Time Nick Message 00:01 VanessaE oil_boi_minetest: very nicd 00:01 VanessaE oil_boi_minetest: very nice 00:01 oil_boi_minetest VanessaE, Thank you :D 00:02 VanessaE next up, make them able to link together :) 00:04 oil_boi_minetest That's the idea! I'm going to be adding in a furnace minecart and chest minecart, which you can fill the chest with coal and it'll keep running 00:05 oil_boi_minetest But I have to work out the bugs first before I can even move onto that, also I have to make the staircase style rails for carts to roll up and down on! 00:06 VanessaE why not use the existing rails? 00:07 oil_boi_minetest Well this game is built from the ground up. But also they're boring and too glitchy, also I can't make elevator rails with them that go straight up 00:09 oil_boi_minetest But I miust go now, goodnight :D 00:09 p_gimeno oil_boi_minetest: very cool 00:09 VanessaE well, I suggest making it a mod that can work in minetest_game 00:09 VanessaE a LOT of people will want it 00:09 oil_boi_minetest Oh I'm sure I'll make a minetest_game version of it when I'm happy with it 00:10 VanessaE :) 00:10 p_gimeno oil_boi_minetest: have you considered that automatic_face_movement_dir is not working for you because they are constrained and can't rotate? 00:10 p_gimeno aww 00:10 p_gimeno !tell oil_boi_minetest have you considered that automatic_face_movement_dir is not working for you because they are constrained and can't rotate? 00:10 MinetestBot p_gimeno: I'll pass that on when oil_boi_minetest is around 00:31 p_gimeno yeah it's working fine here 00:39 VanessaE 0 00:39 VanessaE oops 02:40 Emerald2 Paramat sure likes wackadoo mountains. :P 02:43 Emerald2 Friend rolled up a new map. Carpathian. Has 'paramat' written alllllll over it. 02:49 paramat =) actually carpathian was written by someone else 03:01 Emerald2 Oh yeah? Who wrote it? 03:18 nonoesimposible I wonder if it has something to do with v6 vs v7 mapgen 03:19 nonoesimposible Because I made a new v6 map and found iron ores easily 03:19 nonoesimposible That said, I don't think I went below -50 in v7 03:21 paramat yes ores are shallower in mgv6 03:21 nonoesimposible that would explain it then 03:23 paramat Emerald2 see https://github.com/minetest/minetest/pull/6015 'vlapsley' 03:24 Emerald2 Thanks. :) 03:24 paramat the mountains inspired me to rethink how i generate mountains, i'm no longer so keen on insane 3D noise mountains like in mgv7 03:26 paramat carpathian mountains are mostly 2D noise with just a little 3D noise added to create occasional overhangs and holes, and very few floaty bits 03:27 Emerald2 Snowdrift is cool. :D 10:01 MinetestBot oil_boi_minetest: Apr-04 00:10 UTC have you considered that automatic_face_movement_dir is not working for you because they are constrained and can't rotate? 10:01 oil_boi_minetest p_gimeno, that is a good idea 10:59 p_gimeno oil_boi_minetest: I tested and it was working, so that's likely the explanation 11:00 oil_boi_minetest p_gimeno, what is the exact code you used for your entity? Maybe I'm missing an initial variable needed for it?? 11:30 p_gimeno oil_boi_minetest: I tested with mobf_core. The mobs rotate to face the direction they're going. I then edited it, forcing the setting to false, and they no longer rotate. 11:31 p_gimeno oil_boi_minetest: maybe you also need to set automatic_face_movement_max_rotation_per_sec 11:36 oil_boi_minetest p_gimeno, damn I thought that would have worked. Maybe it's just that I'm using a b3d model :T 11:42 p_gimeno I'm pretty sure the model type has no influence on the setting 11:47 oil_boi_minetest p_gimeno, I've tried everything but I dunno https://github.com/oilboi/alpha/blob/master/mods/minecart/init.lua ¯\_(ツ)_/¯ 11:48 oil_boi_minetest I don't see what I'm doing wrong 11:49 p_gimeno there's no automatic_face_movement_dir there 11:53 oil_boi_minetest p_gimeno, oh right I forgot to push the testing to github my bad 12:09 p_gimeno ok, I've made my own tests, setting this helped: 12:09 p_gimeno automatic_face_movement_max_rotation_per_sec = 180 12:12 p_gimeno it seems to me that THAT setting is broken 12:12 JDCodeIt I saw some talk long ago about improving the networking part of MT - going to a library that supports compressible packets, reliably delivery. Is there anything on the roadmap in this area? 12:19 p_gimeno yeah, that setting is broken, just checked 16:43 trom_ Still messing with recolor nodes. Is it enough ?- minetest.override_item("default:dirt", {palette = "mypalette.png", paramtype = "light", paramtype2 = "color"}) 16:44 trom_ Then minetest.swap_node(pos, {name = "default:dirt", param2 = 155}) 16:44 trom_ where 155 is color 16:46 p_gimeno sounds correct 16:52 p_gimeno strictly speaking, you don't need to override paramtype but it's OK either way 17:22 trom_ mahhh, I'm slow. I finally did it (placing override_item into register_on_punchnode) LOL. Now colorize works fine. WOW ! 17:23 kaeza Wut 18:27 Wuzzy Where do the people live that have control over the minetest.net website, the Content DB and the forums.minetest.net? 18:27 Wuzzy Because if any of those live in the EU, the new EU Copyright Directive means serious trouble for you. 18:31 p_gimeno $ geoiplookup minetest.net -> GeoIP Country Edition: NL, Netherlands 18:33 Andrey01 hi, where can i find info about 'vector' table methods? 18:34 sfan5 in the documentation 18:34 Andrey01 what? 18:34 Andrey01 link please 18:35 p_gimeno Wuzzy: I don't think it matters where it's hosted, anyway: github already posted a warning many months ago because it is also affected 18:37 Andrey01 what`s a documentation? 18:37 p_gimeno Andrey01: lua_api.txt 18:37 Wuzzy p_gimeno: thats why i specificially asked WHO is hosting minetest.net :) 18:37 Wuzzy and not WHERE 18:37 p_gimeno Wuzzy: fair point :) 18:37 Wuzzy p_gimeno: actually, GitHub is out. they managed to get an exception for them 18:38 Andrey01 i did not find anything about that there 18:38 Wuzzy there are a few silly exceptions, like "code sharing platforms", "non-commercial online encyclopedias" (as if there would be thausands of them! XD) 18:38 sfan5 Wuzzy: github is not hosted inside the EU, nor by EU citizens; so by your logic, why would they be affected? 18:39 sfan5 Andrey01: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2377 18:39 Wuzzy it is p_gimeno who started claiming that GitHub would be affected -_- 18:39 Andrey01 i`ve found it now 18:39 sfan5 well 18:39 Wuzzy i was just saying even IF GitHub would be on EU soil, they would not be affected anyway, as long they limit themselves to only "code hosting" 18:40 sfan5 the point I was trying to make is: it does not matter *where* or *who* hosts it, what matters is that the website/service (also) targets EU users 18:40 sfan5 though, if it's additionally hosted inside the EU/by an EU citizen that could mean even more rules to account for 18:40 Wuzzy well... if an American hosts a website, I doubt that Germany has the power to prosecute you for violating EU copyright 18:41 Wuzzy unless you believe in a world government ;) 18:41 sfan5 never heard of countries blocking pirate sites? 18:41 p_gimeno there are international laws 18:41 Wuzzy the copyright directive is EU-only 18:41 Wuzzy EU copyright directive* 18:42 sfan5 either way, what was the "serious trouble" you envision for Minetest websites due to the copyright directive? 18:42 Wuzzy that you are liable for the copyright violations of your users 18:43 Wuzzy you = whoever hosts it 18:43 Wuzzy the old method was notice and takedown. this era is now (almost) over 18:43 rubenwardy Wuzzy: contentdb is hosted in Canada, I'm in the UK 18:43 sfan5 weren't there exceptions for small and/or non-profit platforms? 18:44 Wuzzy yes, but minetest.net falls out of them :-D 18:44 Wuzzy if you are older than 3 years, the fulll force of the directive hits you 18:45 Wuzzy that's not the exact rule, but it boils down to this 18:46 sfan5 " The services covered by this Directive are those services, the main or one of the main purposes of which is to store and enable users to upload and share a large amount of copyright protected content with the purpose of obtaining profit therefrom, either directly or indirectly, by organising it and promoting it in order to attract a larger audience, including by categorising it and using targeted promotion within it. " 18:46 sfan5 i'm pretty sure a forum is none of that 18:47 Wuzzy look up "online content sharing service providers" in the directive under Definitions 18:47 Wuzzy that's the central definition 18:48 Wuzzy then, article 13) 4aa. https://juliareda.eu/wp-content/uploads/2019/02/Copyright_Final_compromise.pdf 18:48 Wuzzy "whose 18:48 Wuzzy services have been available to the public in the Union for less than three years and which 18:48 Wuzzy have an annual turnover below EUR 10 million with 18:48 Wuzzy in the meaning of the Commission 18:48 Wuzzy Recommendation 2003/361/EC, the conditions applicable to them under the liability regime 18:48 Wuzzy set out in paragraph 4 are limited to the compliance with the 18:48 Wuzzy point (a) of paragraph 4 18:48 Wuzzy and to 18:48 Wuzzy acting expeditiously, upon receiving a s 18:48 Wuzzy ufficiently substantiated notice, to remove the notified 18:48 Wuzzy works and subject matters from its website or to disable access to them." 18:49 Wuzzy notice the "and" 18:49 sfan5 " ‘online content sharing service provider’ means a provider [...] whose main or one of the main purposes is to [..] give [...] access to a large amount of copyright protected works [...] for profit-making purposes. " 18:49 Wuzzy it's not enough if you make less than 10 million euros/year 18:49 sfan5 wish I could get a cut of this profit we're apparently making 18:51 sfan5 I know that 13) 4aa would include the Minetest project, but nothing we have even qualifies as "online content sharing service provider", so the rest is entirely irrelevant 18:52 rubenwardy ContentDB? 18:52 Wuzzy now the question remains what is a "profit-making purpose"... 18:53 sfan5 "not-for profiteducational and scientific repositories,open source software developing and sharing platforms" are excepted, rubenwardy 18:53 rubenwardy oh nice 18:53 sofar neat 18:56 Wuzzy well i would not trust these exceptions as they are very narrow 18:56 Wuzzy for example, what about texture packs which are clearly not "open source software"? 18:57 sfan5 well the whole idea is that you (as a "content sharing provider") have to get a license for the stuff you're hosting, otherwise you're liable 18:57 sfan5 if an user uploads something with an explicit (FOSS) license, what is there left to do? 18:58 Wuzzy i keep wondering, are you actually in favor of the directive? 18:59 sofar I keep wondering, are you actually in favor of debating everything? :) 18:59 Wuzzy what is that supposed to mean? o_O 18:59 sfan5 no, I am not in favor of the directive, however I think the turmoil around this directive is often overblown, panic-inducing and misleading 19:00 Wuzzy are you a lawyer? 19:00 sfan5 I don't know, are you? 19:00 Wuzzy you don't know??? XD 19:00 Wuzzy no, but i listened to other lawyers and academics, and the vast majority is opposed 19:00 sfan5 "assume everything is on fire until a lawyer says it isn't" is not a reasonable position either, if you ask me 19:01 Wuzzy i dont assume that everything is on fire... 19:01 Wuzzy Minetest doesn't make a single penny in revenue, doesn't it? 19:01 sfan5 correct 19:01 Wuzzy hmmm i wonder if that's enough of an excuse... 19:02 sofar it justs costs 19:04 Wuzzy do you speak German? 19:05 Wuzzy sfan5: do you speak German? 19:06 sfan5 I do 19:08 Wuzzy cool. Ich kann videos von Kanzlei WBS empfehlen, von dort kam zum thema sehr sehr viel, auch im Detail: 19:08 Wuzzy z.B. https://www.youtube.com/watch?v=nhi3Ori_n9A 19:08 Wuzzy aber gibt noch viel mehr videos von denen 19:08 nri rubenwardy: Hello, the mods for my server are dreambuilder_modpack tps_signs u_skinsdb 19:08 nri mail spawnpoint unifieddyes warp_potions 19:08 nri mapserver tps_keyword_interact unified_inventory worldedit 19:09 nri rubenwardy: The spawn is set too 2027,17,179 for the spawnpoint and static_spawnpoint but new players still go to the old point. 19:14 nri Would anyone else like to help me with this problem? 19:15 nri Thanks 19:15 p_gimeno nri: where do they go if they type /spawn ? 19:16 Wuzzy sfan5: auch empfehlenswert zur EU-copyright-reform: https://www.youtube.com/watch?v=Ql9xCDJXnJc oder die Kurzform: https://www.youtube.com/watch?v=H-882L107f0 19:26 nri p_gimeno: they go to the place where i set it too. But when new players join the game they go to a diffrent point. 19:33 Ethernity-1 Hello. I was wondering if ther is a common 'superpack' of mods and tweaks on github.. somethings that combines mods into a single download. 19:34 rubenwardy dreambuilder 19:34 rubenwardy warning: will slow minetest down a lot 19:34 rubenwardy not for the faint hearted 19:34 sfan5 modpacks do indeed exist, the question is what exactly you want 19:34 Wuzzy sfan5: und selbst wenn die EU-Urheberrecthsreform doch noch scheitern sollte, der EU-Terrorfilter ist schon auf dem weg... 19:35 Ethernity-1 Thanks for the quick response. Do the combine similar functions or is it just multiple code packs? 19:35 sfan5 nri: are there any mods that might influence spawning? 19:36 sfan5 Wuzzy: Die Entwicklung bzgl. Internet"regulierung" von sowohl Seite der Bundesregierung als auch der EU ist besorgniserregend, ja 19:37 Wuzzy ich halte es ehrlichgesagt auch für ein bisschen naiv, dass minetest.net "shcon nichts" passieren wird. immer wachsam bleiben. :) 19:37 nri sfan5: spawnpoint is one but that is set to 2027,17,179 and it works 19:38 galaxie ls 19:38 Wuzzy minetest.net ist auch mittlerweile eine seltenheit mit der totalen werbefreiheit. ein werbebanner und zack, trifft dich garantiert die ganze härte des gesetzes 19:38 sfan5 nri: and which mod provides /spawn? 19:38 Ethernity-1 Im actually kinda interested in a modpack that influences adventure and creativity in younger children. 19:39 nri sfan5: spawnpoint provides /spawn 19:39 sfan5 oh 19:40 Wuzzy sfan5: was hältst du von ? 19:41 sfan5 Wuzzy: habe ich noch nicht von gehört, von der Intention natürlich begrüßenswert 19:42 sfan5 Ethernity-1: https://forum.minetest.net/search.php?keywords=Modpack&fid[]=11&sf=titleonly&sr=topics 19:42 sfan5 a list of modpacks posted to the forums 19:43 Wuzzy am 6. april (und ein paar anderen Tagen) sind übrigens wieder demos: https://savetheinternet.info/demos 19:43 sfan5 though, many in that list are just mods that happens to be composed to multiple mods 19:53 Ethernity-1 sfan5: Thanks, I will take a look. 20:17 JDCodeIt I was wondering if MT could benefit from a network library supporting packet compressions such as the ROHC library 20:45 Ethernity-1 So Minetest_game has a master tree on githib with mods: are they included in the general download on windows or do i need to mirror that repository with github? 20:45 Ethernity-1 github* 20:46 sfan5 included 20:50 nri Hello, would anyone like to build something on my server before i build the spawn? 21:42 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: Change sign of pitch angle in debug menu (#8438) 13d111865 https://git.io/fjLZm (152019-04-04T21:42:18Z) 21:52 nri !tell Multi__ You can test my server out ask me for the keyword if you go on its called Nri_Creative and its on v5. i will build the spawn and rules on saturday 21:52 MinetestBot nri: I'll pass that on when Multi__ is around 21:55 nri !tell Nezrok You can test my server out ask me for the keyword if you go on its called Nri_Creative and its on v5. i will build the spawn and rules on saturday. 21:55 MinetestBot nri: I'll pass that on when Nezrok is around 21:56 Nezrok You know I got the pm you sent right? :p 21:56 MinetestBot Nezrok: Apr-04 21:55 UTC You can test my server out ask me for the keyword if you go on its called Nri_Creative and its on v5. i will build the spawn and rules on saturday. 21:56 Nezrok But thanks 21:57 nri oh ok Nezrok 21:58 nri Ill set it up and the spawn on saturday if you want to help. :p 21:58 Nezrok I might be around 21:58 Nezrok Probably 21:58 Nezrok ndrsn and I went on it a couple days ago 21:59 nri oh ok thanks 22:01 p_gimeno Anyone interested in full 6d facedir //orient for WorldEdit? sfan5? https://notabug.org/pgimeno/minetest-worldedit/commits/pg-orient-6d 22:02 nri Nezrok: is ndrsn on the #minetest irc? 22:02 kurtzmusch anyone here uses irssi? im on hexchat thinking about changing... gtk apps too much bloat 22:04 Nezrok Not at the moment, nri 22:04 nri Nezrok: ok 22:04 sfan5 p_gimeno: have you tested this and does it work? 22:05 p_gimeno sfan5: yes and yes 22:12 sfan5 p_gimeno: merged 22:13 MinetestBot 02[git] 04pgimeno@email.fake -> 03Uberi/Minetest-WorldEdit: Implement full facedir and color* in //orient 130aeee79 https://git.io/fjLZo (152019-04-04T22:12:02Z) 22:13 p_gimeno sfan5: cool 22:15 p_gimeno a wallmounted node that lies flat on the ground can't be oriented, right? 22:15 p_gimeno e.g. a sign 22:16 p_gimeno can't be rotated* 22:32 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Stabilise 'day night ratio' to fix object brightness flicker (#8417) 135b8363a https://git.io/fjLZx (152019-04-04T22:30:10Z) 22:50 paramat p_gimeno correct, 'wallmounted' only has 6 orientations, so rotation is fixed for each of them 22:54 p_gimeno ok thanks, then I think it does all it can do 22:58 VanessaE we still need simplefacedir/colorsimplefacedir :) 23:06 p_gimeno does anyone have an idea of what makes the carts rotate 45° when on slopes? 23:06 VanessaE a separate "animation" segment maybe? 23:07 p_gimeno looks like that's right, thanks! 23:08 VanessaE cheers :) 23:40 Fixer p_gimeno: does it mean stairs now rotate correctly? 23:43 BillyS Is there a "register_on_oldplayer" function so to speak? 23:43 BillyS register_on_joinplayer can't distinguish between new players and old players 23:43 BillyS (I already know about register_on_newplayer; it doesn't fix the issue) 23:45 p_gimeno Fixer: if you mean with worldedit, yes 23:45 Fixer p_gimeno: yes, nice! 23:45 p_gimeno Fixer: but only when using //orient, so if you want to rotate 90° horizontally, you need to //rotate y 90 then //orient 90 23:47 p_gimeno not sure why but these are separate commands