Time Nick Message 00:00 IhrFussel Krock did that once AFAIK...with the WE GUI exploit 00:00 IhrFussel He used the exploit to cause an infinite server crash I think 00:02 IhrFussel Or maybe it was just one shutdown ... which would be pointless since most servers either run as service or shell script loop which restarts them automatically 03:50 DoyleChris evening 03:50 DoyleChris i was on linux-forks.de trains server, and in the lower right there was a display showing lag on the server the time and position. 03:51 DoyleChris what is the name of that mod for the server 11:02 ceda I am not familiar with Lua at all. How can I run a function in minetest every X seconds without blocking everything. I tried an infinite while loop in a mod and nothing ever loaded. 11:06 calcul0n ceda, there are two options : setup a timer with minetest.after() or use a globalstep handler 11:07 calcul0n i can't tell which one is best, i guess it depends on what you're doing 11:07 ceda calcul0n: thanks, I will check 11:48 ANAND If you want a loop to run with fixed intervals, minetest.after is the best way to go 11:49 ANAND minetest.after uses globalsteps behind the scenes, but is much more convenient than the latter in situations where each iteration should execute after a delay. 12:11 ANAND ceda: ^ 12:11 ceda ANAND: thanks 15:10 Xiong My longstanding practice has been to dig a water shaft and, when I hit anything interesting, place a travelnet elevator close by. This isn't unusual. 15:13 Xiong Not long ago I was in here mumbling about hitting a very large cavern at -725... with abundant payoffs but little mese and no ds at all, not one. I was told 5.0.0 v7 had shifted mese and diamonds down... and so great, I piled back into routine and sought greater depth... with success. 15:16 Ruslan1 Hi Xiong 15:17 Xiong This enabled me to get as far as a small MV plant but I looked in the boxes and thought Gee, we're gonna need more base metals. That 725 had tons of iron, copper, tin.... even zinc and chrome. Tin's a real sore point. I tend to skip it as largely useless but v7 seems incapable of generating sulfur. 15:17 Xiong Hi Ruslan1 15:18 Xiong So back to 725 for unexciting but lucrative mining... just grinding out the iron and tin, etc. 15:20 Xiong Haha, boring. I was pretty worn out after hours of this when I saw the water shaft far off and decided to work back. And as I got near, I started to wonder. Had I really overlooked chrome 10 m from the elevator?? 15:23 Xiong Then I saw I wasn't near 725 anymore; I was nearly a hundred down from my start. This was another elevator! Same water... but a different landing, which I'd ignored on my way down to greener pa$ture$. 15:26 Xiong This has me thinking about the porosity of v7. I did no technical climbing on this route, just randomly up and down easy paths. I ignored areas where exploration might have been difficult... but would have dropped me many meters. So... just how big do you think this cavern system is? 15:28 Xiong When I think "cave" I think of an air bubble sealed in by solid rock. I know fissures can connect several such bubbles but I do expect the entire volume to be limited. Now I wonder. 15:29 Xiong Not sure how to define the challenge... 15:30 Ruslan1 :) 15:30 Xiong I suppose... let's say creative mode and make all stone undiggable. How far down do you think a player might get? 15:31 calcul0n about -32000 15:31 calcul0n ho, undiggable, what do you mean? 15:31 Xiong calcul0n do you believe that? Or know it? 15:32 Xiong I mean I would need to find natural routes. 15:32 calcul0n ok, i didn't get what you were asking 15:32 Xiong I've dug my way to the bottom twice in all time. 15:32 calcul0n i was just saying -32000 is the map limit 15:33 Xiong I think v7 porosity has been cranked way up. 15:34 Xiong The question is whether this has crossed from a closed pore structure to an open pore. 15:35 Xiong Either way, it's somewhere near the transition. 15:42 Xiong ... 15:44 Xiong I'm mighty unhappy with my current setup. The new mapgen is cool, yes; the diverse geography is great. But people can't agree on how to fix rubber and it seems they're ignoring the sulfur issue altogether. 15:45 Xiong I'm reluctant to call chrome and zinc issues. They can be mighty scarce but that's just a challenge to the player. 15:47 Xiong Obviously server ops have been shrugging off the one by gimme-ing a few rubber saplings. But that's cheating, in my eyes. 15:48 Xiong On the other issue, again shrugging it off. Go mine tin and more copper. You don't need lead-acid batteries. 15:49 Xiong I pine for a game that's not held together with duct tape. 16:38 paramat Xiong , a 4000x4000 node cross section of caverns: https://github.com/minetest/minetest/pull/5382#issuecomment-288526121 , so they can be up to 1000 nodes across. without digging you can often get down to about y = -256 using the tunnels 17:56 Xiong Thanks paramat I'll look at that. 17:57 Xiong For now I have a strictly... superficial... issue. I forgot the power of the chainsaw. Now I have a forest of half-trees. 18:08 Krock Xiong: always use it in the jungle and you'll never lack of wood and oil extract 18:19 Xiong Krock my origin is in a solid default tree biome; I think I spawned inside one. (I always fix spawn at 0,,0 for easier math). 18:20 Xiong It's near a jungle itself. Days of chopping by hand to get a clearing for work. 18:22 Xiong With the chainsaw going I now have a 'crafter full of oil. If I had any sulfur... 18:23 Xiong I do not like stocking junglewood. Too many recipes require default planks. PITA to tear jungle to sticks and build up again. 18:24 Xiong Anyway... I now have a bare hillside. One Mk3 and I'll have a billiard table. 18:26 Xiong One effect of all this work up top: my one rubber sapling sprouted... finally. I loathe to cut it. 18:50 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Make advanced settings noiseparams strings translatable (#8062) 13df6670b https://git.io/fhuHF (152019-01-20T18:49:17Z) 19:03 Xiong Why 81 uses from a latex tap? 19:05 rubenwardy 9*9 19:05 rubenwardy probably 19:07 rubenwardy https://github.com/minetest-mods/technic/blob/c93bfefd9fb66cab4a766b4e6a4d361a85503685/technic/tools/tree_tap.lua#L27 19:07 rubenwardy !c 65536/(81-1) 19:07 MinetestBot 819.2 19:07 rubenwardy !c 65536/819 19:07 MinetestBot 80.01953601953602 19:07 rubenwardy !c 65536/819+1 19:07 MinetestBot 81.01953601953602 19:08 rubenwardy wear=max/(uses-1) 19:08 rubenwardy or uses = max/wear + 1 19:35 jas_ NP: https://www.youtube.com/watch?v=tjCQZgKFeZk <- Song for No One 20:08 Xiong rubenwardy, why? Yes obviously 81 is 81... 3^4... a dull sort of fellow but still a personal friend. Why put him on the job? 20:09 rubenwardy no idea 20:09 rubenwardy I didn't write the mod 20:11 Xiong If 81 was a clever bloke I'd understand. Drives me kinda nuts 99 to a stack... why? Not the most recalcitrant guy but 99 is practically useless unless you're crafting paper or cable. 20:11 Xiong Well... blocks and bricks, okay. 20:12 Xiong But. 60 would have been a great choice. 120 even better. We're stuck with 99. 20:13 Xiong And now the tap drags in with his arm around 81? 20:15 Xiong Well. So much needs fixing. 21:40 Xiong ... that beats all. Cavern with 102 m tall ceiling. Coming down with water useless; you drown. 21:41 Xiong Ropes is my new, v7-ready buddy!