Time |
Nick |
Message |
00:05 |
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01:31 |
jas_ |
no ircsparky i dunno how to do that, or if it's possible. |
01:31 |
jas_ |
i don't think so. i was totally being pedantic i think that's the word, when i said 'i use it'. not being able to jump out of water onto an adjacent higher node is a feature i do indeed use, but someone said, "impossible to 'use' it" -- i should stop splitting hairs. |
01:32 |
jas_ |
of or like a pedant, i don't think that's right |
01:32 |
jas_ |
haha anyways, hi |
02:10 |
Ruslan1 |
Hi jas_ I’m joining your server |
02:10 |
jas_ |
good luck, i guess i will too |
02:11 |
Ruslan1 |
I see error |
02:11 |
jas_ |
mm, what's it say? timed out? |
02:13 |
jas_ |
i must... depart :D bbfn |
02:14 |
Ruslan1 |
It said couldn’t read all chars |
02:17 |
Ruslan1 |
here is error 2019-01-12 20:10:52: ERROR[Main]: A serialization error occurred: |
02:17 |
Ruslan1 |
2019-01-12 20:10:52: ERROR[Main]: deSerializeString: couldn't read all chars |
02:17 |
Ruslan1 |
2019-01-12 20:10:52: ERROR[Main]: The server is probably running a different version of Minetest. |
02:18 |
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02:18 |
DoyleChris |
evening |
02:19 |
DoyleChris |
is there a setting to make torches fall when you blow up a wall |
02:19 |
Ruslan1 |
jas_: |
02:20 |
Ruslan1 |
Jas are you here |
02:20 |
rubenwardy |
no |
02:20 |
DoyleChris |
within 3 blocks it catches fire but at 4 it floats |
02:20 |
rubenwardy |
tha'ts a missing feature rather than something intentionally disables |
02:23 |
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02:24 |
Ruslan1 |
Help |
02:25 |
Ruslan1 |
??? |
02:25 |
DoyleChris |
im using tnt to dig down and i set up torches every once and awhile. |
02:26 |
DoyleChris |
and when i go down to the next level they float above me in thin air |
02:26 |
Ruslan1 |
jas_: I cannot join your server :( |
02:27 |
Ruslan1 |
!server Loss |
02:27 |
MinetestBot |
Ruslan1: Loss | dcbl.duckdns.org:30001 | Clients: 0/15, 0/1 | Version: 5.0.0-dev / loss | Ping: 131ms |
02:28 |
Ruslan1 |
Anyone help me fix Minetest 5.0.0 |
02:31 |
Ruslan1 |
jas_: I’m still waiting for you |
02:41 |
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03:17 |
xerox123_ |
they said they had to go, if you didnt see |
03:17 |
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03:20 |
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03:20 |
scr267 |
Hi all... anyone know how to start minetest after installing it with brew on a Mac OS? |
03:29 |
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14:08 |
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14:13 |
MinetestBot |
[git] osjc -> minetest/minetest: Speed up the craft definition handling (#8097) a51909b https://git.io/fhn6G (2019-01-13T14:11:47Z) |
14:24 |
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14:36 |
majochup |
hi |
15:22 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: world.mt: Only accept true/false/nil values (#8055) ed1415f https://git.io/fhniT (2019-01-13T15:22:32Z) |
15:22 |
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16:05 |
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16:30 |
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16:36 |
ircSparky |
ANAND, so you are making a new gun mod for ctf? |
16:38 |
ANAND |
ircSparky: https://github.com/ClobberXD/gunslinger |
16:38 |
ANAND |
Strictly WIP thoug |
16:38 |
ANAND |
+h |
16:38 |
ANAND |
Targeted at 5.0.0+, as it uses Raycast |
16:40 |
ircSparky |
nice, and you are able to calculate if its a headshot too? |
16:40 |
ANAND |
Yeah |
16:40 |
Krock |
> If headshot, damage is increased by 50% |
16:40 |
ANAND |
^ :) |
16:41 |
Krock |
get player collision box, position, take the upper 1/5th , middle 1/3rd of the box and it's likely the head |
16:41 |
ANAND |
True |
16:41 |
ircSparky |
nice |
16:42 |
ircSparky |
are you interested in 3d models? I have a few |
16:42 |
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16:42 |
ANAND |
This mod will benefit greatly from #7557 |
16:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Expose player FOV to Lua API by ClobberXD |
16:42 |
ircSparky |
definetly |
16:42 |
Krock |
ircSparky: do you also have one of the carts:cart where the bottom face is slightly higher? the rails glitch though visually uphill |
16:43 |
ircSparky |
I havent modeled carts |
16:43 |
Krock |
btw, one of the first mods which use raycast, Oct 2017: https://github.com/SmallJoker/farbows |
16:44 |
ANAND |
ircSparky: The 3D models are pretty good-looking, but I don't know how I can put them to use. |
16:44 |
Krock |
just wanted to make sure though :) |
16:49 |
ircSparky |
is there any reason not to use them? I guess they are a bit harder to make, and models take up more space than a single texture |
16:49 |
ircSparky |
if i manage to get usable sights to aim down that would be probably the biggest advantage |
16:50 |
ANAND |
Do you use the models for entities? |
16:51 |
ircSparky |
in the test i did, they were nodes |
16:52 |
ANAND |
Cool |
16:53 |
ANAND |
I use HUD image overlays for aiming down sights |
16:53 |
ircSparky |
one issue with that may be with different lighting |
16:53 |
ANAND |
Agreed |
16:55 |
ircSparky |
does the gun work? |
16:56 |
ircSparky |
and if it does, how does it work? |
16:59 |
ircSparky |
it would be nice if huds could have a mesh type |
17:00 |
ANAND |
Automatic guns work by beginning to fire when LMB is pressed, and fire until LMB is released. Uses a globalstep |
17:00 |
ircSparky |
i only see one gun |
17:00 |
ANAND |
I haven't implemented shotgun style splash damage yet |
17:00 |
ANAND |
Yes, I plan on adding one or two more |
17:01 |
ircSparky |
does it need ammo? it dosnt not seem to be fireing for me |
17:02 |
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17:03 |
ANAND |
I'm terrible at textures and art in general, which is why I'm a tad too hesitant on making new guns. ;) |
17:03 |
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17:05 |
Ruslan1 |
Who is here |
17:07 |
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17:09 |
ANAND |
You forgot to say "knock knock" |
17:12 |
piesquared |
You talking to me? |
17:12 |
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17:13 |
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17:19 |
ircSparky |
does it need ammo? it dosnt not seem to be fireing for me |
17:24 |
ANAND |
Yea, I'm yet to make ammo :P |
17:25 |
ircSparky |
does iut shoot though? I cant tell |
17:26 |
ircSparky |
idk if im doing something wrong, or if its just because its wip |
17:34 |
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17:39 |
ANAND |
It should shoot the loaded magazine fully. It just can't reload, as its ammo is non-existent. |
17:46 |
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18:02 |
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19:10 |
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19:22 |
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19:23 |
guardthebananas |
hey all - i've installed minetest using flatpak on ubuntu 18.04, but i'm not sure how to go about installing the mods. does anyone else run a similar setup? |
19:28 |
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19:29 |
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19:30 |
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19:42 |
ircSparky |
I dont know much about flatpak, but have you checked for .minetest in your home folder? |
19:42 |
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19:42 |
ircSparky |
ah |
19:42 |
ircSparky |
i should look things up |
19:45 |
ircSparky |
you might be able to do a search for mods_here.txt |
19:47 |
Krock |
or install the PPA (if you have the user rights). You might lose less time on configuring that |
19:49 |
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21:01 |
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21:03 |
Ruslan1 |
My server is resetting privs on people |
21:05 |
Ruslan1 |
VanessaE |
21:06 |
Ruslan1 |
Hi ircSparky |
21:07 |
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21:11 |
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21:13 |
ircSparky |
hi |
21:48 |
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22:03 |
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22:21 |
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22:41 |
Taoki |
So it's possible I might be bringing two important mods I made back up to date. Having to figure a few things out however. Had a question about something for starters... |
22:42 |
Taoki |
Is there any way to check if the mapgen is busy at a given moment? That means that it's either generated a new chunk accessed for the first time, imposting a schematic, or any other reason. |
22:42 |
rubenwardy |
mapgen is multithreaded, and can be assumed to be working |
22:42 |
Taoki |
In one of old mods, I needed to optimize how structures are spawned so they don't choke the server so much. But a problem was I couldn't tell when the mapgen was working. |
22:42 |
rubenwardy |
but Lua won't be running whilst the main thread does work |
22:42 |
Taoki |
Fair enough. But how does the server API know when it is? |
22:42 |
Taoki |
Okay. So it can't know? |
22:43 |
Taoki |
Ah. So it will automatically wait in that case... |
22:43 |
rubenwardy |
what's the usecase? |
22:44 |
Taoki |
It's complicated. One issue is that I import schematics in on_generate, but that randomly causes trees or terrain to spawn over my structure, because that runs after my code. |
22:44 |
Taoki |
Actually I might add a minetest.after delay of 1 second to the whole thing to see if that solves it. |
22:44 |
Taoki |
But I thought there was a flag to verify that the mapgen stopped working on terrain first. |
22:45 |
Taoki |
BTW: I'm not sure what my mod does, but it can trigger massive memory leaks and also crashes. Hopefully I can find and report whatever it is. |
22:48 |
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22:52 |
rubenwardy |
well, paramat would be the better person to ask here |
22:54 |
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