri |
oh ok thanks |
22:01 |
p_gimeno |
Anyone interested in full 6d facedir //orient for WorldEdit? sfan5? https://notabug.org/pgimeno/minetest-worldedit/commits/pg-orient-6d |
22:02 |
nri |
Nezrok: is ndrsn on the #minetest irc? |
22:02 |
kurtzmusch |
anyone here uses irssi? im on hexchat thinking about changing... gtk apps too much bloat |
22:04 |
Nezrok |
Not at the moment, nri |
22:04 |
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22:04 |
nri |
Nezrok: ok |
22:04 |
sfan5 |
p_gimeno: have you tested this and does it work? |
22:05 |
p_gimeno |
sfan5: yes and yes |
22:12 |
sfan5 |
p_gimeno: merged |
22:13 |
MinetestBot |
[git] pgimenoemail.fake -> Uberi/Minetest-WorldEdit: Implement full facedir and color* in //orient 0aeee79 https://git.io/fjLZo (2019-04-04T22:12:02Z) |
22:13 |
p_gimeno |
sfan5: cool |
22:15 |
p_gimeno |
a wallmounted node that lies flat on the ground can't be oriented, right? |
22:15 |
p_gimeno |
e.g. a sign |
22:16 |
p_gimeno |
can't be rotated* |
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22:32 |
MinetestBot |
[git] paramat -> minetest/minetest: Stabilise 'day night ratio' to fix object brightness flicker (#8417) 5b8363a https://git.io/fjLZx (2019-04-04T22:30:10Z) |
22:46 |
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22:50 |
paramat |
p_gimeno correct, 'wallmounted' only has 6 orientations, so rotation is fixed for each of them |
22:54 |
p_gimeno |
ok thanks, then I think it does all it can do |
22:58 |
VanessaE |
we still need simplefacedir/colorsimplefacedir :) |
23:06 |
p_gimeno |
does anyone have an idea of what makes the carts rotate 45° when on slopes? |
23:06 |
VanessaE |
a separate "animation" segment maybe? |
23:07 |
p_gimeno |
looks like that's right, thanks! |
23:08 |
VanessaE |
cheers :) |
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23:40 |
Fixer |
p_gimeno: does it mean stairs now rotate correctly? |
23:43 |
BillyS |
Is there a "register_on_oldplayer" function so to speak? |
23:43 |
BillyS |
register_on_joinplayer can't distinguish between new players and old players |
23:43 |
BillyS |
(I already know about register_on_newplayer; it doesn't fix the issue) |
23:45 |
p_gimeno |
Fixer: if you mean with worldedit, yes |
23:45 |
Fixer |
p_gimeno: yes, nice! |
23:45 |
p_gimeno |
Fixer: but only when using //orient, so if you want to rotate 90° horizontally, you need to //rotate y 90 then //orient 90 |
23:47 |
p_gimeno |
not sure why but these are separate commands |