Time |
Nick |
Message |
00:00 |
Calinou |
there are few Android developers in the Minetest community |
00:00 |
Calinou |
(most of the tech-savvy playerbase is playing on PC) |
00:00 |
flyinggarlic |
i dont see where to download 4.17 for windows. is not listed at https://www.minetest.net/downloads/ |
00:01 |
scr267 |
https://github.com/minetest/minetest/releases |
00:01 |
scr267 |
You'll find all the past and present releases here |
00:02 |
|
Cornelia joined #minetest |
00:02 |
flyinggarlic |
YES! thanks scr ... and thanks all |
00:05 |
|
calcul0n joined #minetest |
00:09 |
scr267 |
Does ethereal have igloos now? or is that just part of the default ice scapes? |
00:26 |
|
calcul0n joined #minetest |
00:28 |
MinetestBot |
[git] paramat -> minetest/minetest: Valleys mapgen code rewrite (#8101) aafbdd4 https://git.io/fjeCY (2019-03-14T00:27:16Z) |
00:52 |
|
kaeza joined #minetest |
01:06 |
|
qzo joined #minetest |
01:26 |
flyinggarlic |
mintest is a beautiful thing! what really drove me here is how minecraft on android forces the presence of a store on the user with no apparent way to turn it off. |
01:27 |
flyinggarlic |
btw i managed to host a local server thanks to help earlier a few hours ago. many thanks. |
01:29 |
p_gimeno |
yay! |
01:31 |
flyinggarlic |
thanks! a tiny step, but a giant leap here! |
01:32 |
|
calcul0n joined #minetest |
01:45 |
|
Fuchs joined #minetest |
01:49 |
|
calcul0n joined #minetest |
02:08 |
|
riff-IRC joined #minetest |
02:24 |
|
Hawk777 joined #minetest |
02:35 |
|
turtleman joined #minetest |
02:41 |
|
swift110 joined #minetest |
02:46 |
|
cddepppp256 joined #minetest |
02:46 |
|
paramat joined #minetest |
02:48 |
paramat |
!tell cimbakahn https://imgur.com/a/qTix06p is mgv6 because old tree design |
02:48 |
MinetestBot |
paramat: yeah, sure, whatever |
02:50 |
Emerald2 |
MinetestBot is so polite. :p |
02:55 |
kaeza |
<3 MinetestBot |
02:55 |
MinetestBot |
<3 kaeza |
02:56 |
swift110 |
hey all |
02:56 |
kaeza |
Greetings, swift110. |
03:02 |
swift110 |
how are you kaeza |
03:10 |
kaeza |
I'm good, and you? |
03:13 |
swift110 |
im good kaeza what have you done with minetest lately |
03:13 |
|
Lunatrius joined #minetest |
03:54 |
|
benrob0329 joined #minetest |
04:05 |
|
paramat joined #minetest |
05:35 |
|
Tuxedo[Qyou] joined #minetest |
05:54 |
|
Tux[Qyou] joined #minetest |
06:24 |
|
Fusl joined #minetest |
06:27 |
|
paramat joined #minetest |
06:33 |
|
emacsomancer joined #minetest |
06:38 |
|
emacsoma1 joined #minetest |
06:40 |
|
nolsen joined #minetest |
06:41 |
|
ensonic joined #minetest |
06:44 |
|
emacsomancer joined #minetest |
07:15 |
|
naicha joined #minetest |
07:21 |
|
CWz joined #minetest |
07:51 |
|
proller joined #minetest |
08:03 |
|
calcul0n joined #minetest |
08:03 |
|
SanskritFritz joined #minetest |
08:19 |
|
kaeza joined #minetest |
08:56 |
|
troller joined #minetest |
09:11 |
|
SanskritFritz joined #minetest |
09:16 |
|
calcul0n joined #minetest |
09:47 |
|
SanskritFritz joined #minetest |
09:56 |
|
calcul0n joined #minetest |
10:10 |
|
amenji joined #minetest |
10:33 |
|
Fixer joined #minetest |
10:52 |
|
troller joined #minetest |
10:58 |
|
SanskritFritz joined #minetest |
11:24 |
|
troller joined #minetest |
11:30 |
MinetestBot |
[git] nerzhul -> minetest/minetest: LINT fixes since recent tooling update 02a2389 https://git.io/fjeE6 (2019-03-14T11:30:13Z) |
11:30 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Update our tooling (Clang 5 -> 7, GCC 7 -> 8) a6a04c4 https://git.io/fjeEi (2019-03-14T11:30:13Z) |
11:49 |
|
freezeeedos joined #minetest |
12:30 |
|
argyle77 joined #minetest |
12:50 |
MinetestBot |
[git] paramat -> minetest/minetest: num_emerge_threads: Warn of crashes when > 1 (#8357) ee57b63 https://git.io/fjezW (2019-03-14T12:49:33Z) |
12:50 |
|
scr267 joined #minetest |
12:56 |
|
kaeza joined #minetest |
13:06 |
|
milkt joined #minetest |
13:11 |
|
riff-IRC joined #minetest |
13:17 |
|
naicha left #minetest |
13:19 |
|
naicha joined #minetest |
14:28 |
|
Niwla joined #minetest |
14:28 |
Niwla |
Hello |
14:29 |
Niwla |
@celleron55 Can you please look at your PMs? |
14:29 |
Niwla |
At forum |
14:31 |
|
Beton joined #minetest |
14:38 |
p_gimeno |
Niwla: there's no cell in celeron |
14:55 |
mmuller |
I notice that the latest android version on Google Play is 0.4.17.22. Are there any plans to update this to 5.0.0? |
14:56 |
|
twoelk joined #minetest |
14:56 |
Emerald2 |
You can get 5.0 from the beta channel in the meantime. |
14:56 |
Emerald2 |
I heard it's getting updated soon though. |
14:57 |
mmuller |
Emerald2: cool, thanks |
15:16 |
|
Tux[Qyou] joined #minetest |
15:19 |
waldo99 |
what was added in 5.0.0? |
15:21 |
mmuller |
waldo99: see https://dev.minetest.net/Changelog#0.4.16_.E2.86.92_5.0.0 |
15:28 |
waldo99 |
thanks |
15:29 |
|
Taoki joined #minetest |
15:30 |
waldo99 |
automatic jumping! Im updating now! |
15:31 |
mmuller |
heh |
15:34 |
waldo99 |
is it disabled by default? |
15:35 |
sfan5 |
probably |
15:37 |
waldo99 |
nice it works great |
15:37 |
waldo99 |
good job to whoever wrote it |
15:37 |
waldo99 |
minetest has needed that for so long |
15:48 |
|
xSmurf joined #minetest |
15:50 |
|
SmugLeaf joined #minetest |
16:11 |
|
FrostRanger joined #minetest |
17:03 |
|
kaeza joined #minetest |
17:15 |
|
red-045 joined #minetest |
17:25 |
|
Markow joined #minetest |
17:37 |
|
kaosatha joined #minetest |
17:47 |
|
troller joined #minetest |
17:50 |
|
twoelk left #minetest |
17:54 |
scr267 |
I've got some register_ore calls in a mod and I'm trying to reduce how often they are generating and to reduce load on the mapgen. |
17:55 |
scr267 |
I thought that increasing the clust_scarcity multiplier would help |
17:55 |
scr267 |
I'm reading the docs here: https://dev.minetest.net/minetest.register_ore but I wonder if I'm reading it upside down |
17:57 |
p_gimeno |
the bigger the scarcity the smaller the chance of finding ore |
17:59 |
scr267 |
p_gimeno, so I thought. I'm trying to improve performance... for whatever reason this rather simple mod is having a relatively large impact on my server. |
17:59 |
scr267 |
It has several register_abms and register_ores |
17:59 |
p_gimeno |
which mod? |
17:59 |
scr267 |
sea->seaplants |
18:00 |
scr267 |
if I'm around the sea, I can get abms that take up to >1 second to complete |
18:00 |
scr267 |
if I disable only this mod out of the sea modpack, I get down to more manageable numbers, but still a bit high |
18:00 |
scr267 |
~200ms |
18:00 |
scr267 |
In any case the difference is huge |
18:09 |
p_gimeno |
I'm looking here: https://bitbucket.org/minetest_gamers/minetest-mod-sea/src/58e245a94fedfdaf41b09552408b8533fe32d4ab/seaplants/init.lua?at=master |
18:09 |
|
ssieb joined #minetest |
18:09 |
p_gimeno |
the ABMs seem a bit inefficient, but not terribly |
18:10 |
scr267 |
Hey nice, I couldn't even find that code... I've just got the one I downloaded from the forum |
18:10 |
p_gimeno |
I don't know how current it is |
18:10 |
p_gimeno |
it may be outdated |
18:10 |
scr267 |
It doesn't seem to be very current... 2016 |
18:10 |
p_gimeno |
I just wanted to browse online without downloading and extracting :) |
18:11 |
scr267 |
I'm having a bit of a weird time with it. Just for fun, I've tried to comment out all the register_abms |
18:11 |
scr267 |
but it didn't affect performance at all. |
18:11 |
p_gimeno |
there's a weird local function generate_ore that doesn't seem to be used anywhere |
18:11 |
scr267 |
I was a bit concerned by the generate_ore function in it. |
18:11 |
scr267 |
Is that overriding the minetest.register_ore? |
18:12 |
p_gimeno |
I don't see any reference to it anywhere |
18:12 |
p_gimeno |
it seems unused |
18:12 |
scr267 |
Line 312 |
18:12 |
scr267 |
oh sorry yes |
18:12 |
scr267 |
ok |
18:12 |
p_gimeno |
try commenting it out and see if everything keeps working the same |
18:12 |
scr267 |
right |
18:13 |
scr267 |
well, it doesn't break the server :) |
18:14 |
p_gimeno |
without the ABMs and that function, the only thing that can be slowing things down is the register_ore calls |
18:15 |
scr267 |
yeah, but there isn't a whole lot more code in that file :-P |
18:15 |
scr267 |
haha |
18:15 |
scr267 |
I'll comment all of those out and see what the impact is |
18:16 |
scr267 |
so the only thing left is the node definitions |
18:16 |
p_gimeno |
I don't think node definitions should cause any important slowdown |
18:17 |
scr267 |
ok, well this is very surprising. I'm still at around 935ms... a bit better than the 1200 I was getting with the abms and register_ores |
18:17 |
scr267 |
but still very high |
18:17 |
scr267 |
Question: Once the abms are registered the first time, are they somehow kept active through data in the db or something? |
18:18 |
p_gimeno |
not that I know |
18:18 |
scr267 |
ok ill comment out the nodes too :) |
18:18 |
scr267 |
why not |
18:19 |
scr267 |
ok now im back down to around just a tad bit over 200ms |
18:19 |
scr267 |
LOL |
18:19 |
p_gimeno |
wow |
18:19 |
scr267 |
that's a bit messed up XD |
18:20 |
scr267 |
Some processing must be tied to those nodes as long as they are in existence |
18:21 |
p_gimeno |
could you activate, say, half of them? |
18:22 |
scr267 |
yea |
18:22 |
scr267 |
p_gimeno, thanks for your help btw |
18:23 |
|
indiana joined #minetest |
18:23 |
p_gimeno |
you're welcome, it's an interesting problem and I'd like to know the cause |
18:24 |
scr267 |
around half are active, and im getting around the same abm timing... hasn't changed. |
18:24 |
scr267 |
I'll try activating a few more |
18:25 |
scr267 |
oops i screwed this up |
18:29 |
scr267 |
back in a bit. |
18:32 |
|
cimbakahn joined #minetest |
18:32 |
MinetestBot |
cimbakahn: Mar-14 02:48 UTC <paramat> https://imgur.com/a/qTix06p is mgv6 because old tree design |
18:33 |
cimbakahn |
VanessaE: I need help! Can't find my building on your server. It had me register as if i was a new person, but i am not new. |
18:38 |
cimbakahn |
VanessaE: I believe i'm on the correct server. I just can't find my building. |
18:42 |
VanessaE |
not sure I can help you there, I don't exactly have a list of people's buildings handy :P |
18:48 |
|
troller joined #minetest |
18:53 |
|
indiana joined #minetest |
18:58 |
|
kaosatha joined #minetest |
19:12 |
|
benrob0329 joined #minetest |
19:17 |
|
puzzlecube joined #minetest |
19:28 |
|
FreeFull joined #minetest |
19:30 |
|
rosegarden19 joined #minetest |
19:44 |
|
riff-IRC joined #minetest |
19:45 |
|
proller joined #minetest |
19:46 |
|
JDCodeIt joined #minetest |
20:01 |
|
swift110 joined #minetest |
20:03 |
|
illwieckz joined #minetest |
20:29 |
|
fwhcat joined #minetest |
20:41 |
|
kukucka joined #minetest |
20:44 |
kukucka |
hello |
20:45 |
kukucka |
Can you help me? what is the procedure for the update game? |
20:46 |
rubenwardy |
? |
20:46 |
kukucka |
just send me link if you know |
20:47 |
kukucka |
I have version 4.17.1 how to update to 5.0.0 |
20:47 |
|
ankit662003 joined #minetest |
20:47 |
ankit662003 |
hi |
20:47 |
ankit662003 |
does anyone know where is nerzhou;? |
20:47 |
ankit662003 |
I need to talk to him |
20:48 |
ankit662003 |
Hey nerzhoul, would you be kind enough to mail me at ankitsrivastava0193gmail.com |
20:50 |
rubenwardy |
nerzhul ^ |
20:50 |
rubenwardy |
kukucka: what OS? |
20:50 |
ankit662003 |
android os |
20:50 |
kukucka |
Windows 10 |
20:51 |
ankit662003 |
does any 1 know email adddress of nerzhoul? |
20:51 |
rubenwardy |
kukucka: https://www.minetest.net/downloads |
20:54 |
ankit662003 |
hey ruben |
20:54 |
ankit662003 |
u also a developer for android right? |
20:54 |
rubenwardy |
not for minetest |
20:54 |
ankit662003 |
oh |
20:55 |
ankit662003 |
then? |
20:55 |
ankit662003 |
I thought u did develop for it? |
20:55 |
ankit662003 |
i saw ur name in github |
20:56 |
kukucka |
rubenwardy: but how to continue my games_ |
20:57 |
ankit662003 |
rubenwardy: please talk to me |
20:58 |
kukucka |
Should I copy something from 4.17.1 directory? |
21:03 |
|
redneonglow joined #minetest |
21:06 |
|
Fixer_ joined #minetest |
21:07 |
rubenwardy |
kukucka: just the games folder |
21:07 |
rubenwardy |
and worlds |
21:07 |
rubenwardy |
wait not |
21:07 |
rubenwardy |
just the worlds folder |
21:07 |
rubenwardy |
ankit662003: I'm a developer, but I don't do minetest |
21:07 |
rubenwardy |
I suggest just asking your question here |
21:08 |
ankit662003 |
i am able to build minetest properly but any other ui thread is getting blocked |
21:08 |
ankit662003 |
so anything i do on ui thread is not working |
21:08 |
ankit662003 |
i dont know why |
21:08 |
ankit662003 |
if i try to change the code |
21:08 |
ankit662003 |
like try adding a toast or something or any other ui element |
21:08 |
ankit662003 |
it wont show |
21:09 |
ankit662003 |
on your website and everywhere it says that you are a core developer for minetest |
21:09 |
ankit662003 |
https://rubenwardy.com/ |
21:10 |
rubenwardy |
I don't do android |
21:10 |
rubenwardy |
at least not for minetest |
21:10 |
ankit662003 |
it also says there u do android |
21:10 |
ankit662003 |
ok |
21:10 |
ankit662003 |
but did u understand what was my query |
21:10 |
ankit662003 |
? |
21:10 |
ankit662003 |
do you think you can help me? |
21:11 |
ankit662003 |
the code is building fine without any errors |
21:12 |
|
cimbakahn joined #minetest |
21:13 |
kukucka |
rubenwardy: I think game folder too. I will try later. I am going shutdown computer, now. Thanks. |
21:13 |
ankit662003 |
hey cimba |
21:13 |
ankit662003 |
are you from germany? |
21:13 |
rubenwardy |
kukucka: don't copy game folder |
21:13 |
rubenwardy |
it'll cause things to break |
21:13 |
|
rodskagg left #minetest |
21:34 |
|
galaxie joined #minetest |
21:36 |
galaxie |
Hi, I'm looking for a feature that I'm not sure what's the term for. An example case would be if, say, I wanted to make a statuette in MineTest, but I wanted it to fit into the area of one block, but it's made out of voxels that are smaller than that area. What am I looking for? |
21:37 |
p_gimeno |
a mesh? |
21:39 |
|
kaeza joined #minetest |
21:39 |
galaxie |
I guess, but how difficult would that be? Is there a guide somewhere or code/resources I can look at? |
21:41 |
ankit662003 |
hi |
21:41 |
ankit662003 |
some one please help me |
21:42 |
p_gimeno |
galaxie: if you have never created a mesh, it's going to take quite some learning. You need a 3D modelling program, even if the build is made of cubes. Blender is free but it has a steep learning curve. |
21:42 |
ankit662003 |
gimeno |
21:42 |
ankit662003 |
are u android developer? |
21:43 |
ankit662003 |
ruben |
21:43 |
ankit662003 |
please help me |
21:43 |
p_gimeno |
ankit662003: no I don't code for android |
21:45 |
|
cddepppp256 joined #minetest |
21:46 |
clavi |
ankit662003: state your issue if you want help |
21:47 |
ankit662003 |
Ui thread is blocked |
21:47 |
ankit662003 |
i try to run a simple toast |
21:47 |
ankit662003 |
but it wont show up |
21:47 |
ankit662003 |
Clavi are you android developer?? |
21:47 |
clavi |
no |
21:48 |
clavi |
but now that you described the problem, maybe someone who reads it can help |
21:49 |
galaxie |
p_gimeno: I know how to do all that, even automate. Importing it in is what I don't know yet. |
21:51 |
p_gimeno |
galaxie: oh! well, you have a lot of the road already walked then :) you need to export the mesh in a format that MT recognizes. I think wavefront .obj is OK. |
21:54 |
p_gimeno |
https://notabug.org/pgimeno/Gists/src/minetest--testmesh-alpha - that's a simple mod that creates a mesh node |
21:56 |
p_gimeno |
basically, you need to create a mod in order to be able to use the mesh in minetest; within the mod folder, the meshes subfolder contains the model and the textures subfolder contains the texture |
21:56 |
p_gimeno |
there are naming conventions for textures, not sure for models, probably the same |
22:01 |
p_gimeno |
you also need an init.lua that calls register_node with some parameters that specify the name of the texture, the name of the mesh and the type of node, like in the init.lua above |
22:02 |
p_gimeno |
does anyone have a pointer for the texture naming convention? I remember having seen it at some point but I can't find it right now. I remember it was something like modname_nodename but can't remember the details. |
22:12 |
p_gimeno |
here it is: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L362 (thanks rosegarden19) |
22:21 |
|
Cornelia joined #minetest |
22:25 |
|
riff-IRC joined #minetest |
22:32 |
galaxie |
p_gimeno: Ah, well, in that case, this should be relatively easy, except perhaps for the texture. Somewhere buried in my laptop is a script that turns voxels into .obj files.. but of course I can use Blender if I need to. |
22:34 |
|
leat joined #minetest |
22:36 |
|
riff-IRC joined #minetest |
22:38 |
|
riff-IRC joined #minetest |
22:45 |
|
paramat joined #minetest |
22:47 |
|
paramat left #minetest |
22:50 |
|
riff-IRC joined #minetest |
23:03 |
|
riff-IRC joined #minetest |
23:30 |
|
kaeza joined #minetest |
23:39 |
|
rosegarden19 left #minetest |
23:42 |
|
diemartin joined #minetest |
23:45 |
|
YuGiOhJCJ joined #minetest |
23:53 |
|
cddepppp256 joined #minetest |
23:58 |
|
lisac joined #minetest |