Time |
Nick |
Message |
00:05 |
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00:08 |
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00:12 |
AceNovo |
Heyas. I'm switching the family from MC Java to Minetest soon. Any good looking underwater mods? They'll miss that scenery the most |
00:14 |
GreenDimond |
Most of the mods look meh because of water bubbles surrounding underwater plants.. I suggest you wait for 5.0 to be released in the next week or two for someone to make a nicer looking underwater mod with newer features |
00:16 |
AceNovo |
Someone working on a thing? Or an update? |
00:17 |
GreenDimond |
? |
00:19 |
GreenDimond |
Minetest 5.0.0 has new features that let underwater decorations look nicer |
00:19 |
GreenDimond |
Probably to be released within the next week or two |
00:20 |
GreenDimond |
If you mean an underwater mod, no idea. Im working on my own but I dont expect that to be released too soon |
00:21 |
AceNovo |
Wondering if you knew a specific mod that was active or if that was a prediction... so, yeah. Thanks |
00:21 |
GreenDimond |
There are already a few mods providing sea decor which could be updated to use newer features upon release |
00:21 |
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00:22 |
AceNovo |
I like using Lua, but I just started a project and want to avoid getting derailed :D |
00:22 |
GreenDimond |
Hehe :) |
00:24 |
AceNovo |
I surfed to the IRC page because I was wondering whether the in game chat had hooks to the mod API |
00:24 |
AceNovo |
Shiny! |
00:26 |
GreenDimond |
!api |
00:26 |
GreenDimond |
hm |
00:26 |
GreenDimond |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
00:27 |
GreenDimond |
^plenty of methods for interacting with game chat |
00:29 |
AceNovo |
Tx. The thing I'm trying to not get derailed from is an ActivityPub server ;) |
01:00 |
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02:16 |
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02:30 |
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02:31 |
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02:33 |
argyle77 |
backface culling doesn't appear to work for mesh nodes? |
02:41 |
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03:08 |
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03:20 |
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03:26 |
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04:00 |
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04:02 |
Sveta |
People speaking Russian here? |
04:31 |
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04:54 |
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04:57 |
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05:14 |
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05:14 |
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06:26 |
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06:31 |
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07:35 |
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08:19 |
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09:04 |
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09:06 |
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09:12 |
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09:21 |
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09:27 |
Sveta |
I'd like to share minetest with a friend, here is what I've got (to be put on a cd or usb) so far: http://sveta.uk.to:2018/~svetlana/Minetest/ |
09:28 |
Sveta |
is there a way to autorun the .exe or something |
09:54 |
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09:54 |
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10:14 |
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10:26 |
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10:29 |
ANAND |
CDs generally have an autorun.inf file that is parsed by Windows when the drive is mounted and allows the executable to be auto-runnable. |
10:29 |
ANAND |
I also suggest creating a shortcut to the .exe file and placing it into the root folder of the drive, for ease of access. |
10:29 |
ANAND |
Sveta: ^ |
10:29 |
Sveta |
ok |
10:30 |
ANAND |
https://en.wikipedia.org/wiki/Autorun.inf |
10:31 |
Sveta |
I'm actually not sure we'll do autorun, we might just put a few video clips and have the user run the executable by themselves |
10:31 |
Sveta |
not sure how to make the posters more attractive though |
10:32 |
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10:34 |
ANAND |
Um, would it possible to wait until 5.0 comes out? |
10:37 |
Vapalus |
If it's for linux Autorun wouldn't do anything anyways, and if it's Windows, just having the Video files should be enough, since Windows automatically asks you if you want to play the external media... |
10:37 |
Vapalus |
I guess |
10:38 |
Vapalus |
But for a n4p it may "look unprofessional" since it's just some videos on a CD, and most people kind of expect some files and stuff on it, just for the looks |
10:38 |
Vapalus |
just like you expect a readme.txt somewhere, without even reading it |
10:38 |
Sveta |
ANAND: not at the moment, we hand it over this sunday |
10:39 |
Sveta |
ANAND: if you like, i can put a .exe for the 5.0-pre-release version instead |
10:39 |
ANAND |
That's a good idea |
10:39 |
Sveta |
where can i download that? |
10:39 |
Sveta |
and are mode whinny and dispersers and messecond compatible with it |
10:40 |
Sveta |
forget dispersers, i mean whinny and messecon |
10:42 |
ANAND |
I think the latest pre-release can be obtained from Gitlab pipelines or smth. |
10:42 |
ANAND |
(not sure) |
10:42 |
ANAND |
Not sure about whinny and mesecons being compatible with 5.0 either :) |
10:43 |
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10:43 |
Sveta |
ok, lets do it simpler.. is there a way to install the 5.0-pre version on debian buster |
10:43 |
Sveta |
as thats the os that i have and i would be willing to test a few modules of importance |
10:45 |
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10:45 |
ANAND |
Check out the builds section of the forum: https://forum.minetest.net/viewforum.php?f=42&sid=badef8155be2440e1d91766522cfe5a1 |
10:49 |
ANAND |
If you are comfortable with copy-pasting a heap of text into the terminal, this would help: https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
10:49 |
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10:49 |
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11:04 |
ANAND |
If you like Docker, MT has recently started supporting that platform as well. See https://forum.minetest.net/viewtopic.php?f=42&t=22005 |
11:19 |
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11:20 |
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11:43 |
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11:52 |
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12:08 |
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12:16 |
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12:27 |
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12:38 |
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12:52 |
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12:54 |
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12:56 |
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12:56 |
JDCodeIt |
Hi All, didn't see any further discussion about map_limit being controlled per direction issue #6975 - is there still interest in adding this feature? I'm sure some worlds have more interesting things on the surface than below, and vise-versa, so could be good to limit the map file size and control the balance of space available for play. |
12:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/6975 -- Add ability to set mapgen vertical and horizontal limits separately. |
12:58 |
ChimneySwift |
^agreed |
13:08 |
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13:09 |
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13:12 |
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13:36 |
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13:40 |
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13:44 |
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14:02 |
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14:04 |
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14:07 |
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14:16 |
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14:21 |
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14:33 |
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14:34 |
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14:35 |
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14:50 |
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14:52 |
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14:56 |
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15:34 |
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15:38 |
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15:42 |
JDCodeIt |
Besides the obvious modified client - is there any reason one would see so many messages in the console <so and so> moved too fast; resetting position? I have seen this with several players while they are moving down a long ladder. |
15:44 |
sfan5 |
lag |
15:44 |
JDCodeIt |
packet latency or server lag? |
15:44 |
sfan5 |
the engine attempts to compensate for lag, but that doesn't work perfectly |
15:44 |
sfan5 |
both |
15:45 |
JDCodeIt |
increasing server step help in any way? |
15:45 |
sfan5 |
doubt it |
15:58 |
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16:16 |
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16:18 |
slamvzla |
hi, is there someway to make a tamed mob to follow the owner and it dont get lost?, im using mobs redo api |
16:19 |
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16:25 |
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18:05 |
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18:29 |
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18:30 |
Festour |
Hello! I have troubles launching minetest in MacOs, while installing with homebrew as told by tutorial on site, brew tells me to use following command "/Applications/minetest.app/Contents/MacOS/minetest --server", but it doesn't works, and i cant locate where minetest is installed |
18:33 |
lumberJ |
Hey Festour, let me take a look on my wife's mac and see where it installs |
18:36 |
JDCodeIt |
mobs - I think setting "order" field to "follow" has this behavior, but usually the mobs are slow walkers, so you will outrun them, then they stop looking for you. |
18:41 |
lumberJ |
...havent logged in on the mac in a while. waiting for brew updates |
18:42 |
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18:42 |
Festour |
lumberJ: Np here, i can wait |
18:43 |
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18:44 |
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18:46 |
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18:48 |
lumberJ |
Festour: worked for me. When you say it doesn't work what happens when you try? |
18:48 |
Festour |
lumberJ: macbook-pro-5:~ administration$ /Applications/minetest.app/Contents/MacOS/minetest --server -bash: /Applications/minetest.app/Contents/MacOS/minetest: No such file or directory |
18:49 |
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18:52 |
lumberJ |
did brew install throw any errors? |
18:52 |
lumberJ |
brew works with the local user, so make sure you are looking under the Applications of the local user you installed with |
18:53 |
Festour |
lumberJ: Even Finder can't find minetest.app |
18:53 |
Festour |
lumberJ: brew's output looks good for me |
18:53 |
lumberJ |
dont see it with 'ls ~/Applications' ? |
18:54 |
Festour |
lumberJ: nope, wich is really weird |
18:55 |
Festour |
lumberJ: well, anyway i just used alternative installation guide |
18:55 |
lumberJ |
huh |
18:55 |
lumberJ |
looks like brew gives the 5.0.0 which is technically still unstable but soon to be released |
18:56 |
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18:56 |
lumberJ |
you can get binaries for the latest macos builds as well |
18:56 |
lumberJ |
and just use that as it should be the same or better |
18:57 |
lumberJ |
https://github.com/krondor-game/minetest/releases |
18:57 |
lumberJ |
if i recall you should be able to just unzip it and drop the .app directory in you Applications folder and be good to go |
18:58 |
Festour |
lumberJ: I just did it, looks its works fien |
18:58 |
Festour |
lumberJ: thanks for your help anyway |
18:58 |
lumberJ |
if you prefer the last stable that will be compatible with more servers you could also fish back in krondor-game's archive and find the last 0.4* build as well |
18:59 |
lumberJ |
yeah, not sure why brew didn't work but to be honest I don't think there are many devs testing or installing on Mac so support is a bit spotty in places |
19:00 |
Festour |
lumberJ: by the way, in this game can i make a train from minecarts? |
19:01 |
calcul0n |
if you mean linking carts together then no |
19:01 |
calcul0n |
but thereare interesting train mods |
19:01 |
lumberJ |
that^ |
19:02 |
Festour |
calcul0n: yeah, i mean linking carts together :/ |
19:02 |
lumberJ |
also have a look at this if you haven't already Festour: https://forum.minetest.net/viewtopic.php?t=9190 |
19:02 |
lumberJ |
there is some info about homebrew that might be relevant and other fixes for various issues on mac |
19:02 |
Festour |
lumberJ: this is where i got link to minetest.app |
19:03 |
lumberJ |
did you see the note about checking /usr/local/Cellar.. for minetest.app? |
19:04 |
lumberJ |
now that i'm looking i think that is where it installed on my system |
19:04 |
Festour |
lumberJ: Huh, there is it |
19:04 |
lumberJ |
but i was confused by another installation that i did manually a while back |
19:04 |
lumberJ |
the note from homebrew installer is incorrect then |
19:04 |
Festour |
lumberJ: yeah, you are correct |
19:05 |
lumberJ |
well now you have both versions so thats good |
19:05 |
lumberJ |
you'll be able to access both legacy servers and new up and coming stuff |
19:09 |
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19:11 |
lumberJ |
you'll probably want to update that 5.0.0 at least once more when its finally stable just to make sure you get any fixes made during the feature freeze |
19:32 |
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19:54 |
PND |
hi |
19:59 |
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