Time |
Nick |
Message |
00:00 |
IhrFussel |
Krock did that once AFAIK...with the WE GUI exploit |
00:00 |
IhrFussel |
He used the exploit to cause an infinite server crash I think |
00:01 |
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00:02 |
IhrFussel |
Or maybe it was just one shutdown ... which would be pointless since most servers either run as service or shell script loop which restarts them automatically |
01:43 |
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03:04 |
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03:50 |
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03:50 |
DoyleChris |
evening |
03:50 |
DoyleChris |
i was on linux-forks.de trains server, and in the lower right there was a display showing lag on the server the time and position. |
03:51 |
DoyleChris |
what is the name of that mod for the server |
04:04 |
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09:03 |
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10:50 |
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10:53 |
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11:02 |
ceda |
I am not familiar with Lua at all. How can I run a function in minetest every X seconds without blocking everything. I tried an infinite while loop in a mod and nothing ever loaded. |
11:02 |
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11:06 |
calcul0n |
ceda, there are two options : setup a timer with minetest.after() or use a globalstep handler |
11:07 |
calcul0n |
i can't tell which one is best, i guess it depends on what you're doing |
11:07 |
ceda |
calcul0n: thanks, I will check |
11:41 |
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11:48 |
ANAND |
If you want a loop to run with fixed intervals, minetest.after is the best way to go |
11:49 |
ANAND |
minetest.after uses globalsteps behind the scenes, but is much more convenient than the latter in situations where each iteration should execute after a delay. |
11:51 |
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11:59 |
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12:04 |
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12:11 |
ANAND |
ceda: ^ |
12:11 |
ceda |
ANAND: thanks |
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13:25 |
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13:36 |
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14:05 |
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14:26 |
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15:07 |
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15:10 |
Xiong |
My longstanding practice has been to dig a water shaft and, when I hit anything interesting, place a travelnet elevator close by. This isn't unusual. |
15:13 |
Xiong |
Not long ago I was in here mumbling about hitting a very large cavern at -725... with abundant payoffs but little mese and no ds at all, not one. I was told 5.0.0 v7 had shifted mese and diamonds down... and so great, I piled back into routine and sought greater depth... with success. |
15:16 |
Ruslan1 |
Hi Xiong |
15:17 |
Xiong |
This enabled me to get as far as a small MV plant but I looked in the boxes and thought Gee, we're gonna need more base metals. That 725 had tons of iron, copper, tin.... even zinc and chrome. Tin's a real sore point. I tend to skip it as largely useless but v7 seems incapable of generating sulfur. |
15:17 |
Xiong |
Hi Ruslan1 |
15:18 |
Xiong |
So back to 725 for unexciting but lucrative mining... just grinding out the iron and tin, etc. |
15:20 |
Xiong |
Haha, boring. I was pretty worn out after hours of this when I saw the water shaft far off and decided to work back. And as I got near, I started to wonder. Had I really overlooked chrome 10 m from the elevator?? |
15:23 |
Xiong |
Then I saw I wasn't near 725 anymore; I was nearly a hundred down from my start. This was another elevator! Same water... but a different landing, which I'd ignored on my way down to greener pa$ture$. |
15:26 |
Xiong |
This has me thinking about the porosity of v7. I did no technical climbing on this route, just randomly up and down easy paths. I ignored areas where exploration might have been difficult... but would have dropped me many meters. So... just how big do you think this cavern system is? |
15:28 |
Xiong |
When I think "cave" I think of an air bubble sealed in by solid rock. I know fissures can connect several such bubbles but I do expect the entire volume to be limited. Now I wonder. |
15:29 |
Xiong |
Not sure how to define the challenge... |
15:30 |
Ruslan1 |
:) |
15:30 |
Xiong |
I suppose... let's say creative mode and make all stone undiggable. How far down do you think a player might get? |
15:31 |
calcul0n |
about -32000 |
15:31 |
calcul0n |
ho, undiggable, what do you mean? |
15:31 |
Xiong |
calcul0n do you believe that? Or know it? |
15:32 |
Xiong |
I mean I would need to find natural routes. |
15:32 |
calcul0n |
ok, i didn't get what you were asking |
15:32 |
Xiong |
I've dug my way to the bottom twice in all time. |
15:32 |
calcul0n |
i was just saying -32000 is the map limit |
15:33 |
Xiong |
I think v7 porosity has been cranked way up. |
15:34 |
Xiong |
The question is whether this has crossed from a closed pore structure to an open pore. |
15:35 |
Xiong |
Either way, it's somewhere near the transition. |
15:37 |
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15:42 |
Xiong |
... |
15:44 |
Xiong |
I'm mighty unhappy with my current setup. The new mapgen is cool, yes; the diverse geography is great. But people can't agree on how to fix rubber and it seems they're ignoring the sulfur issue altogether. |
15:45 |
Xiong |
I'm reluctant to call chrome and zinc issues. They can be mighty scarce but that's just a challenge to the player. |
15:47 |
Xiong |
Obviously server ops have been shrugging off the one by gimme-ing a few rubber saplings. But that's cheating, in my eyes. |
15:48 |
Xiong |
On the other issue, again shrugging it off. Go mine tin and more copper. You don't need lead-acid batteries. |
15:49 |
Xiong |
I pine for a game that's not held together with duct tape. |
15:52 |
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16:35 |
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16:38 |
paramat |
Xiong , a 4000x4000 node cross section of caverns: https://github.com/minetest/minetest/pull/5382#issuecomment-288526121 , so they can be up to 1000 nodes across. without digging you can often get down to about y = -256 using the tunnels |
16:40 |
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17:23 |
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17:28 |
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17:28 |
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17:45 |
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17:49 |
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17:56 |
Xiong |
Thanks paramat I'll look at that. |
17:57 |
Xiong |
For now I have a strictly... superficial... issue. I forgot the power of the chainsaw. Now I have a forest of half-trees. |
18:08 |
Krock |
Xiong: always use it in the jungle and you'll never lack of wood and oil extract |
18:19 |
Xiong |
Krock my origin is in a solid default tree biome; I think I spawned inside one. (I always fix spawn at 0,,0 for easier math). |
18:20 |
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18:20 |
Xiong |
It's near a jungle itself. Days of chopping by hand to get a clearing for work. |
18:22 |
Xiong |
With the chainsaw going I now have a 'crafter full of oil. If I had any sulfur... |
18:23 |
Xiong |
I do not like stocking junglewood. Too many recipes require default planks. PITA to tear jungle to sticks and build up again. |
18:24 |
Xiong |
Anyway... I now have a bare hillside. One Mk3 and I'll have a billiard table. |
18:26 |
Xiong |
One effect of all this work up top: my one rubber sapling sprouted... finally. I loathe to cut it. |
18:30 |
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18:50 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Make advanced settings noiseparams strings translatable (#8062) df6670b https://git.io/fhuHF (2019-01-20T18:49:17Z) |
19:01 |
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19:03 |
Xiong |
Why 81 uses from a latex tap? |
19:05 |
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19:05 |
rubenwardy |
9*9 |
19:05 |
rubenwardy |
probably |
19:07 |
rubenwardy |
https://github.com/minetest-mods/technic/blob/c93bfefd9fb66cab4a766b4e6a4d361a85503685/technic/tools/tree_tap.lua#L27 |
19:07 |
rubenwardy |
!c 65536/(81-1) |
19:07 |
MinetestBot |
819.2 |
19:07 |
rubenwardy |
!c 65536/819 |
19:07 |
MinetestBot |
80.01953601953602 |
19:07 |
rubenwardy |
!c 65536/819+1 |
19:07 |
MinetestBot |
81.01953601953602 |
19:08 |
rubenwardy |
wear=max/(uses-1) |
19:08 |
rubenwardy |
or uses = max/wear + 1 |
19:10 |
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19:33 |
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19:35 |
jas_ |
NP: https://www.youtube.com/watch?v=tjCQZgKFeZk <- Song for No One |
19:58 |
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20:04 |
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20:07 |
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20:08 |
Xiong |
rubenwardy, why? Yes obviously 81 is 81... 3^4... a dull sort of fellow but still a personal friend. Why put him on the job? |
20:09 |
rubenwardy |
no idea |
20:09 |
rubenwardy |
I didn't write the mod |
20:11 |
Xiong |
If 81 was a clever bloke I'd understand. Drives me kinda nuts 99 to a stack... why? Not the most recalcitrant guy but 99 is practically useless unless you're crafting paper or cable. |
20:11 |
Xiong |
Well... blocks and bricks, okay. |
20:12 |
Xiong |
But. 60 would have been a great choice. 120 even better. We're stuck with 99. |
20:13 |
Xiong |
And now the tap drags in with his arm around 81? |
20:15 |
Xiong |
Well. So much needs fixing. |
20:26 |
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21:40 |
Xiong |
... that beats all. Cavern with 102 m tall ceiling. Coming down with water useless; you drown. |
21:41 |
Xiong |
Ropes is my new, v7-ready buddy! |
21:45 |
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