Minetest logo

IRC log for #minetest, 2019-03-14

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:00 Calinou there are few Android developers in the Minetest community
00:00 Calinou (most of the tech-savvy playerbase is playing on PC)
00:00 flyinggarlic i dont see where to download 4.17 for windows. is not listed at https://www.minetest.net/downloads/
00:01 scr267 https://github.com/minetest/minetest/releases
00:01 scr267 You'll find all the past and present releases here
00:02 Cornelia joined #minetest
00:02 flyinggarlic YES! thanks scr ... and thanks all
00:05 calcul0n joined #minetest
00:09 scr267 Does ethereal have igloos now? or is that just part of the default ice scapes?
00:26 calcul0n joined #minetest
00:28 MinetestBot [git] paramat -> minetest/minetest: Valleys mapgen code rewrite (#8101) aafbdd4 https://git.io/fjeCY (2019-03-14T00:27:16Z)
00:52 kaeza joined #minetest
01:06 qzo joined #minetest
01:26 flyinggarlic mintest is a beautiful thing! what really drove me here is how minecraft on android forces the presence of a store on the user with no apparent way to turn it off.
01:27 flyinggarlic btw i managed to host a local server thanks to help earlier a few hours ago. many thanks.
01:29 p_gimeno yay!
01:31 flyinggarlic thanks! a tiny step, but a giant leap here!
01:32 calcul0n joined #minetest
01:45 Fuchs joined #minetest
01:49 calcul0n joined #minetest
02:08 riff-IRC joined #minetest
02:24 Hawk777 joined #minetest
02:35 turtleman joined #minetest
02:41 swift110 joined #minetest
02:46 cddepppp256 joined #minetest
02:46 paramat joined #minetest
02:48 paramat !tell cimbakahn https://imgur.com/a/qTix06p is mgv6 because old tree design
02:48 MinetestBot paramat: yeah, sure, whatever
02:50 Emerald2 MinetestBot is so polite. :p
02:55 kaeza <3 MinetestBot
02:55 MinetestBot <3 kaeza
02:56 swift110 hey all
02:56 kaeza Greetings, swift110.
03:02 swift110 how are you kaeza
03:10 kaeza I'm good, and you?
03:13 swift110 im good kaeza what have you done with minetest lately
03:13 Lunatrius joined #minetest
03:54 benrob0329 joined #minetest
04:05 paramat joined #minetest
05:35 Tuxedo[Qyou] joined #minetest
05:54 Tux[Qyou] joined #minetest
06:24 Fusl joined #minetest
06:27 paramat joined #minetest
06:33 emacsomancer joined #minetest
06:38 emacsoma1 joined #minetest
06:40 nolsen joined #minetest
06:41 ensonic joined #minetest
06:44 emacsomancer joined #minetest
07:15 naicha joined #minetest
07:21 CWz joined #minetest
07:51 proller joined #minetest
08:03 calcul0n joined #minetest
08:03 SanskritFritz joined #minetest
08:19 kaeza joined #minetest
08:56 troller joined #minetest
09:11 SanskritFritz joined #minetest
09:16 calcul0n joined #minetest
09:47 SanskritFritz joined #minetest
09:56 calcul0n joined #minetest
10:10 amenji joined #minetest
10:33 Fixer joined #minetest
10:52 troller joined #minetest
10:58 SanskritFritz joined #minetest
11:24 troller joined #minetest
11:30 MinetestBot [git] nerzhul -> minetest/minetest: LINT fixes since recent tooling update 02a2389 https://git.io/fjeE6 (2019-03-14T11:30:13Z)
11:30 MinetestBot [git] nerzhul -> minetest/minetest: Update our tooling (Clang 5 -> 7, GCC 7 -> 8) a6a04c4 https://git.io/fjeEi (2019-03-14T11:30:13Z)
11:49 freezeeedos joined #minetest
12:30 argyle77 joined #minetest
12:50 MinetestBot [git] paramat -> minetest/minetest: num_emerge_threads: Warn of crashes when > 1 (#8357) ee57b63 https://git.io/fjezW (2019-03-14T12:49:33Z)
12:50 scr267 joined #minetest
12:56 kaeza joined #minetest
13:06 milkt joined #minetest
13:11 riff-IRC joined #minetest
13:17 naicha left #minetest
13:19 naicha joined #minetest
14:28 Niwla joined #minetest
14:28 Niwla Hello
14:29 Niwla @celleron55 Can you please look at your PMs?
14:29 Niwla At forum
14:31 Beton joined #minetest
14:38 p_gimeno Niwla: there's no cell in celeron
14:55 mmuller I notice that the latest android version on Google Play is 0.4.17.22.  Are there any plans to update this to 5.0.0?
14:56 twoelk joined #minetest
14:56 Emerald2 You can get 5.0 from the beta channel in the meantime.
14:56 Emerald2 I heard it's getting updated soon though.
14:57 mmuller Emerald2: cool, thanks
15:16 Tux[Qyou] joined #minetest
15:19 waldo99 what was added in 5.0.0?
15:21 mmuller waldo99: see https://dev.minetest.net/Changelog#0.4.16_.E2.86.92_5.0.0
15:28 waldo99 thanks
15:29 Taoki joined #minetest
15:30 waldo99 automatic jumping! Im updating now!
15:31 mmuller heh
15:34 waldo99 is it disabled by default?
15:35 sfan5 probably
15:37 waldo99 nice it works great
15:37 waldo99 good job to whoever wrote it
15:37 waldo99 minetest has needed that for so long
15:48 xSmurf joined #minetest
15:50 SmugLeaf joined #minetest
16:11 FrostRanger joined #minetest
17:03 kaeza joined #minetest
17:15 red-045 joined #minetest
17:25 Markow joined #minetest
17:37 kaosatha joined #minetest
17:47 troller joined #minetest
17:50 twoelk left #minetest
17:54 scr267 I've got some register_ore calls in a mod and I'm trying to reduce how often they are generating and to reduce load on the mapgen.
17:55 scr267 I thought that increasing the clust_scarcity multiplier would help
17:55 scr267 I'm reading the docs here: https://dev.minetest.net/minetest.register_ore but I wonder if I'm reading it upside down
17:57 p_gimeno the bigger the scarcity the smaller the chance of finding ore
17:59 scr267 p_gimeno, so I thought.  I'm trying to improve performance... for whatever reason this rather simple mod is having a relatively large impact on my server.
17:59 scr267 It has several register_abms and register_ores
17:59 p_gimeno which mod?
17:59 scr267 sea->seaplants
18:00 scr267 if I'm around the sea, I can get abms that take up to >1 second to complete
18:00 scr267 if I disable only this mod out of the sea modpack, I get down to more manageable numbers, but still a bit high
18:00 scr267 ~200ms
18:00 scr267 In any case the difference is huge
18:09 p_gimeno I'm looking here: https://bitbucket.org/minetest_gamers/minetest-mod-sea/src/58e245a94fedfdaf41b09552408b8533fe32d4ab/seaplants/init.lua?at=master
18:09 ssieb joined #minetest
18:09 p_gimeno the ABMs seem a bit inefficient, but not terribly
18:10 scr267 Hey nice, I couldn't even find that code...  I've just got the one I downloaded from the forum
18:10 p_gimeno I don't know how current it is
18:10 p_gimeno it may be outdated
18:10 scr267 It doesn't seem to be very current... 2016
18:10 p_gimeno I just wanted to browse online without downloading and extracting :)
18:11 scr267 I'm having a bit of a weird time with it.  Just for fun, I've tried to comment out all the register_abms
18:11 scr267 but it didn't affect performance at all.
18:11 p_gimeno there's a weird local function generate_ore that doesn't seem to be used anywhere
18:11 scr267 I was a bit concerned by the generate_ore function in it.
18:11 scr267 Is that overriding the minetest.register_ore?
18:12 p_gimeno I don't see any reference to it anywhere
18:12 p_gimeno it seems unused
18:12 scr267 Line 312
18:12 scr267 oh sorry yes
18:12 scr267 ok
18:12 p_gimeno try commenting it out and see if everything keeps working the same
18:12 scr267 right
18:13 scr267 well, it doesn't break the server :)
18:14 p_gimeno without the ABMs and that function, the only thing that can be slowing things down is the register_ore calls
18:15 scr267 yeah, but there isn't a whole lot more code in that file :-P
18:15 scr267 haha
18:15 scr267 I'll comment all of those out and see what the impact is
18:16 scr267 so the only thing left is the node definitions
18:16 p_gimeno I don't think node definitions should cause any important slowdown
18:17 scr267 ok, well this is very surprising.  I'm still at around 935ms... a bit better than the 1200 I was getting with the abms and register_ores
18:17 scr267 but still very high
18:17 scr267 Question: Once the abms are registered the first time, are they somehow kept active through data in the db or something?
18:18 p_gimeno not that I know
18:18 scr267 ok ill comment out the nodes too :)
18:18 scr267 why not
18:19 scr267 ok now im back down to around just a tad bit over 200ms
18:19 scr267 LOL
18:19 p_gimeno wow
18:19 scr267 that's a bit messed up XD
18:20 scr267 Some processing must be tied to those nodes as long as they are in existence
18:21 p_gimeno could you activate, say, half of them?
18:22 scr267 yea
18:22 scr267 p_gimeno, thanks for your help btw
18:23 indiana joined #minetest
18:23 p_gimeno you're welcome, it's an interesting problem and I'd like to know the cause
18:24 scr267 around half are active, and im getting around the same abm timing... hasn't changed.
18:24 scr267 I'll try activating a few more
18:25 scr267 oops i screwed  this up
18:29 scr267 back in a bit.
18:32 cimbakahn joined #minetest
18:32 MinetestBot cimbakahn: Mar-14 02:48 UTC <paramat> https://imgur.com/a/qTix06p is mgv6 because old tree design
18:33 cimbakahn VanessaE: I need help!  Can't find my building on your server.  It had me register as if i was a new person, but i am not new.
18:38 cimbakahn VanessaE: I believe i'm on the correct server.  I just can't find my building.
18:42 VanessaE not sure I can help you there, I don't exactly have a list of people's buildings handy :P
18:48 troller joined #minetest
18:53 indiana joined #minetest
18:58 kaosatha joined #minetest
19:12 benrob0329 joined #minetest
19:17 puzzlecube joined #minetest
19:28 FreeFull joined #minetest
19:30 rosegarden19 joined #minetest
19:44 riff-IRC joined #minetest
19:45 proller joined #minetest
19:46 JDCodeIt joined #minetest
20:01 swift110 joined #minetest
20:03 illwieckz joined #minetest
20:29 fwhcat joined #minetest
20:41 kukucka joined #minetest
20:44 kukucka hello
20:45 kukucka Can you help me? what is the procedure for the update game?
20:46 rubenwardy ?
20:46 kukucka just send me link if you know
20:47 kukucka I have version 4.17.1 how to update to 5.0.0
20:47 ankit662003 joined #minetest
20:47 ankit662003 hi
20:47 ankit662003 does anyone know where is nerzhou;?
20:47 ankit662003 I need to talk to him
20:48 ankit662003 Hey nerzhoul, would you be kind enough to mail me at ankitsrivastava0193@gmail.com
20:50 rubenwardy nerzhul ^
20:50 rubenwardy kukucka: what OS?
20:50 ankit662003 android os
20:50 kukucka Windows 10
20:51 ankit662003 does any 1 know email adddress of nerzhoul?
20:51 rubenwardy kukucka: https://www.minetest.net/downloads
20:54 ankit662003 hey ruben
20:54 ankit662003 u also a developer for android right?
20:54 rubenwardy not for minetest
20:54 ankit662003 oh
20:55 ankit662003 then?
20:55 ankit662003 I thought u did develop for it?
20:55 ankit662003 i saw ur name in github
20:56 kukucka rubenwardy: but how to continue my games_
20:57 ankit662003 rubenwardy: please talk to me
20:58 kukucka Should I copy something from 4.17.1 directory?
21:03 redneonglow joined #minetest
21:06 Fixer_ joined #minetest
21:07 rubenwardy kukucka: just the games folder
21:07 rubenwardy and worlds
21:07 rubenwardy wait not
21:07 rubenwardy just the worlds folder
21:07 rubenwardy ankit662003: I'm a developer, but I don't do minetest
21:07 rubenwardy I suggest just asking your question here
21:08 ankit662003 i am able to build minetest properly but any other ui thread is getting blocked
21:08 ankit662003 so anything i do on ui thread is not working
21:08 ankit662003 i dont know why
21:08 ankit662003 if i try to change the code
21:08 ankit662003 like try adding a toast or something or any other ui element
21:08 ankit662003 it wont show
21:09 ankit662003 on your website and everywhere it says that you are a core developer for minetest
21:09 ankit662003 https://rubenwardy.com/
21:10 rubenwardy I don't do android
21:10 rubenwardy at least not for minetest
21:10 ankit662003 it also says there u do android
21:10 ankit662003 ok
21:10 ankit662003 but did u understand what was my query
21:10 ankit662003 ?
21:10 ankit662003 do you think you can help me?
21:11 ankit662003 the code is building fine without any errors
21:12 cimbakahn joined #minetest
21:13 kukucka rubenwardy: I think game folder too. I will try later. I am going shutdown computer, now. Thanks.
21:13 ankit662003 hey cimba
21:13 ankit662003 are you from germany?
21:13 rubenwardy kukucka: don't copy game folder
21:13 rubenwardy it'll cause things to break
21:13 rodskagg left #minetest
21:34 galaxie joined #minetest
21:36 galaxie Hi, I'm looking for a feature that I'm not sure what's the term for. An example case would be if, say, I wanted to make a statuette in MineTest, but I wanted it to fit into the area of one block, but it's made out of voxels that are smaller than that area. What am I looking for?
21:37 p_gimeno a mesh?
21:39 kaeza joined #minetest
21:39 galaxie I guess, but how difficult would that be? Is there a guide somewhere or code/resources I can look at?
21:41 ankit662003 hi
21:41 ankit662003 some one please help me
21:42 p_gimeno galaxie: if you have never created a mesh, it's going to take quite some learning. You need a 3D modelling program, even if the build is made of cubes. Blender is free but it has a steep learning curve.
21:42 ankit662003 gimeno
21:42 ankit662003 are u android developer?
21:43 ankit662003 ruben
21:43 ankit662003 please help me
21:43 p_gimeno ankit662003: no I don't code for android
21:45 cddepppp256 joined #minetest
21:46 clavi ankit662003: state your issue if you want help
21:47 ankit662003 Ui thread is blocked
21:47 ankit662003 i try to run a simple toast
21:47 ankit662003 but it wont show up
21:47 ankit662003 Clavi are you android developer??
21:47 clavi no
21:48 clavi but now that you described the problem, maybe someone who reads it can help
21:49 galaxie p_gimeno: I know how to do all that, even automate. Importing it in is what I don't know yet.
21:51 p_gimeno galaxie: oh! well, you have a lot of the road already walked then :) you need to export the mesh in a format that MT recognizes. I think wavefront .obj is OK.
21:54 p_gimeno https://notabug.org/pgimeno/Gists/src/minetest--testmesh-alpha - that's a simple mod that creates a mesh node
21:56 p_gimeno basically, you need to create a mod in order to be able to use the mesh in minetest; within the mod folder, the meshes subfolder contains the model and the textures subfolder contains the texture
21:56 p_gimeno there are naming conventions for textures, not sure for models, probably the same
22:01 p_gimeno you also need an init.lua that calls register_node with some parameters that specify the name of the texture, the name of the mesh and the type of node, like in the init.lua above
22:02 p_gimeno does anyone have a pointer for the texture naming convention? I remember having seen it at some point but I can't find it right now. I remember it was something like modname_nodename but can't remember the details.
22:12 p_gimeno here it is: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L362 (thanks rosegarden19)
22:21 Cornelia joined #minetest
22:25 riff-IRC joined #minetest
22:32 galaxie p_gimeno: Ah, well, in that case, this should be relatively easy, except perhaps for the texture. Somewhere buried in my laptop is a script that turns voxels into .obj files.. but of course I can use Blender if I need to.
22:34 leat joined #minetest
22:36 riff-IRC joined #minetest
22:38 riff-IRC joined #minetest
22:45 paramat joined #minetest
22:47 paramat left #minetest
22:50 riff-IRC joined #minetest
23:03 riff-IRC joined #minetest
23:30 kaeza joined #minetest
23:39 rosegarden19 left #minetest
23:42 diemartin joined #minetest
23:45 YuGiOhJCJ joined #minetest
23:53 cddepppp256 joined #minetest
23:58 lisac joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext